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Capcom targeting 4m day 1 sales for Resident Evil 7

It does make it the 5th best selling entry at that mark, behind 5, 6, 2, and 4 respectively (2 and 4 may have switched by now with all the ports recently).

2 months tof sell 4 million shouldn't be too difficult, so long as marketing is on point, reviews are good, and Sony Picture's final film stirs the mainstream up. They are running out of time on that first point however.

In terms of marketing being on point, I think they do have time. I think it would be a mistake to launch a big marketing blitz in December with Christmas et al. People have different spending priorities and game wise all eyes are on the respective sales.

A big kick off around January 2nd or 3rd ramping up through January I think makes more sense - along with trailers before the RE movie and segments on late night chat shows
 
I don't understand. This is them try to cater for the people who want a more kind of slower, more scarier experience. The fan base that want a more action, shooter inspired survival horror have had 4,5 and 6. Pure shooting fans got (for better or worse) Umbrella Corps. Fans of the traditional have Remake 2 to look forward to (which may or may not actually draw inspirations from RE4) and depending on sales of this they may well go back to RE6 on steroids as the basis for RE8.

One title in the franchise that is trying a new direction and people are saying 'CAPCOM YOURE NOT CATERING TO US'. I'm not going to blame Capcom because you cannot please all of the people all of the time - the unfocused 'throw absolutely everything in' approach of RE6 should have been a testament to that.

I didn't say RE7 needs to cater to them. But it would be better for them to lay out what plans they have. Remember during 4-6, people going "yeah they'll probably give classic horror fans something at some point". All that crowd got was REreleases of 0, CVX, and REmake. With 0 and remake being fairly recent.

Revelations is a weird middle ground that caters more to horror than action fans. But to me really doesn't please either side very well. The action mechanics are grossly inadequate compared to the mainline, and the scares are few and far between.

Umbrella Corps was just a small title they had for a new group of devs to practice on and was an attempt to try and get esports money. If that's gonna be considered them catering to action fans then I don't know what they're thinking.

I don't mind RE7 itself. I've said as much, even if I'm on the fence about it. I'm worried about how they treat their huge divided fan base. Since I saw the classic RE fans basically go through 10 years of nothing for them while action took the spotlight.

There's room for both styles to exist at the same time is what I'm getting at. I'm very against the idea that it has to be one or the other and everyone should just suck it up and play the old games that cater to them.

Capcom has to the resources to release titles that cater to each group. RE7 horror, RE2make classic, some new spinoff action.

Literally fills in everything needed.
 
OKAY, so firstly the misinformation here is Capcom is not targeting 4 million on Day 1, the goal is to reach 4 million sales before the fiscal year is over (so a little over two months, RE7 releases on January 24th, and the fiscal year ends on March 31st, so basically two months and a week).

So here are some things working FOR and AGAINST RE7 sales-wise:

FOR RE7's SUCCESS-

01.) Resident Evil Brand Name
RE7 is guaranteed to basically sell at least a million copies on brand name alone, the series has proven this time and time again the RE brand is still surprisingly strong even despite misfires here and there in the public eye. It's why the RE films keep doing so well despite not being good films, or why RE6 sold so much despite not rave reviews, and even spin-offs with little to no marketing manage to sell over 1 million copies. Especially as many fans who may have given up on the series are willing to give RE7 a shot. Speaking of this..

02.) Timing the release of RE7 with the final RE Film (Resident Evil: The Final Chapter)
The final live-action RE film releases in the same week as RE7. The films are always box office successes and critical failures, but if Capcom doesn't put a RE7 trailer before the live-action film, they done fucked up. It's a great way to raise brand awareness with more casual consumers and even make them aware of RE7 in turn.

03.) That PSVR support
People with PSVR's want a killer app game to go with it. PSVR has pushed a few million units, hell even in Japan of all things it's sold over 500,000 units (in Japan alone). Resident Evil 7 is the first major game releasing for PSVR, when many people want that full PSVR experience. RE7's timing is perfect for the PSVR, and I don't doubt RE7 may sell more because of its PSVR support as the first full-fledged game released for the thing.

