Audioboxer
Member
That is what I said.
Sorry my bad, read you wrong.
That is what I said.
Sorry my bad, read you wrong.
To expand, thinking about your misconception, I'd say that generally TPS linear games don't seem to be all that popular anywhere, or at least as popular as they used to be. There aren't very many of those out there.
My only concern with the ps4k is if devs dont bother taking advantage of the large bump in gpu power.
I wouldn't go there. Art direction can trump raw technical ability... This is what happens with a lot of fantastic looking games. You'll find jaggies, low res textures, pre-baked lighting and other such things even in the best 1st party PS4 games.
ND are the kings of set pieces for one.
I am actually excited if this truely does becomes the strategy going forward. It will mean no more resets every new generation where developers and gamers have to buy into a whole new ecosystem. If it follows the Apples pattern where the ecosystem is the constant and the hardware upgrades every 3 years then i am all for it - being able to bring games forward with you on each new iteration is brillant!
Why do people keep bringing this up? This was guaranteed with the architecture change before the PS4 came out. The PS4K and having regular iterations does not introduce this idea. This was already set 3 years ago.
I am actually excited if this truely does becomes the strategy going forward. It will mean no more resets every new generation where developers and gamers have to buy into a whole new ecosystem. If it follows the Apples pattern where the ecosystem is the constant and the hardware upgrades every 3 years then i am all for it - being able to bring games forward with you on each new iteration is brillant!
Really? You'd be happy about a constant cycle of iterative releases? That's possibly the worst thing that could happen imo, and guarantee's stifled progress in terms of tech and design, as new, vastly more powerful hardware will be forever held back by older, far more inferior hardware. The equivalent would be something akin to a permanent state of cross gen game releases.
I really, really hope the PS5 is still a thing, and that it isn't iterative, and isn't tied down or held back by either the PS4, or the PS4K. I want next gen advanced hardware that isn't held back in any way, where devs are allowed to truly extract the absolute most from it, from the ground up, without consideration of inferior products.
While I don't agree with your general opinion/sentiment surrounding this. I agree with this part.I really, really hope the PS5 is still a thing, and that it isn't iterative, and isn't tied down or held back by either the PS4, or the PS4K. I want next gen advanced hardware that isn't held back in any way, where devs are allowed to truly extract the absolute most from it, from the ground up, without consideration of inferior products.
Really? You'd be happy about a constant cycle of iterative releases? That's possibly the worst thing that could happen imo, and guarantee's stifled progress in terms of tech and design, as new, vastly more powerful hardware will be forever held back by older, far more inferior hardware. The equivalent would be something akin to a permanent state of cross gen game releases.
I really, really hope the PS5 is still a thing, and that it isn't iterative, and isn't tied down or held back by either the PS4, or the PS4K. I want next gen advanced hardware that isn't held back in any way, where devs are allowed to truly extract the absolute most from it, from the ground up, without consideration of inferior products.
While I don't agree with your general opinion/sentiment surrounding this. I agree with this part.
Unlike you, I support this idea of a PS4neo, as in a premium model that is a step up in power that will run things better and costs more than the base model that's cheaper. People who want it should have the option to shell out more money to get it.
But I do also believe that there should be really big step up in power like a PS5, and forward compatibility should not come into the mix and hold back the the system and its games.
I wasn't certain that Sony would continue to keep the same ecosystem for each new generation when they announced the move to x86, the only certainty was that backwards compatibilty would be a lot easier. With the rumours of the neo i feel lot more confident that Sony will keep the ecosystem constant between each new iteration of playstation.
Unless I'm mistaken, you can choose not to take advantage of the PS Neos features, right? If big games like Call of Duty chose to ignore it, I doubt it would affect the comercial performance of their titles.
Similarly for smaller devs, it isn't going to mean any significant amount of extra work is required. As they can practically ignore the hardware. I mean I assume they still need to test that it still runs on Neo, but I also assume Sony have some features in its development kits that help make that a pretty effortless process if it already runs on a PS4.
I honestly wonder if three years is the new schedule Sony is banking on for the PlayStation brand.
2013: PS4
2016: PS4-Neo
2019: PS5
2022: PS5-Neo?
