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Capcom: Buy our latest test game - Biohazard ~Dark Side Chronicles

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beelzebozo said:
again, bear with me because these are just guesses, but i imagine there's a difference between the environments built for a light-gun game (even a very interactive one) and the environments for a game like re4. wouldn't there also be some big differences in enemy a.i. as well, presuming those environments are different on a fundamental level?

i'm thinking the environments in umbrella chronicles are divided into two parts: the path along which you move, and the part that's there for window-dressing that may include interactive, destructible elements (a chandelier that can be shot, or what have you). i guess it's true that enemies move through those parts of the level, but i guess some part of me is just reticent to believe the environments are 100% interchangeable between a light gun game and a free-roaming re4 style game.

fully admit i could be wrong though.

enemies used the exact same attack animations and sequences from the games they were taken from. They had to be as the invisible oblong that represents your character in UC could move and doesn't remain still until all enemies are defated like in some other light gun games. and therefore enemies still have to navigate the environment and initate attack once within a certain distance from the player, just like they did in Remake, Outbreak and RE4.
 
The reason the game is not called Umbrella Chronicles 2, the two revealed, is that the enemy is no longer Umbrella Corporation. Additionally, the term "darkside" can be taken to mean that the game will provide a look at some of the unexplored areas of the RE story, along with the darker passages of the characters' histories . The game will also have more of a horror taste than the first.

Sounds great. More of a horror taste than the first?
 
Vinci said:
Will buying this show Capcom the 'error' of their ways? No. Will not buying it? Of course not. There's no solution here, is what I'm saying, so everyone should just be happy with what the Wii does have and understand that most developers are going to keep their expensive games on the PS360PC because ... well ... HD is definitely the future. Even Nintendo will jump to it next gen. Wii controls? I think they're going to have an impact, but there's an outside chance they might not. Using Wii 'tests' to help better afford this tough transitional period towards HD might be what these companies consider prudent.

Let me put it this way:
I'd feel like a major hypocrite to whine and whine and whine that the Wii never gets Capcom games similar to RE4:Wii, only to turn around and give Capcom my money when they make decisions that I strongly disagree with.

(To Shockgamer: I wouldn't be surprised one bit.)
 
brandonh83 said:
I'm not forced into praying on a loose, pathetic hope that Capcom is going to make a fully fleshed out Resident Evil game for the Wii.
Yes, why should they make a fully fleshed out Resident Evil game on the dominant console of this generation, where their third release of Resident Evil 4 (which was already playable on the console) by now has probably outsold (as of Dec 08 it was ~100k behind, but apparently it's still selling) the original GC release? Madness, I say! Madness!
 
i enjoyed umbrella chronicles for what it was, and i'm sure i'll enjoy this too. they'd be VERY hard pressed to reuse any RE2 assets, and i think they basically covered most of the appropriate Outbreak assets already yes?
 
brandonh83 said:
Like I said, in my eyes it's still pretty much the same complaint.

But Resident Evil 5 would be better with Resident Evil 4: Wii Edition controls.

Not to mention there's nothing in the geometry or design of Resident Evil 5 that is any great step up from 4, except the detail of the characters and possibly the co-op AI.

If they need to make it single player-only to have it on the Wii (or just dumb the co-op down to Resident Evil 0 levels, I think many would not complain.
 
I've said it before in these threads, and I'll say it again:

Rail shooters are fucking great. I'll take them over any FPS, any day.
 
bomb_jack said:
What unexplored areas could there possibly be in the Racoon City saga?

Whoever it is that keeps putting all those Knight-shaped keys back in their place in the Raccoon Police Department after one character has already been through the first time. I'd like to know his/her/its side of the story.
 
Zenith said:
enemies used the exact same attack animations and sequences from the games they were taken from. They had to be as the invisible oblong that represents your character in UC could move and doesn't remain still until all enemies are defated like in some other light gun games. and therefore enemies still have to navigate the environment and initate attack once within a certain distance from the player, just like they did in Remake, Outbreak and RE4.

interesting, and way too complex for me to confirm or refute. i'd love to hear more from others on the subject, though, for the hell of it.
 
SovanJedi said:
Whoever it is that keeps putting all those Knight-shaped keys back in their place in the Raccoon Police Department after one character has already been through the first time. I'd like to know his/her/its side of the story.
That dead cop Marvin? He was faking the whole time.
 
Dascu said:
Donny, I blame you for this. Some of your posts in this thread before the announcement got me excited and hyped.