04.) Critical Reception
We won't know how the game does until we do, but I have a bit of confidence in it. I think it'll probably get 80-86 Metacritic, but the recent impressions from people who played 3-5 hours of RE7 was glowing from everyone from IGN to Eurogamer to PC Gamer to Games Radar. There were even a couple people who said their 3-5 hours with RE7 wasn't just very good, but their absolute favorite gaming experience they've had all year. And every preview mentioned this was the first RE game to stop chasing RE4's tale and be something special on its own, pulling from a lot but never feeling derivative and it's own thing, and most mentioned their time with RE7 surprised them with how good it was. Maybe the rest of the game falls and I think by nature the game will have some people who are more glowing towards it and those who are more critical, but 3-5 hours is a pretty decent chunk to form an opinion off of, and it's looking like the game won't be a critical failure at least at this point.

05.) Horror Fans
This will probably help less than I'd like honestly, but RE7 is the first really big studio horror game with marketing behind it. Alien: Isolation and Until Dawn went on to sell 2 million units each, but both also weren't marketed that well and sold basically on good word of mouth and horror fans. But the non-indie studio big-budget horror games from the last 7 years can be counted on one hand. It's hard to predict sales as this is the most a horror game has been marketed in years, but I guess we'll see how thirsty horror fans are for something like RE7.

06.) YouTubers
While I don't think RE7 is made specifically as a "YouTuber bait" game like some call it (like some assume all first-person horror games are), RE7 is pretty much guaranteed to be played by all major YouTubers (the demo already was as well), plus with the demo videos and then the full game that means RE7 is getting some serious exposure among these people. While's it's unclear how much LP's transition into sales, there are some games that manage to sell a lot based on LP's almost entirely, and some games that saw big sales boosts after YouTubers started covering it, so we shall see how it effects RE7 since it's already pretty much guaranteed and already thanks to the demo been getting a lot of YouTuber coverage.

---

AGAINST RE7's SUCCESS:

01.) It's not co-op
While many have asked for the series to drop co-op play and focus on single player, and RE7 does that, it does mean there won't be the push for people telling their friends to pick it up to play with their friends and some people won't be interested due to the lack of co-op which they picked the RE games up for. I'm pretty certain part of the reason RE6 went on to sell 4.8 million copies in its first couple months is because of co-op, even despite a disappointing critical reception.

02.) It's not action, but horror
This is hard to gauge, since as I said above RE7 is really the first horror game in years to get a serious marketing campaign. But action is easier to sell than horror (I say disappointingly as a horror enthusiast), so this could work against RE7. People who want action are more critical than they'd be otherwise on RE7 for its horror focus already, and I doubt casual audiences will feel differently (even though RE7 has action, it's not the focus).

03.) The reception of RE6
Part of why RE5 sold so well was because of the positive reception of RE4, with RE7 being the major entry following RE6 there's a high chance it'll effect RE7's sales even if it is a radically different direction, many who will be more cautious of it or take the 'wait and see' approach.

04.) 4 Million is a big number
I don't doubt RE7 will sell 2 million units in its first couple months with everything in mind, and I think it'll eventually go on to sell 4 million, especially if it turns out to be a critical darling and if word of mouth is positive, but that's over time and not in the first two and a half months. But the goal being 4 million is hard to say. Like... Evil Within, Alien Isolation, and Until Dawn all sold over 1 million units in its first month and all went on to sell 2 million units, those are the easiest thing to compare it to. But then none of those had Resident Evil's brand name power or the marketing push RE7 has either (or VR support for thirsty PSVR users), so it's a bit hard to say... But 4 million is a big number.

---


It's hard to say, but there's definitely for and against RE7's success here.
 
Fans from any of the 4-6 what say you?

I'm not buying it day one and maybe not even buying it all.

