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CBOAT: ESRAM handicap for now, but will get better

Apologies if this has been covered before but who is this CBOAT guy? and why is his spelling and grammar unbelievably bad?
Its our homegrown GAF robot prophet which just spits out game-related letters and numbers until something is somewhat decipherable.

And it is always right.

We kneel. It is time to pray.
 
Not sure how a writing style could lead to a single person in such a massive organisation being tracked down but thanks for the explanation!

When that organisation has access to all your work email over what appear to be a decade, I'm sure patterns would emerge.
 
Not sure how a writing style could lead to a single person in such a massive organisation being tracked down but thanks for the explanation!

Yeah, not completely sure. Some speculate if you have a habbit of doing some grammatical or spelling errors, and continue to do them in posts, it could potentially be a risk, low chance, but better safe than sorry. Could very well have started off like that, but turned into his gimmick (not meant in a disrespectful way) more than anything. Whatever it is, it always makes his posts highly recognisable, and leads to a whole lot more excitement when you see it.
 
I wonder if/when developers will talk openly about these challenges in more technical detail.

I guess maybe after their products are out? I suppose no one wants to prejudice people's opinion of their games before launch.
 
Yeah, not completely sure. Some speculate if you have a habbit of doing some grammatical or spelling errors, and continue to do them in posts, it could potentially be a risk, low chance, but better safe than sorry. Could very well have started off like that, but turned into his gimmick (not meant in a disrespectful way) more than anything. Whatever it is, it always makes his posts highly recognisable, and leads to a whole lot more excitement when you see it.

There's a method of analyzing the way one writes that can be used sometimes to identify a person. It doesn't even necessarily have to be a grammar or spelling "error" per se. I can't remember the word for it, but it's essentially like a fingerprint through the use of language. Certain syntax combinations, habitual use of certain modifiers, habitual juxtaposition of a particular turn of phrase compared to a more common form. Any one individual thing cannot be used to identify a writer, but in the context of multiple occurrences of several different linguistic variations, a good analyst can pinpoint a person's identity given enough samples of their writing with a surprising degree of accuracy.

Considering how potentially damning or market-affecting some insider info might be at times, it is definitely in his best interests to mask his language use if he truly is a MS insider (or industry insider of any kind under an NDA, for that matter). And I have no reason to doubt his identity.

However, this particular analytic tool can also be "beaten", not just by doing what CBOAT does with his text but merely by thinking very carefully about how you compose a message and not writing in your normal/casual tone.
 
...People 'make do' all the time, and once they've purchased, they don't even know or care.
I think you've made an excellent point here. If Microsoft can get people to buy the box, the resolution and image quality differences won't ultimately make or break their enjoyment of their brand new console. It's still going to play games, and those games are still going to be damn amazing. Once they've made the purchase, they'll "make do" just fine.

However, I think it's also worth noting just how many people are going to buy the Xbox One without looking at a single piece of information, or a simple Google search. How many aren't going to weight the pros and cons, considering the price difference with the Playstation 4? There are going to be a few, sure. Maybe even more than a few. But we've exited the age of "Consumer Loyalty". The internet took it out back, and emptied both barrels into that concept. People spend a great deal of time researching their purchases online to get the best value. And for platform agnostics like myself they're not going to like what they find.

7yif.gif


The difference between 720p and 1080p doesn't count for a whole lot, until you realise 720p costs US$499.00 and 1080p costs US$399.00. Then the gulf of that difference becomes the grand canyon. Why would I possibly fork out an additional US$100.00 for the same games and a worse result? The Playstation 4 doesn't trade anything away to get it's 1080p, and the rise in image quality that brings. It's not "Gameplay VS Graphics" for the Xbox One and Playstation 4, respectively. It's "Gameplay VS Gameplay AND Graphics" for the Xbox One and Playstation 4, respectively. It really is a no-brainer.
 
Not sure how a writing style could lead to a single person in such a massive organisation being tracked down but thanks for the explanation!

Considering the stuff he knows ahead of time, I guarantee he's in a much smaller group of possible people that they could narrow down to way smaller than "that massive organization".
 
Well, it's the difference between going, "you're wrong, and this is why.." And "lol n00b"

Sometimes it doesn't make sense to talk about a utensil. Sometimes it's simply best to say "just stop using the fork, it's okay to use your hands."
 
Do not try to generalize exceptional cases. Consumers are largely rational, money does not grow in trees. People do not buy cars with worse milage all the time. They buy it because they have to sacrifice while making product decisions; that may be because they don't have enough money for the better option, it may be because the inferior product offers a benefit that the superior product does not (better speed or comfort, better aftersales etc.) or lastly because they are uninformed - but they don't buy the worse offering because they enjoy buying crap.

