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CBOAT: ESRAM handicap for now, but will get better

hUMA, HSA and GPGPU all point to the potential for a huge increase growth, GPGPU algorithms are in there infancy still and will grow hugely over the next 7-8 years, many of which will only be possible in the home console market on PS4.
Are those things going to be practical for multiplatform development though?
 
Gemüsepizza;87271363 said:
Well I guess hUMA will have some potential.
hUMA is a big deal for PCs, but I believe the 360 and all Nintendo systems since the Gamecube supported unified memory access.
 
I have been thinking about it and I believe this is a different time than back then. People buy iPad's and iPhone's every year or two these days. Those run for the same price as these consoles, so why not?

I foretell Sony and Microsoft doing a bi-yearly release cycle. Updating the hardware and maintaining support for the older versions through cloud streaming (e.g. Gaikai). It's a perfect recipe for innovation and improvement in hardware. I like where this is going.

This has been talked about so much... is it possible yes, will it be done? Highly unlikely. Why you ask? Consistency, developers do not like to develop for a large variety of machines. MS and Sony can't do forced obsoletion either. So what you would have is a wide range of systems sporting different capability levels over time. Developers then have to develop and test for multiple systems to see how they handle the game....remind you of any other systems? They really don't want you making that comparison trust me, that line is becoming razor thin... gimped pc stigma isn't good for business.
 
So, this thread teached me a lot of things.

1.) Albeit consoles being a technical medium, tech doesn't matter. Games do however and albeit consoles being a technical medium, the perceived quality of a game is not at related to it's technical presentation. At all.

2.) Resolution doesn't matter, because the difference between native and non native resolutions is only visible to 0,0001% of "people".

3.) "People" will buy anything anytime, so quality standards are not necessary, because even for us Enthusiasts everything is fine as long as "people" will buy. And they will.

4.) 720p in 2018 will still look great.

5.) We don't even need to start thinking about 60FPS as a standard for the coming years. It doesn't matter anyway because see 1.)

6.) Dead Rising 3, Killer Instinct 720p, Forza 4 HD and Lair would receive just as much hype and would sell as good if they were on 360, because it's the games. "People" would be fine to stay with 360 anyway, because they don't notice technical differences.

7.) If "people" are happy, (XBOX-)GAF is happy.

Wow, thanks. That's great.

yep, that sums it up pretty much.

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Are you Albert Penellos sceond account?
I am talking about native resoulution. Full HD is defacto 1920x1080 pixels and not 1600x900. All TVs that are Full HD have a naitve res of 1080p. Its a scaled image that it is output and streched to fit the display. It doesnt change the fact that its a 900p rendered image thats missing 33% picture information compared to native 1080p resolution. No special secret sauce can produce this missing information out of nothing. You dont have pixel per pixel mapping - scaled image - interpolated strech - blurrier image.

I like your sense of hUMA...
 
Are you Albert Penellos sceond account?
I am talking about native resoulution. Full HD is defacto 1920x1080 pixels and not 1600x900. All TVs that are Full HD have a naitve res of 1080p. Its a scaled image that it is output and streched to fit the display. It doesnt change the fact that its a 900p rendered image thats missing 33% picture information compared to native 1080p resolution. No special secret sauce can produce this missing information out of nothing. You dont have pixel per pixel mapping - scaled image - interpolated strech - blurrier image.

Why were you talking about TV scalers then? The Xbox outputs at 1080p, the Xbox does the scaling. My point remains, only very few people can tell Ryse is not 1080p, the game looks jaw droppingly good and has a very high IQ. Simple.
 
Why were you talking about TV scalers then? The Xbox outputs at 1080p, the Xbox does the scaling. My point remains, only very few people can tell Ryse is not 1080p, the game looks jaw droppingly good and has a very high IQ. Simple.

No shit it's crytek.


Gameplay... however............

-50% power compard to it's competitioner and with less stellar first party studios, yeah. But it has Kinect.

That's not what I was going at.
 
all those engineers, all that work to get a certain architecture.. they should have just asked gaf.

"stick a few bit in a box, job done gov"

Well, it's true. The One architecture is truely subpar for gaming applications.

Using slow 8GB DDR3 ram was the only way to gurantee 8GB ram for an acceptable price for 2013 at the beginning of the developement. Everything else is the result of this decision.

It has nothing to do with good or bad engineers but it was a decision of the management.
 
Crytek themselves said they upscale the game to 1080p, I'd expect all footage to be released at 1080p.

The footage is not being released upscaled to 1080p, it is rendered natively at 1080p and released at 1080p, all of the official footage released is not from an xbox one, look at the post I linked to.

