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Castlevania: Lords of Shadow (PS3/360) Comparison Thread

Lostconfused said:
Well that or you can play on PC.

Because as some one else pointed out. The comparison pick is a small part of the actual screen shot, they probably did so that the size of the full image wouldn't screw up the page and would actually fit.
okay, in this case quite obvious (didn't watch them yet). but many times comparison videos and images are just Waay to small.
 
godhandiscen said:
I like the game too much, enough to forgive its technical flaws and let myself get inmersed into the story. I would love to play this game at 60fps, but when you have the best graphics of any console game ever (yeah, I said it), I can forgive such a low framerate. Honestly, do yourself a favor and play this game, the graphics are a step above GOW, and the pace at which cutscenes are introduced make for a very cinematic experience.

Wow! I was extremely impressed with the graphics in the demo, but if what you say is true then I can't wait till Friday (damn PAL release dates) to check it out. It's a shame about the juddery framerate, perhaps Mercury Steam pushed the consoles to the limits of their technology. Maybe we will get a PC port down the line?
 
So basically, if I trust the last 2 pages, the FPS you see in the demo is basically what you get in game, regardless the console?

*rethinking about purchasing it*
 
dark10x said:
I believe the 360 game is double buffered with v-sync, which means it is synchronized to the monitors refresh rate (60 hz in this case). If the system cannot deliver 60 fps, for example, you will drop to 30 fps. If you cannot hold 30 fps, you drop to 20 fps. This causes some pretty abrupt performance drops.

The PS3 demo uses triple buffering, however, which has the effect of allowing the system to display exactly as fast as it can render. As a result, you can have framerates in the mid-20s without any problems. If the renderer dips by just a bit you might only lose 1-2 fps. With double buffering, that same drop will result in a loss of 10 frames per second.
Nothing v-synced can display as fast as it can render. Unless its rendering speed is miraculously v-synced by nature, of course.

Just saying.
 
blu said:
Nothing v-synced can display as fast as it can render. Unless its rendering speed is miraculously v-synced by nature, of course.

Just saying.
Poor choice of words.

What I meant is that it is no limited by the refresh rate of the display.
 
Today I was in a Castlevania event in my city (Barcelona, Spain). There was a Konami guy (Product manager, or something like that) talking about the game:

-Konami US, Konami EU and Konami JP had a contest to select a project which developed in each region was going to be the next-gen Castlevania
-They know it was going to be released as a Castlevania game before it was greenlighted, even it was firstly just announced as Lord of Shadow due to marketing
-Mercury Steam had free creative freedom since the start of the production
-Mercury Steam had the plot and design ready before the production started, only real minor changes were made
-They submitted the builds, Konami pro just mentioned some comments, never asked for a mandatory change
-Both Mercury Steam and Konami are really happy with the game, they are working in 2 DLC to be released late 2010 and early 2011
-Almost all the tech stuff is from Mercury Steam, but Kojima Pro. shared some little stuff, like facial animation related tech
-Kojima and Kojima prod. visited the team several times but never worked as designer or producer in the strict role, they just overviewed the project and shared some comments and suggestions
-360 was the lead SKU :lol WTF???
 
yurinka said:
Today I was in a Castlevania event in my city (Barcelona, Spain). There was a Konami guy (Product manager, or something like that) talking about the game:

-Konami US, Konami EU and Konami JP had a contest to select a project which developed in each region was going to be the next-gen Castlevania
-They know it was going to be released as a Castlevania game before it was greenlighted, even it was firstly just announced as Lord of Shadow due to marketing
-Mercury Steam had free creative freedom since the start of the production
-Mercury Steam had the plot and design ready before the production started, only real minor changes were made
-They submitted the builds, Konami pro just mentioned some comments, never asked for a mandatory change
-Both Mercury Steam and Konami are really happy with the game, they are working in 2 DLC to be released late 2010 and early 2011
-Almost all the tech stuff is from Mercury Steam, but Kojima Pro. shared some little stuff, like facial animation related tech
-Kojima and Kojima prod. visited the team several times but never worked as designer or producer in the strict role, they just overviewed the project and shared some comments and suggestions
-360 was the lead SKU :lol WTF???
Since when? They have said the PS3 was the lead sku forever now. Also did DF decide they didn't want put up their comparison today or something? I thought it was supposed to be up by noonish.
 