As for your points; first of all, while brand loyalty is a factor the amount of differentiationg software between the two consoles is at an all time low. Secondly, making do has nothing to do with the situation at hand considering the inferior product is also the more expensive, so you are not relegated to a poor choice due to inadequate purchasing power. Lastly, 'once they've purchased' is completely irrelevant because nobody has invested in the consoles at this point.

Maybe I'm coming into this conversating late, but are you suggesting the two consoles are directly comparable. Your previous post suggest [Console] vs [console], one inherently better. No differences.

But there are many minute differences between the three consoles out there, two of them are closer together feature-wise....but they still differ. To make assumptions that
Madden on PS4 > Madden on Xbone for the consumer seems rather silly. The technical quality of the game may in fact be better on one console (and probably will), but there are subjective aspects to the experience that will differ. Xbox matchmaking vs PS matchmaking. Chat experience between consoles, controller differences, UI differences, etc etc. They add up to be slightly different experiences that are taken into account.

ecosystem lockin and social networking lockin also play a heavy effect.
 
Ryse is a phenomenal accomplishment and if that means this what's achieved with constraints then people have nothing to worry about. Can sit happily next the best PS4 has to offer (killzone)
 
I think you've made an excellent point here. If Microsoft can get people to buy the box, the resolution and image quality differences won't ultimately make or break their enjoyment of their brand new console. It's still going to play games, and those games are still going to be damn amazing. Once they've made the purchase, they'll "make do" just fine.

However, I think it's also worth noting just how many people are going to buy the Xbox One without looking at a single piece of information, or a simple Google search. How many aren't going to weight the pros and cons, considering the price difference with the Playstation 4? There are going to be a few, sure. Maybe even more than a few. But we've exited the age of "Consumer Loyalty". The internet took it out back, and emptied both barrels into that concept. People spend a great deal of time researching their purchases online to get the best value. And for platform agnostics like myself they're not going to like what they find.

http://imageshack.us/a/img850/8578/7yif.gif

The difference between 720p and 1080p doesn't count for a whole lot, until you realise 720p costs US$499.00 and 1080p costs US$399.00. Then the gulf of that difference becomes the grand canyon. Why would I possibly fork out an additional US$100.00 for the same games and a worse result? The Playstation 4 doesn't trade anything away to get it's 1080p, and the rise in image quality that brings. It's not "[i]Gameplay VS Graphics[/i]" for the Xbox One and Playstation 4, respectively. It's "Gameplay VS Gameplay AND Graphics" for the Xbox One and Playstation 4, respectively. It really is a no-brainer.[/QUOTE]

What are those images all about?
 
Now this more in line with what has gone around.

I can see the gap in early games being 720 - 1080. Now thats down to early console problems like unfamiliarity with the HW's quirks and shitty tools. The gap should close to 900 - 1080 next year and should be 1080 - 1080 for games that dont do all that much or go out of there way to be 1080 or nothing on X1


Weird to see MS fall into so many of the same problems Sony did with the ps3 early on. Hey, at least they can ditch kiniect for a easy price drop. They wont be getting outsold by whatever the modern eqivalent of the GBA is.
 
Considering the stuff he knows ahead of time, I guarantee he's in a much smaller group of possible people that they could narrow down to way smaller than "that massive organization".

I wonder if they ever have casual conversation amongst themselves about cboat?

MS employee: "Who the fuck is this cboat guy? That Julie chick they hired, she's a real ball buster, she thought I was cboat because I misspelled something in an email. Fuck that guy."

CBOAT: "Yeah fuck cboat, what a dick, I hate him, that bastard!... So any more info on the esram issues?"
 
There's a method of analyzing the way one writes that can be used sometimes to identify a person. It doesn't even necessarily have to be a grammar or spelling "error" per se. I can't remember the word for it, but it's essentially like a fingerprint through the use of language. Certain syntax combinations, habitual use of certain modifiers, habitual juxtaposition of a particular turn of phrase compared to a more common form. Any one individual thing cannot be used to identify a writer, but in the context of multiple occurrences of several different linguistic variations, a good analyst can pinpoint a person's identity given enough samples of their writing with a surprising degree of accuracy.

Considering how potentially damning or market-affecting some insider info might be at times, it is definitely in his best interests to mask his language use if he truly is a MS insider (or industry insider of any kind under an NDA, for that matter). And I have no reason to doubt his identity.

However, this particular analytic tool can also be "beaten", not just by doing what CBOAT does with his text but merely by thinking very carefully about how you compose a message and not writing in your normal/casual tone.

