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Castlevania: Lords of Shadow (PS3/360) Comparison Thread

Ffxiii's texturing is not terrible, WTF. Look at thhe lake textures or the gran pulse valleys.

The ground textures are unacceptable though.
 
I would say that there are parts of FFXIII that look as good or slightly better than UC2, but its nowhere near as consistent. I was consistently blown away by how good UC2 looked, not so with FFXIII
 
leng jai said:
Wow the bitching over the framerate is more severe than I would have expected based on the demo. I think I need to replay it. The framerate was 10 times worse in the Enslaved demo.

No way, Enslaved PS3 version tears like a bitch but 360 version was pretty smooth (not perfect). Much better than Castlevania! I'm no framerate whore, but 24fps in a GOW style game? GTFO Konami...
 
Yoshichan said:
Did we ever find out what that purple heart was all about?

....what?
Rez said:
My problem with FFXIII's visuals were that nothing really blended on a micro-level (characters on a field, plants on the ground, etc) or from a more wide-lensed perspective (chapter one versus chapter 5, to name two random examples).

Everything felt really sterile, like a series of blocks put together. The way the characters interacted with the environment was very 'PS2-era'. Everything felt totally, uh... weightless (maybe not the word I want to use here, I can't think of a better one at the momenty), as a result. It looked mostly pretty nice, but there was no signature look or visual motif that really defined it.

The notable exception to the above is, you guessed it, Chapter 11.


Actually, I understand Cocoon being mostly sterile.

I disliked that nothing flowed logically(Pulse fixed that).
Y2Kev said:
The ground textures are unacceptable though.

Yeah, that's kinda what I meant.

Shouldn't have generalized. My bad.
 
Cutscenes in FFXIII look ridiculous. Absolutely ridiculous. And I'm not talking about CGI either. There are also in game parts where I literally said (out loud) "fuck me". This place for instance:

AKydi.png

Fimbulvetr said:
....what?
There's a purple heart on Lightnings mini skirt!
 
Amir0x said:
People need to really evaluate the differences side by side. Honestly, Uncharted 2 is doing so many effects simultaneously that FFXIII simply doesn't even attempt - it truly is a league of its own. Shit, it does effects that 99.9% of all games PC included don't even do.

God where is this Castlevania DigitalFoundry comparison...

I agree, UC2's effects and physics are the craziest I've seen. Whereas FFXIII's is a bit more stagnant (rare occasions there'd be some effects). At least FFXIII's CGI is clean and nice!

Here's to hoping UC3 does even more.
 
schennmu said:
No way, Enslaved PS3 version tears like a bitch but 360 version was pretty smooth (not perfect). Much better than Castlevania! I'm no framerate whore, but 24fps in a GOW style game? GTFO Konami...

The framerate in the PS3 demo of Enslaved at least is fucking awful, and the screen tearing only exacerbates the issue. At least Castlevania has no screen tearing at all.

Enslaved also looks several shades worse than CV but that's just me.
 
Y2Kev said:
Ffxiii's texturing is not terrible, WTF. Look at thhe lake textures or the gran pulse valleys.

The ground textures are unacceptable though.

I'll admit the model texturing of FFXIII is nice (pores, texture details, etc.) especially in the cutscenes in the PS3 version... Not sure about the 360 version.
 
Kagari said:
How did this thread derail to FF13 talk :|
natural, harmless progression of an analysis thread left open before the game is out for actual inspection by the community?
 
leng jai said:
I would say that there are parts of FFXIII that look as good or slightly better than UC2, but its nowhere near as consistent. I was consistently blown away by how good UC2 looked, not so with FFXIII

Really, all people need to do is play one single chapter - Chapter 6 - to see the difference in what was achieved technically. Or the train level. Or Shangri La. When i say Uncharted 2 is leagues beyond FFXIII technically, I mean that literally. It honestly is not even close. We can debate the merits of its art 'til we're blue, but there's no way we're going to change each other's taste in that regard.

Technicals is all we have to really objectively judge, and it's just another league. If you play Chapter 6, you have that entire courtyard with just a sick amount of detail... (it's extremely crowded, geometry wise, something most FFXIII levels never do - they're almost exclusively empty hallways), and then you climb the hotel, and you see down into that courtyard... and it's STILL super detailed, with flags flapping in the wind, birds flying about, the huge town jutting into the distance....

...and then you swing into another building and a helicopter chases you down while simultaneously knocking the building down with you in it IN REAL TIME...

...we're talking almost different console generations.
 
Kagari said:
How did this thread derail to FF13 talk :|

Coz there's no Castlevania DF yet? :3

Anyway, from the impressions I've read, they more-or-less look similar, FPS seems to be the same except certain parts in the 360 version am I right?
 
Fimbulvetr said:
True Prime did it. *runs*
Thanks, becaues I was the first one that brought up games that "looked better".