I bought 4 about 4 times, 5 a little after launch, and the ultimate edition of 6 for $12.

I had a lot of fun in 4, a good amount of fun in 5, and 6 was probably the most boring game I played in the 7th gen. I already have the digital deluxe edition of 7 preordered. I haven't been this hyped for a RE title since 4, and I haven't been this scared of an RE since I was 12 years old and those dogs jumped through the window. The atmosphere of the house + VR is on point, and I hope VR is the future of the series.
 
I didn't say RE7 needs to cater to them. But it would be better for them to lay out what plans they have....

Capcom has to the resources to release titles that cater to each group. RE7 horror, RE2make classic, some new spinoff action.

Literally fills in everything needed.

I hear you and you make valid points, I just guess I believe Capcom isn't really swimming in resources these days and it must have taken a bit of creative risk to get through this point. I imagine internally there probably was some debate in relation to 'Why the hell aren't we just following the 4-6 formula'.

They needed to do this and im kinda resigned that (not you Jawmuncher) people will attack the game not on its own merits but because it's not what they wanted it to be.

I do wish as you imply they set more of a roadmap up but I suspect that may be coming around RE7 launch - I reckon first screens of REmake 2 and a release date are likely by then
 
It'll sell 4m easily, RE is a very strong IP. Day one? I highly doubt it.

From what we've seen, RE7 is a drastic departure. No iconic mains, no action, no co-op, barely any RE references or ties to canon whatsoever ... they're taking a huge risk, and I'm not sure why.
 
RE4, 5 and 6 which had WAY more buzz and anticipation didnt even do 4 million at day one and they think RE7 will. Lol sure!
 
It'll sell 4m easily, RE is a very strong IP. Day one? I highly doubt it.

From what we've seen, RE7 is a drastic departure. No iconic mains, no action, no co-op, barely any RE references or ties to canon whatsoever ... they're taking a huge risk, and I'm not sure why.

I'm not entirely sure why, as I didn't expect them to truly listen to the critical RE6 reception but I'm glad they are.

Look at it this way - if they were previewing a RE7 that was just RE6+, the same people bitching about the shift I GUARANTEE would be shitting up all these threads with 'Lol Capcom, more of the same how predicatble - if theyd only been brave and varied it up, THATS what we needed. As is, I'm not in. Maybe when it hits $5'
 
Fans from any of the 4-6 what say you?

I'm not buying it day one and maybe not even buying it all.
I love both classic and action RE, and the new style feels like neither. Of course, change isn't necessarily bad, but the new style is boring and derivative AF. Sadly, this new shift in direction seems a million times more uninspired than the last (RE4).

RE is my favorite franchise, but I don't want to see it go in this direction, so no, I'm not gonna buy it.
 
I'm not entirely sure why, as I didn't expect them to truly listen to the critical RE6 reception but I'm glad they are.

Look at it this way - if they were previewing a RE7 that was just RE6+, the same people bitching about the shift I GUARANTEE would be shitting up all these threads with 'Lol Capcom, more of the same how predicatble - if theyd only been brave and varied it up, THATS what we needed. As is, I'm not in. Maybe when it hits $5'

Yep I certainly would have. As soon as I saw the heel-turn and played the demo, I was on board. Glad they listened, I can deal with the swap to first-person if it means we get the horror back.
 
OKAY, so firstly the misinformation here is Capcom is not targeting 4 million on Day 1, the goal is to reach 4 million sales before the fiscal year is over (so a little over two months, RE7 releases on January 24th, and the fiscal year ends on March 31st, so basically two months and a week).

So here are some things working FOR and AGAINST RE7 sales-wise:

FOR RE7's SUCCESS-

01.) Resident Evil Brand Name
RE7 is guaranteed to basically sell at least a million copies on brand name alone, the series has proven this time and time again the RE brand is still surprisingly strong even despite misfires here and there in the public eye. It's why the RE films keep doing so well despite not being good films, or why RE6 sold so much despite not rave reviews, and even spin-offs with little to no marketing manage to sell over 1 million copies. Especially as many fans who may have given up on the series are willing to give RE7 a shot. Speaking of this..