Since the PS4/Xbone run on x86 architecture, same as the PC, if there is going to be a PC version of the game, you can basically just take the PC version and figure out which settings are best for the NEO console. Also, do you really think the big named companies will ignore the NEO settings? Or do you think it will fall back to the bullshit parity crap that Ubisoft pulls (trying to make all their games, including PC games, look similar so no feels offended or left out or whatever)?
Since the PS4/Xbone run on x86 architecture, same as the PC, if there is going to be a PC version of the game, you can basically just take the PC version and figure out which settings are best for the NEO console. Also, do you really think the big named companies will ignore the NEO settings? Or do you think it will fall back to the bullshit parity crap that Ubisoft pulls (trying to make all their games, including PC games, look similar so no feels offended or left out or whatever)?
This doesn't make any sense. If the future systems are backward compatible and you can buy all that software still in the store, how are you saying this is any different then?
This type of schedule would likely kill off a good amount of early adoption for each new generation. The ps5 wouldn't sell ~40 million before its neo refresh, if consumers knew an objectively superior console would be coming out. That's a pretty massive problem - low early adoption, longer cross-gen period, higher development risk. The "neo" would, effectively, become the real starting point of the generation.I honestly wonder if three years is the new schedule Sony is banking on for the PlayStation brand.
2013: PS4
2016: PS4-Neo
2019: PS5
2022: PS5-Neo?
I honestly wonder if three years is the new schedule Sony is banking on for the PlayStation brand.
2013: PS4
2016: PS4-Neo
2019: PS5
2022: PS5-Neo?
But they'll jump on a neo iteration knowing an objectively superior console is coming out?This type of schedule would likely kill off a good amount of early adoption for each new generation. The ps5 wouldn't sell ~40 million before its neo refresh, if consumers knew an objectively superior console would be coming out. That's a pretty massive problem - low early adoption, longer cross-gen period, higher development risk. The "neo" would, effectively, become the real starting point of the generation.
Really? You'd be happy about a constant cycle of iterative releases? That's possibly the worst thing that could happen imo, and guarantee's stifled progress in terms of tech and design, as new, vastly more powerful hardware will be forever held back by older, far more inferior hardware. The equivalent would be something akin to a permanent state of cross gen game releases.
I really, really hope the PS5 is still a thing, and that it isn't iterative, and isn't tied down or held back by either the PS4, or the PS4K. I want next gen advanced hardware that isn't held back in any way, where devs are allowed to truly extract the absolute most from it, from the ground up, without consideration of inferior products.
Quite the opposite it should prevent the slow release of games at the start of each generation as developers begin to retool and redesign processes around the new hardware.
I do think the ps5 will exist, though not certain if it will be called ps5, and it may just be an iterative upgrade to the neo with Sony mandating the neo as the new baseline.
Ugh I hope not. I would rather them keep the traditional cycle.I honestly wonder if three years is the new schedule Sony is banking on for the PlayStation brand.
2013: PS4
2016: PS4-Neo
2019: PS5
2022: PS5-Neo?
I really, really hope the PS5 is still a thing, and that it isn't iterative, and isn't tied down or held back by either the PS4, or the PS4K. I want next gen advanced hardware that isn't held back in any way, where devs are allowed to truly extract the absolute most from it, from the ground up, without consideration of inferior products.
Ugh I hope not. I would rather them keep the traditional cycle.
2013: PS4
2016: PS4-Neo
2020: PS5 & PS5-Neo
Why make a PS5 when they can make PS4K the new standard when they release the upgraded PS4K in 3 years?
Why make a PS5 when they can make PS4K the new standard when they release the upgraded PS4K in 3 years?
More likely to me that they will gradually increase the pace over time until they just iterate yearly, and they'd just drop the numbering scheme and just have it be one consistent line of hardware products under a single ecosystem of games.
Because the PS4K is just an upgraded PS4 it's not the "next-gen" console. PS5 will be that.
Lol, the PS6 doesn't replace a PS5Neo the same way a PS5Neo utterly replaces a PS5. Apples and organes. Consumers will shift to the most cost effective solution - which is the neo revision. If Sony are banking on desperate gamers buying weaker hardware because they think they can't wait, they're going to lose out.But they'll jump on a neo iteration knowing an objectively superior console is coming out?
