I think Capcom has a problem, which they might not explicitly realize, that they lack franchises that are compatible with the idea of iterative sequels. The only two are Monster Hunter and Sengoku Basara, both of which see most (or in SB's case, all) of their success in Japan. Compare Capcom to Koei Tecmo with Musou, Sega with Yakuza, and Bandai Namco with their anime fighting games. All of these franchises have in common that they can reuse assets like crazy, avoid a lot of criticism for it, and see steady and often increased sales per installment. Resident Evil, Devil May Cry, Dead Rising aren't compatible with that kind of iterative approach. Games like Ace Attorney and Street Fighter which do, reuse a lot of assets see declining sales.