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COD4 MLG Rules (lol)

mood said:
LOL, wait whats so funny? The people that play MLG rules have probably done all that disallowed stuff for hours and have decided they want to play in a more competitive and skillful environment. Beating up on scrubs with power weapons isn't the most fun thing in the world.

That's the thing though. People that make up imaginary rules and boundaries in competitive games ARE scrubs. Competitive players that want to get better don't ban things they don't like, they find ways to counter them.
 
This would make perfect sense to me if this shit could be mandated in the game in the first place.

But I'm not one to understand why people cry "cheap" in games.
 
USD said:
I still don't see the issue. How is that any different than using a high damage weapon and Stopping Power?

Because stopping power doesn't bring every single weapon dmg up the the level to be able to put a serious dent in someone using juggernaut. I'm not even that skilled of a player but when I use the AK47 + Jugg it's almost a guaranteed top 3 finish. I just don't usually because I think its a cheap overpowered combo.
 
Rules 6-9 are perfectly reasonable.. apparently there are a lot of people in this thread that actually use such ridiculous tactics. The rules are to prevent COD4 becoming a competitive joke.
 
MWS Natural said:
Because stopping power doesn't bring every single weapon dmg up the the level to be able to put a serious dent in someone using juggernaut. I'm not even that skilled of a player but when I use the AK47 + Jugg it's almost a guaranteed top 3 finish. I just don't usually because I think its a cheap overpowered combo.

If only Juggernaut and SP cancelled each other out, reverting you to base damage dealt. That would be awesome.

Also, these rules are fucking stupid, I second the (lol)
 
MWS Natural said:
Because stopping power doesn't bring every single weapon dmg up the the level to be able to put a serious dent in someone using juggernaut. I'm not even that skilled of a player but when I use the AK47 + Jugg it's almost a guaranteed top 3 finish. I just don't usually because I think its a cheap overpowered combo.
But Stopping Power completely cancels out Juggernaut, putting your weapon back at its default strength. If you're having issues using your weapon at its original strength, then get better at using your gun.
Victrix said:
If only Juggernaut and SP cancelled each other out, reverting you to base damage dealt. That would be awesome.

Also, these rules are fucking stupid, I second the (lol)
My thoughts exactly (and with sarcasm seasoning). :lol
 
The rules would make Shipment less stupid anyway. I swear everyone just spams nades and then runs in for the martyrdom kill in that map.
 
MoxManiac said:
That's the thing though. People that make up imaginary rules and boundaries in competitive games ARE scrubs. Competitive players that want to get better don't ban things they don't like, they find ways to counter them.

The rules are meant to make the game more skill based, so if you get killed its because you had worse aim, weren't sneaky enough or didn't use teamwork. Power weapons are usually less about skill and more about not fucking up while using them. I understand the argument of countering and its valid. But the banning of weapons is an attempt to make the game more skill based.

There are certainly scrubs that play on the gamebattles ladder, but youll also find the best COD players playing MLG rules.
 
Right, so they ban C4 but not the M16? Clearly they're removing the "power weapons"

What

Note that I *do* agree that many skilled players play MLG. But their skill has little to do with playing some sort of 'no tagbacks!!!!!!' schoolyard ruleset, and much more with relentless practice, love of the game, and teamwork.

I've done the competitive pro scene in the past, now I garner more enjoyment from mocking it than participating in it. Rules like these are just the tip of the iceberg in terms of the stupidity in that arena.
 
MoxManiac said:
That's the thing though. People that make up imaginary rules and boundaries in competitive games ARE scrubs. Competitive players that want to get better don't ban things they don't like, they find ways to counter them.

Exactly. Learning all aspects of the game and being able to still win out on top is what makes a good player.

Restricting things and removing entire elements of the game is just plain stupid. Weak players might enjoy it since it gives them less of a chance to die by things.

I have a friend who is a very good Halo player. Her aiming is amazing. She bought COD4 and plays online and usually comes out as the top player.

I play COD4 on PC. But whenever I play against her, I have to play on the 360. However, the tactics that I learn on the PC always puts at an edge over her. She usually gets really mad because she can't find me and thinks that I'm camping. I reassure her that I'm not camping and am just playing the game tactically. She tries to play the game like Halo and wins against other people, but against someone who actually uses tactics and the knowledge of the map to my advantage, she never wins. Whenever she complains, thats her being scrub.
 
for the most part they arent that bad. while i agree with glitches and exploits being taken out ,i dont understand taking out C4.Of course if it was up to some of these "pro" players, im sure it would all perks off and only pistols.
 
You guys act like the concept of overpowered weapons just can't exist and that there is an equally balanced counter to everything. There really isn't.

Anyway, its obviously not for everyone and you can continue to play the way you like with the majority of people on Live.
 
