Orellio said:
You're sort of contradicting yourself here a little bit, since the "BLEEDING EDGE" experience is basically playing at 60fps with 4x+ AA, which is something that can't be done on consoles, regardless of exclusivity. Exclusive, BIG BUDGET PC gaming basically begins and ends with WoW, Starcraft, and Crysis 1.
Not really contradicting myself, I play on consoles because I don't demand the bleeding edge. Sure running in higher resolution with nicer textures and AA would be nice, it's why I enjoy graphics on ps3 and 360 much more than wii. However, if i'm going to go build a brand new rig in order to experience technology that will blow me away, it would probably take exclusive games that really up the ante to do so, not playing the same games I already have but with higher settings.
Basically, if stuff like crysis was typical (as it used to be in the past) then I would probably feen for a new rig a lot more. Crysis got me excited, the graphics were (are) amazing and were in a league of their own. Going from that, to playing batman AA but this time with higher settings, just would feel kind of pointless.
Of course pc has a lot of fun games to play that i'm sure aren't on the consoles, but for someone who prefers big budget exclusives like gears of war, uncharted or halo, those are only available on consoles when referring to exclusives. Don't you think it's kind of bizarre that when looking at console exclusives, you have titles like alan wake, halo, gears, uncharted, last gaurdian, etc, that all push the graphical boundaries to their limits on the hardware, but then then look over at exclusive pc games and someone list minecraft?
I mean really? I'm sure minecraft is a fine game and all, but in times passed this situation didn't exist, the best looking console games were like, perfect dark which ran at 15 fps and looked like a wii game compared to a high level ps3 game. I just don't think pc gamers who spend the time and money on a super rig, get the bang for the buck they used to, but if I am wrong i'd like to hear it since i'm not against the pc market either.
Basically at one point, you had stuff like baldurs gate, everquest, quake, unreal, doom, even if one of those did get some kind of console version, it was such a huge downgrade no one would care to bother. Nowadays, unless you just can't handle using a controller, the difference in console to pc games is much smaller, and I don't think it's because consoles are really close to pc tech, I just don't think most developers bother to really juice the pc hardware for all it's worth because they feel the money is best used at equalizing console ports.
In that respect I could see how pc gamers could dislike consoles, but that's a different story altogether.