EDIT:
the game will be 900p native upscale to 1080p
They are releasing footage at 1080p native
 
does xbox one have more untapped potential than the ps4 then? will the xbox one be like the ps3 and by the end of the generation be outputting superior looking games?
 
Excuse my technical unsavvyness but wasn't it hinted that the xone would be able to implement some form of huma ?

It can implement a less optimized imitation, which can use the same techniques but at a less efficient rate.

That's what I meant about to an extent, for instance the Fluid Dynamics on PS4 looked to be updating at maybe 20 updates per second, which if implemented on xbox one would only be able to run at an increased update time and so would get less updates per second, depending on the hit of performance it may be jarring to see it updated less times per second.
 
Question: will this lesser capability of the xbox one be noticeable?

I prefer Xbox to Playstation for multiplatforms but now am concerned about my One preorder.

GAF, you're freaking me out!
 
The footage is not being released upscaled to 1080p, it is rendered natively at 1080p and released at 1080p, all of the official footage released is not from an xbox one, look at the post I linked to.

EDIT:
the game will be 900p native upscale to 1080p
They are releasing footage at 1080p native

I see what you're saying, and that's worrying if true, but Microsoft have said this is captured directly from the Xbox One, and considering they made the effort to clarify that it's 900p before, I have to believe they're telling the truth again here.
 
all those engineers, all that work to get a certain architecture.. they should have just asked gaf.

"stick a few bit in a box, job done gov"

Dude it is poorly designed...
they shit a billion transistors worth of gpu die space away on 32MB of edram, just to make up for the slow main ram.

5 billion transistor APU and they end up with 1.18TF of gpu power
meanwhile a 6.1billion transistor GPU die has 5.6TF of gpu power on pc
A 1.2b transistor haswell cpu is also well over twice as powerful than the cpu in the xbone apu

If you can have almost 5x the gpu performance and over 2x the cpu performance than what they achieved, with only 40 percent more transistors, that means they fucked up.
A lot...


I see what you're saying, and that's worrying if true, but Microsoft have said this is captured directly from the Xbox One, and considering they made the effort to clarify that it's 900p before, I have to believe they're telling the truth again here.

crytek is lying, pixel counting does not lie.
+ the image quality in the trailers is not just 1080p, there isn't a hint of a trace of a whiff of aliasing in them, it's most likely some very high resolution downsampled to 1080p.
You are being lied to and by believing them you set yourself up for dissapointment.
 
does xbox one have more untapped potential than the ps4 then? will the xbox one be like the ps3 and by the end of the generation be outputting superior looking games?

No.

The PS4 will be forever significantly faster than the Xbox One. The effective gap is just bigger now than the theoretical on paper gap.
 
does xbox one have more untapped potential than the ps4 then? will the xbox one be like the ps3 and by the end of the generation be outputting superior looking games?

Nope, it's more like developers will have to work harder to keep their games from falling as far behind their PS4 equivalents. Even if you ripped the ESRAM out of the system and replaced the system memory with GDDR5 the GPU is just slower, period.

Edit: I thought Chinner might be serious, for once. :)
 
does xbox one have more untapped potential than the ps4 then? will the xbox one be like the ps3 and by the end of the generation be outputting superior looking games?

Xbox One will make devs work harder for less performance.

Xbox One 'has more room to grow' because it's starting off from a lower base relative to its potential.

There's plenty of headroom for software growth on PS4, but devs can enter at a more reasonable level of performance from the start.
 
Dude it is poorly designed...
they shit a billion transistors worth of gpu die space away on 32MB of edram, just to make up for the slow main ram.

5 billion transistor APU and they end up with 1.18TF of gpu power
meanwhile a 6.1billion transistor GPU die has 5.6TF of gpu power on pc
A 1.2b transistor haswell cpu is also well over twice as powerful than the cpu in the xbone apu

If you can have almost 5x the gpu performance and over 2x the cpu performance than what they achieved, with only 40 percent more transistors, that means they fucked up.
A lot...

How much exactly, would those equivalent systems have cost on a PC? I'm guessing nearly as much as the entire Xbox One itself.
 
I love cboat, but here I do not agree.

it is only reasonable to understand that for good teams, the fidelity of the xbone STARTS with ryse and forza.

it is only reasonable to expect some kind of progress as both these games are day 1 games.

so, "720-900 being the norm", I have my doubts there when speaking longtime.

xbone still is an underpowered piece of shit for my personal tastes, but I think its powerful enough to provide some exclusives I will enjoy.

like I said back in spring, last generation we had one wii, this generation we have three of them.

for multiplatform games, for those of us that want high fidelity, I dont think we are going to do fine with xbone, nor with ps4 for that matter....
 
does xbox one have more untapped potential than the ps4 then? will the xbox one be like the ps3 and by the end of the generation be outputting superior looking games?

