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choose one sequel that you wish that was never made

Mass Effect 1: Recruit others and fight a destructive agent within the multiverse, all the while unraveling a mystery. Remember, this is a trilogy of choices. Remember, narrative is our strength.

Mass Effect 2: LOL you kind of died and you're getting a whooooole neeeew team! And you're working for the same people who operated black sites of torture and insidious crimes against humanity that you worked so long to shut down the first time around. All within fifteen minutes of playing the game.

Mass Effect 3
: Go recruit a WHOLE NEW TEAM- I'm done. And I loved the first one beyond belief, with it's spacey film grain and Mako missions. Bite me.
 
How dare you! The new team mates in ME2 <3
 
.JayZii said:
I could have done without Final fantasy XI or XIV being released. Not that they are completely awful or anything (maybe XIV) it's just that all they seemed to do was slow down the series' momentum. I would would like to see their art teams work on a single player RPG though.
XI is really fucking good, and the best FF imo. XIV shouldn't have been released for another year.
 
I'll put another vote in for Banjo Kazooie: Nuts & Bolts.

Still waiting for BK3. Realizing it won't happen for a LONG time though (if ever :( ). I just don't get why they wouldn't have tried BK3, and then something like nuts & bolts.

I have the game, I played it for about 3 hours. It was decent, but I got sidetracked. I'll try going back to it eventually....But maaaan was that a mistake. BK3 should have been the FIRST thing rare started work on when they were bought my MS.
 
I just wanted to say, that I don't think 90% of you understand the point of this thread. It's not if the game was garbage or not, it is a sequel you wish was never made that doesn't pertain to the quality of the game itself when it came out.

For example, MGS4 added too much drama to the MGS universe and served absolutely no purpose in being made, hence I wish that it was never made.
 
LocoMrPollock said:
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The levels in the first were more creative and interactive, but the game was a much richer, deeper experience than the first on the whole. The story was great too, with an awesome cast, even if it seemed like it was trying to out-depress Tactics Ogre and Final Fantasy Tactics. The simultaneous turns were exploitable, but still a cool concept. I loved the ability learning system too.

The third game, on the other hand...
 
Smash88 said:
I just wanted to say, that I don't think 90% of you understand the point of this thread. It's not if the game was garbage or not, it is a sequel you wish was never made that doesn't pertain to the quality of the game itself when it came out.
Seeing as how the op uses the word "disappointing" I think quality is whats at stake here. Besides, why the hell would I want a quality game not to exists?
 
MGS4. Anyone who picks another choice has not played MGS4. This game singlehandedly and retroactively ruined previous games in the franchise.
 
Splinter Cell Double Agent & Conviction
Double Agent was just trash from beginning to end. I haven't even played Conviction due to the turn of the series.
Condemned: Bloodshot
It just didn't have the oomph that the first one did.
 
Oblivion. Without Oblivion we have no horse armour/DLC craze and I don't have to put up with the mediocrity of Oblivion, after the greatness of Morrowind.
 
vectorman2copyvn5.png


Vectorman 2
I found it pretty bland and far less inspired than it's predecessor. I would have been fine with the first game being a standalone title.
 
Valkyria Chronicles 2.

Whenever you can add "...but in High School!" to a concept, you really need to stop and think about what you're doing, especially if the original was a war drama. There are so many stories to tell in an alternate world war scenario, both in other units of the army, other nations, and even among the civilians, a high school drama is just silly. Plus the first Valkyria Chronicles is one of the best looking games on the PS3, and having the sequels go to the PSP is a waste of a good artstyle. The pencil shading was awesome.
 
PokéKong said:
You sir are a gentleman and a scholar. I miss Onimusha so dayum much, it's a sin that it seems to be skipping over this generation and we get lathered in a new layer of Resident Evil on a daily basis.




At first they were like "SNK Vs. Capcom game announced for DS", and I was like group of dudes leaning forward in excitement, and then they were like "...card battles!", and I was like group of dudes sitting back with dead expressions.