yurinka said:
Today I was in a Castlevania event in my city (Barcelona, Spain). There was a Konami guy (Product manager, or something like that) talking about the game:

-Konami US, Konami EU and Konami JP had a contest to select a project which developed in each region was going to be the next-gen Castlevania
-They know it was going to be released as a Castlevania game before it was greenlighted, even it was firstly just announced as Lord of Shadow due to marketing
-Mercury Steam had free creative freedom since the start of the production
-Mercury Steam had the plot and design ready before the production started, only real minor changes were made
-They submitted the builds, Konami pro just mentioned some comments, never asked for a mandatory change
-Both Mercury Steam and Konami are really happy with the game, they are working in 2 DLC to be released late 2010 and early 2011
-Almost all the tech stuff is from Mercury Steam, but Kojima Pro. shared some little stuff, like facial animation related tech
-Kojima and Kojima prod. visited the team several times but never worked as designer or producer in the strict role, they just overviewed the project and shared some comments and suggestions
-360 was the lead SKU :lol WTF???
Did you ask him why everybody else says otherwise?
Synless said:
Since when? They have said the PS3 was the lead sku forever now. Also did DF decide they didn't want put up their comparison today or something? I thought it was supposed to be up by noonish.
Maybe it got held back because the developer assured that the demo and review copies were not fully optimized, in which case DF needs to wait for release copies.
 
godhandiscen said:
I would love to play this game at 60fps, but when you have the best graphics of any console game ever (yeah, I said it), I can forgive such a low framerate. .

i just hope this "best graphics of any console game ever" assertion is based solely on your individual preference on its art direction, because technically, it's not even close. And the fact that you can "forgive" the framerate is fine - but, that's a huge, massive mark against its graphics. But even if it did hit 30fps, it's not close to the best looking console game ever... technically, of course. Artistically, one may call anything the best looking console game ever though, if it's your thing
 
Amir0x, you were not alone in your buggy Uncharted 2 experience. Most I encountered were harmless, like my invisible guns:
zFR8N.jpg

The game breaking ones all had to do with AI teammates. Elena kept falling through staircase geometry and giving me a gameover :(

Oh, and Castlevania looks cool, I guess.
 
The demo's performance (360) was enough for me to go from day 1 to...eventually. I wasn't expecting 60fps, but an unstable 30fps is just not acceptable, regardless of graphical fidelity.
 
a Master Ninja said:
Amir0x, you were not alone in your buggy Uncharted 2 experience. Most I encountered were harmless, like my invisible guns:
zFR8N.jpg

The game breaking ones all had to do with AI teammates. Elena kept falling through staircase geometry and giving me a gameover :(

Oh, and Castlevania looks cool, I guess.

heh, I know, I've heard of many others with bugs - GAF likes to think I'm always the only one complaining about shit.

Like I said, and this is not hyperbole, one time I literally stepped over a puddle of water and my character insta-died for no reason. Just flopped like a rag doll of a sudden and died.

I forgot all the glitches I ran into (listed them somewhere in the first Uncharted 2 thread), but the list went on and on.

But even so, I had a lot more than just glitchy issues... the gameplay had several big problems imo
 
Played through chapter 1 on 360 and the framerate is so much more stable than the demo (installed on HDD). It's a shame so many people are holding out due to the framerate non sense, it plays perfectly fine...and it's freaking gorgeous.
 
Paco said:
Played through chapter 1 on 360 and the framerate is so much more stable than the demo. It's a shame so many people are holding out due to the framerate non sense, it plays perfectly fine...and it's freaking gorgeous.

it's obviously not nonsense since pretty much all sources confirm it's consistently at 24fps

the fact that it doesn't seem to impact your standard of what is an acceptable framerate is fine, however
 
Amir0x said:
it's obviously not nonsense since pretty much all sources confirm it's consistently at 24fps

the fact that it doesn't seem to impact your standard of what is an acceptable framerate is fine, however

It looks and plays perfectly fine to me. Stop being such nerds over the framerate and just enjoy it.
 