It really depends on the map and more importantly mode if I were to care about these. I used to play in quite a few tournaments in games. Back with Socom II there was a big fight over grenade launchers as well. None of these explosives are part of "my game" though. 95% of my kills are from 1 grenade and my gun. But others might not be so happy about this I suppose. The one thing that always amazes me is martyrdom. I havn't hated martyrdom since the first day I was killed by it. Ever since then you just wait before you run over a body. I've been killed by Last Stand far more than martyrdom.

In my opinion rank of "cheap" or Overpowered.

1. Claymore
2. Grenade Launcher
3. 3x Grenade
4. martyrdom
5. C4

Note that I don't think any should be taken out. Learn to play the maps the right way. Take it slow etc.
 
FF_VIII said:
I saw this on GFaqs :(

1. No leaving the normal boundaries of a Map.

2. No going into the tunnel walls on Pipepline.

3. No going on top of the arch on District.

4. No going onto Invisible Ledges.

5. No jumping off of another Character.

6. No using the Grenade Launcher.

7. No using the Frag x 3 Perk.

8. No using C4.

9. No using Claymores.


10. No removing players on the opposing Team from the Private Match once a Game has started.

11. Breaking any of rules #1-10 will result in a Forfeit of the Game.

http://gamebattles.com/xbox360/call-of-duty-4/ladder/2008-mlg-pro-circuit-2/rules

6-9 :lol
As an avid COD4 player, I don't see why 6, 8, and 9 are even mentioned. I guess, they want to turn the game into Halo (i.e straight run and gun game)...
 
mood said:
You guys act like the concept of overpowered weapons just can't exist and that there is an equally balanced counter to everything. There really isn't.

It would be awesome if there was some kind of ability, let's call it a 'perk' that let you detect or somehow sense explosives like C4 and Claymores, that'd be awesome
 
USD said:
But Stopping Power completely cancels out Juggernaut, putting your weapon back at its default strength. If you're having issues using your weapon at its original strength, then get better at using your gun.

My thoughts exactly (and with sarcasm seasoning). :lol
Those who are moaning about Juggernaut is not so much with Juggernaut but lack of over powering that Stopping Power gets you.
 
If a game needs to be balanced that way, it shouldn't be played competitively at all. Doesn't CoD4 allow Mods and League-Map-Edits?
 
Sushen said:
Those who are moaning about Juggernaut is not so much with Juggernaut but lack of over powering that Stopping Power gets you.
Why should Stopping Power overpower Juggernaut? It makes sense that they cancel each other out. Stopping Power (with some exceptions) lets you take down a target with one less shot than normal. Juggernaut let's you survive an extra shot. They are balanced well enough as is.
 
MoxManiac said:
That's the thing though. People that make up imaginary rules and boundaries in competitive games ARE scrubs. Competitive players that want to get better don't ban things they don't like, they find ways to counter them.

Like how the Mox'es are banned? :lol
 
6, 8, and 9 are stupid

No 3x frag I guess is alright, add no martyrdom and no m16 then you'll be rid of the games cheesiest elements
 
No Claymores? That makes no sense to me whatsoever. So did gaming competition suddenly become "point and shoot your guns at the bad guys, but forget about all the strategy stuff"?
 
3X frags with a bunch of pro players pushing the game to it's limit in competition would probably make the games unwatchable as a spectator event, especially on certain maps(wetworks)
 
AzRim904 said:
I use claymores and don't see it as an advantage since it takes up a spot. They dissapear when you die anyway.

If it is part of the game it should be allowed.

They don't actually. In Hardcore, it can take up to 15 seconds for you to respawn and your claymores stay where you planted them until you appear back in the game. I can't count how many claymore kills I've gotten from the grave. Makes me smile each time.

USD said:
Why should Stopping Power overpower Juggernaut? It makes sense that they cancel each other out. Stopping Power (with some exceptions) lets you take down a target with one less shot than normal. Juggernaut let's you survive an extra shot. They are balanced well enough as is.

Why should I have to waste my perk slot with either of them? What if I want UAV Jammer or Sonic Boom. I shouldn't have to be required to have one or the other in that slot.

Without stopping power, a player can take a direct snipe to the center of their chest and keep running. That is straight bullshit and would NEVER happen. That's why I love Hardcore because it makes both Juggernaut and Stopping power 100% worthless.
 
I really can't get mad at juggs. Double Tap matches up quite well. Sonic Boom grants me other, even greater opportunities for kills (hint: martyrdom and grenade launcher). Quick reload is stupid regardless of what you're fighting against, but when you get the auto shotty and chainsaw it..someone with juggs won't last any longer than any other perk. I guess the only person shit out of luck would be UAV jammer. But i spose if you are super stealthy like you're supposed to be..it shouldn't matter all that much.
 
