• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

COD Xbox one will cloud for hosting dedicated servers

Dedicated servers don't really help ping/latency. It won't speed up the time it takes your packets to cross oceans. Dedicated servers are more about consistency.

1- it will eliminate the host advantage. that alone is good enough for me.
2- less chance of hacks. look at MW3 on ps3 right now. unplayable.
3- consistency as you said it.


i would take that over any thing. specially for games like COD
 
Could you imagine the shit storm if they didn't use dedicated servers?

I mean come on, this isn't news it's to be expected. With them talking all their shit about the cloud....

xbone uses dedicated servers, water is wet.

Well it was sounding like COD wasn't going to use them. So its good news.
 
Do people really believe Ps4 COD won't have dedicated servers. Has there ever been a multiconsole game that had servers on one console and not the other? Why would they take the time to write two sets of netcode?
 
Don't know anything about game development or the like.

It's IW who is making the PS4, Xbox One, PC game right? Would they make a game that is dedi servers for PC and Xbox One and NOT PS4? Would that mean they need more time with the PS4 version? Would they have to craft different netcodes? Or is it all the same and the type of server is selected after?

Honestly just asking because I don't know
 
1- it will eliminate the host advantage. that alone is good enough for me.
2- less chance of hacks. look at MW3 on ps3 right now. unplayable.
3- consistency as you said it.


i would take that over any thing. specially for games like COD
I find it funny that you want these features for a game like cod, but that's just my elitist inner gamer pc guy talking.
 
Do people really believe Ps4 COD won't have dedicated servers. Has there ever been a multiconsole game that had servers on one console and not the other? Why would they take the time to write two sets of netcode?

That would be quite shocking that they would actually make that much effort to differentiate the two next-gen platform versions of the game, considering they both share a common architecture (x86). But then again, Microsoft and/or Activision have shocked us before with the depths they'd stoop to in the name of the moneyhat.

The Twitters for Infinity Ward and Call of Duty aren't responding to people asking for confirmation that dedicated servers are exclusive to Xbox One, so I'll take that as a good sign, for now.

I find it funny that you want these features for a game like cod, but that's just my elitist inner gamer pc guy talking.

In all honesty, I think all the people who are desperate for dedicated servers on COD are looking to solve the wrong problems. Lack of dedicated servers isn't the problem for Black Ops 2 and recent COD games; the main problem is the faulty lag compensation. Something that exists even on the PC versions.
 
This also means that we are one step closer to dedicated servers on PS4 too. They are probably using the same server software that they use on PC.

Ouch, you should pray they aren't. Blops 2 had the worst netcode in the history of netcode on pc.
 
i would imaging xbox making a big deal about it being exclusive and come out and say so.
Maybe they've asked
with a big pile o cash
to keep it quiet for now.

btw i've played mw3 recently and it was fine, mw2 on the other hand is filled with aimbots and wallhacks
 
1- it will eliminate the host advantage. that alone is good enough for me.
2- less chance of hacks. look at MW3 on ps3 right now. unplayable.
3- consistency as you said it.


i would take that over any thing. specially for games like COD
I'm not saying dedicated servers aren't better. This is almost certainly a plus.

Though I don't think it has anything to do with hacks. They could have used authoritative netcode when the games were hosted on a player's client just the same (if there was 'host migration' and/or 'host advantage' it tells me it was still server/client architecture, not true p2p). I'm not too familiar with the kind of hacks you have on console games, though.

Host advantage won't be an issue -- it's whoever has the best connection with the server that will have an advantage (in most cases, it'll be a much smaller advantage).
 
I find it funny that you want these features for a game like cod, but that's just my elitist inner gamer pc guy talking.

i would agree with you if i know how to play with keyboard and mouse. but for some reason my brain doesn't function well when it comes to playing with kb+m

honestly speaking if i was good @ pc gaming i wouldnt give a shit about console gaming aside from rare exclusives.

i am mainly fps player online. BF, COD, now for sure titan fall.

and i like arcade racing games like NFS more than GT and Forza.

and PC games will ALWAYS look better no questions asked.

but i hate upgrading every now and then + costs of the upgrades and like i said before i suck with kb+m


but that is a different topic.
 
If MS aren't offering dedicated servers for the PS4 version too they're crazy.
Of course they offer it, Azure doesn't care. It's just not as heavily discounted as it is for XB1 ;)

The good news for everyone is, I can see publishers eating the Azure costs in order to get dedicated servers for every platform including PS4, if they already get XB1 for cheap. Probably more worthwhile than developing a separate P2P solution just for PS4.
 
With the dedicated servers being an option for all devs on XB1, I didn't know if Activision would bite, but they really did.

Finally after all these years, a CoD with dedicated servers on console. This is the sole reason why I dropped the series like a rock after Black Ops 1 after getting tired of being bullshitted for having a good connection, especially when watching the replays.