Thanks for breaking my heart~

I'm not sure if you're being serious, but I wasn't intentionally trying to lead anyone on. I think most of my "optimistic" arguments earlier in this thread were trying to be logically correct, but they were still written sort of "tongue-in-cheek." I was definitely hoping for something a lot more than UC2, though. However, it still makes sense to hold off on any substantial RE Wii announcements until after RE5's release (and UC2 might push that out further now).
 
Segata Sanshiro said:
Say what you will about Umbrella Chronicles, but it is not fucking half-assed. Rail shooter fans have fucking *starved* for the last ten or twelve years, and now the faucet's open again, and everyone's bitching.

Too bad, that's all I can say. It makes me happy to see a genre I thought was dead revived and healthy and getting strong efforts from major third parties again. It's like a fucking miracle. You want RE5, RE5's over that way on PS360. Nothing's stopping you.

Amen.
 
Vinci said:
The reason people are saying your comment makes no sense is because ...



... no one expects a Sony property to be on the Wii. Capcom's RE franchise is not a Sony property. So they are entirely different circumstances.

Yep, and furthermore I'd sort of expect a new RE4 style game on only console where you can play all the games in the series before RE5, which also happens to be the market leader, and has sold enough copies of RE4 Wii and Umbrella Chronicles to justify a new original game.

Capcom's loss, I guess... wouldn't take a massive effort to take the RE4 engine, 10-15 people from the RE5 team, and get some contractors and crank out another game in the series. Heck, they probably scrapped enough environments from the RE4 betas to fill up half the game.
 
SovanJedi said:
Whoever it is that keeps putting all those Knight-shaped keys back in their place in the Raccoon Police Department after one character has already been through the first time. I'd like to know his/her/its side of the story.
and whoever it was that got rid of all the zombies you rekilled whenever you left a room
 
The Cutscenes seem to be rendered. So no ingame-engine used for the Cutscenes :(... Why has this worked in Resident Evil 4 and why is this appearantly not possible anymore in U.C. and D.C. ?

It always feels so cheap when developers use rendered videos for cutscenes....
 
I'm curious to learn more about the story. I think a big reason the first did so well was the whole explaining Umbrella's history hook. Without that hook I don't know if it will have that type of success.
 
the enemy is no longer Umbrella Corporation. Additionally, the term "darkside" can be taken to mean that the game will provide a look at some of the unexplored areas of the RE story, along with the darker passages of the characters' histories . The game will also have more of a horror taste than the first.

This actually sounds interesting.
 
Teknoman said:
the enemy is no longer Umbrella Corporation. Additionally, the term "darkside" can be taken to mean that the game will provide a look at some of the unexplored areas of the RE story, along with the darker passages of the characters' histories . The game will also have more of a horror taste than the first.

This actually sounds interesting.

Great story, it's like a movie with a shooting-option...
 
Publishers need to get smarter about these kind of things. The reaction to this would not have been nearly as bad if we were told nothing until its reveal. Instead we're teased that "it'll be something you'll really enjoy!" and, despite tempering our expectations, we let our minds wander to grander things.

People are not upset about the announcement of Umbrella Chronicles 2. The first game received above average review scores and sold more than a million copies; this was an inevitability.

It is a lot like the Dead Space Wii incident. We're given a vague concept and allowed to think of the possibilities. Hell, people were even able to find old footage of Dead Space running on an original Xbox. "Surely they must being doing the relatively easy task of repurposing that content for a Wii version right?"

Then the game is revealed and it does not meet the expectations we've built up. Now a perfectly fine game has negative press and ill-will attached to it before ever being played by anyone outside the development team.
 
..pakbeka.. said:
and whoever it was that got rid of all the zombies you rekilled whenever you left a room

That and every game.

And while we're at it, who is it that stops Goombas from being knocked over by a Koopa shell hurtling towards them when they're offscreen? The instruction manual says they jump it, but I'm beginning to think there's more to it than that.
 
daCuk said:
After the HOTD: Overkill release, Capcom has a higher bar to top with their Umbrella Chronicles 2 game.

In my oppinion a bar which cannot be topped with the residen evil franchise. Comedy and Railshooting fits perfectly together.

Darkgames with railshooting though are the definition of FAIL, because the gameplay is not intense enough...
 
Pre-rendered 3D environments a'la REmake or RE-Zero and Capcom is forgiven.