02.) Timing the release of RE7 with the final RE Film (Resident Evil: The Final Chapter)
The final live-action RE film releases in the same week as RE7. The films are always box office successes and critical failures, but if Capcom doesn't put a RE7 trailer before the live-action film, they done fucked up. It's a great way to raise brand awareness with more casual consumers and even make them aware of RE7 in turn.

03.) That PSVR support
People with PSVR's want a killer app game to go with it. PSVR has pushed a few million units, hell even in Japan of all things it's sold over 500,000 units (in Japan alone). Resident Evil 7 is the first major game releasing for PSVR, when many people want that full PSVR experience. RE7's timing is perfect for the PSVR, and I don't doubt RE7 may sell more because of its PSVR support as the first full-fledged game released for the thing.

04.) Critical Reception
We won't know how the game does until we do, but I have a bit of confidence in it. I think it'll probably get 80-86 Metacritic, but the recent impressions from people who played 3-5 hours of RE7 was glowing from everyone from IGN to Eurogamer to PC Gamer to Games Radar. There were even a couple people who said their 3-5 hours with RE7 wasn't just very good, but their absolute favorite gaming experience they've had all year. And every preview mentioned this was the first RE game to stop chasing RE4's tale and be something special on its own, pulling from a lot but never feeling derivative and it's own thing, and most mentioned their time with RE7 surprised them with how good it was. Maybe the rest of the game falls and I think by nature the game will have some people who are more glowing towards it and those who are more critical, but 3-5 hours is a pretty decent chunk to form an opinion off of, and it's looking like the game won't be a critical failure at least at this point.

05.) Horror Fans
This will probably help less than I'd like honestly, but RE7 is the first really big studio horror game with marketing behind it. Alien: Isolation and Until Dawn went on to sell 2 million units each, but both also weren't marketed that well and sold basically on good word of mouth and horror fans. But the non-indie studio big-budget horror games from the last 7 years can be counted on one hand. It's hard to predict sales as this is the most a horror game has been marketed in years, but I guess we'll see how thirsty horror fans are for something like RE7.

06.) YouTubers
While I don't think RE7 is made specifically as a "YouTuber bait" game like some call it (like some assume all first-person horror games are), RE7 is pretty much guaranteed to be played by all major YouTubers (the demo already was as well), plus with the demo videos and then the full game that means RE7 is getting some serious exposure among these people. While's it's unclear how much LP's transition into sales, there are some games that manage to sell a lot based on LP's almost entirely, and some games that saw big sales boosts after YouTubers started covering it, so we shall see how it effects RE7 since it's already pretty much guaranteed and already thanks to the demo been getting a lot of YouTuber coverage.

---

AGAINST RE7's SUCCESS:

01.) It's not co-op
While many have asked for the series to drop co-op play and focus on single player, and RE7 does that, it does mean there won't be the push for people telling their friends to pick it up to play with their friends and some people won't be interested due to the lack of co-op which they picked the RE games up for. I'm pretty certain part of the reason RE6 went on to sell 4.8 million copies in its first couple months is because of co-op, even despite a disappointing critical reception.

02.) It's not action, but horror
This is hard to gauge, since as I said above RE7 is really the first horror game in years to get a serious marketing campaign. But action is easier to sell than horror (I say disappointingly as a horror enthusiast), so this could work against RE7. People who want action are more critical than they'd be otherwise on RE7 for its horror focus already, and I doubt casual audiences will feel differently (even though RE7 has action, it's not the focus).

03.) The reception of RE6
Part of why RE5 sold so well was because of the positive reception of RE4, with RE7 being the major entry following RE6 there's a high chance it'll effect RE7's sales even if it is a radically different direction, many who will be more cautious of it or take the 'wait and see' approach.