Ooh, thanks for pointing that out. Seems obvious, but I never thought of it before. All of those things in combination could certainly narrow down a search for a potential insider, if one was ever to be conducted (as I'm sure it does).
 
Well the discussion seems to have gone under the assumption that while X1 devtools will improve over time, PS4 will remain the same through and through and that just can't be right, can it? I mean, even Killzone devs have said they've just "scratched the surface" of what the machine can do.

You really should read this article from Cerny -> "Inside the PlayStation 4 With Mark Cerny"
Linky - http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?print=1

Very good read and really explains how the PS4 is a God Given gift to gamers AND developers! This machine is probably the best designed piece of kit ever made as far as a straight up raw games machine. It's probably going to mature in ways none of us ever truly expected.

I'll say it again..i was one of the most hardcore xbox fan's out there and i jumped shipped the moment i started to hear about the drastic changes Sony made with their console. I said before many times..the PS4 reminds me of Sony's very FIRST console..the Original PlayStation Console. I fully expect to see some very wild, innovative new IP's being born left and right throughout it's life cycle that will become legendary and truly truly i say many here in the gaming community have greatly underestimated what the PS4 will be able to produce in the next 2-3 years from now, prophetic indeed.

We are in for a remarkable ride. Do not let the naysayers fool you...the specs in the PS4 may be average to the PC gamer/sector but for a console machine..it's going to royally kick major ass and will raise the bar graphically for all platforms soon enough. Ya Ya Ya i may sound like i am a wishful thinker but as a hardcore gamer i been around the block many of generations of consoles..being in my late 30's now..i know when i see damn good gaming architecture...PS4 has it all, folks!

PS: The best gaming experience this generation will be a gaming PC sitting together with a PS4 running on a big screen HDTV.
 
Maybe I'm coming into this conversating late, but are you suggesting the two consoles are directly comparable. Your previous post suggest [Console] vs [console], one inherently better. No differences.

But there are many minute differences between the three consoles out there, two of them are closer together feature-wise....but they still differ. To make assumptions that
Madden on PS4 > Madden on Xbone for the consumer seems rather silly. The technical quality of the game may in fact be better on one console (and probably will), but there are subjective aspects to the experience that will differ. Xbox matchmaking vs PS matchmaking. Chat experience between consoles, controller differences, UI differences, etc etc. They add up to be slightly different experiences that are taken into account.

ecosystem lockin and social networking lockin also play a heavy effect.

To be fair, I've kept the WiiU completely out of the equation because, no offense Nintendo, but it's a completely irrelevant product that nobody seems to want anyhow. And while I understand and respect the minute differences the consoles bring to the table, as you have mentioned, I also have to give a nod to PS2 to 360, and the subsequent 360 to PS3 migrations of the last gen and accept that controller, ui differences are not solid barriers. They do add up, but in my mind they are not substantial hurdles.

Ecosystem and social lock-in are strong barriers, but they are also only a factor once your install base has reached a critical mass. As of today, both systems are at Square 0. They first need to prove their worth and create that critical mass, in order to leverage those two. What I'm arguing is that the Bone is very poorly designed, placed and marketed to actuate that. It will struggle exactly because it depends on these lock-ins, and Microsoft took those for granted.
 
Some posts in all these threads are embarrassing.

PS3 was hard to develop to, had less memory than the 360 and usually the multiplatforms were worse on PS3 as well. And in the end it didn't really matter, as we still got loads of amazing games. And the games were what made the PS3 the great console it is now.

People are trying to hard. Games are what will decide everything. Stop fighting the war and go enjoy some games.
 
I wonder if they ever have casual conversation amongst themselves about cboat?

MS employee: "Who the fuck is this cboat guy? That Julie chick they hired, she's a real ball buster, she thought I was cboat because I misspelled something in an email. Fuck that guy."

CBOAT: "Yeah fuck cboat, what a dick, I hate him, that bastard!... So any more info on the esram issues?"

Haha, can see it.
 
So, this thread teached me a lot of things.

1.) Albeit consoles being a technical medium, tech doesn't matter. Games do however and albeit consoles being a technical medium, the perceived quality of a game is not at related to it's technical presentation. At all.

2.) Resolution doesn't matter, because the difference between native and non native resolutions is only visible to 0,0001% of "people".

3.) "People" will buy anything anytime, so quality standards are not necessary, because even for us Enthusiasts everything is fine as long as "people" will buy. And they will.

4.) 720p in 2018 will still look great.

5.) We don't even need to start thinking about 60FPS as a standard for the coming years. It doesn't matter anyway because see 1.)

