MysticGoujon
Banned
Esram is not eDRAM.
Technical curiosity, what's the difference? I'm guessing EDRAM must be more limited than ESRAM, to have such substantial benefits without being a direct replacement.
Esram is not eDRAM.
I think it's because the Xbone is using eSRAM instead of eDRAM, but I might be wrong.
I feel for the Xbox One users that will have to experience something as bad as initial PS3 Skyrim. Don't worry, the patches will come.
Engineers are constrained to certain limitations. They aren't free to do what they want. Also GDDR5 inside the APU? You know that that isn't possible right.If Xbone engineers were real gamers, they would immediately refuse designing X1 as it is now. MS should've implemented Gddr5 inside the APU or opted to more conventional PowerPC + Powerful GPU approach....but they cared about shoving media apps and advertising more than anything else.
That was due to the split memory pool inside the PS3.I feel for the Xbox One users that will have to experience something as bad as initial PS3 Skyrim. Don't worry, the patches will come.
What a silly thing to say. Engineers have to design within constraints, they're not free to do whatever they want.
Sucks that MS thought giving less power to developers and making it harder to take advantage off, was a good idea.
I feel for the Xbox One users that will have to experience something as bad as initial PS3 Skyrim. Don't worry, the patches will come.
If MS bosses were real gamers, they wouldn't even have thought asking engineers to design X1 as it is now. MS should've implemented Gddr5 inside the APU or opted to more conventional PowerPC + Powerful GPU approach....but they cared about shoving media apps and advertising more than anything else.
True, but also engineers can force a design into a project especially if there is an obvious flaw in the current design.
It needs courage to do so, but believe me, it can be easily done, higher management can get a good scare when engineers started explaining the pros and cons of each design.
MS is not short on cash, (I know that doesn't mean they can spend whatever amount of money) but a good engineer would have known that 1080p in 2013 is a must, implementing eSram will be huge bottleneck to such requirement.
That implies it is a design flaw.True, but also engineers can force a design into a project especially if there is an obvious flaw in the current design.
It needs courage to do so, but believe me, it can be easily done, higher management can get a good scare when engineers started explaining the pros and cons of each design.
MS is not short on cash, (I know that doesn't mean they can spend whatever amount of money) but a good engineer would have known that 1080p in 2013 is a must, implementing eSram will be huge bottleneck to such requirement.
If Xbone engineers were real gamers, they would immediately refuse designing X1 as it is now. MS should've implemented Gddr5 inside the APU or opted to more conventional PowerPC + Powerful GPU approach....but they cared about shoving media apps and advertising more than anything else.
Technical curiosity, what's the difference? I'm guessing EDRAM must be more limited than ESRAM, to have such substantial benefits without being a direct replacement.
esram is static and edram is dynamic, essentially the main differences are:
Edram is higher density - in the same amount of die space, you can get around 3x the memory size.
esram can lower power.
esram can be fabricated in more places (very important for XB1) as edram requires extra stages during fabrication.
Essentially the main benefit Esram provides over edram would be $$$$$
MS's engineers probably aren't gamers, though. They're engineers. Sony's engineers probably aren't gamers either. The problem is with the suits not the engineers.
That implies it is a design flaw.
If Cboat is correct that XBO was meant to launch next year, it could simply be that the tools for the systems are just not where they need to be. That's not something an engineer could have possibly foreseen.
If they'd gone for an EDRAM daughter die with maybe 64MB, similar system to 360, the bandwidth would have been much higher, more capacity for 1080p support with deferred rendering and they'd have had more space to put a much more powerful GPU on. And still keep the DDR3 solution
That is what happens when the shots are called by beancounters.
I might be completely mistaken here but I thought that only a few companies are allowed to produce x86 processors, so why is the fabrication thing important?
Or is the license only for the design?
I agree with that.
But in Sony's case, Cerny is a gamer and thats why we had PS4 as it is.
[edit] Such comments do make me wonder how much of the 'interest' around the power difference is PS3-only owners hoping that Xbone users are punished the same way they were for Sony's poor decisions.
I'm not the most technical person in gaf, not even close. But even I would have seen that 32 mb of eSram would be somewhat a bottleneck for a next generation console...it's no magic, just simple calculations and you have the data.
Every time a game is revealed on xbone, the first question on everyone's lips will be, at what resolution? It doesn't matter if it's noticable or not, it's another negative connotation associated with the brand...
esram is static and edram is dynamic, essentially the main differences are:
Edram is higher density - in the same amount of die space, you can get around 3x the memory size.
esram can lower power.
esram can be fabricated in more places (very important for XB1) as edram requires extra stages during fabrication.
Essentially the main benefit Esram provides over edram would be $$$$$
My comment made you think that? lol
Entrecôte;87276841 said:Why is it a bottleneck? We've already heard how 32MB is a large enough buffer/scratchpad for up to 1080p.
