nelsonroyale
Member
Just got this on ps3...got to just after the demo and the game looks good, but coming off GoW3, is a little jarring...especially on the aliasing front.
Amir0x said:Bungie makes good games, but on the visual front, they are not at all impressive. Halo 3 was mediocre even at the time it came out; it was consistently lambasted from its rather unimpressive technology. We're talking purely tech here, not art style. And ODST, same thing.
Reach is finally when they decided to join this generation with some of the effects we've come to expect from top tier titles, but it's still sub-HD, and the framerate is often just terrible. That is developer incompetence. There are many other developers who have no problem making amazing games that are genuinely HD and run at a consistently above 30 framerate
I apologize if that is an affront to your Bungie fanboyism, but the facts are the facts. sub-HD, sub-30 games are not the mark of a developer who has no flaws. It's the mark of developer incompetence, at least as it regards technology for the engine.
Amir0x said:Bungie makes good games, but on the visual front, they are not at all impressive. Halo 3 was mediocre even at the time it came out; it was consistently lambasted from its rather unimpressive technology. We're talking purely tech here, not art style. And ODST, same thing.
Reach is finally when they decided to join this generation with some of the effects we've come to expect from top tier titles, but it's still sub-HD, and the framerate is often just terrible. That is developer incompetence. There are many other developers who have no problem making amazing games that are genuinely HD and run at a consistently above 30 framerate
I apologize if that is an affront to your Bungie fanboyism, but the facts are the facts. sub-HD, sub-30 games are not the mark of a developer who has no flaws. It's the mark of developer incompetence, at least as it regards technology for the engine.
But none of that matters because you see Bungie allowed the framerate to drop below 30 which is below the standard Amri0x operates with.Feindflug said:When you will find an FPS with the scale, the skyboxes, the amount of characters vehicles and (high-res) particles on screen with this good enemy AI and object motion blur, SSAO and beautiful lighting that runs at 720p with no frame drops and still looks better then Reach on the consoles then we'll talk again about Bungie's incompetence...until then leave Reach out of this graphics discussion because you clearly can't see/understand what makes Reach even at it's current state a very impressive achievement.
Basically the New Alexandria level alone is enough to make all this incompetence talk sound even more ignorant and irrational.
Yes, but you could say that about all console games though.Stallion Free said:Castlevania would have looked amazing at an actual 1080p+8xAA+60 fps triple-buffered. I would have pre-ordered.
Feindflug said:When you will find an FPS with the scale, the skyboxes, the amount of characters vehicles and (high-res) particles on screen with this good enemy AI and object motion blur, SSAO and beautiful lighting that runs at 720p with no frame drops and still looks better then Reach on the consoles then we'll talk again about Bungie's incompetence...until then leave Reach out of this graphics discussion because you clearly can't see/understand what makes Reach even at it's current state a very impressive achievement.
Basically the New Alexandria level alone is enough to make all this incompetence talk sound even more ignorant and irrational.
Trunchisholm said:Actually, Halo 3/ODST had VERY impressive tech. I suggest you have a look at the DF articles on both games. The problem with those games was the IQ/artstyle killing all their visual appeal.
DennisK4 said:But none of that matters because you see Bungie allowed the framerate to drop below 30 which is below the standard Amri0x operates with.
I thought this game in particular looked prettier than usual. The lighting and the rain effects were damn pretty. The modelling looked great too.DennisK4 said:Yes, but you could say that about all console games though.
Yes I find it an impressive effort from Mercury Stream. I hope it sells well. We will see what they can do next.chris0701 said:The production value is unexpectly high for once NOT AAA studio for LoS.
I think it may be the 2nd highest budget project Konami ever invested:lol :lol
DevilWillcry said:http://nerdiest-kids.com/wp-content/uploads/2009/01/522px-killzone2_box_art.jpg
DennisK4 said:Yes I find it an impressive effort from Mercury Stream. I hope it sells well. We will see what they can do next.
I second this. In no way can you compare Reach to Killzone 2. Both games do very different things from a technical standpoint. On topic, I should be getting LoS from gamefly today and cant wait to dig into it.Feindflug said:You haven't played Reach yet? I highly recommend it, it's an amazing game actually.
Triple buffering requires more memory, however. I was under the impression this was an issue relating to the paltry 10mb framebuffer.I really wish Microsoft did something about the seemingly complete lack of triple buffering support on the 360, its ruining an awful ot of games that would have been just fine on the platform (like Reach, DR2 and Castlevania) if they offered support for triple buffering. From what I understand its a tools and control issue rather than a hardware problem, so the blame lies on Microsoft's sholdours alone. Its as if they're intentionally gimping the system's games, there's a good reason why triple buffering support as become near ubiquitous on the PS3 these days as it gives a tremendous boost in performance without introducing game breaking tearing.
Yes it is. Killzone 2 looks much nicer, though.You haven't played Reach yet? I highly recommend it, it's an amazing game actually.
brain_stew said:Did they fuck. That overkill HDR implementation (that doesn't even match the results of standard FP16, fyi) doesn't excuse the fact they dropped the ball in damn near every other area. It was a very small upgrade over Halo 2 and still had just about the worst image quality experienced this gen. Technically speaking Halo 3 was an utter disaster and a letdown of epic proportions and the gigantic strides they made with Reach only reinforce that.
