Trogdor1123
Member
Started it last night. Usually I hate the new “mechanics” that are added to these games to be different but not this one. It’s pretty fun. About an hour in, just met the thief.
What's up with your character sprinting all the time
It’s all low res sprites + 2D backgrounds so I can’t imagine there’s any differences between platforms. Switch version runs at 60 FPS, haven’t seen any hint of stuttering or slowdown after 2 hours so far.I remember being a bit underwhelmed by the demo, but that was I think 2 years ago.
The impressions around here have me looking forward to picking it up once I finish the stuff I'm playing now.
How does the Switch version look/perform? Does it at least look around 1080p when docked?.
I think I'd enjoy having a portable option for this, but it's getting increasingly harder to not be bothered by sub 900p resolutions in docked mode.
Yeah that's an understatement. Not a big deal or anything but the portraits are pretty shit (particularly the main characters which is funny).Maybe the portraits could be a little better
I think they're good, actually. They just have a weird perspective sometimes (like how Kylian goatee lines up wrongly with his face) and weird beards, but they're pretty nice overall. The dev was obviously going for a FFT style, but he's not a full-fledged artist.Yeah that's an understatement. Not a big deal or anything but the portraits are pretty shit (particularly the main characters which is funny).
Agree with everything except the overdrive system. The system is good, not excellent, but good. I do think it adds to the game.Few random thought having played more.
The game is fantastic, I'm loving it
BUT
- I BLOODY HATE the crystal system. Especially how using them degrades them permanently.
- I BLOODY HATE the forced progression. Not good. Not fun. Let me farm and overwhelm bosses if I want.
- The overdrive system is pointless, it's an annoyance and the game would be better without. But apparently the dev really wanted to have some special combat feature just for show, I guess.
- Exploration is a bit formulaic, with the hidden chests etc. Kind of "meh" for me.
Dunno why some of you guys don't like the art style, I think it's fantastic. Maybe the portraits could be a little better (some look a bit awkward, especially their perspective) and some more attack animations would have been nice, but I think it's overall very good. Honestly, to me it looks way better than Octopath, which was overdone, too busy and tiring.
It's only one creator. His vision.respect that the creator dedicated 7+ years to bringing their vision to life
It's 2022. There is no his/her. Only weirdos that like to play make-believe with genders.It's only one creator. His vision.
It's pretty good, interesting without being too convoluted, I quite like it.How is the combat? Challenging/interesting or is it just attack and you can win?
Yes.Do status effect matter? Strength vs weakness?
No. You basically only level up with story progression. Forget farming to get stronger and tackle bosses easily.And when you all talk about progression is that like equipment and characters?
I'm just at the poison fields and getting kinda fatigued.
It's only one creator. His vision.
Well, stop then.I just do that with singular individuals [...] out of habit.
Yeah. I hate these systems, but that's not exclusive to this game. I don't understand why it needs to be attached to weapons and armors, and not to the character itself, and just make the numbers of slots upgradable through lvling or given/found in the game.I’d say that the crystal system sucks, too. It’s a permanent decision which is baffling for weapons and armor that you ditch for a new set. Too convoluted to understand quickly and the inability to trial and error make you just avoid it entirely.
That's unfortunate, gratuitous language can be entertaining in a certain way (High on Life), but it takes skill to not come off as try-hard.30 to 40 hours apparently. It does have significant amount of side quests, minigames, etc.
Really the only somewhat negative I'm reading that reviewers are faulting is the amount of swearing/vulgarity done in dialogue.(which is why it got an M rating)
WAAAAAAAAAAAAAAAAAY overexxagerated. The writing is good.That's unfortunate, gratuitous language can be entertaining in a certain way (High on Life), but it takes skill to not come off as try-hard.
I take your meaning. My point on High on Life is that while incredibly childish, it's also funny to me. I'm just reminded of that old Beyond Good and Evil 2 CG trailer where Paige was just dropping constant F-bombs, and how it frankly made the trailer significantly worse in my eyes. Like bro, edgy language is not why I enjoyed the first BG&E.WAAAAAAAAAAAAAAAAAY overexxagerated. The writing is good.
I am getting that sense, too. I am loving the game and playing through it. A ton of fun and I am happy to set aside time to play it. That said, I'm not sure that it will stick with me. Then again, that is an exceptionally high bar that most games do not meet.Played 45 hours, did almost every secret (i've beaten the secret ultimate boss). I doubt it will stick with me for very long, but it was very enjoyable.