I only said my piece when somone said how much better looking UC2 is compared to XIII which was cearly after.

Kagari said:
I knew it!

Ouch, thats just cold.
 
Amir0x said:
...and then you swing into another building and a helicopter chases you down while simultaneously knocking the building down with you in it IN REAL TIME...
http://www.youtube.com/watch?v=sSX-W6pRRog

0:27, was that you screaming?! (I previously thought it was Kittonwy, but now I'm positive that was you!)
 
ULTROS! said:
I'll admit the model texturing of FFXIII is nice (pores, texture details, etc.) especially in the cutscenes in the PS3 version... Not sure about the 360 version.

360 version turned out better than I thought, still a shame though.

Effects I initially thought would be absent(early comparisons showed a lack of self-shadowing in 360 screens) are definitely there.

There were framerate drops, even outside of Pulse.

Textures are blurrier.

TruePrime said:
Thanks, becaues I was the first one that brought up games that "looked better".

I only said my piece when somone said how much better looking UC2 is compared to XIII which was cearly after.

It's a dog eat dog world TP. The sooner you learn that, the easier things will go.

It was a joke post; you know that, right?
 
ULTROS! said:
Coz there's no Castlevania DF yet? :3

Anyway, from the impressions I've read, they more-or-less look similar, FPS seems to be the same except certain parts in the 360 version am I right?
As I noted on the last page this is not the case. 360 demo runs slower overall. Ps3 demo uses triple buffeting while 360 does not. As a result, it drops harder and appears chillier as a result.
 
Yoshichan said:
http://www.youtube.com/watch?v=sSX-W6pRRog

0:27, was that you screaming?! (I previously thought it was Kittonwy, but now I'm positive that was you!)

no, I don't have time to go to E3 most years. Regardless, I don't know what your point was from that video, since Uncharted 2 is factually technically superior and your video didn't seem to add much to that debate

Did Digital Foundry give a time on when we'd get the Castlevania comparison?
 
jett said:
The framerate in the PS3 demo of Enslaved at least is fucking awful, and the screen tearing only exacerbates the issue. At least Castlevania has no screen tearing at all.

Enslaved also looks several shades worse than CV but that's just me.

360 framerate is pretty decent with hardly any tearing: http://www.eurogamer.net/articles/digitalfoundry-enslaved-demo-showdown-blog-entry

I've only played about five minutes of the Castlevania demo because it seemed boring as hell to me, thus I can't really judge the overall graphics. Enslaved ship flight looks really gorgeous though!
 
Amir0x said:
no, I don't have time to go to E3 most years. Regardless, I don't know what your point was from that video, since Uncharted 2 is factually technically superior and your video didn't seem to add much to that debate
Just saying it's funny seeing you overenthusiastic about Uncharted 2 still (explaining parts of a chapter in detail so thoroughly) :). Shows that it is still the graphical beast it was last year.
 
Yoshichan said:
Just saying it's funny seeing you overenthusiastic about Uncharted 2 still (explaining parts of a chapter in detail so thoroughly) :). Shows that it is still the graphical beast it was last year.

I replayed Uncharted 2 recently and I'm still blown the fuck away. Seriously.
 
DarknessTear said:
I replayed Uncharted 2 recently and I'm still blown the fuck away. Seriously.
this isn't surprising, it was years ahead of the game when it launched, and one year on it is still years ahead of that pack.
 
Fimbulvetr said:
360 version turned out better than I thought, still a shame though.

Effects I initially thought would be absent(early comparisons showed a lack of self-shadowing in 360 screens) are definitely there.

There were framerate drops, even outside of Pulse.

Textures are blurrier.



It's a dog eat dog world TP. The sooner you learn that, the easier things will go.

It was a joke post; you know that, right?
Yeah I knew it was a joke, I thought my response to Kagari showed that, it seems it different sorry if I seemed like I was being a dick about it.
 
Yoshichan said:
Just saying it's funny seeing you overenthusiastic about Uncharted 2 still (explaining parts of a chapter in detail so thoroughly) :). Shows that it is still the graphical beast it was last year.

Well, i'm overenthusiastic about Uncharted 2's visuals, but as anyone from the Uncharted 2 thread can tell you, the product itself... while I liked it enough, I had some serious issues with the game. Mainly, I ran into a new bug or glitch every thirty minutes or so:

UnchartedGlitch01.jpg

UnchartedGlitch02.jpg


I also had some issues with the gameplay, specifically the ongoing debate about the mechanical, robotic "auto win" nature of Uncharted 2's platforming... which while a staple of the series at this point, is still a bone of contention with me.
 
Mother of God, those pictures :lol I beat U2 five times and have only encountered one type of "bug" and that was a crash on the train level (it had to stream a lot of data so I don't blame the game).