Stallion Free said:I thought this game in particular looked prettier than usual. The lighting and the rain effects were damn pretty. The modelling looked great too.
....what? I wouldn't call a 1-2 frame difference a tremendous performance boost. And it certainly doesn't give a performance boost over no v-sync which is what you make it sound like due to your wording. Triple-buffering is a great way to get rid of tearing, but don't act like it's a 30 vs 60 fps scale difference.brain_stew said:You know, I have a feeling the framerate in Reach would have been just fine if they implemented triple buffering. Its the harsh drops and inconsistant judder produced by a double buffer vsynced games on the edge of a 30fps framerate that is wreaking havoc, not the actual internal engine tick rate.
I really wish Microsoft did something about the seemingly complete lack of triple buffering support on the 360, its ruining an awful ot of games that would have been just fine on the platform (like Reach, DR2 and Castlevania) if they offered support for triple buffering. From what I understand its a tools and control issue rather than a hardware problem, so the blame lies on Microsoft's sholdours alone. Its as if they're intentionally gimping the system's games, there's a good reason why triple buffering support as become near ubiquitous on the PS3 these days as it gives a tremendous boost in performance without introducing game breaking tearing.
:lol 15 FPS at timesWickedLaharl said:
Stallion Free said:....what? I wouldn't call a 1-2 frame difference a tremendous performance boost. And it certainly doesn't give a performance boost over no v-sync which is what you make it sound like due to your wording. Triple-buffering is a great way to get rid of tearing, but don't act like it's a 30 vs 60 fps scale difference.
WickedLaharl said:
quotedNevertheless, for console owners with the luxury of choosing between the two SKUs, it's got to be the PlayStation 3 game that gets the nod. Both versions have somewhat variable performance, but on the Sony platform you get a few extra FPS in taxing situations and there is some extra zing to the controls. While the disc-swapping situation on 360 is hardly a massive bother, it's annoying that there is any at all when you have the game fully installed onto HDD, and the fact this is eliminated completely with the extra storage space of the Blu-ray on PS3 can only be a good thing.
Segata Sanshiro said::lol 15 FPS at times
More like Lords of Slideshow
DevilWillcry said:http://nerdiest-kids.com/wp-content/uploads/2009/01/522px-killzone2_box_art.jpg[/ig][/QUOTE]
Killzone 2 still has framerate drops and even dynamically lowers its resolution to 640p to maintain it. It also renders alpha effects in quarter of the resolution.
And god yes, 7.1 PCM ftw. At least Mercury Steam got something perfect.
DennisK4 said:quoted
www.instantrimshot.nlSegata Sanshiro said::lol 15 FPS at times
More like Lords of Slideshow
people will never get it that don't get it.brain_stew said:When it stops the harsh drops to 20fps and the incessant juddering associated with it, then yes, I'll rightly call it a tremendous performance boost.
wait what?I NEED SCISSORS said:Killzone 2 still has framerate drops and even dynamically lowers its resolution to 640p to maintain it. It also renders alpha effects in quarter of the resolution.
And god yes, 7.1 PCM ftw. At least Mercury Steam got something perfect.
I NEED SCISSORS said:It also renders alpha effects in quarter of the resolution.
Segata Sanshiro said::lol 15 FPS at times
More like Lords of Slideshow
Digital Foundry said:Frame-rate in these cut-scenes is somewhat variable to say the least, and it's clear that Mercury Steam pushed the visuals to the limit often at the expense of frame-rate (15FPS at certain points is something we never like to see in-game). So next up we took a series of like-for-like gameplay scenes from the first couple chapters, and compared overall performance levels
WickedLaharl said:mercury steam really fucked up by focusing too much on appearances.
platform parity doesn't really matter that much when it's the equivalent of choosing between two piles of shit.
WickedLaharl said:
Segata Sanshiro said::lol 15 FPS at times
More like Lords of Slideshow
Cut-scenes. Not during fighting. Lets not go over the deep end here. Jeez.NemesisPrime said:15???? dear god.. what a trainwreck, especially for a fighting game.
have to agree with the PC masterrace guys here. Won't touch this unless it is on PC.
But jesus does it look like shit at times. I was playing Resistance 2 recently and there were some effects that looked mindblowingly bad due to that technique. Fucking retarded tech design on Sony's part with that one.brain_stew said:Damn near every PS3 game does that, its not something exclusive to Killzone 2 and honestly, if you're rendering alpha effects at full resolution on the PS3 then its time to quit your job as you're making horrific utilisation of the available hardware. Full resolution alpha is even rare on the 360 despite the gobs of fillrate provided by its eDRAM.
Stallion Free said:But jesus does it look like shit at times. I was playing Resistance 2 recently and there were some effects that looked mindblowingly bad due to that technique. Fucking retarded tech design on Sony's part with that one.
daxter01 said:wait what?
Stallion Free said:But jesus does it look like shit at times. I was playing Resistance 2 recently and there were some effects that looked mindblowingly bad due to that technique. Fucking retarded tech design on Sony's part with that one.
This is a Konami game and they are bringing the new MGS to PC so their may be some hope.
Let me make myself more clear. Some of the effects were glaringly obviously rendered at a quarter of the resolution and it looked incredibly pixellated. It looked fucking atrocious due to the alpha effects being rendered at 1/4 resolution.alr1ghtstart said:It's not the technique, it's the game.