Paco said:
It looks and plays perfectly fine to me. Stop being such nerds over the framerate and just enjoy it.

Poor framerate can detract from an individual's enjoyment. Some on here can't stand tearing either.
 
Paco said:
It looks and plays perfectly fine to me. Stop being such nerds over the framerate and just enjoy it.

This is a technical discussion thread. If you're going to throw your nose up at people who obviously care about the technical details, you're gonna get banned.

Now, as to the nitty gritty facts, the game is 24fps. That's fucking unacceptable. Whether you personally can get past that horrendous framerate is on you. My standards aren't that low and they never will be. It's not about being a "nerd", since it dramatically impacts my enjoyment of a title.
 
Amir0x said:
Like I said, and this is not hyperbole, one time I literally stepped over a puddle of water and my character insta-died for no reason. Just flopped like a rag doll of a sudden and died.

:lol :lol
 
Paco said:
It looks and plays perfectly fine to me. Stop being such nerds over the framerate and just enjoy it.

So far the only game where the framerate has killed my enjoyment is the ps3 version of Dragon Age Awakening. That was terrible. Haven't started Castlevania yet though Xo
 
Amir0x said:
heh, I know, I've heard of many others with bugs - GAF likes to think I'm always the only one complaining about shit.

Like I said, and this is not hyperbole, one time I literally stepped over a puddle of water and my character insta-died for no reason. Just flopped like a rag doll of a sudden and died.

I forgot all the glitches I ran into (listed them somewhere in the first Uncharted 2 thread), but the list went on and on.

But even so, I had a lot more than just glitchy issues... the gameplay had several big problems imo


I remember getting frustrated with the UC2, but it was usually either the 1st "Yeti" encounter or the tank. Never a "puddle". Good job though! I've been killed by a lot of things...
 
Synless said:
Since when? They have said the PS3 was the lead sku forever now. Also did DF decide they didn't want put up their comparison today or something? I thought it was supposed to be up by noonish.

Maybe they're trying to point out how the developers could have done better on the port again.
 
Amir0x said:
This is a technical discussion thread. If you're going to throw your nose up at people who obviously care about the technical details, you're gonna get banned.

Now, as to the nitty gritty facts, the game is 24fps. That's fucking unacceptable. Whether you personally can get past that horrendous framerate is on you. My standards aren't that low and they never will be. It's not about being a "nerd", since it dramatically impacts my enjoyment of a title.
Rent it then. I imagine the motion blur mitigates any potential impact a low average would have.
 
Amir0x said:
This comment seriously confused me. UC2's platforming is all about something other than platforming in something other than platforming sections? :lol

The platforming is at its best when it's not just platforming. On some of the bigger combat arenas, platforming is well-integrated with combat. Not sure how much MP you've played but a number of MP levels like high rise are exceptional for showing this.
 
Zophar said:
Rent it then. I imagine the motion blur mitigates any potential impact a low average would have.

I already played the demo, for which the final game is only supposed to be slightly better overall, and still a consistent 24fps. The demo had motion blur, and it did not mitigate the impact. It was janky as fuck and extremely difficult to get through.

It wasn't just the framerate, though, the horse segment was horrifyingly awful and the combat was shallow as fuck. I suspect the horse segment wouldn't be a big issue since it doesn't happen often in the game, and the combat might open up into something that could at least be defined as mediocre.

But the framerate? That's gonna stick with me the entire game, and I just doubt I can stomach 20 hours of that abysmal framerate.

I am waiting for Digital Foundry to confirm the precise severity of it throughout the package
 
Amir0x said:
i just hope this "best graphics of any console game ever" assertion is based solely on your individual preference on its art direction, because technically, it's not even close. And the fact that you can "forgive" the framerate is fine - but, that's a huge, massive mark against its graphics. But even if it did hit 30fps, it's not close to the best looking console game ever... technically, of course. Artistically, one may call anything the best looking console game ever though, if it's your thing
Do I need to state every post as "in my opinion". Of course it is what I perceive as a combination of the art style, the dense environments, and the the attention to detail. It is not a technical masterpiece as its framerate is borderline unacceptable, but it is definitely the most visually appealing game I have played and I was maxing Crysis over a year ago, so it is not as if my standards for visuals are shit, I just enjoy the look of this game.