PS2 quality realtimerenders a'la Umbrella Chronicles (on many levels), and someone should smack them on their heads so it snaps off.
 
brandonh83 said:
Vinci: I realize that. I was just saying that I'm not sure why everyone expected a fully fleshed out Resident Evil game for the Wii considering that Capcom has other systems that better suit the technical needs for a Resident Evil game (visuals, certain gameplay elements). They're not going to do one on the Wii while they have the 360 and PS3 to work with.

But RE IV Wii worked just fine. And sold.

No reason they couldn't do another game of that quality. None.

And I love how GAF thinks everyone owns every console. "You don't like the Wii games, just buy 360 games instead!"

Yeah, probably less than 10% of gamers have more than one new-gen console.
 
hey guys whats going on in here



So it's UC2 with RE2 and CV scenarios? Hm. Still torn about the first UC, but I think I enjoy the hectic and over-the-top nature of lightgun shooters like Ghost Squad and Overkill more.

Still, Leon and Claire > Jill and Chris.
 
morningbus said:
Publishers need to get smarter about these kind of things. The reaction to this would not have been nearly as bad if we were told nothing until its reveal. Instead we're teased that "it'll be something you'll really enjoy!" and, despite tempering our expectations, we let our minds wander to grander things.

People are not upset about the announcement of Umbrella Chronicles 2. The first game received above average review scores and sold more than a million copies; this was an inevitability.

It is a lot like the Dead Space Wii incident. We're given a vague concept and allowed to think of the possibilities. Hell, people were even able to find old footage of Dead Space running on an original Xbox. "Surely they must being doing the relatively easy task of repurposing that content for a Wii version right?"

Then the game is revealed and it does not meet the expectations we've built up. Now a perfectly fine game has negative press and ill-will attached to it before ever being played by anyone outside the development team.

Well that, and the fact that Wii owners are getting upset at the very idea of spinoffs.

We've had two Resident Evil on-rails shooters, a Dead Space on-rails shooter, a Dragon Quest on-rails slasher, a Samurai Warriors on-rails slasher, a Final Fantasy dungeon crawler, a Castlevania fighting game, a Soul Calibur hack-and-slash, Rayman party games, and on-rail Sonic storybook games with RPG elements and swords. We get SSX Blur and Skate It instead of SSX5 and Skate, MySims instead of Sims. And while some of these games are fine, a lot of them are 3rd rate attempts at being different for the heck of it.
 
Well, the little info tidbits we have so far, like a higher focus on horror and being able to see your partner in-game, sound interesting.
 
The only real gripe I had with UC was the "Umbrella's End" scenario, until it was properly expanded upon. So, bring on DC! I don't want them to do a complete remake of 2 anyway, as that would unnecessarily override the story of the great original. This is the best decision they could have made from my point of view. Same with CODE:Veronica.

I really hope Masafumi Takada and Jun Fukuda will remix the soundtrack again, I loved their work on UC.

schuelma said:
35% done?

What have they been doing:lol
That are the assets they'll be recycling from previous games. :D
 
EmCeeGramr said:
Well that, and the fact that Wii owners are getting upset at the very idea of spinoffs.

We've had two Resident Evil on-rails shooters, a Dead Space on-rails shooter, a Dragon Quest on-rails slasher, a Samurai Warriors on-rails slasher, a Final Fantasy dungeon crawler, a Castlevania fighting game, a Soul Calibur hack-and-slash, Rayman party games, and on-rail Sonic storybook games with RPG elements and swords. We get SSX Blur and Skate It instead of SSX5 and Skate, MySims instead of Sims. And while some of these games are fine, a lot of them are 3rd rate attempts at being different for the heck of it.

this post makes too much sense
 
Haunted said:
hey guys whats going on in here

So it's UC2 with RE2 and CV scenarios? Hm. Still torn about the first UC, but I think I enjoy the hectic and over-the-top nature of lightgun shooters like Ghost Squad and Overkill more.

Still, Leon and Claire > Jill and Chris.

Technically all that's confirmed is a Leon dressed in his Resident Evil 2 outfit, I think. It could be CV/RE4 with flashbacks to Raccoon City.

Edit:
EmCeeGramr said:
Well that, and the fact that Wii owners are getting upset at the very idea of spinoffs.

We've had two Resident Evil on-rails shooters, a Dead Space on-rails shooter, a Dragon Quest on-rails slasher, a Samurai Warriors on-rails slasher, a Final Fantasy dungeon crawler, a Castlevania fighting game, a Soul Calibur hack-and-slash, Rayman party games, and on-rail Sonic storybook games with RPG elements and swords. We get SSX Blur and Skate It instead of SSX5 and Skate, MySims instead of Sims. And while some of these games are fine, a lot of them are 3rd rate attempts at being different for the heck of it.

