GeordieMark
Member
White men are the default humans, which explains why they are by far the majority of people on earth.
Ever been in a game dev studio? That's why most games feature white protagonists.
White men are the default humans, which explains why they are by far the majority of people on earth.
It means don't just shoehorn in a minority for the sake of being diverse.
For example, don't make your main character in your game a black lesbian just because blacks, women, and homosexuality are underrepresented in games. Do it for interesting narrative instead.
Or in more simpler terms, don't have diversity in the game as a bullet point in the back of the games cover.
It means don't just shoehorn in a minority for the sake of being diverse.
For example, don't make your main character in your game a black lesbian just because blacks, women, and homosexuality are underrepresented in games. Do it for interesting narrative instead.
Or in more simpler terms, don't have diversity in the game as a bullet point in the back of the games cover.
I think he meant more along the lines of something like FFXV. Tabata expressed how he wanted the narrative to be about Bros on a road trip. So there were no female party members. And it's OK to make games like that.Yeah, I definitely remember all those narrative hooks for all those white people in games.
Wait.
No.
They.
They barely ever do that at all.
Wtf.
Edit: explain.
Colin is the best thing about Kinda Funny. Sad to see him go.
I think he meant more along the lines of something like FFXV. Tabata expressed how he wanted the narrative to be about Bros on a road trip. So there were no female party members. And it's OK to make games like that.
If Tabata at any point said "shit guys we don't got any women or black party members like we did in FFXIII. Quickly, someone design a woman and a black guy!" then you're getting into diversity for diversity sake"
That's how I interpret that sentence anyways.
I think he meant more along the lines of something like FFXV. Tabata expressed how he wanted the narrative to be about Bros on a road trip. So there were no female party members. And it's OK to make games like that.
If Tabata at any point said "shit guys we don't got any women or black party members like we did in FFXIII. Quickly, someone design a woman and a black guy!" then you're getting into diversity for diversity sake"
That's how I interpret that sentence anyways.
When you think "how do intelligent human beings think Libertarianism makes actual sense?" you have to stop and remember thatScientologyreligion is a thing.
Why couldn't some of the bros have been Black or Hispanic or gay or transgender? Would they not fit the bro road trip dynamic?
Why couldn't some of the bros have been Black or Hispanic or gay or transgender? Would they not fit the bro road trip dynamic?
I think he meant more along the lines of something like FFXV. Tabata expressed how he wanted the narrative to be about Bros on a road trip. So there were no female party members. And it's OK to make games like that.
If Tabata at any point said "shit guys we don't got any women or black party members like we did in FFXIII. Quickly, someone design a woman and a black guy!" then you're getting into diversity for diversity sake"
That's how I interpret that sentence anyways.
We have to justify our existence. Shit, you get posts when people complain about a lack of diversity in The Witcher saying, well it's based off of XYZ. Fool that's a fictional world. You ain't gotta explain the existence of Griffins and shit, but gotta explain my existence?So developers have to justify having minorities in the lead, how many times do you think white male leads are picked for interesting narrative reasons?
Is Nathan Drake white man for an interesting narrative reason?
Don't put this requirement on minorities if you aren't willing to apply it to white male characters. If a character should be a minority when it serves a narrative decision then characters can't be white unless the game itself and its story has a narrative around them being a white male.
In my book women can be "bros" too.I think he meant more along the lines of something like FFXV. Tabata expressed how he wanted the narrative to be about Bros on a road trip. So there were no female party members. And it's OK to make games like that.
Exactly. Saying you need a narrative reason to make them not all white straight bros is just nonsensical, because there is no equal expectation to explain why they are white straight males narratively.
You can't put this expectation on that of making characters minorities when you don't place the same expectation on white male leads.
If you make all the characters white that is just as much shoehorning in white characters as if you decided to make one black.
That is why not being for "diversity for the sake of diversity" is such a harmful view, because you do not place the same stance on being against when a character is a white straight male without a logical/narrative decision to back it up.
We have to justify our existence. Shit, you get posts when people complain about a lack of diversity in The Witcher saying, well it's based off of XYZ. Fool that's a fictional world. You ain't gotta explain the existence of Griffins and shit, but gotta explain my existence?
Why do you have to justify minorities being represented?It means don't just shoehorn in a minority for the sake of being diverse.
For example, don't make your main character in your game a black lesbian just because blacks, women, and homosexuality are underrepresented in games. Do it for interesting narrative instead.
Or in more simpler terms, don't have diversity in the game as a bullet point in the back of the games cover.
I think part of it is the fear of misrepresenting these groups because the people designing the characters are statistically likely to be young white guys. Rather than risk offence, they choose to avoid the subject entirely. I'm sure there are plenty of studios that could pull it off just fine, but there's bound to be some who fuck it up and pay the price. There is an aversion to risk in the industry in general and my observation is that this is a potential minefield many devs and pubs aren't confident negotiating.