Why wouldn't it? One would think the switch to x86 means BC from this point onwards in all future console releases (as long as they stick to x86 as well that is).So yes, it would be a powerful console, but as we've seen, BC is likely not going to happen with the PS5 (probably).
Why make a PS5 when they can make PS4K the new standard when they release the upgraded PS4K in 3 years?
PS5 for gamers who want decent price + decent performance.Why would you release two versions of the new console at the same time? The reason the Neo exists is because of the lack of power of the current console, and it's been over 2 years since the PS4 came out. But I do think PS5 would probably be about 2020/2021.
Yeah, honestly I don't think this neo thing can be done again (as a mid-gen stop gap). If it does well, and shows there is a demand for a higher spec console at a higher price, I think the best they could do is release the 2 models at launch together to basically make people more open to buying the systems at or near launch.This type of schedule would likely kill off a good amount of early adoption for each new generation. The ps5 wouldn't sell ~40 million before its neo refresh, if consumers knew an objectively superior console would be coming out. That's a pretty massive problem - low early adoption, longer cross-gen period, higher development risk. The "neo" would, effectively, become the real starting point of the generation.
Why would they make PS4K the new standard if the CPU is just a slightly overclocked PS4 CPU and the RAM is the same with a marginal BW increase and the GPU is only doubled? Referring to PS5 as PS4K2 will do it a disservice, and what your pitching isn't even anything to really take advantage of. THats why PS4K is out right now, to take advantage of right now's games, not the games 3 or 4 years from today
It's possible but I don't think the console userbase/market will support each of the releases all the well if it becomes a fully iterative model like this. It could very well result in less sales overall, where people who may have skipped no console releases in the past, start skipping one or two. And people who skipped one console release in the past start skipping three or four and so on and so on.There would be no disservice because in this case there's no actual "PS5"
- Release PS4K
- Three years later release PS4K2, phase out the PS4 and make PS4K the standard
- Three years later, phase out the PS4K and release the PS4K3, PS4K2 becomes standard
and so on. Why isn't this possible?
Yeah, honestly I don't think this neo thing can be done again (as a mid-gen stop gap). If it does well, and shows there is a demand for a higher spec console at a higher price, I think the best they could do is release the 2 models at launch together to basically make people more open to buying the systems at or near launch.
As in, rather than the ps5 releasing in 2019 and the ps5neo releasing in 2022. PS5 and PS5neo release in 2019 at the same time.
Of course this way, the ps5neo may not be as big an upgrade over the ps5 (unless it costs like 150-200 more), as the ps4neo is over the ps4. But I think this is the only way it'll work again if sony wants good early lifecycle sales for their consoles. Otherwise many people will just go, "yeah, I'm not sure I want to buy this at launch if there's a possibility the neo comes out in 2-3 years" and could result in very low adoption of the console when it launches.
But then again, even if the base ps5 is 399-459 and ps5neo ends up being 599. It'll be ps3 all over again as far as people are concerned. "you need to get the 599 version for the REAL next gen experience" would be the common belief.
It's possible but I don't think the console userbase/market will support each of the releases all the well if it becomes a fully iterative model like this. It could very well result in less sales overall, where people who may have skipped no console releases in the past, start skipping one or two. And people who skipped one console release in the past start skipping three or four and so on and so on.
They dont have to since the games will be largely compatible on each platform. It's like how people have the option to get an iPad every year, but if they are happy with the current performance they can pass on the latest model. Sony doesn't care which model you have as long as you keep buying software within their ecosystem.
There would be no disservice because in this case there's no actual "PS5"
- Release PS4K
- Three years later release PS4K2, phase out the PS4 and make PS4K the standard
- Three years later, phase out the PS4K and release the PS4K3, PS4K2 becomes standard
and so on. Why isn't this possible?
But iPad sales go down every year. Don't you think console, a much niche product, should be worry about slow adoption rate?
It's possible but I don't think the console userbase/market will support each of the releases all the well if it becomes a fully iterative model like this. It could very well result in less sales overall, where people who may have skipped no console releases in the past, start skipping one or two. And people who skipped one console release in the past start skipping three or four and so on and so on.