I think at the beginning of the second act i was so impressed with the game i started to have too much expectations. I would not say the story and progression fall flat or anything, but it does not reach another high ground after 15 hours. It's just more of the same and once some implications are resolved i wanted to finish it quickly.
Although i have to say, even some secrets i found after finishing the main story were really good. Really a solid game overall.
Ha, I’m about 40 hours in and thinking I’m close to the end but it sure doesn’t feel like it. Thanks for your timeline. Gives me a better sense. Did you just beat it or did you complete it?Completed it. 90 hours. How the hell some of you guys completed it in 40? Did you just burn through the main quest ignoring everything else?
This is a FANTASTIC old school JRPG. It does a lot excellently. Especially on functionalities - you wish you had all those little QoL in your old JRPGs.
It's excellent in pretty much every regard, art style, music, writing, cast... really impressive.
It's not perfect and I stand by my first critique (overdrive is annoying, crystal system is just plain BAD, forced progression is a huge letdown) and I might add, the JRPG trope of giving you the ultimate weapons right at the end (or actually even after in this case, if you don't leave the last dungeon just before the end boss and go look for them) is fucking stupid and I hate it with a burning passion. Let me enjoy them a little goddammit.
I also didn't like that you need to level up the skills. Most of my unlocked skill were never used becase I didn't had the chance, since I was leveling others. the game is just not big enough to give you enough space to level them comfortably AND to farm crystals. It's just pointless. Which is a shame, because the skill system is pretty cool, varied and you can do quite a lot of interesting things with it.
Ah, you can't skip the end credits - included the fucking endless list of backers. You can only alt+f4 but doing so you can't save the "after game" (where you can go and finish things you missed). Seriously devs? This is so fucking disrespectful of players' time.
Anyway, all in all a truly excellent game, I'd recommend it to anyone who likes (or liked) JRPGs.
P.S.
Fuck the zones without a map.
I took my time and I've done a number of optional objectives, but not 100% it.Ha, I’m about 40 hours in and thinking I’m close to the end but it sure doesn’t feel like it. Thanks for your timeline. Gives me a better sense. Did you just beat it or did you complete it?
OR just make what you want like they did here lol. It’s not like they can’t try again if this doesn’t work out. I’m all for passion projects.Had no idea about it
But you see, this is why solo developers shouldn't tackle complex projects like RPGs on their own.
An RPG takes not only a lot of time to develop and create content for, but also an equal amount of time to polish it and make it fun.
Probably should have started with small projects, taken his time and then with a small team attempted to make his dream project.
Hard mode? Holy shit, normal is kicking my ass with just standard mobs. Hardest JRPG I've ever played. I must be doing something wrong. Any tips on combat?I finished the game and felt better about it by the end compared to when I first posted above (During Act 2).
It is a great celebration of old school JRPGs but I really wish the writing was better, although there were some great character arcs within an otherwise generic over-arching plot.
The combat was really great and playing on Hard I loved how every encounter felt like you were on the edge. Synergizing 8 party members within the rhythm of managing the Overdrive bar felt awesome and it's satisfying when you overcome a challenge.
But this is where a con comes in for me - when you're ripped out of that battle system and forced into the battle system involving Sky Armours. It was a good try but these fights were just repetitive, boring and even more RNG.
I also appreciate the side content in the game and how some of the triggers worked into discovering and unlocking new things, some cool game design.
Music in this game I felt was pretty forgettable too. I wasn't going to YouTube or Spotify to listen to something like with other games, and that is a big miss for me as soundtracks are important in JRPGs.
Love the Pixel Art also for the Character models.(bosses / unique monsters in particular) Character portraits and just how some of the areas were presented were great (Shambala/Marylea/The Dreams)
Despite it having some glaring cons, I still think it's one of the best turn based games I've played in a long time, definitely among the best not developed in Japan.
I'm pretty far in, but insure how much I've got left. One of the best 16 bit JRPGs I've ever played. It's up there with FF6 and Chrono Trigger IMO
Hard mode? Holy shit, normal is kicking my ass with just standard mobs. Hardest JRPG I've ever played. I must be doing something wrong. Any tips on combat?