EsRAM is the albatross around its neck, but no even if it rids itself of the albatross it still has a gammy leg and a hernia compared to the PS4.
 
Excuse my technical unsavvyness but wasn't it hinted that the xone would be able to implement some form of huma ?

The whole point of huma is to have a SINGLE fast pool of memory accessible by both the GPU and CPU while maintaining concurrency.

The only kind of huma xbox one can implement is a single SLOW pool of DDR3. And this is the reason why it does not make any sense to force the xbox one to design games around a huma design. You really need to take advantage of the fast esram to make up lost ground due to the slow DDR3. Not get caught up in buzz words that do not apply well like huma.
 
I see what you're saying, and that's worrying if true, but Microsoft have said this is captured directly from the Xbox One, and considering they made the effort to clarify that it's 900p before, I have to believe they're telling the truth again here.

Then click the link and read the thread, It could be from xbox one, one Idea is that they are cutscenes(either in engine or pre rendered), targeted to be similar to gameplay but with much bit cleaner IQ, we really don't know what we're seeing, but we do know it's native 1080p
 
I see what you're saying, and that's worrying if true, but Microsoft have said this is captured directly from the Xbox One, and considering they made the effort to clarify that it's 900p before, I have to believe they're telling the truth again here.
There's no need to take their word for it when you can check the resolution for yourself, which is what others have done already.
 
There's no need to take their word for it when you can check the resolution for yourself, which is what others have done already.

Then click the link and read the thread, It could be from xbox one, one Idea is that they are cutscenes(either in engine or pre rendered), targeted to be similar to gameplay but with much bit cleaner IQ, we really don't know what we're seeing, but we do know it's native 1080p

I did read the post, and the cut-scene scenario is a worrying one, however I'd prefer to take the word of people in the know rather than someone on a forum doing some maths, even if it's very convincing. I'll be playing the preclocked version of Ryse tonight anyhow, so I'll make my mind up there.
 
The footage is not being released upscaled to 1080p, it is rendered natively at 1080p and released at 1080p, all of the official footage released is not from an xbox one, look at the post I linked to.

EDIT:
the game will be 900p native upscale to 1080p
They are releasing footage at 1080p native
Wait, they're still releasing native 1080p media? :/

So it's a PC build then presumably?

Or alternatively cutscenes are pre-rendered at higher IQ using in-game assets?
 
I'm curious... Does anyone remember (I forget which company) mentioning they believe 720 will be the norm next gen? Some video card manufacturer. Mentioned Avatar in 720p would still look amazing. Said next gen would focus on IQ.

Remember, folks? I can't find the fucking article but it was discussed here. How telling.
 
I see what you're saying, and that's worrying if true, but Microsoft have said this is captured directly from the Xbox One, and considering they made the effort to clarify that it's 900p before, I have to believe they're telling the truth again here.

I wouldn't judge a game's quality based on some pre-rendered trailer. Go try to find an xb1 kiosk and play the game for yourself. You need to see the game playing on their xb1 hardware.
 
How much exactly, would those equivalent systems have cost on a PC? I'm guessing nearly as much as the entire Xbox One itself.

.... are you even trying to understand?
They have very little actual performance to show for their transistor budget, so it's poorly designed.

But I'll humor your attempt at deflecting the logic:
the cost is decided by the size of the die
a 6.1billion transistor die on the same process node comes from the same wafers that would be used for the 5billion transistor die for the xbone apu
yields would be somewhat lower as a bigger die = more chance of having a fault on each die cut from the wafer.

20 percent bigger die for the gpu would cost maybe 40 percent more? depending on yields (as the die gets bigger yields drop exponentially, which is why the giant 5billion transistor die with embedded esram is a SHIT idea for a low end apu like what the xbox one uses)

the small 1.2billion transistor chip for the cpu would have much better yields, and cost 20 percent or less of the big xbone chip...

add some small costs for the more complex pcb to connect the two..

They have this huge apu that has very little performance and costs a lot to make...
MS are spending almost as much on their apu as amd spend on manufacturing their new flagship gpu, and they get nothing to show for it
again: poorly designed

I'm sure this isn't what MS or AMD engineers wanted, but if the suits told them to make it work without vram, then this is what they had to do...
now the lion's share of their cost goes to the esram, the mandatory parts that make up the rest of the box (mobo, cooling, disc reader , kinect, hdd and all the baseline costs to make a full box) and only a small percentage actually goes to gaming performance.
To use the xbox one's own meme, it's not a very balanced design for cost/performance
 
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