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Capcom explains why they dropped MT Framework in favor of RE Engine

Astral Dog

Member
Whatever Itsuno is working on will probably show how good whatever engine he is using is and will push it's limits. Resident Evil is less chaotic than Devil May Cry.
Normally Resident Evil is the far more detailed series,though in this case both games will be running at 60fps...
 

Renekton

Member
Capcom's Panty Raid failed before it even started.

Also Nirolak, I'm not seeing any reason for them dropping MT Framework beyond "LOL VR LOL" in that. I mean the reasons they give for the new engine are alright, but I'm not seeing anything that is "we couldn't do this on MT Frameworks or Unreal Engine, so we made our own engine again like MT Frameworks." Maybe I need to click through to the article...
The key thing mentioned is to improve workflow and pipeline for faster iteration time, which is very critical this generation.

You may have read about Destiny 1's arduous build process.
 
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