Very good to know if I ever decide to hop back on with Call of Duty.
 
I remember when they dropped dedicated servers from the PC version of COD and there was a legion of games journalists dying to tell us how that was just the way of the world now and we had all better get used to it and what good were dedicated servers anyway.
 
So according to this http://videogamesandnews.com/xbox-one-multiplayer-features-dedicated-servers-smart-match-trd/ we finally know that MS isn't charging developers to leverage Azure.

The next question is how many connections do you have to have until MS deems your software not fit for service and shuts the servers down?



It's virtual servers so they should be able to handle it dynamically and not ever have to 'turn off' servers again.

Glad to see it. I figured high profile games wouldn't go for it because of platform parity and needing two sets of netcode. I definitely didn't expect cod to support it. This is big news. Now I guess we wait and see if Sony has something similar to offer.


Competition is a good thing.
 
Do people really believe Ps4 COD won't have dedicated servers. Has there ever been a multiconsole game that had servers on one console and not the other? Why would they take the time to write two sets of netcode?
What about ps3, 360 and wii u? If they're using p2p there, I imagine they'll do the same for ps4. It's the same netcode they've been using for ages.
 
This is potentially going to be a big issue for Sony: Unless they choose to concede MP to Microsoft, they'll end up having to pay either Amazon, (Google) Or Microsoft for their infrastructure.
 
Do people really believe Ps4 COD won't have dedicated servers. Has there ever been a multiconsole game that had servers on one console and not the other? Why would they take the time to write two sets of netcode?

Nothing new for COD. They've been giving every version that wasn't 360 the shaft since Black Ops. You don't even get patches at the same time as the 360 does. If anything this is a continuation of the tradition.
 
So according to this http://videogamesandnews.com/xbox-one-multiplayer-features-dedicated-servers-smart-match-trd/ we finally know that MS isn't charging developers to leverage Azure.

The next question is how many connections do you have to have until MS deems your software not fit for service and shuts the servers down?

They're running virtual machines so they can spin up servers whenever needed, even if it's only for a few players. Then as populations in games change over time they'll just automatically scale back the amount of servers and use those resources elsewhere.
 
This is potentially going to be a big issue for Sony: Unless they choose to concede MP to Microsoft, they'll end up having to pay either Amazon, Google Or Microsoft for their infrastructure.

Why? Unless there has been some massive downsizing of Sony's cloud infrastructure in recent years (lol), they should be at least as well-equipped to host dedicated servers for select games as they were back in 2006-2008, when they had little trouble hosting games like Killzone 2 and Resistance 1/2. Or the 256-player MAG, for that matter.

I think people are overestimating how much computing power is actually required to host servers for a competitive multiplayer game, let alone a small-scale one like COD.
 
It's virtual servers so they should be able to handle it dynamically and not ever have to 'turn off' servers again.

Glad to see it. I figured high profile games wouldn't go for it because of platform parity and needing two sets of netcode. I definitely didn't expect cod to support it. This is big news. Now I guess we wait and see if Sony has something similar to offer.


Competition is a good thing.

I am certainly surprised by it as well. They must be building out their infrastructure to handle this stuff. BO2 consistently has 350,000 people playing at the same time on the 360, the amount of server resources needed to handle 30,000 simultaneous games is not trivial and not cheap.
 
It's virtual servers so they should be able to handle it dynamically and not ever have to 'turn off' servers again.

Glad to see it. I figured high profile games wouldn't go for it because of platform parity and needing two sets of netcode. I definitely didn't expect cod to support it. This is big news. Now I guess we wait and see if Sony has something similar to offer.


Competition is a good thing.

If MS are writing Azure stuff into the SDK would that not take away a lot of the work for developers?
 
I don't expect it to be much less than Battlefield 3 on consoles. IIRC, it had them for every game and allowed people to rent out servers with user control. In any case, it's not impossible to do so.
Yeah, its possible that there will be a solution like this indeed. That match making is still used, but you can also choose between a list of servers if you like. I wonder if they go with a server list like that, if that is for private matches only to stop boosters.


People still don't know it's not MS choose which game can have dedicated servers,it's developers/publishers choose they use dedicated servers or not?
What i asked about has nothing specific to do with Microsoft though. I'm just wondering if every single multiplayer match in Call of Duty Ghosts will run on dedicated servers or not on Xbox One.
 
Why? Unless there has been some massive downsizing of Sony's cloud infrastructure in recent years (lol), they should be at least as well-equipped to host dedicated servers for select games as they were back in 2006-2008, when they had little trouble hosting games like Killzone 2 and Resistance 1/2. Or the 256-player MAG, for that matter.

I think people are overestimating how much computing power is actually required to host servers for a competitive multiplayer game, let alone a small-scale one like COD.