I really like the graphics. During my battle with some tribe of goblins I noticed that there was fauna moving in the environment, little frogs that were scared of the battle. Also, I crossed a jungle and the camera moved to an angle to show me two birds sitting very naturally. I know the game is technically crap, and its all smoke and mirrors since the areas are very small and the camera is fixed to point to only the good looking scenery. However, the game is well directed and I enjoy what I experienced. I wanted a cinematic experience and this game is delivering so far.
 
Does this game use the same temporal AA that Halo: Reach does? Or is it the motion blur that looks like ghosting in the cutscenes?
 
I was gonna bitch about FPS whiners...

but then I realized I cry and bitch like a crazy bastard when I see pre-rendered videos made with in game assets.

Fuck that shit. :lol
 
I think the demo area has a worse framerate(all them rain effects holding it back I think) than other parts of the game. I'm only in chapter 2, but I haven't experienced anything as bad as the first area. It feels to be above 30 quite often actually. Either that or I am just used to it now. Ps3 version btw.
 
NeoUltima said:
I think the demo area has a worse framerate(all them rain effects holding it back I think) than other parts of the game. I'm only in chapter 2, but I haven't experienced anything as bad as the first area. It feels to be above 30 quite often actually. Either that or I am just used to it now. Ps3 version btw.
All of chapter undoes seem to run slower overall for some reason. It's still not great but it's been a lot smoother throughout chapter 2.
 
godhandiscen said:
Do I need to state every post as "in my opinion". Of course it is what I perceive as a combination of the art style, the dense environments, and the the attention to detail. It is not a technical masterpiece as its framerate is borderline unacceptable, but it is definitely the most visually appealing game I have played and I was maxing Crysis over a year ago, so it is not as if my standards for visuals are shit, I just enjoy the look of this game.

I really like the graphics. During my battle with some tribe of goblins I noticed that there was fauna moving in the environment, little frogs that were scared of the battle. Also, I crossed a jungle and the camera moved to an angle to show me two birds sitting very naturally. I know the game is technically crap, and its all smoke and mirrors since the areas are very small and the camera is fixed to point to only the good looking scenery. However, the game is well directed and I enjoy what I experienced. I wanted a cinematic experience and this game is delivering so far.

Well, it's a fact that it is technically inferior to a whole host of other games on the consoles; it's an opinion that it's artistically superior. It's not that I need you to say "imo", I just needed to know which you were trying to infer.

I am simply ironing out the distinctions in terms of which discussion I pursue in this thread, since one is worth talking about (and is on topic) and the other is mostly something that can never be really agreed upon even on the best of days.

Anyway, as to the artistic merit of the game, it is pretty nice, although the standards for what has impressed you in those comments is borderline absurd. Frogs running away from battle and two birds sitting on a perch? homg! There's like a billion games with moving flora and fauna and a fantastic attention to detail.
 
Had the no gun glitch in U2 happen to me on one or two occasions as well. Also, I got to a part of the museum where I wasn't supposed to by platforming and couldn't get out. :lol

Also, where's DF's analysis damn it!
 
I tried warning people the game was consistently slow in the final versions on both consoles and almost nobody believed me. I do like how all the pm's calling me a liar stopped all of a sudden lol.
 
Phloxy said:
I tried warning people the game was consistently slow in the final versions on both consoles and almost nobody believed me. I do like how all the pm's calling me a liar stopped all of a sudden lol.

ur impressions are what held me off on getting it
i got 2k11 instead
 
Phloxy said:
I tried warning people the game was consistently slow in the final versions on both consoles and almost nobody believed me. I do like how all the pm's calling me a liar stopped all of a sudden lol.
thx, I tend to wait it out instead of jumping on bandwagons like some donut at Sangatte.
 
