Leafhopper
Banned
How about the goat 1?
I couldn't even say that as a joke.
How about the goat 1?
Wasn't 4 a return to basics Street Fighter 2?Since we're going backwards, how about a Street Fighter which is much more like 2 or 3 than 4?
They need to not do console exclusives also. Dead Rising could have been a monster hit if multiplatform.
They just need to get to a similar position as Sega and Bamco meaning solid products developed on reasonable budgets with reasonable expectations. Look at Yakuza and Tales. Both series only sell like 500k to a million but both companies continue to crank them out and are happy with results.
Resident Evil 7 was a step in the right direction in that it was a great game with solid sales that was clearly cheaper to make than 5 or 6 or something like Dragon's Dogma.
Honestly I think they've actually improved lately. Following Street Fighter V they've released a fantastic new RE game, the Disney Collection, announced the most compelling looking new Monster Hunter in years and based on footage and impressions from EVO, MvCI is looking a lot better (disappointing roster aside).
Capcom you want a fresh audience.why not support Nintendo? Boom
Capcom you want a fresh audience.why not support Nintendo? Boom
also lets chill on the not supporting the Switch stuff....the damn thing JUST came out a few months back. These things take time and after the Wii U's performance, it makes sense that people were in wait and see mode.
sorry for the off topicness of this but I have seen it in a lot of threads lately....people are preemptively shitting on companies for that.
Gimme a break..I think if MvC:I fails and judging from the impression online that it may very well then this will be the end of Capcom fighting game division. And we are back to the dark ages of Capcom fighting games. As Evo will become a Melee tournament and will fade into obscurity as before.
No need to fear Nintendo, just because they are currently on an upswing they are STILL Nintendo and do what they do. They would only want Megaman anyway the other stuff Capcom make don't fit with Nintendo.
On the real,
The SFV defenders heavily defending the game give a bad look to actual players of SFV who have reasonable opinions. If someone likes the game, someone can like the game but don't ignore the problems let alone don't go taking shots at other games because you're bitter about the game not doing so well in the eyes of others. Dudes are literally mad that other fighters are getting a great reception because theirs still hasn't made their initial sales target. I've seen some people's positive opinions of SFV and I rock with them but at the same time you know how a few bad people give others a bad name. When you have dudes responding to others comments about the game and getting defensive it looks like some.
This right here is one of the lamest things that happens so often in so many recent SFV/MVC Infinite threads. The second someone says they don't like something about the game, people go "Oh but what about this thing in some totally different/older game?" It's complete whataboutism.
Yep. I grew up with 2Turbo, A2G, A3, EX+A, I've been playing since the 2 series and that stopped with V. A lot of these extremists think that people haven't been with the series but the reality is most people vocal against V have been with a series for a long period. It's just lame to try to get onto them for their opinions when you've got your own.
SFV fans and SFV stans are different and at this point I've stopped responding to SFV stans. If you've got a SFV avy responding to a negative post towards the game, it's no different than Stan writing to Em looking like him.
Yep.
Nobody's believing you say that Em's the greatest rapper when you're looking like Stan. Shit's weak.
They expect their games to be a return on investment. Games cost money to make. A lot of money. And it isn't good enough for them to simply break even. Are they consistently missing their sales targets? Yes. But those sales targets are not "unrealistic". They are pragmatic.- Constantly having unrealistic expectations of their software, to which they have to change their forcast every time.
Yes, because Capcom really need to tie themselves to the eternally leaking ship that is Platinum Games.They should swallow their pride and give dmc5 to platinum, i doubt they have any talent to make it inhouse.
Yes.
It makes MHWorld's position all the more interesting.
They should swallow their pride and give dmc5 to platinum, i doubt they have any talent to make it inhouse.
They should swallow their pride and give dmc5 to platinum, i doubt they have any talent to make it inhouse.
MH:W will do well enough, but not hit Crapcon's target
They should swallow their pride and give dmc5 to platinum, i doubt they have any talent to make it inhouse.
what is with the term stan getting popular use lately, such a weird thing to hear
dunno if i'm just baader-meinhofing here because i've not heard it used at all until this year?
Stan's been a commonly used phase in hip-hop since Eminem's Stan dropped. Most people who have been with hip-hop for decades (like myself) have been using it since then.
dunno if i'm just baader-meinhofing here because i've not heard it used at all until this year
They should try rebooting Devil May Cry to appeal to the baka gaijin markets. Remove the depth, charm, polish, and style, and it'll sell 5 million units, easy!
Yeah, and give it a developer famous for great storytelling [citation needed]. That's what DMC fans want in their action game.
What DMC fans want is neither here nor there. One of the worst things a developer can do is bend over to please vocal fans of a series. I say this as someone who doesn't like the modern Tomb Raider titles because of what they did to Lara. Devil May Reboot was very well received overall, and it's ironically one of the better selling games in the series at this point. It sold fantastically on Steam, especially.Yeah, and give it a developer famous for great storytelling [citation needed]. That's what DMC fans want in their action game.
Don't feel bad, I'm in the same boat :/dunno if i'm just baader-meinhofing here because i've not heard it used at all until this year
Also platforming. DMC fans loved the awful platforming in the the previous games, so it would be a super great idea to add a bunch more awful platforming with an awful grapple-whip mechanic for maximum skill-intensive stylish action.Yeah, and give it a developer famous for great storytelling [citation needed]. That's what DMC fans want in their action game.
Never underestimate Asia, most non-Japanese MH fans stop playing MH after it becomes 3DS exclusive. Not because we don't like the 3DS but becuase they have shit support outside Japan.
A lot of non-JP MH fans are insanely hyped about MH:W.
You will see my friend, you will see.
Also platforming. DMC fans loved the awful platforming in the the previous games, so it would be a super great idea to add a bunch more awful platforming with an awful grapple-whip mechanic for maximum skill-intensive stylish action.
If Monster Hunter World doesn't sell well..... Oh boy.And if Monster Hunter World follows the trend...
Resident Evil 6 and Dragon's Dogma: Dark Arisen both revolved around stamina management. It's a pretty good mechanic for character action games because it prevents players from abusing certain techniques by spamming the same attack over and over and over in a short period of time.A stamina bar! Think about it, take a game built around chaining as many moves and combos together as you can, and then severely limit that gameplay with stamina management. It would be just like Dark Souls, and the kids sure do love Dark Souls these days!
DMC has totally different gameplay loops than those games though. It would be absurd to put a hard limit on repetitive actions in a DMC title, where rapidly chaining attacks by canceling their recovery frames is central to advanced play. (Capcom was exactly right to add a soft limit instead, so that spamming the same attack doesn't build the style bar.)Resident Evil 6 and Dragon's Dogma: Dark Arisen both revolved around stamina management. It's a pretty good mechanic for character action games because it prevents players from abusing certain techniques by spamming the same attack over and over and over in a short period of time.
Deep DownIn the end they're is just reaping what they sow more than ten years ago.
If they want things to change for the better they should just shake up their devolpment plans and try to launch even just one brand new series for this generation of consoles.
Different genre, but Shadow Warrior 2 did something similar, where a lot of enemies had elemental resistance, meaning you had to keep switching between weapons with the relevant elemental gems you had inserted in order to do any meaningful damage. It was a controversial choice, obviously.Ninja Theory's DmC contains comparably ridiculous design choices, like color coding enemies so they can only be damaged by one weapon type.
Deep Downlol
Phoenix Wright has never actually "done well" per se, AFAIK. At least outside Japan. Sales have always been middling. That's why two major entries were never released outside Japan.Phoenix Wright is still doing well ins't it?