Time to auction off their I.P.'s and liquidate the company.
This in combination with their attempt at a replacement for MT framework completely falling through really explains their incredibly slow output this gen.
Low budget? You need to go for an eye test. The assets, the gameplay and pretty much the whole atmosphere is very well done in that game. The only reason why it didn't sell as much as RE5 and 6 is because there was no co-op mode in which you can pew-pew die-die in.
I think the best avenue would be for Capcom to rebrand as Ubisoft Osaka. Oh, wait, that's right -- there's some law against foreign companies owning Japanese companies, isn't there.Nintendo buyout.
No it didn't. It's a low budget jump scare FPS game. It's failing all sales targets that 5 and 6 hit easily.
MHW looks good but the majority of the sales it's from Japan where MH got popular because of its portability and Local coop. These two factors are also a draw for a lot of fans (me included, even when I own a PS4 and a gaming pc) who are more reluctant to move onto non portable games which does not offer local coop.Nope. Cel-shaded and anime style games are not as popular as you think and I doubt Capcom would ever go back to that since they have made SFV look very unique, colourful and engaging. It also has some of the best animations in the business. Shit storms? lol okay. Keep telling yourself that. It's simple. MvCi needs more new characters and improved visual fidelity and SFV needs more casual modes in a new package.
And what's the install base of the Switch then? Only 5m compared to over 60m for PS4? The audience that wanted IT would most likely have a PS4 they can play IT on. If not they can buy a PS4 that is most likely cheaper than a Switch.
Or maybe it was the lack of faith based on the issues that RE6 had as wellLow budget? You need to go for an eye test. The assets,gameplay and pretty much the whole atmosphere is very well done in that game. The only reason why it didn't sell as much as RE5 and 6 is because there was no Co-op which you can pew-pew die-die in.
NoI think the best avenue would be for Capcom to rebrand as Ubisoft Osaka. Oh, wait, that's right -- there's some law against foreign companies owning Japanese companies, isn't there.
It shouldn't, Capcom is promoting it a lot and it looks good so far.
Lack of content could still be a big problem but let's hope Capcom learned from their mistake with SFV.
MHW looks good but the majority of the sales it's from Japan where MH got popular because of its portability and Local coop. These two factors are also a draw for a lot of fans (me included, even when I own a PS4 and a gaming pc) who are more reluctant to move onto non portable games which does not offer local coop.
Capcom is banking that new audiences will more than replace the Old ones, idk if it's possible but I wish them luck as long as they also continue to develop Portable MH and localise them.
I think it'll put up some ... "monstrous" numbers on PC. That's the wildcard, but I think it's going to make the difference in the end.
I think one mistake people make is thinking game development is entirely based around sales/profit and not ambition and the desire to create some new/different sometimes.
I'm not really interested in it but MH World is looking to be a hit for them, or at least I think it will.
Well actually more like I hope it is since I don't wanna think about what happens to capcom if it fails.
I don't think MHW will fail but I think Capcom expected a lot from MHW and I don't think it's going to reach the portables series numbers.I'm not really interested in it but MH World is looking to be a hit for them, or at least I think it will.
Well actually more like I hope it is since I don't wanna think about what happens to capcom if it fails.
whoa whoa whoa....lets slow down a bit here. Pokken and Dissidia will do well off the backs of their IPs more than anything. I also don't think any of them were particularly cheap to make....both are arcade games first so a lot of the budget could be salvaged through that arena before console release (something that quietly could be another reason SFV faltered out the gate...arcade release would have solved some of that early grief). ARMS is made by the Mario Kart team IIRC...not exactly second tier scrublords...Nintendo also put some money behind its push so mid budget I don't think thats truly the case there.
I'd love to see more of the above mentioned games...but a company apparently bleeding money not putting them out isn't exactly the strangest thing in the world..
I am a huge fan of the series and demo is a must for me..Its pretty troubling, and I don't even think Monster Hunter World will do all that great compared to its handheld predecessors. I want to say it will do well on PS4/XBO but Im just not certain. Monster Hunters fanbase has significantly grown here in the west but that was because of 2 3DS titles that really got people on board. Now that that platform is off the table and the Switch version of XX isn't coming to the west you now have to rebuild an audience seemingly from scratch, just after having gained a semi substantial audience.
My hope is it does well, but they are gonna have to advertise the shit out of it, and release a proper demo. And im not talking about fighting a low and high rank monster, its gotta be more substantial. Even if it doesn't set the world on fire on the consoles, I do have higher hopes for a PC version. These games tend to resonate with the PC crowd, and I fully expect it to do very well on PC out the gate, and with how PC marketplaces are I expect it to sale well for many years to come, if a little on the slow side.
