Aztechnology
Member
What are you talking about? The Xbox One will be outputting a 1080p signal, not a 900p signal.
Why do people have such a hard time grasping the concept of upscaling.
What are you talking about? The Xbox One will be outputting a 1080p signal, not a 900p signal.
He's probably the son of someone high up, and as a result, he hears lots of snippets. I doubt he's actually working inside Microsoft.
Are those things going to be practical for multiplatform development though?hUMA, HSA and GPGPU all point to the potential for a huge increase growth, GPGPU algorithms are in there infancy still and will grow hugely over the next 7-8 years, many of which will only be possible in the home console market on PS4.
hUMA is a big deal for PCs, but I believe the 360 and all Nintendo systems since the Gamecube supported unified memory access.Gemüsepizza;87271363 said:Well I guess hUMA will have some potential.
Xbox One isn't unconventional, it's just poorly designed.
That's what unconventional means in console architecture; Saturn, PS2 and PS3 were all highly unconventional.Xbox One isn't unconventional, it's just poorly designed.
I've been saying for a while that Xbone games will improve as familiarity with the architecture improves.
I have been thinking about it and I believe this is a different time than back then. People buy iPad's and iPhone's every year or two these days. Those run for the same price as these consoles, so why not?
I foretell Sony and Microsoft doing a bi-yearly release cycle. Updating the hardware and maintaining support for the older versions through cloud streaming (e.g. Gaikai). It's a perfect recipe for innovation and improvement in hardware. I like where this is going.
Are those things going to be practical for multiplatform development though?
So, this thread teached me a lot of things.
1.) Albeit consoles being a technical medium, tech doesn't matter. Games do however and albeit consoles being a technical medium, the perceived quality of a game is not at related to it's technical presentation. At all.
2.) Resolution doesn't matter, because the difference between native and non native resolutions is only visible to 0,0001% of "people".
3.) "People" will buy anything anytime, so quality standards are not necessary, because even for us Enthusiasts everything is fine as long as "people" will buy. And they will.
4.) 720p in 2018 will still look great.
5.) We don't even need to start thinking about 60FPS as a standard for the coming years. It doesn't matter anyway because see 1.)
6.) Dead Rising 3, Killer Instinct 720p, Forza 4 HD and Lair would receive just as much hype and would sell as good if they were on 360, because it's the games. "People" would be fine to stay with 360 anyway, because they don't notice technical differences.
7.) If "people" are happy, (XBOX-)GAF is happy.
Wow, thanks. That's great.
Are you Albert Penellos sceond account?
I am talking about native resoulution. Full HD is defacto 1920x1080 pixels and not 1600x900. All TVs that are Full HD have a naitve res of 1080p. Its a scaled image that it is output and streched to fit the display. It doesnt change the fact that its a 900p rendered image thats missing 33% picture information compared to native 1080p resolution. No special secret sauce can produce this missing information out of nothing. You dont have pixel per pixel mapping - scaled image - interpolated strech - blurrier image.
Are you Albert Penellos sceond account?
I am talking about native resoulution. Full HD is defacto 1920x1080 pixels and not 1600x900. All TVs that are Full HD have a naitve res of 1080p. Its a scaled image that it is output and streched to fit the display. It doesnt change the fact that its a 900p rendered image thats missing 33% picture information compared to native 1080p resolution. No special secret sauce can produce this missing information out of nothing. You dont have pixel per pixel mapping - scaled image - interpolated strech - blurrier image.
Why do people have such a hard time grasping the concept of upscaling.
so basically... the xbox one is like the ps3
Why were you talking about TV scalers then? The Xbox outputs at 1080p, the Xbox does the scaling. My point remains, only very few people can tell Ryse is not 1080p, the game looks jaw droppingly good and has a very high IQ. Simple.
-50% power compard to it's competitioner and with less stellar first party studios, yeah. But it has Kinect.
Why were you talking about TV scalers then? The Xbox outputs at 1080p, the Xbox does the scaling. My point remains, only very few people can tell Ryse is not 1080p, the game looks jaw droppingly good and has a very high IQ. Simple.
They're still releasing native 1080p footage for Ryse btw, you haven't seen it at 900p yet unless you've played it in person:
http://www.neogaf.com/forum/showpost.php?p=87271798&postcount=61
all those engineers, all that work to get a certain architecture.. they should have just asked gaf.