04.) 4 Million is a big number
I don't doubt RE7 will sell 2 million units in its first couple months with everything in mind, and I think it'll eventually go on to sell 4 million, especially if it turns out to be a critical darling and if word of mouth is positive, but that's over time and not in the first two and a half months. But the goal being 4 million is hard to say. Like... Evil Within, Alien Isolation, and Until Dawn all sold over 1 million units in its first month and all went on to sell 2 million units, those are the easiest thing to compare it to. But then none of those had Resident Evil's brand name power or the marketing push RE7 has either (or VR support for thirsty PSVR users), so it's a bit hard to say... But 4 million is a big number.

---


It's hard to say, but there's definitely for and against RE7's success here.

Posts like these (as well as various others you wrote in other horror game threads) are the ones that have made you one of my favorite Gaffers to look out for, especially for any horror related stuff. Keep up the good work (on your Youtube channel as well)! (Just thought I'd share some positivity.)
 
Posts like these (as well as various others you wrote in other horror game threads) are the ones that have made you one of my favorite Gaffers to look out for, especially for any horror related stuff. Keep up the good work (on your Youtube channel as well)! (Just thought I'd share some positivity.)

Cosigned.

Dusk, ya better be doing the OT for RE7! No better fit.
 
OKAY, so firstly the misinformation here is Capcom is not targeting 4 million on Day 1, the goal is to reach 4 million sales before the fiscal year is over (so a little over two months, RE7 releases on January 24th, and the fiscal year ends on March 31st, so basically two months and a week).

So here are some things working FOR and AGAINST RE7 sales-wise:

FOR RE7's SUCCESS-

01.) Resident Evil Brand Name
RE7 is guaranteed to basically sell at least a million copies on brand name alone, the series has proven this time and time again the RE brand is still surprisingly strong even despite misfires here and there in the public eye. It's why the RE films keep doing so well despite not being good films, or why RE6 sold so much despite not rave reviews, and even spin-offs with little to no marketing manage to sell over 1 million copies. Especially as many fans who may have given up on the series are willing to give RE7 a shot. Speaking of this..

02.) Timing the release of RE7 with the final RE Film (Resident Evil: The Final Chapter)
The final live-action RE film releases in the same week as RE7. The films are always box office successes and critical failures, but if Capcom doesn't put a RE7 trailer before the live-action film, they done fucked up. It's a great way to raise brand awareness with more casual consumers and even make them aware of RE7 in turn.

03.) That PSVR support
People with PSVR's want a killer app game to go with it. PSVR has pushed a few million units, hell even in Japan of all things it's sold over 500,000 units (in Japan alone). Resident Evil 7 is the first major game releasing for PSVR, when many people want that full PSVR experience. RE7's timing is perfect for the PSVR, and I don't doubt RE7 may sell more because of its PSVR support as the first full-fledged game released for the thing.

04.) Critical Reception
We won't know how the game does until we do, but I have a bit of confidence in it. I think it'll probably get 80-86 Metacritic, but the recent impressions from people who played 3-5 hours of RE7 was glowing from everyone from IGN to Eurogamer to PC Gamer to Games Radar. There were even a couple people who said their 3-5 hours with RE7 wasn't just very good, but their absolute favorite gaming experience they've had all year. And every preview mentioned this was the first RE game to stop chasing RE4's tale and be something special on its own, pulling from a lot but never feeling derivative and it's own thing, and most mentioned their time with RE7 surprised them with how good it was. Maybe the rest of the game falls and I think by nature the game will have some people who are more glowing towards it and those who are more critical, but 3-5 hours is a pretty decent chunk to form an opinion off of, and it's looking like the game won't be a critical failure at least at this point.

05.) Horror Fans
This will probably help less than I'd like honestly, but RE7 is the first really big studio horror game with marketing behind it. Alien: Isolation and Until Dawn went on to sell 2 million units each, but both also weren't marketed that well and sold basically on good word of mouth and horror fans. But the non-indie studio big-budget horror games from the last 7 years can be counted on one hand. It's hard to predict sales as this is the most a horror game has been marketed in years, but I guess we'll see how thirsty horror fans are for something like RE7.

