pakkit said:Disagree. Private Rooms sure, but I get enough racist 12 year olds in Halo. It's a twisted benefit to having Nintendo so poorly support an online infrastructure.
I'm surprised that they're not supporting the MotionPlus, but in the end it doesn't really add too much. It would have been nice just as an option, though.
EatChildren said:I'm more for games where the design itself is tight enough to consistantly and accurately convey orders and expectations of team members without the need to constantly yack on the mic, of which is reserved for very specific information sharing.
See: Team Fortress 2.
Amir0x said:Imo The best TF2 games are always with full microphone! I won't play with people who don't use a mic on my team!
EatChildren said:I enjoy the mic banter too, but my point is TF2 doesnt require a flurry of orders and demands over mic for a team to work. The game is designed in such a way that you can very quickly know where to go and what you, as your class, should be doing to benefit the team. Chat over mic can be pretty casual, yet extremely informative when its useful information (turret placement, good uber use, enemy/spy sightings, etc).
I dont like games like, say, Call of Duty and The Conduit where there's really not a whole lot of depth to the class selection and 'team' mic banter becomes aggressive, demanding, and constant due to the 'leader'.
I guess what I'm saying is I like games where chatting over the mic is used to relay information, not orders, as 'orders' come naturally from knowing what to do with the class you're playing.
Amir0x said:Plus nobody should be giving orders anyway. I like to use mics for coordination. I.e., "I can see a guy coming up on you, turn around quick!"
It really takes a good level headed group of guys though. Sometimes, people take the games too seriously.
EatChildren said:Am I the only one who really hated the sluggish, chunky character movement? The aiming was fine, but I hated how you moved in regards to the analogue stick.
KevinCow said:Yeah, the default speed in multiplayer was way too slow. I liked that they let you turn it up in single player, though.
Amir0x said:I was saying I liked that Conduit used WiiSpeak and wish more games used (a more unrestrictive) Wii Speak interface for communication on the Wii platform.
Yeah, that's true. It wasn't as responsive as those games. Didn't bother me though.EatChildren said:Single player too though. The movement speed was fine, but I felt the responsiveness of analogue control was sluggish. Never really felt like I had a tight control on my movements, like say Call of Duty or Red Steel 2.
It's why I left Gametrailers. :lolSwittcher said:There are few things weirder then someone making sure to enter every High Voltage thread, just to say how much they hate their products and will not buy them.
Multiple times.
In a day.
In some areas its restricted but that's only due to the performance of the game and it's not meant to stop people from conversing. So yeah the game supports you talking with strangers.Amir0x said:I don't know exactly how it's done in Monster Hunter 3, but I love Monster Hunter and so you mean chatting is completely unrestrictive? Can talk to anyone?
donny2112 said:So you're in full support of Monster Hunter 3's use of Wii Speak, then.
Amir0x said:I don't know exactly how it's done in Monster Hunter 3, but I love Monster Hunter and so you mean chatting is completely unrestrictive? Can talk to anyone?
yep, impressiveRush2thestart said:Wow, I'm really liking the look of the two last screens.
PounchEnvy said:
Man, I asked myself the same question :lolEatChildren said:Why is the weapon design so bad? Why?
The second screenshot looks to be inspired by Metroid Prime and the third screen mostly resembles the Modern Warfare games with a bit of Halo mixed in.doomed1 said:First screen kinda reminds me of Half Life 2. That's a good thing. I've been waiting for a company to at least replicate the ability of the source engine on the Wii for a good long time now...
pakkit said:From what little we've seen, I already get the feeling that the game is going to be a clusterfuck of artstyles.
Graphics Horse said:I've already counted 3 different designs of brown handrails.
The alien weapons are better anyway...EatChildren said:Why is the weapon design so bad? Why?
Yes, but you don't need to buy it.Linkup said:Amazing, they've done it again.
PounchEnvy said:
faridmon said:Hven't they learned thier lesson.GOOD ART IS EVERTHING.