I don't know what their infrastructure looks like, but this isn't about being able to provide "enough" servers in "most" locations. Azure for MS is an actual business, with X1 just being regular customers/users. Whatever investment(s) MS has to make can be spread over a larger, but more importantly a paying customer base. Features added for X1 can be used by other Azure customers and vice versa. Cost of scale also works to their advantage: They pay less, have more idle resources and are thus able to minimize their own cost (of running X1).

Developers on the other hand enjoy a rich/growing eco system, solution providers and proper SDKs. They can launch their own VMs using any OS and using any language all over the world. It literally takes less than 5 minutes to launch 100 instances in Amsterdam, Dublin, Singapore or Chicago.

And Sony has none of that. They would always be playing catch-up, they would have to invest hundreds of millions of dollars (or more), they would have no income (at least initially). So not saying it's impossible, but if I were Sony I'd seriously consider Amazon, assuming they deem this a high priority,
 
But the PC dedicated servers SUCK ASS & the lag compensation makes it even worse. They arent even real dedicated servers.

if your talking about black ops 2 it has no dedicated servers on any platform. it was the first cod to not sport dedicated servers. you have been playing p2p with shit lag comp.


if it were on dedicated servers everyones ping would be 30-60 not 80-200. clearly strickly p2p.
 
Wonder if there will be dedicated servers for this game on PS4. It seems like Major Nelson would have touted that it has "dedicated servers EXCLUSIVELY on Xbox One" if it wasn't coming anywhere else.
 
I don't know what their infrastructure looks like, but this isn't about being able to provide "enough" servers in "most" locations. Azure for MS is an actual business, with X1 just being regular customers/users. Whatever investment(s) MS has to make can be spread over a larger, but more importantly a paying customer base. Features added for X1 can be used by other Azure customers and vice versa. Cost of scale also works to their advantage: They pay less, have more idle resources and are thus able to minimize their own cost (of running X1).

Developers on the other hand enjoy a rich/growing eco system, solution providers and proper SDKs. They can launch their own VMs using any OS and using any language all over the world. It literally takes less than 5 minutes to launch 100 instances in Amsterdam, Dublin, Singapore or Chicago.

And Sony has none of that. They would always be playing catch-up, they would have to invest hundreds of millions of dollars (or more), they would have no income (at least initially). So not saying it's impossible, but if I were Sony I'd seriously consider Amazon, assuming they deem this a high priority,
That's all well and good, but that vast infrastructure Microsoft supposedly has isn't just used for games. It's also used for services, web hosting, and whatever else Azure's clients deem them of use for. Games is just a tiny fraction of what available computing power will actually be needed or used.

Unlike Microsoft, Sony only "needs" to focus on games (and other Sony/Playstation-related ventures), and don't need nearly as many servers that would be needed for the business aspect of renting their servers out to other companies. They're not in the cloud server provider business. Sony only needs to worry about having enough server capacity and bandwidth to fulfill themselves and their own needs. That, plus the fact that they easily implemented dedicated servers in many PS3 games for the past 7 years--plus the fact that they have reportedly been beefing up their cloud infrastructure in recent years--leads me to believe that hosting servers for one game (especially early in a console generation, where there won't be that many people playing anyway) would not be a problem whatsoever. *Shrugs.* All things considered, I don't foresee it being a big issue. One game?
 
Why? Unless there has been some massive downsizing of Sony's cloud infrastructure in recent years (lol), they should be at least as well-equipped to host dedicated servers for select games as they were back in 2006-2008, when they had little trouble hosting games like Killzone 2 and Resistance 1/2. Or the 256-player MAG, for that matter.

I think people are overestimating how much computing power is actually required to host servers for a competitive multiplayer game, let alone a small-scale one like COD.

These are first party titles. The question is; is Sony willing to eat a fair amount of the cost of having Activision use their servers? It's clear that Activision doesn't care about dedicated servers or they would've put their multibillion dollar game on them years ago. MS sees the value that's why MS is eating a fair amount of the cost.
 
That's all well and good, but that vast infrastructure Microsoft supposedly has isn't just used for games. It's also used for services, web hosting, and whatever else Azure's clients deem them of use for. Games is just a tiny fraction of what available computing power will actually be needed or used.
[..]
All things considered, I don't foresee it being a big issue. One game?

Right, I said as much in my original post. And I obviously disagree with your conclusion.

And no, not for one game. I was assuming X1 would continue the trend.
 
This is pretty big for Cod players. Very good incentive to buy the Xbox One version. You'd think the MLG circuit is all but assured on Xbox One now.
 
if your talking about black ops 2 it has no dedicated servers on any platform. it was the first cod to not sport dedicated servers. you have been playing p2p with shit lag comp.


if it were on dedicated servers everyones ping would be 30-60 not 80-200. clearly strickly p2p.

What? Nope. Blops2 on pc has dedicated servers but the netcode is so fucking bad (lag comp) it barely makes a difference. MW2 was the PC version that was p2p.
 
Top Bottom