Or maybe it was the lack of faith based on the issues that RE6 had as well
Frankly, capcom needs to start going strong on appealing to fans, and start showing cool stuff that makes fans go "take my money" or other, for example:
- SFV needs a Super rerelease with new mechanics like more supers/Vtriggers/Vskills, etc., like a free update to SFV owners and a 40$ Physical release with all content unlocked
- MvCI, the game is apparently super fun to play, but general art direction and presentation is something left to be desired, we know there'll be a day 1 update that'll fix some things, Marvel is fucking this up with the "no X-Men" thing, but now they need to show new, non-returning characters
- RE7, they need to hurry and release the "not Chris" free DLC, as well as finally show anything from REmake 2
- DMC, its high time they show something new like DMC5
-MHW, for me this game looks great, its actually making me want to play MH since MH1, i just wanna see more
Then theres all of their other IPs that have been out of the picture for years like Megaman, sure we have the 2nd collection coming but they need something new, like a new MMX, or even restart development of MML3, do another Dragons Dogma, and lets not go into all their other ips like BoF, LP, etc.
Here we have a company that have a plethora of ips that rival nintendos and we've barely seen anything from them for years.
Maybe if they could make a fighting game that doesn't look like hot garbage. All the design talent had disappeared from Capcom.
No it didn't. It's a low budget jump scare FPS game. It's failing all sales targets that 5 and 6 hit easily.
You may also need to get your eyes tested.
You may also need to get your eyes tested.
No they shouldn't become part of Ubisoft, the greatest publisher/developer on the planet, or no, there's nothing stopping Ubisoft buying them?
You may also need to get your eyes tested.
And what's the install base of the Switch then? Only 5m compared to over 60m for PS4? The audience that wanted IT would most likely have a PS4 they can play IT on. If not they can buy a PS4 that is most likely cheaper than a Switch.
I think one mistake people make is thinking game development is entirely based around sales/profit and not ambition and the desire to create some new/different sometimes.
SFV CG renders of alternate costumes is what's supposed to be shownThe links are dead (on mobile at least). Or are you making a statement here?
Install base doesn't matter if the right people aren't there. Monster Hunter's success was built on portability, local co-op and a gameplay loop that fits the portable format immensely well. Capcom's gambling so much by throwing away all three of those features and hoping that enough people who might have ignored the franchise before won't do it now.
There's also the fact that it'll be competing in an entirely different arena. There's a world of difference between a $40 3DS game and a $60 PS4 game and that's especially true if you're aiming for more than 4 million sales.
Install base doesn't matter if the right people aren't there. Monster Hunter's success was built on portability, local co-op and a gameplay loop that fits the portable format immensely well. Capcom's gambling so much by throwing away all three of those features and hoping that enough people who might have ignored the franchise before won't do it now.
There's also the fact that it'll be competing in an entirely different arena. There's a world of difference between a $40 3DS game and a $60 PS4 game and that's especially true if you're aiming for more than 4 million sales.
You can't raise stock prices with ambition unless that ambition brings in cash.
I don't think anyone at Capcom was going "I'm going to leave this successful development team if we continue making MH games"You can't keep people locked up in a room working on games they have no desire to create forever.
I think it'll put up some ... "monstrous" numbers on PC. That's the wildcard, but I think it's going to make the difference in the end.
One mistake people make is thinking game development is entirely based around sales/profit and not ambition and the desire to create something new/different sometimes. There's so much concern about how a risky endeavor is going to fare, but we should also remember that developers have the desire to take franchises in new directions once in a while.
That honestly looks like a DOA roster to someone (me) who doesn't play fighting games.
Yet the only character that matters looks like crap. SFV would have easily the 2m goal in a day if Ken wasn't busted. :[
I don't think anyone at Capcom was going "I'm going to leave this successful development team if we continue making MH games"
Sales is what pays the bills. If you're not budgeting properly and there's not enough revenue coming in, you typically don't take risks. Of course, MHW was greenlighted before the failure of SFV, the failure of DR4. and the lukewarm sales of RE7. Entering into deals with Sony was a bad decision by Capcom.
The next SF does need a new art style. We can't keep referencing SFIV forever.You may also need to get your eyes tested.
The links are dead (on mobile at least). Or are you making a statement here?
There's no law barring foreign companies from buying Japanese ones, though it has to be approved by regulators.No they shouldn't become part of Ubisoft, the greatest publisher/developer on the planet, or no, there's nothing stopping Ubisoft buying them?
They needed new assets this Generation no matter where they went.If the team behind one of your most successful IPs says they want to create a new title in the series from the ground up for consoles because they've been yearning to do something more ambitious, you let them. Alternatively, you risk destroying their spirits and them eventually bailing.
The next SF does need a new art style. We can't keep referencing SFIV forever.
Yes the women do look good on this game.
On character select he looks horrid however in-game he looks perfectly fine.
They needed new assets this Generation no matter where they went.
Either way it's probably dumb to assume they would've left if they couldn't make something different
That's interesting.There's no law barring foreign companies from buying Japanese ones, though it has to be approved by regulators.
Plus, it's also fallacious to focus purely on install base as it is now, when MH World isn't out until March, i.e. when the Switch actually is a year old and has had its first holiday. Especially considering that it's projected to do extremely well for the rest of the FY.
You can't keep people locked up in a room working on games they have no desire to create forever.
Nah him, Alex, Ibuki, Birdie, and a few others look pretty terrible. The artstyle in general is pretty bad. Luckily a few had shined through.