06.) YouTubers
While I don't think RE7 is made specifically as a "YouTuber bait" game like some call it (like some assume all first-person horror games are), RE7 is pretty much guaranteed to be played by all major YouTubers (the demo already was as well), plus with the demo videos and then the full game that means RE7 is getting some serious exposure among these people. While's it's unclear how much LP's transition into sales, there are some games that manage to sell a lot based on LP's almost entirely, and some games that saw big sales boosts after YouTubers started covering it, so we shall see how it effects RE7 since it's already pretty much guaranteed and already thanks to the demo been getting a lot of YouTuber coverage.

---

AGAINST RE7's SUCCESS:

01.) It's not co-op
While many have asked for the series to drop co-op play and focus on single player, and RE7 does that, it does mean there won't be the push for people telling their friends to pick it up to play with their friends and some people won't be interested due to the lack of co-op which they picked the RE games up for. I'm pretty certain part of the reason RE6 went on to sell 4.8 million copies in its first couple months is because of co-op, even despite a disappointing critical reception.

02.) It's not action, but horror
This is hard to gauge, since as I said above RE7 is really the first horror game in years to get a serious marketing campaign. But action is easier to sell than horror (I say disappointingly as a horror enthusiast), so this could work against RE7. People who want action are more critical than they'd be otherwise on RE7 for its horror focus already, and I doubt casual audiences will feel differently (even though RE7 has action, it's not the focus).

03.) The reception of RE6
Part of why RE5 sold so well was because of the positive reception of RE4, with RE7 being the major entry following RE6 there's a high chance it'll effect RE7's sales even if it is a radically different direction, many who will be more cautious of it or take the 'wait and see' approach.

04.) 4 Million is a big number
I don't doubt RE7 will sell 2 million units in its first couple months with everything in mind, and I think it'll eventually go on to sell 4 million, especially if it turns out to be a critical darling and if word of mouth is positive, but that's over time and not in the first two and a half months. But the goal being 4 million is hard to say. Like... Evil Within, Alien Isolation, and Until Dawn all sold over 1 million units in its first month and all went on to sell 2 million units, those are the easiest thing to compare it to. But then none of those had Resident Evil's brand name power or the marketing push RE7 has either (or VR support for thirsty PSVR users), so it's a bit hard to say... But 4 million is a big number.

---


It's hard to say, but there's definitely for and against RE7's success here.

Great post.

I'm hesitant on them reaching that number and totally forgot about the live action movie (when is the CG movie coming out?) and I hope for nothing more than its success provided its a good game.

I have faith in it which is something I didn't have with RE in a long time and even though I was pleasantly surprised by the revelation series it still doesn't hit the highs that the classics and RE4 did. I know I'm buying it provided its not a hot mess and everything I've seen and read so far has been music to my ears.

I never thought I'd be this hyped for a resident evil game ever again. Capcom I hope this pays off, you took a risk.
 
4M yes, 4M day one no. Or you need to have huuuuge marketing shit behind it to push it, but even with that... 4M day one is HUGE. He says they'd love to, but that's it, of course 4M day one would be great, I think with a release day one on PC/PS4/XO there's a chance to go higher than 6M in it's lifetime, but 4M day one no way.

But it's the first time that a canon Resident Evil releases at the same time on PC and consoles. Also youtubers (who have a lot of power to convince people to buy things) love to play scary games, especially scary games like this RE7.
 
RE is like a scorned lover for me. Even though they may burn me, I always come back to see if I can hit the highs of when the relationship first started. Will be contributing to that 4 million
 
Isn’t that what they would like to sell based on the numbers they have and not their real expectations? that statement is kinda vague imo.
Anyway,i really like the direction they’re taking with 7 so they have at least 1 sale with me lol.
 