Though I've had lots of animation bugs when trying to melee, but that's how Uncharted's always been...
 
So, I'm getting conflicting messages here. Reviews say 360 versions have some weird hitching slowdown fighting enemies. Company twitter says they fixed that shit prior to release. Then a poster here says that shits still in the game.

Which is it? I'm buyin it tomorrow =\
 
Snapshot King said:
So, I'm getting conflicting messages here. Reviews say 360 versions have some weird hitching slowdown fighting enemies. Company twitter says they fixed that shit prior to release. Then a poster here says that shits still in the game.

Which is it? I'm buyin it tomorrow =\

i'm playing 360 and the minimal amount of framerate hiccups every now and then is not enough to take away from the enjoyment of the game. slowdown has been greatly exaggerated.

360 or ps3 version, doesn't matter. they're virtually identical.
 
Zeal said:
i'm playing 360 and the minimal amount of framerate hiccups every now and then is not enough to take away from the enjoyment of the game. slowdown has been greatly exaggerated.

360 or ps3 version, doesn't matter. they're virtually identical.

How often would you say you run into these hiccups?
 
Snapshot King said:
So, I'm getting conflicting messages here. Reviews say 360 versions have some weird hitching slowdown fighting enemies. Company twitter says they fixed that shit prior to release. Then a poster here says that shits still in the game.

Which is it? I'm buyin it tomorrow =\

Well I will say, of course the company is going to say they fixed it...
 
Snapshot King said:
How often would you say you run into these hiccups?

later in the game, when you run into about 6-7 enemies at a time, you'll occasionally experience maybe half a second or so of slowdown. it does not impact the combat or enjoyment at all. it's seriously almost insignificant.

ask yourself, is something so small seriously worth depriving yourself of the amazing atmosphere, music, art design, gameplay and sheer fun of the game? the answer for me was no.

edit: just to clarify, i've noticed some of the slowdown happens due to all the batshit insane combos you'll be able to pull off when switching between light and shadow magic.
 
Zeal said:
later in the game, when you run into about 6-7 enemies at a time, you'll occasionally experience maybe half a second or so of slowdown. it does not impact the combat or enjoyment at all. it's seriously almost insignificant.

ask yourself, is something so small seriously worth depriving yourself of the amazing atmosphere, music, art design, gameplay and sheer fun of the game? the answer for me was no.

edit: just to clarify, i've noticed some of the slowdown happens due to all the batshit insane combos you'll be able to pull off when switching between light and shadow magic.

It's not a question of getting the game. It's the question between using LT for dodging or L2.
 
Snapshot King said:
It's not a question of getting the game. It's the question between using LT for dodging or L2.

i went with the 360 version because i liked the way the controller felt while playing it. that's about it.
 
Zeal said:
i went with the 360 version because i liked the way the controller felt while playing it. that's about it.

I figured that way as well, but I'm playin the two demos back to back, trying to figure out which ones better. Because the gamespot review had some really bizarre hiccups that are the kind that infuriate me, not even slowdown, just straight up stops. But at the same time L2 and R2 are the worst buttons ever =(. I'm quite new at this kind of decision.
 
Snapshot King said:
I figured that way as well, but I'm playin the two demos back to back, trying to figure out which ones better. Because the gamespot review had some really bizarre hiccups that are the kind that infuriate me, not even slowdown, just straight up stops. But at the same time L2 and R2 are the worst buttons ever =(. I'm quite new at this kind of decision.

Honestly, you're not going to get a good comparison between the demos. Better off wait to see what DF says then roll from there.
 
CcrooK said:
Just hold out. Unless you've already Amazoned or whatever. :)

Just...hold...what? I don't understand. Game comes out tomorrow. Gettin it tomorrow. Never understood reviews (or what have you) going up after something comes out.
 
Snapshot King said:
Just...hold...what? I don't understand. Game comes out tomorrow. Gettin it tomorrow. Never understood reviews (or what have you) going up after something comes out.


Do you have it pre-ordered or just going into some retail and picking it up? If you have no pre-order, then wait it out on what version you want with the DF comparison. If you really don't care which version is better, then just roll with one you'd like best in terms of controller type you want, etc.
 
CcrooK said:
Do you have it pre-ordered or just going into some retail and picking it up? If you have no pre-order, then wait it out on what version you want with the DF comparison. If you really don't care which version is better, then just roll with one you'd like best in terms of controller type you want, etc.

I'm implying I have no self control, actually. If its there, I'll get it. My compulsive nature won't allow me to just go "oh yeah I'll just wait another day for the game I've been waiting over a year for."
 
Snapshot King said:
I'm implying I have no self control, actually. If its there, I'll get it. My compulsive nature won't allow me to just go "oh yeah I'll just wait another day for the game I've been waiting over a year for."

The world does not revolve around your compulsions! ;p
 
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