Absolutely agree, but the difference with Umbrella Chronicles is that this is a relatively successful game (save for the Rabbids series). It isn't like Capcom doesn't have a very good reason to continue down this line.

Spin-offs aren't necessarily bad things, either. A RE4-like game would undoubtedly have been some kind of off-shoot from the main storyline. The real problem here is that we're being given low-budget games with terrible or unwanted gameplay styles.
 
Well this news makes me a little upset but I've learned years ago not to hope for to much and just make sure I've got another console for most of my third party games. I'd be more excited for this game if it wasn't on rails. I prefer to explore rather than be led place to place.=(
 
David H Wong said:
But RE IV Wii worked just fine. And sold.

No reason they couldn't do another game of that quality. None.

And I love how GAF thinks everyone owns every console. "You don't like the Wii games, just buy 360 games instead!"

Yeah, probably less than 10% of gamers have more than one new-gen console.

1. You're right, it worked fine and sold well. No arguments there.

2. Look all I'm saying is that if you wanted a true Resident Evil experience, the Wii is probably not the system to hang on to for that. Like these rumblings of a new Silent Hill being made for Wii, it's probably going to be on rails, and if not, probably some kind of port of SH1 with Wii controls. Thing is, I'm with you guys. I'd love a great RE game for Wii like RE4. But truth be told, I thought Umbrella Chronicles provided a great RE experience that better utilized the motion controls. Then again I'm a huge rail shooter fan, so there might be some bias.

3. I don't think that. Console owners should all have equal benefits. But they don't, and that's just something we'll have to deal with.

4. Nice statistic. :D
 
brandonh83 said:
1. You're right, it worked fine and sold well. No arguments there.

2. Look all I'm saying is that if you wanted a true Resident Evil experience, the Wii is probably not the system to hang on to for that. Like these rumblings of a new Silent Hill being made for Wii, it's probably going to be on rails, and if not, probably some kind of port of SH1 with Wii controls.

3. I don't think that. Console owners should all have equal benefits. But they don't, and that's just something we'll have to deal with.

4. Nice statistic. :D

Your statements are true, but they don't have to be is what I'm saying.

It is absurd that companies will not create a fully 3D non-rails game for the Wii, when they have done much better for far lesser consoles (GameCube). Still, I expect Resident Evil 6 will start on Wii and be ported to the other consoles.
 
TheKingsCrown said:
It is absurd that companies will not create a fully 3D non-rails game for the Wii, when they have done much better for far lesser consoles (GameCube). Still, I expect Resident Evil 6 will start on Wii and be ported to the other consoles.
Not going to happen.
 
Haunted said:
Still, Leon and Claire > Jill and Chris.

Final scenario:

CHRIS: Wahhhhhhh! I have PSTD and my muscles are big! O Wesker-chan (<3), I miss you so much~

LEON: 'Sup, wuss. Did you and Jill get it on? Or with that new chick?

CHRIS: N-no... W-w-w-wesker was there in Africa, and there were m-m-m-monsters-

LEON: Monsters? I faced a lot of monsters. Did their heads explode and were there giant tentacle things and big ogres?

CHRIS: Y-y-y-yes! Leon, how do you handle... the fear you never forget?

LEON: Well. It wasn't really that scary, but usually I just bang your sister.

CHRIS: Boo-hoo I- wait wat

CLAIRE: Hi, Chris. Yeah, turns out that instead of just spending my time looking for you, I just needed to do something. Like getting laid. BTW, I got you a cellphone. Maybe next time we won't just lose contact for a year and then fly halfway around the world.

LEON:
L
A
T
E
R
S
(does a hyper-wheelie [like a normal wheelie, but five-dimensional] and peels off towards his newest adventure on Dino-Lava Island)
 
TheKingsCrown said:
Your statements are true, but they don't have to be is what I'm saying.

Like I said, I think the big difference here is that I actually loved Umbrella Chronicles, so my moodset is different than the majority of the thread. That, I believe, is the kicker.
 
Vdragoon said:
this post makes too much sense


This is so true.

Whoever is giving the green light to all of this just needs to quit. The epic misjudgment that publishers have with the Wii market has to be the most bumbled opportunity of gaming history.

I'm not even saying that a new RE in the vein of RE5 would sell truckloads, it probably wouldn't. But if your response for the Wii market is rail-shooter after rail-shooter, you probably really suck at your job, and need a strong dose of imagination.
 
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