6.) Dead Rising 3, Killer Instinct 720p, Forza 4 HD and Lair would receive just as much hype and would sell as good if they were on 360, because it's the games. "People" would be fine to stay with 360 anyway, because they don't notice technical differences.

7.) If "people" are happy, (XBOX-)GAF is happy.

Wow, thanks. That's great.
 
Quite. If you said to people, Xbox One plays Ryse, and PS4 plays KZ:SF, people aren't going to feel conned, not in the slightest. They both look out of this world and one a similar footing, and only the 0.001% of gamers can actually tell the resolution difference with the naked eye.

Because 99.999% of people have native 900p displays or the latest high end Tvs with the latest scaling tech processed by quad or hexa core CPUs in their fancy full HDs... The majority of TVs people own have absolute shitty scalers. You will notice it, because missing pixel per pixel mapping will result in a blurrier image. People will notice the blur as they notice tearing, jaggies and other visual noticable flaws but will it have an impact? Not really. But what why buying native 1080p TVs then. It proves an existing power gap and some people will always be annoyed by the not so crisp image. This is only resolution. It will get even more significant when xbone multiplats have fewer effects and/or lower res textures.
 
Gemüsepizza;87269749 said:
Maybe, but PS4 performance will also go up.

Of course it will. Its incredible what Shadow Fall offers as a launch title, and with more mature tools and experience I think its no hyperbole to say that we can expect deep down target render quality in 2 years.
 
I don't mind someone playing a game with 4 times the pixel count as me, so long as they didn't pay $100 less to do it.
This.very.much.

I think the damage to the brand is so bad that great software and sturdy online are no more selling points. This comes a surprise that MS ended up doing the same mistakes which Sony made last gen and stayed behind. Lat to the market, lack of cheaper SKU, harder to code for, No BC.
 
I think it's an interesting thing that this is causing issues, at least to the point he thought SPUs on PS3 on comparable situation. Isn't the XBO eSRAM an evolution of the 360 architecture? Why is this causing a problem?

Anyway, I actually think this was quite a positive update, which is cool, makes Cboat look more balanced, not 'disgruntled' as a few people were suggesting the other day.
 
Some posts in all these threads are embarrassing.

PS3 was hard to develop to, had less memory than the 360 and usually the multiplatforms were worse on PS3 as well. And in the end it didn't really matter, as we still got loads of amazing games. And the games were what made the PS3 the great console it is now.

People are trying to hard. Games are what will decide everything. Stop fighting the war and go enjoy some games.

Ps3 didn't have less memory ( unless you're counting edram), it just wasn't unified.
 
I haven't read this whole thread so I don't know if it has been asked. What if Microsoft releases yearly or bi-yearly hardware upgrades, and slowly phases out older models game support, through a 5 or 6 year window, something akin to how ipad releases work now. So for instance you buy Xbox One now and it will last you for 5 years but at the end of your 5 year cycle you are playing games in 720p with some effects turned off, while a new machine would be in 1080p with those effects turned on.
 
Ryse is a phenomenal accomplishment and if that means this what's achieved with constraints then people have nothing to worry about. Can sit happily next the best PS4 has to offer (killzone)

Coming from the company that brought Crisis, so in a sense it' expected. How many such dev houses are there on a planet, 3? 5? Others struggle to follow suit.

I haven't read this whole thread so I don't know if it has been asked. What if Microsoft releases yearly or bi-yearly hardware upgrades, and slowly phases out older models game support, through a 5 or 6 year window, something akin to how ipad releases work now. So for instance you buy Xbox One now and it will last you for 5 years but at the end of your 5 year cycle you are playing games in 720p with some effects turned off, while a new machine would be in 1080p with those effects turned on.

Welcome to PC World. Not sure if I like this vision.
 
I haven't read this whole thread so I don't know if it has been asked. What if Microsoft releases yearly or bi-yearly hardware upgrades, and slowly phases out older models game support, through a 5 or 6 year window, something akin to how ipad releases work now. So for instance you buy Xbox One now and it will last you for 5 years but at the end of your 5 year cycle you are playing games in 720p with some effects turned off, while a new machine would be in 1080p with those effects turned on.

too messy IMO.

They'll hold out, perhaps a price drop next year. Then if they're doing really badly, they may have a short gen and bring something out in 4 years using eg stacked ram to give a big jump forward.

'doing really badly' doesn't necessarily mean selling a lot fewer units though. They may be happy enough with 2/3 the units of PS4, providing those customers are paying well with XBL subs and buying services from their store.
 