I would like to submit:
metroid-zero-mission.3892184.jpg


No, don't worry, I acknowledge this is one of the finest purest Metroid experiences, save for the very modernized hand holding. But I'm just tired of the series having to keep pulling back in time and shoving more plot in between games for some reason, and finally let us see what the heck happens after Metroid Fusion. I want to see a rebel Samus on the run from the galactic federation and working to take them and their Metroid cloning shenanigans down so bad, especially after Other M!

Zero Mission fixed what was wrong with the original.

codswallop said:
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Actually, I kind of liked it.

Why did you pick it then?

Personally, I think they should have not abandoned the playstyle.
 
desh said:
I loved this game, albeit the single player aspect. Never played multiplayer in either JK2 or JA. I know I'm in the minority, but I loved the lightsaber combat in Jedi Academy much more than JK2. I know it doesn't have much of a story compared to JK2, but I felt JK2 was limiting me in so many ways with having to depend on guns so much early on, and the lightsaber attacks weren't as diversified. I probably would have a completely different take on these two games if I had played JK2 before playing Academy.
I prefer JK2 overall but I can see what you mean. In the singleplayer you are just tearing down dumb AI enemies so having more pre-defined attacks adds some more diversity to the combat. In the multiplayer though the saber combat was very well balanced and it was completely ruined in JA.
 
Kimosabae said:
I expected to find "Brawl" at least once a page - but then I remembered this is Neogaf.

Disappointed in ya'll.

Well, when going by severe disappointment, I would definitely say Brawl. But I did really want a sequel to Melee to be made. That was like my favorite Gamecube game next to Prime and GX.
 
Halo 2, Gears 2. These franchises have hurt the media more than they brought and shouldn't have existed but well... Maybe stopping after the 1st iterations would've reduced the effects.
 
RooMHM said:
Halo 2, Gears 2. These franchises have hurt the media more than they brought and shouldn't have existed but well... Maybe stopping after the 1st iterations would've reduced the effects.
How have they've hurt the media?

Call of Duty is a much better answer. Those two games were smartly designed and advanced the shooter genre while Call of Duty has held it back in many ways.
 
Going to lump myself with those who said MGS4. I thought long and hard, and I don't think any other game almost completely destroyed any desire to play future games in the series and even somehow reached into the past to destroy those too. Starfox Adventures and Assault were a really close second!
 
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Debate whether it's a sequel, but Banjo-Kazooie: Nuts & Bolts wasted my time and money and used my nostalgia to do it. I was disgusted with this glorified racing game with none of the charm of the other Banjo games.

Even AFTER the game came out, Rare caved in and patched in crappier looking text so that people with wussy eyes could read it.
 
Foliorum Viridum said:
I still can't fathom this hate for L4D2 being a full sequel.

There's so much content in it that you could never justify it as DLC. Not to many it's far more ambitious than the original and I would argue better in almost every single way. Plus, Valve has supported the original with a lot of free content, along with 2, so that people who didn't want to buy another game still got more support than 99.9% of other titles do.

Lots of sequels are unwarranted, but I still say people who think L4D2 never should have been a seperate release are just feeling way too entitled to stuff from Valve.
I don't mind paying for DLC as long as it's good. I don't mind Valve charging for L4D2, I just didn't want it to be a 2nd separate game, I wanted it to be added to the first.

I'm mainly angry that they spent an entire year on it instead of releasing it in segments/chunks every few months. I care so much more about Portal and Half Life than Left 4 Dead and at the snails pace Episode 3 is going anything that Valve does in between that ISN'T Half Life just annoys me now. I know not everyone feels the same way though and they loved L4D2 and that's fine but I personally think it was a waste of time and should've been released in bits/pieces at a time like TF2.
jett said:
MGS4. Anyone who picks another choice has not played MGS4. This game singlehandedly and retroactively ruined previous games in the franchise.
Disagree but I don't feel like typing an essay defending MGS4. MGS4 fucked up a lot of story, and gameplay-wise nowhere near MGS3. I totally get all the hate for MGS4, it had a shitty ending, stupid character decisions etc. all of that, but as an MGS fan I loved it because of all the emotional nostalgia heart strings pulled and the insane amount of fan service.