People saying there should be a narrative reason to include minorities are talking rubbish though. It's a flimsy excuse given the narrative of many games is paper thin anyway.
Lmao
Tbh, it has. There are plenty of bad arguments floating around in, say, the girl Link threads that have just that bent.That's not really what that poster wrote at all, this is an incredibly generous reading of that post.
The problem hasn't really ever been the fact that some games are primarily about straight, white, men. There's nothing inherently wrong with that. The problem is that straight white male leads make up an obscenely inordinate share of the landscape of gaming characters.
Fear of "diversity for diversity's sake" is a poor argument. There's absolutely nothing wrong with a developer's story meeting going: "I think this cast could use some more diversity. What if we made this particular character a minority woman, instead of white male?"
Now sure, that kind of thinking COULD potentially lead to tokenism, if the developers go about it in a lazy way, which we all want to avoid. However, IF that were to happen then that's a specific point of criticism regarding how the character was written, NOT a problem with the fact that they chose to include a minority lead.
He argues that people shouldn't make characters black or white or Asian or male or female or whatever as if there is some necessary quota to fill, but that creators should create the content they want to make. The problem is that almost nobody is arguing what he is against. People want creators to want to make more diverse content. Creating token roles doesn't fix anything. People want more creators to want to be more inclusive.Colin is specifically against "diversity for diversity's sake," whatever the fuck that means.
Yeah, I definitely remember all those narrative hooks for all those white people in games.
Wait.
No.
They.
They barely ever do that at all.
Grim attempt at explaining this. Are all these white dudes included because they're interesting or because devs are disproportionately white dudes making game for, in their minds, white dudes? What does it mean to shoehorn in minorities? Are all non-straight, white, male characters shoehorned in unless their identity is integral to the story? Should everyone be a straight, white character unless a narrative explanation is given?
Also, diversity has never been a bullet point on a game box. If I'm wrong, please share with the class.
So developers have to justify having minorities in the lead, how many times do you think white male leads are picked for interesting narrative reasons?
Is Nathan Drake white man for an interesting narrative reason?
Don't put this requirement on minorities if you aren't willing to apply it to white male characters. If a character should be a minority when it serves a narrative decision then characters can't be white unless the game itself and its story has a narrative around them being a white male.
They shouldn't be all white males unless there is a good reason for it. Putting the expectation on a minority character needing it or its shoehorned in should have the same standard for white characters.
White is not the default, treating it as such is harmful and wrong.
If you are a development studio and most of your games star white males unless you have strong narrative reason why in each game you are doing something wrong as a developer. Making characters black, brown, etc for no reason is not shoehorned diversity. It is just as shoehorned to make all the characters white with no narrative requirement to do so.
That is why Colin's argument was wrong. It pushed forward the ignorant belief that white male is default in vidoe games and if you have minority leadsyou need to have a reason to make them minority.
I dunno fam. It's wrong. I'm just trying to define what he meant by that statement.Why couldn't some of the bros have been Black or Hispanic or gay or transgender? Would they not fit the bro road trip dynamic?
Greg coping by taking off his shirt and drinking beers on the roof right now to cope:
Yeah.. the "I am all for diversity in games, as long as their is narrative reasons why just don't shoehorn gays/blacks/arabics/etc for no reason!" is so frustrating. It's a video game. You don't have to have a narrative reason for a black trans woman to be the lead. Just make it a black trans woman! That's it!
How many times do we place the expectation on a developer to explain them making a character a straight white male? Never. But if you are anything but that, you better justify your existence or it is just unnecessary diversity.
This is why Colin's stances on diversity in games is so troubling, honestly far more so than thatreally misguided anti-womens rights tweet.
Maybe, but, like, remember when they left IGN and it was a damn event? K+C crying reading letters to the audience, both getting a huge send-off from their colleagues and industry vets alike?
This is just, "welp, shit's changed, and, Colin (might) be on one last GOG episode and, don't worry it's cool." Colin thanking his best friends (very specifically leaving Greg out there) in that Facebook post is another flag. Could be nothing, but, I'm just a sucker for drama.
I'm sure they'll remain professional once he's finally onto different ventures as well, just won't be the same, which is a bummer. This, in no way, feels like an organic departure.
Well the problem isn't with you.I dunno fam. It's wrong. I'm just trying to define what he meant by that statement.
As for me, I'm all for purposefully adding in characters of different demographics for the sake of representation. It's a great way to get inspire younger kids and/or offers different perspectives.