Claymores & C4 is just part of the game...

Three frags and tubes though? I have no problem no using those; they're cheap and lame.

I rely on Claymores though...how is that a problem? Just turn on Bombsquad.
 
Headshots and knives take them out all the same.

Also, my patented method of Sonic Boom/Martyrdom/3xStun and rushing into a crowded room guarantees great laughs.
 
OldJadedGamer said:
Why should I have to waste my perk slot with either of them? What if I want UAV Jammer or Sonic Boom. I shouldn't have to be required to have one or the other in that slot.
There's no obligation to use Stopping Power or Juggernaut. I run around with a UAV Jammer or Overkill when I'm in the mood and play with about the same effectiveness.
Without stopping power, a player can take a direct snipe to the center of their chest and keep running. That is straight bullshit and would NEVER happen. That's why I love Hardcore because it makes both Juggernaut and Stopping power 100% worthless.
Depends on what sniper rifle you're using. Most of them will kill with a shot to the chest. Unless your target is using Juggernaut, then you're just fucked.

Hardcore also throws most of the weapon balance out of the window. I feel like I'm using a scopeless sniper rifle more than an assault rifle in Hardcore. What I want is Hardcore with full health, but that will probably never happen.
 
OldJadedGamer said:
both are useless in hardcore and I love it. When I or my buddies see a red cross when shooting someone in HC we instantly say "what a dumb ass". Either they are a noob to HC or they made a mistake and couldn't change their perk in time before the match started.


What? In HC mode if you use the G3 without stopping power it will kill in two shots. If you use stopping power the G3 will kill with one shot..
 
salva said:
What? In HC mode if you use the G3 without stopping power it will kill in two shots. If you use stopping power the G3 will kill with one shot..
G3 is one shot kill in HC. Every weapon is one shot kill if you're playing within its range, and most guns are one shot kill period.
 
USD said:
G3 is one shot kill in HC. Every weapon is one shot kill if you're playing within its range, and most guns are one shot kill period.

Ridiculous. Blasphemy. Poppycock. Er....gobbledygook.

Uhm....Shotguns aren't usually one shot one kill unless you're 2 feet from the person :(
 
permutated said:
Ridiculous. Blasphemy. Poppycock. Er....gobbledygook.

Uhm....Shotguns aren't usually one shot one kill unless you're 2 feet from the person :(
Skill up your aim.
 
salva said:
What? In HC mode if you use the G3 without stopping power it will kill in two shots. If you use stopping power the G3 will kill with one shot..

Sounds like you are using a different version of the G3 then I am because in HC, I can shoot someone across the map like in say Countdown and kill them with one bullet. That's what I love about the G3 in HC, you never have to reload it ;)
 
Hmm - pretty interesting. I also understand Frag x 3, since I hate 'nade-spammers ( oh and I never, *ever* spam nades myself... *whistles innocently* ).

What I hate the most, though, are the teamkillers on HC. They pick rocket launcher as their main weapon, and blast half of the team into oblivion the very second a match starts. And nobody does anything about it. Rinse and repeat when the next round begins. Ugh.
 
OldJadedGamer said:
Sounds like you are using a different version of the G3 then I am because in HC, I can shoot someone across the map like in say Countdown and kill them with one bullet. That's what I love about the G3 in HC, you never have to reload it ;)

Doesn't sound overpowered at all.
 
Alex P said:
I started playing Hardcore two nights ago.

I have seen the light. Never again will I go back.

It's very difficult to go back to vanilla CoD4 once you've tasted the greatness of Hardcore mode.
 
Cerrius said:
It's very difficult to go back to vanilla CoD4 once you've tasted the greatness of Hardcore mode.

I'm a stealth player, so Hardcore mode works so fantastically well for me.

Claymores, silenced MP5, UAV Jammer, and Dead Silence. They never saw me coming.
 
Cerrius said:
It's very difficult to go back to vanilla CoD4 once you've tasted the greatness of Hardcore mode.

It's like when you were a kid and had to eat at the kiddie table for Thanksgiving and then all of a sudden you got to eat with the rest of the adults at the big table... it's that feeling.

It's the joke with my friends when someone suggests to play regular TDM we will say "do you guys want to eat at the kiddie table"?
 
There is a reason why these players are at the level they are. They understand the game.. you don't.. you aren't someone anyone would go to to make up rules for a competition. Rules exist to make it as balanced as possible.
 
Hardcore is overrated. It does some things right (respawn wait time, no map, no killcam), but by lowering player health it screws up the weapon balance, perk balance and even some of the kill rewards (UAV is worthless if everyone has a jammer). It's fun if in you're into a more tactical game with decreased emphasis on gunplay.
 
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