RE is like a scorned lover for me. Even though they may burn me, I always come back to see if I can hit the highs of when the relationship first started. Will be contributing to that 4 million

This is a pretty good example of why I think the game will be successful. Pretty much every diehard RE fan complaining about this game is going to buy it regardless.
 
Yeah, and when the reviews drop days in advance, there will be hell to pay when that average Metacritic score is in the 65-72 range.
 
I've been a fan since the 90s and don't really plan on buying this one so the number seems hard to believe unless they mean shipped.
 
They'd better step up their marketing game then. Also, have any January releases historically have those kind of numbers? Always thought they lagged behind a bit, being after the holidays and all.
 
Casuals will wonder why it's so boring compared to RE6 and thus sell less.

Casuals are fickle - in the same way many here just say 'Amnesia clone', the wider audience may say 'getting original Blair Witch / Paranormal Activity' vibes and invest where a conventional zombie shooter would have failed.

The demo was good fun to play with my wife in the room
 
Casuals will wonder why it's so boring compared to RE6 and thus sell less.

"Casuals" might not even give RE7 a chance, due to how awful RE6 was. That's actually the main thing that could possibly prevent RE7 from selling well. It's going to pay for the sins of that incredibly mediocre game.
 
"Casuals" might not even give RE7 a chance, due to how awful RE6 was. That's actually the main thing that could possibly prevent RE7 from selling well. It's going to pay for the sins of that incredibly mediocre game.

I wouldn't even say the reception of RE6 would go against RE7 more than the shift once again in style.
 
The lack of VR support on PC makes me less likely to contribute to this number on day one.

It has its pros and cons, but one upside is this is the first major RE game to release on PC the same time as the console counterparts. (Resident Evil 5 & 6 released months after their games hit on console).
 
Can someone with experience in this area explain why companies go public with such ambitious sales targets? Are they just so concerned with keeping stock prices up in the short term that they don't care about the risk of fallout?

Wouldn't it be smarter to maintain a more modest target so they can get a boost when they announce a product vastly exceeded expectations?
 
You know, thinking about it.
The game and movie releasing the same week is a pro and con.

It definitely increases visibility. Since the game should have a trailer in front of the movie. But on the same hand the movies are all about action, RE7 is the opposite of that. So that's a bit of a clash.

I would think it's easier to sell a game like RE6 to that movie crowd than RE7.
 
You know, thinking about it.
The game and movie releasing the same week is a pro and con.

It definitely increases visibility. Since the game should have a trailer in front of the movie. But on the same hand the movies are all about action, RE7 is the opposite of that. So that's a bit of a clash.

I would think it's easier to sell a game like RE6 to that movie crowd than RE7.

It hopefully is a good trailer they pick, though one of the big things about the final live-action RE film is it's "Homecoming, going back to where it started", which is similar to RE7, so they do at least share that angle.
 
If this is just 4,000,000 shipped copies, it's entirely doable and likely. If it's sold-through, that's another story. I could easily see them selling through 2-2.5 million day one though.
 
I'm the only person I know buying this game day one and most of my friends are horror game fans, so via anecdotal evidence I don't think they'll make it there. The hype just doesn't seem to be there, even though the game looks great. We'll see, though.
 
It hopefully is a good trailer they pick, though one of the big things about the final live-action RE film is it's "Homecoming, going back to where it started", which is similar to RE7, so they do at least share that angle.

In terms of what they go with for a wider audience, I'd say the more recent

https://youtu.be/viyqPAziAaw

Trailer they showed at PSX is pretty hype a casual audience / show before RE movie in cinemas

Its self explanatory and certain doesn't look lacking of action, so I don't get why people are using that as a complaint
 
I don't see it happening. It's a completely new formula compared to the old games. You're basically starting from zero, but with name recognition the brand brings to help give it a kickstart. I think it will hit that 4 million mark but only over time through word of mouth sales if it's actually a good game.
 
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