"stick a few bit in a box, job done gov"
No shit it's crytek.
Gameplay... however............
That's not what I was going at.
The tiled resources thing in dx 11.2 maybe? That and auto management of the Esram once the drivers do it?Just curious how it get better? Better driver?
Crytek themselves said they upscale the game to 1080p, I'd expect all footage to be released at 1080p.
Developers learning how to exploit the hardware. It's mostly the unusual memory architecture devs need to figure out.Just curious how it get better? Better driver?
Between PC and PS4 yes. on XB1? to an extent.
PC probably won't have hUMA but it will have the brute force to overcome that obstacle.
Excuse my technical unsavvyness but wasn't it hinted that the xone would be able to implement some form of huma ?
The footage is not being released upscaled to 1080p, it is rendered natively at 1080p and released at 1080p, all of the official footage released is not from an xbox one, look at the post I linked to.
EDIT:
the game will be 900p native upscale to 1080p
They are releasing footage at 1080p native
all those engineers, all that work to get a certain architecture.. they should have just asked gaf.
"stick a few bit in a box, job done gov"
I see what you're saying, and that's worrying if true, but Microsoft have said this is captured directly from the Xbox One, and considering they made the effort to clarify that it's 900p before, I have to believe they're telling the truth again here.
does xbox one have more untapped potential than the ps4 then? will the xbox one be like the ps3 and by the end of the generation be outputting superior looking games?
You almost got me.does xbox one have more untapped potential than the ps4 then? will the xbox one be like the ps3 and by the end of the generation be outputting superior looking games?
does xbox one have more untapped potential than the ps4 then? will the xbox one be like the ps3 and by the end of the generation be outputting superior looking games?
does xbox one have more untapped potential than the ps4 then? will the xbox one be like the ps3 and by the end of the generation be outputting superior looking games?
Dude it is poorly designed...
they shit a billion transistors worth of gpu die space away on 32MB of edram, just to make up for the slow main ram.
5 billion transistor APU and they end up with 1.18TF of gpu power
meanwhile a 6.1billion transistor GPU die has 5.6TF of gpu power on pc
A 1.2b transistor haswell cpu is also well over twice as powerful than the cpu in the xbone apu
If you can have almost 5x the gpu performance and over 2x the cpu performance than what they achieved, with only 40 percent more transistors, that means they fucked up.
A lot...
does xbox one have more untapped potential than the ps4 then? will the xbox one be like the ps3 and by the end of the generation be outputting superior looking games?
Excuse my technical unsavvyness but wasn't it hinted that the xone would be able to implement some form of huma ?
I see what you're saying, and that's worrying if true, but Microsoft have said this is captured directly from the Xbox One, and considering they made the effort to clarify that it's 900p before, I have to believe they're telling the truth again here.
There's no need to take their word for it when you can check the resolution for yourself, which is what others have done already.I see what you're saying, and that's worrying if true, but Microsoft have said this is captured directly from the Xbox One, and considering they made the effort to clarify that it's 900p before, I have to believe they're telling the truth again here.
So what exactly prevents 1080p from being the norm on Xbobe? Is it a DDR3 problem? Is the GPU even more limited than we thought?
There's no need to take their word for it when you can check the resolution for yourself, which is what others have done already.
Then click the link and read the thread, It could be from xbox one, one Idea is that they are cutscenes(either in engine or pre rendered), targeted to be similar to gameplay but with much bit cleaner IQ, we really don't know what we're seeing, but we do know it's native 1080p
Wait, they're still releasing native 1080p media? :/The footage is not being released upscaled to 1080p, it is rendered natively at 1080p and released at 1080p, all of the official footage released is not from an xbox one, look at the post I linked to.
EDIT:
the game will be 900p native upscale to 1080p
They are releasing footage at 1080p native
I see what you're saying, and that's worrying if true, but Microsoft have said this is captured directly from the Xbox One, and considering they made the effort to clarify that it's 900p before, I have to believe they're telling the truth again here.
How much exactly, would those equivalent systems have cost on a PC? I'm guessing nearly as much as the entire Xbox One itself.
I wouldn't judge a game's quality based on some pre-rendered trailer. Go try to find an xb1 kiosk and play the game for yourself. You need to see the game playing on their xb1 hardware.