Amir0x said:
Well, it's a fact that it is technically inferior to a whole host of other games on the consoles; it's an opinion that it's artistically superior. It's not that I need you to say "imo", I just needed to know which you were trying to infer.

I am simply ironing out the distinctions in terms of which discussion I pursue in this thread, since one is worth talking about (and is on topic) and the other is mostly something that can never be really agreed upon even on the best of days.

Anyway, as to the artistic merit of the game, it is pretty nice, although the standards for what has impressed you in those comments is borderline absurd. Frogs running away from battle and two birds sitting on a perch? homg! There's like a billion games with moving flora and fauna and a fantastic attention to detail.
The game makes fast transitions between action and cutscenes that are seamlessly integrated and really well directed to the point that it doesn't take away from the gameplay like in MGS4 for example. The gameplay graphics preserve the details of those in the cutscenes, there is not a single obvious downgrade, if there is any LOD models employed, and postprocessing effects turned off during actual gameplay then it is really well hidden as I have not been able to notice it. The camera does a great job of pointing out the attention to detail that went into the environments, and you won't find any invisible wall if you are really immersed in the experience and trying to complete the quest. I am really impressed with what this team was able to accomplish. I know that it is all smoke and mirrors, but the flaws and limitations of this game are so well hidden that it doesn't feel like a corridor hack n' slash.

If you cannot get over the framerate, I doubt you will enjoy, but I did, and I cannot wait for the moment I am done with work so that I am able to make more progress in the main quest.
 
Amir0x said:
This is a technical discussion thread. If you're going to throw your nose up at people who obviously care about the technical details, you're gonna get banned.

Now, as to the nitty gritty facts, the game is 24fps. That's fucking unacceptable. Whether you personally can get past that horrendous framerate is on you. My standards aren't that low and they never will be. It's not about being a "nerd", since it dramatically impacts my enjoyment of a title.
where did you pull 24fps from?
so both ps3 and 360 are 24fps?
 
Amir0x said:
This comment seriously confused me. UC2's platforming is all about something other than platforming in something other than platforming sections? :lol
I probably should have said terrain traversal rather than platforming. You know how in the game you have sections where you do nothing but go from point a to point b. In those sections in UC2 you're usually guided to go one route and that route alone. Sometimes those work nicely as well, like in the ice cave, and sometimes they are there to relax and do some sightseeing. But I enjoyed terrain traversal more in sections where you're free to go anywhere and do anything you want - like how on the train you can go on top of the train, or through it, jump through the window, fool the enemies to follow you, then run inside the train car again and escape from them, or get better aim at them - that sort of thing. Or when you're at that snow storm and play hide and seek with enemies through the crashed train. Basically any ledge in those non-strict platforming sections can still be interacted with your character, and it's done in a very organic way. That's something I really liked about the game.
 
I just tried the PS3 demo (can't download the 360 demo on silver atm), and wow, the game looks rather incredible. Unfortunately it's completely unplayable. I think this is the most sluggish game I've played in years. I wish they had made a PC version, because the game looks really fucking nice and I actually want to be able to enjoy it, but I simply can't at a framerate like that.

Whoever thought it would be a good idea to make a fast-paced action game run at around 20fps? Turn-based strategy, non-action RPGs, some MMORPGs, and a few other genres are playable at lower framerates, but this simply isn't. Oh well...
 
Is there any conclusion about this? Which version has better framerate (assuming both versions are installed in HDD)?
 
_Xenon_ said:
Is there any conclusion about this? Which version has better framerate (assuming both versions are installed in HDD)?

I'd like to know too since I just played the 360 demo and while the framerate is awful, I did enjoy it. I want to pick it up while I head into the office tomorrow morning but if the framerate is just as bad, no thank you :(
 
Mr Jared said:
I'd like to know too since I just played the 360 demo and while the framerate is awful, I did enjoy it. I want to pick it up while I head into the office tomorrow morning but if the framerate is just as bad, no thank you :(

PS3 has the same maybe slightly better frame rate, but as it stands, what you played in the demo is what you are going to get from the game.
 
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