I haven't read this whole thread so I don't know if it has been asked. What if Microsoft releases yearly or bi-yearly hardware upgrades, and slowly phases out older models game support, through a 5 or 6 year window, something akin to how ipad releases work now. So for instance you buy Xbox One now and it will last you for 5 years but at the end of your 5 year cycle you are playing games in 720p with some effects turned off, while a new machine would be in 1080p with those effects turned on.

No, this wouldn't work. Multiple console releases are a big reason why Sega went downhill.

too messy IMO.

They'll hold out, perhaps a price drop next year. Then if they're doing really badly, they may have a short gen and bring something out in 4 years using eg stacked ram to give a big jump forward.

'doing really badly' doesn't necessarily mean selling a lot fewer units though. They may be happy enough with 2/3 the units of PS4, providing those customers are paying well with XBL subs and buying services from their store.

Agreed.
 
I've been saying for a while that Xbone games will improve as familiarity with the architecture improves.
 
Because 99.999% of people have native 900p displays or the latest high end Tvs with the latest scaling tech processed by quad or hexa core CPUs in their fancy full HDs... The majority of TVs people own have absolute shitty scalers. You will notice it, because missing pixel per pixel mapping will result in a blurrier image. People will notice the blur as they notice tearing, jaggies and other visual noticable flaws but will it have an impact? Not really. But what why buying native 1080p TVs then. It proves an existing power gap and some people will always be annoyed by the not so crisp image. This is only resolution. It will get even more significant when xbone multiplats have fewer effects and/or lower res textures.

What are you talking about? The Xbox One will be outputting a 1080p signal, not a 900p signal.
 
Gemüsepizza;87269749 said:
Maybe, but PS4 performance will also go up.
Not nearly as much, probably. It's a conservative design based on a very common and well known architecture, exceptionally well documented and with solid and robust tools available. The more unconventional a platform is, the bigger the room for growth. It's by far the least challenging system out of the three.
 
Not nearly as much, probably. It's a conservative design based on a very common and well known architecture, exceptionally well documented and with solid and robust tools available. The more unconventional a platform is, the bigger the room for growth. It's by far the least challenging system out of the three.

Xbox One isn't unconventional, it's just poorly designed.
 
I haven't read this whole thread so I don't know if it has been asked. What if Microsoft releases yearly or bi-yearly hardware upgrades, and slowly phases out older models game support, through a 5 or 6 year window, something akin to how ipad releases work now. So for instance you buy Xbox One now and it will last you for 5 years but at the end of your 5 year cycle you are playing games in 720p with some effects turned off, while a new machine would be in 1080p with those effects turned on.

Possible due to similar architecture. Completely improbable and won't be done though
 
I haven't read this whole thread so I don't know if it has been asked. What if Microsoft releases yearly or bi-yearly hardware upgrades, and slowly phases out older models game support, through a 5 or 6 year window, something akin to how ipad releases work now. So for instance you buy Xbox One now and it will last you for 5 years but at the end of your 5 year cycle you are playing games in 720p with some effects turned off, while a new machine would be in 1080p with those effects turned on.

Fragmentation in the console market would completely destroy the point of the console market, a laughably bad idea.
 
Not nearly as much, probably. It's a conservative design based on a very common and well known architecture, exceptionally well documented and with solid and robust tools available. The more unconventional a platform is, the bigger the room for growth. It's by far the least challenging system out of the three.

hUMA, HSA and GPGPU all point to the potential for a huge increase growth, GPGPU algorithms are in there infancy still and will grow hugely over the next 7-8 years, many of which will only be possible in the home console market on PS4.
 
What are you talking about? The Xbox One will be outputting a 1080p signal, not a 900p signal.

Are you Albert Penellos sceond account?
I am talking about native resoulution. Full HD is defacto 1920x1080 pixels and not 1600x900. All TVs that are Full HD have a naitve res of 1080p. Its a scaled image that it is output and streched to fit the display. It doesnt change the fact that its a 900p rendered image thats missing 33% picture information compared to native 1080p resolution. No special secret sauce can produce this missing information out of nothing. You dont have pixel per pixel mapping - scaled image - interpolated strech - blurrier image.
 
No, this wouldn't work. Multiple console releases are a big reason why Sega went downhill.



Agreed.

I have been thinking about it and I believe this is a different time than back then. People buy iPad's and iPhone's every year or two these days. Those run for the same price as these consoles, so why not?

I foretell Sony and Microsoft doing a bi-yearly release cycle. Updating the hardware and maintaining support for the older versions through cloud streaming (e.g. Gaikai). It's a perfect recipe for innovation and improvement in hardware. I like where this is going.
 
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