I know the game could've been much better story/character-wise, but I still appreciate it for what it was. It was basically a farewell send-off with as much fan service as possible rather than it's own entity that supports itself. Even though some of the fan service was too much and eventually broke the games story/characters, for me it didn't break it enough for me to dislike the game, and it certainly didn't retroactively ruin the rest of the games, if anything MGS2 already did that with the arm thing.
 
jett said:
MGS4. Anyone who picks another choice has not played MGS4. This game singlehandedly and retroactively ruined previous games in the franchise.

Yup. It's funny how I went from a huge MGS fanboy (even liked MGS2) to losing 100% interest in the series after MGS4.
 
Wipeout Fusion is the only bad wipeout game.

Well, Wipeout 1 was not great but it was the first, ergo safe.
 
I feel sad for people who hate Nuts and Bolts. Do you also hate legos?
Also MGS4 is fun if you never took the story too seriously but still followed it closely.
 
A.KU.MU said:
No. Just, no.

You thought Gears 2 was superior to the first one? Oh lordy...good thing I'm sitting down.

Oh, and I swear Nuts & Bolts apologists are on some seriously heavy drugs. Fuck that game and fuck Rare for all eternity. It was originally planned to be a new IP. It should have stayed that way. Aside from the gorgeous visuals, the game had no redeeming qualities. Terrible controls, a clunky creation system and annoying back tracking through the hub world made the game almost unplayable. Oh, and lets not forget that it wasn't even platformer, but some oddball vehicle based clusterfuck of a game.
 
You thought Gears 2 was superior to the first one? Oh lordy...good thing I'm sitting down.
When I first played it, I thought it was great but inferior to Gears 1. When I went back and replayed Gears 1, however, it became clear that the game design of Gears 2 was actually quite an improvement. I didn't enjoy the scenery as much, but it was a very good game.
 
-PXG- said:
Oh, and I swear Nuts & Bolts apologists are on some seriously heavy drugs. Fuck that game and fuck Rare for all eternity. It was originally planned to be a new IP. It should have stayed that way. Aside from the gorgeous visuals, the game had no redeeming qualities. Terrible controls, a clunky creation system and annoying back tracking through the hub world made the game almost unplayable. Oh, and lets not forget that it wasn't even platformer, but some oddball vehicle based clusterfuck of a game.
It would have been a better game as a new IP? It wouldn't have mattered at all outside of changing your expectations. I'll give you the building stuff was a tad clunky but it worked just fine. It was a really fun game.
 
SteveWinwood said:
It would have been a better game as a new IP? It wouldn't have mattered at all outside of changing your expectations. I'll give you the building stuff was a tad clunky but it worked just fine. It was a really fun game.

The level of shittiness would have been the same, but at least it wouldn't have deteriorated a fond memory from my childhood.
 
SteveWinwood said:
I feel sad for people who hate Nuts and Bolts. Do you also hate legos?

I hate LEGO with long loading screens.

The build-test-play process took too long and you never spent time actually playing the racing game. Even when you did play it, you didn't enjoy it because you either clipped on something really small on the last lap so you lost and wasted all that time playing that race, or you're constantly bothered by the fact that you're needlessly timed for EVERYTHING.

I hate that.
 
Hydrogen Bluebird said:
Took the words right out of my mouth. MGS4's story is just ridiculous but Hideo was forced to end everything that way.
No he wasn't. The fans bitched and moaned so much and he caved in and felt the need to explain everything. If he took the direction that he did with MGS2, eg. did what he wanted and didn't give a fuck, MGS4 could've been a great game.

The reason MGS2 is the best MGS game is because Hideo just went batshit crazy with the story but did it in a way that he wanted to and it turned out wonderfully. In 4 he was trying to please everyone by explaining everything and that's why it went to shit. He could've took a completely different approach the narrative in 4 and made it a worthy end to the saga, rather than embarrassing mess.
 
There are retarded aspects in every MGS story, and really poorly written bits too.

It just so happens that in the first three games they were overshadowed by the good elements, whereas in 4 the good elements were vastly overshadowed by the retarded parts because they were so frequent.
 
Nuts & Bolts is great. I still don't understand why Rare had to treat a long-lost franchise in a near-dead genre starring ugly 90's cartoon characters with holy reverance. I'm glad they tried something new because we got someone unique on the platform.
 