Agreed... But only by the Hardcore, I was in Tesco just the other day talking to a guy who works in the Tech area and he had bought the PS4 to play Fifa and Cod (I know I shook my head too), when I said well at least you have the better console with more power/higher rez etc....His answer was " I thought they were the same until the Xbox got upgraded on its processor(s)? and the PS4 was cheaper!!!"
This is the market that matters and outside of us on Gaf and hardcore gamers the Majority of the buyers will not know/notice or care
Schadenfreude is a powerful thing.
You can laugh all you want while stucking in sub-1080p games for another 8 years.
Post all the response gifs you want, but giving Cerny the PS4 project, specifically because he was the head of Sony's ICE division, is exactly why the PS4 isn't 'compromised' for media use.
Entrecôte;87276841 said:Why is it a bottleneck? We've already heard how 32MB is a large enough buffer/scratchpad for up to 1080p.
Perception spreads from the core. We are the tastemakers. Our decisions and preferences do matter. Not for every purchase, but enough to get momentum started.
This is how the 360 gained marketshare, and it's how the PS4 will regain some of that marketshare.
If that would have meant that the Xbox One would've received a power boost. Instead of what we are getting now. I would've preferred that. It would have given Microsoft more time to prepare their PR. It would possible have prevented this entire clusterfuck we are currently having.That implies it is a design flaw.
If Cboat is correct that XBO was meant to launch next year, it could simply be that the tools for the systems are just not where they need to be. That's not something an engineer could have possibly foreseen.
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OP reminded me of that. Hopefully devs will get a handle on the new Xbox soon. It took a long while with the PS3 and in a lot of cases 3rd party support never fully recovered. At least the X1 doesn't seem as confusing as the PS3 was to program for.
I'm almost tempted to post the gif again.
No, you heard that 16ROPs are enough for 1080p which is true. No one in his right mind can say that 32mb esram is enough to handle next gen textures going back and fourth to feed the GPU.
ESRAM might be enough for current generation asset and textures but not next gen. That's why xbox one games immediately drop the resolution to get more effects.
At 32MB the ESRAM is more than enough for frame buffer storage, indicating that Microsoft expects developers to use it to offload requests from the system memory bus. Game console makers (Microsoft included) have often used large high speed memories to get around memory bandwidth limitations, so this is no different. Although 32MB doesnt sound like much, if it is indeed used as a cache (with the frame buffer kept in main memory) its actually enough to have a substantial hit rate in current workloads (although theres not much room for growth).
Dat drive-by posting.Dat Next Gen feel of 720p.
Indeed. Everyone keeps on ignoring reality. It's silly to expect the gap to ever be closed between the two consoles. One simply is much more powerful than the other. It's as simple as that.It's also has way less power compared to it's competitioner. We are not having a 360/PS3 situation here at all, where one console was accessible and powerful and the other one was complicated but potentially more powerful. The new situation: ONE console is inaccessible and weak, the other one is accessible and (well, for a 400$ console...) strong. The outcome will be devastating for X1 and so many people still planning on buying it anyway just shows how little people care for technology when they buy new technology. I know, it sounds weird, but it's true.
You mean just like the Wii and PS Vita?
Lets not kid ourselves here, the 'power' of the core gamer to influence sales is definitely hit and miss, and I'm inclined to call it more correlation than causation. I think the price tag will have more to do with the Xbone's impending floppage than will core gamers leaving it for dead.
You mean just like the Wii and PS Vita?
Lets not kid ourselves here, the 'power' of the core gamer to influence sales is definitely hit and miss, and I'm inclined to call it more correlation than causation. I think the price tag will have more to do with the Xbone's impending floppage than will core gamers leaving it for dead.
The xbone has the ability to easily mix several display planes of different dimensions, so this will likely mean that hud or osd in a game is rendered to 1080, keeping imporant info sharper, while the main framebuffer is variable depending on system load.
Agreed... But only by the Hardcore, I was in Tesco just the other day talking to a guy who works in the Tech area and he had bought the PS4 to play Fifa and Cod (I know I shook my head too), when I said well at least you have the better console with more power/higher rez etc....His answer was " I thought they were the same until the Xbox got upgraded on its processor(s)? and the PS4 was cheaper!!!"
This is the market that matters and outside of us on Gaf and hardcore gamers the Majority of the buyers will not know/notice or care
Entrecôte;87277405 said:No. I was not referring to that.
http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/3
You mean just like the Wii and PS Vita?
Lets not kid ourselves here, the 'power' of the core gamer to influence sales is definitely hit and miss, and I'm inclined to call it more correlation than causation. I think the price tag will have more to do with the Xbone's floppage than will core gamers leaving it for dead.
Dat drive-by posting.