Edit:
-You can interrupt enemy attacks by timing
-You can play co-op with a second player controlling the flame fairy dude
Polygon forgot to put up a preview, but here are some screens: http://www.polygon.com/2013/9/10/4712022/child-of-light-artwork-and-screenshot-gallery
There's lots of art at the link.
-You can interrupt enemy attacks by timing
-You can play co-op with a second player controlling the flame fairy dude
Xbox 360, Wii U, PS3, PC, Xbox One and PS4
http://www.joystiq.com/2013/09/10/child-of-light-is-a-whimsical-send-up-to-jrpgs/
Joystiq said:I was able to play a brief demo of Child of Light during the Ubisoft Digital Day event in San Francisco last week. The demo, which included a few encounters culminating in a boss fight, was understandably brief, but didn't diminish the game's beauty. While navigating potent vistas ripped from a watercolor painting, and foreboding caves inspired by old fairy tales, a pleasant and steady tickling of the ivories heralded my arrival to each new map.
There are no random encounters in Child of Light; rather, you see every enemy within the environment and, upon touching them, are thrust into battle. Child of Light's battle system is a variant of the Active Time Battle system employed in the Final Fantasy series. At the bottom of the screen, a bar shows how long it will take for enemy actions (and those of your own) to initiate; casting big spells or employing special moves will increase or decrease your attack timing, so planning is paramount.
Polygon forgot to put up a preview, but here are some screens: http://www.polygon.com/2013/9/10/4712022/child-of-light-artwork-and-screenshot-gallery
There's lots of art at the link.