Like an example that makes me smile is Kumail Nanjiani getting emotional that Rogue One had a character if his demographic represented in such an iconic franchise for the first time.
https://www.google.ca/amp/boingboing.net/2016/12/21/kumail-nanjiani-tweets-about-r.html/amp
Yup. You're right. My theory is since the majority of developers are white males, or white, and art is a reflection of oneself and their environment, they tend to write stories and characters relating more closely to them (white co-workers, white friends, lack of female friends or minorities in their lives, etc)That's not really what that poster wrote at all, this is an incredibly generous reading of that post.
The problem hasn't really ever been the fact that some games are primarily about straight, white, men. There's nothing inherently wrong with that. The problem is that straight white male leads make up an obscenely inordinate share of the landscape of gaming characters.
Fear of "diversity for diversity's sake" is a poor argument. There's absolutely nothing wrong with a developer's story meeting going: "I think this cast could use some more diversity. What if we made this particular character a minority woman, instead of white male?"
Now sure, that kind of thinking COULD potentially lead to tokenism, if the developers go about it in a lazy way, which we all want to avoid. However, IF that were to happen then that's a specific point of criticism regarding how the character was written, NOT a problem with the fact that they chose to include a minority lead.
It means don't just shoehorn in a minority for the sake of being diverse.
For example, don't make your main character in your game a black lesbian just because blacks, women, and homosexuality are underrepresented in games. Do it for interesting narrative instead.
Or in more simpler terms, don't have diversity in the game as a bullet point in the back of the games cover.
Weird, it's almost as if a culture and industry full of people throwing out shitty, warmed-over sexism, like Colin, tend to foster an industry that underrepresents women. It's almost as if all of these things are part of a larger conversation about opportunity and equity. Nah, Colin is a victim of the outrage engine and diversity for diversity's sake is the real issue.
It most definitely isn't organic, it's Colin fast tracking it. The guys probably knew some writing was on the wall, but it's still been a quick turnaround.
I still don't know about bad blood, probably just disappointment all round. Like, if Colin had kept his ego in check and didn't decide to go to the Moon just because he tasted politics on Rubin, he could have departed a few weeks later, planned, and with more of a "celebration" of leaving. Rather than the KF crew needing to go through drama, and then, bam, Colins out.
It's a chicken/egg situation though in my opinion. If you've got an industry that is overwhelmingly white and male, that's who games will cater for in the most part, and that is the group that will dominate the narrative around games. More needs to be done to promote applicants from diverse backgrounds, but there also needs to be a far greater effort to promote games as a career for minorities in schools and colleges. We need to diversify the talent pool which will in turn diversify the industry as a whole.
Yup. You're right. My theory is since the majority of developers are white males, or white, and art is a reflection of oneself and their environment, they tend to write stories and characters relating more closely to them (white co-workers, white friends, lack of female friends or minorities in their lives, etc)
It's a real shame. And there's been some scummy focus testing and higher ups at publishers who wanted to make the lead white and/or male due to wanting to sell to the most people because they think any other type of protagonist won't sell.
Bunch of old white men stuck in their ways imo.
This industry needs some fresh young blood.
lol good stuff
The question I'd love to ask the "non progressive" people is this. Are you against inclusion and embracing of other cultures?
I just wanted to let you all know that Ive seen -- and continue to see -- the ridiculous outpouring of support youve been shooting towards me. Thousands of you have reached out and/or said kind words, whether its on Twitter, or Facebook, or Reddit, or YouTube, or e-mail. I received more texts and DMs yesterday than I probably received in the previous six months combined. I couldnt possibly answer everything even if I tried, but Im reading as much of it as I can, and I appreciate all of the good vibes so many of you are sending my way. I had no idea I touched so many lives to this extent, and it makes me feel good to have had such a positive effect on so many of you. For what its worth, so many of you have had an equally positive effect on me.
The point? I hear you, guys and gals. Loud and clear. And I tip my hat* in your direction.
The future looks awfully bright. Its amazing how many hands have been offered to me, and how many doors are creaking their way open. Its astounding how many good folks are out there willing to help, and to those people: You know who you are, and I appreciate you more than you know. Change is hard, the unknown is scary, and these heroes have worked to make it just a little easier.
My family, in particular, has been nothing short of stellar. My mom and dad, my sisters and brother, my sister-in-law and brother-in-law, uncles and aunts, nieces and nephews, cousins, my best friends Ramon and Mike, and so many others from both past and present. Ive never seen a squad so quickly form a phalanx in front of someone they love, led steadfastly by my amazing girlfriend, Erin, who has been by my side every millisecond. The absolute love of my life, and the rock I can count on not crumbling. My family is as fucking real as it gets, that much is for sure.
Let me thank all of you again for your kindness. Not only does it not go unnoticed; its the fuel thats keeping me going until you and I finally talk about whats next.
More soon. -Colin
* - Im not actually wearing a hat.
Colin posted this to Facebook about an hour ago
Colin posted this to Facebook about an hour ago