Hydrogen Bluebird said:
Well yeah but a talking hand? Isn't that the most retarded thing ever?

I knew at that moment back in 2001 that the story in the next MGS game was fucking doomed. There was no going back, no way to salvage this shit. MGS2's story was so impossibly stupid.

(little did I know the next MGS game was actually a PREQUEL, with an awesome story... but at least I was prepared for MGS4's stupidity and just enjoyed the game and embraced the silliness... whereas nothing prepared me for MGS2's retarded bullshit)
 
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FFCC series doesn't get a lot of love but I liked the original a lot. FFCC:Ring of Fates improved upon a lot of the things people had problems with the original game and it was a lot of fun. Felt like the series was taking a turn for the better with Ring of Fates and My Life as a King. Then this came out. I thought "Sure, more of the same from RoF sounds like fun." They reused so much from RoF for this game, it felt like a bad mod. The dungeons weren't fun like the ones in RoF, they just felt so poorly slapped together. It just didn't feel good.

The downfall of the series is Crystal Bearers but I feel this ruined the multiplayer part of the series. I wanna see the 3DS get a multiplayer FFCC with the look of the original game and improvements of Ring of Fates but I think the series might have been laid to rest after The Crystal Bearers. Which is disappointing.
 
Rahxephon91 said:
Whats incredibly stupid about MGS2? I think people just don't get it.
I agree. It seemed like a mess of a story when I played at originally aged 11, but when I went back to it years later I understood the concepts Hideo was getting at better and really appreciated how interesting/post-modern the game was.

I'm not sure if any game narrative will top it for me.
 
revolverjgw said:
I knew at that moment back in 2001 that the story in the next MGS game was fucking doomed. There was no going back, no way to salvage this shit. MGS2's story was so impossibly stupid.

(little did I know the next MGS game was actually a PREQUEL, with an awesome story... but at least I was prepared for MGS4's stupidity and just enjoyed the game and embraced the silliness... whereas nothing prepared me for MGS2's retarded bullshit)

I dunno... where as MGS2 was batshit insane, stupid, etc it still felt genuine. You could almost feel Kojima going insane during the development of MGS2. And yes, MGS3 brought a lot of goodwill back to the series after MGS2.

But with MGS4, the developers were trying too hard. The story went from batshit insane to just plain stupid. I felt like I was watching an anime fan flick instead of a professionally produced product. Also, virtually every aspect of the game (story, pacing, gameplay, installing, online) was disjointed and sloppy. While MGS2 had some story issues, at least it was a pretty solid game from beginning to end.
 
revolverjgw said:
I knew at that moment back in 2001 that the story in the next MGS game was fucking doomed. There was no going back, no way to salvage this shit. MGS2's story was so impossibly stupid.

(little did I know the next MGS game was actually a PREQUEL, with an awesome story... but at least I was prepared for MGS4's stupidity and just enjoyed the game and embraced the silliness... whereas nothing prepared me for MGS2's retarded bullshit)

Yeah, MGS 3 had the best story in the series. MGS 2's story might have been brilliant at some parts (the S3 plan) but it was ridiculously stupid at most areas. And Kojima was trying to answer most questions from MGS 2 in MGS 3! He really intended MGS 3 to be his last game because he knew that the shit he thought up in MGS 2 was impossible to salvage.

1. In MGS 3, Hideo was already telling us that Major Zero was the founder of the Patriots (US branch of the Philosophers) - Major Zero telling Naked Snake that the code conversation with EVA is "Who are the Patriots? The La Li Lu Le Lo" - this was in 1964, almost a decade before the Patriots were formed.

2. The real founders of the Philosophers/Patriots - the Philosophers' Wiseman's committee have really been dead for a hundred years (like Otacon found out at the end of MGS 2)

3. He implied that The Sorrow was Ocelot's father, which also implied that Ocelot really had spirit medium capabilities as demonstrated by his talking hand in MGS2 - of course, MGS 4 totally retcons this shit.
 
jett said:
MGS4. Anyone who picks another choice has not played MGS4. This game singlehandedly and retroactively ruined previous games in the franchise.

You are entitled to your terrible opinion but please, cut this shit out.
 
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