Child of Light trailer/screens (Ubisoft JRPG, Rayman Engine, PC/360/PS3/WiiU/XB1/PS4)

-You can interrupt enemy attacks by timing
-You can play co-op with a second player controlling the flame fairy dude

Joystiq said:
I was able to play a brief demo of Child of Light during the Ubisoft Digital Day event in San Francisco last week. The demo, which included a few encounters culminating in a boss fight, was understandably brief, but didn't diminish the game's beauty. While navigating potent vistas ripped from a watercolor painting, and foreboding caves inspired by old fairy tales, a pleasant and steady tickling of the ivories heralded my arrival to each new map.

There are no random encounters in Child of Light; rather, you see every enemy within the environment and, upon touching them, are thrust into battle. Child of Light's battle system is a variant of the Active Time Battle system employed in the Final Fantasy series. At the bottom of the screen, a bar shows how long it will take for enemy actions (and those of your own) to initiate; casting big spells or employing special moves will increase or decrease your attack timing, so planning is paramount.
Polygon forgot to put up a preview, but here are some screens:

There's lots of art at the link.



And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Sep 1, 2006
Apr 27, 2011
Where are these announcements coming from? Is this just all stuff that is no longer under an NDA or does Ubi have an event going?


Dec 27, 2009
It looked more impressive in the blurry Vine-video imo. I expected a slightly different art style. A more mature look, this looks more like a Children's Book Illustration.

I'm still very interested, I can't wait to see more videos.