It is the greetest.AniHawk said:Final Fantasy VII is a crummy world full of plot holes and spelling errors.
ShockingAlberto said:It is the greetest.
This guy are hater.AniHawk said:Now I am leaving this thread for no raeson!
Gestahl said:Where is this so-called dialogue?
And Aeris isn't the only thing you can see in the church if you go back. A bit of Reno's ugly mug glitches into view as well.
BocoDragon said:This guy are hater.
BocoDragon said:I'd like to see this "dialogue" that Aeris makes in post death scenarios with a Gameshark.
1. The game contains a dialogue system where whatever character is in your party will speak some necessary dialogue. In this case Aeris dialogue is easily explained away.
2. If this dialogue IS original for Aeris, perhaps they simply rearranged a scenario to be after her death instead of before.
I believe it's just the former though. There is no cut Aeris ressurection element.. It's just that it was an extremely desired thing in the late 90s so there was a lot of false information based on hope spread around. Kind of like the Lara Croft nude code.
Roxas said:
Phreaker said:Phantom Dust (Xbox):
Yukio Futatsugi (creator) Interview:
Xboxphreaker.com: Was there any content (maps, skills, school) that didn't make it into the final game? If so, can you tell us something about them?
Futatsugi-san: スキルはアイデアだけなら500ぐらいありました。その中から整理して削って、今のスキルになっています。マップは当初はもっとたくさんつくる予定でしたね。アイデアとしてあったのは、
「水族館」
これは、廃墟となった水族館になぜか水が張っていあり、魚だけが泳いでいる。水槽の中だけがライトアップされて、戦闘で壊れると消える。床には水が薄く張ってある、というようなイメージでした。
「駅」
もうひとつは駅です。東京の地下鉄は複雑に入り組んでいて、ひとつの駅が立体的に構成されています。そこに記憶の列車を走らせて、列車にのると他のホームに移動できる。列車の中にカプセルを置く。というような動的なマップを作成したいと考えていました。
まぁ、両方とも実際に作るとなると作業量が膨大であきらめましたが360でならつくれたと思います。
他には、対専用の専用マップも案としたありました。しかし、ノーマルマップを含むレベルデザインの作成には思った以上に時間がかかり、またデザイナーが開発環境に慣れるのにも時間がかかり、あれ以上のマップの作成は難しかったですね。
We had more than 500 skill ideas. From that large batch we organized them, edited them, and cut them down to the present level. At first, we had intended to create a lot more environments, including:
The Aquarium
This would be the ruins of an aquarium, with only water and fish still remaining. Only in the middle of the fish tanks would be lit up, and that light would be destroyed as players fought and destroyed things around them.
We also envisioned the floor to have leaking water on it.
The Station
The other stage we had in the planning stages was a station. In Tokyo there are a number of different subway lines, and we wanted to isolate one of them and make that into a 3D stage. In that one area there would be a memory train that was still running. Players could ride that train to different platforms. Inside the trains we would place the regenerating capsules. This is one of the very dynamic stages I had wanted to make.
You know, practically speaking it was just too much production work for our time to make these two maps, but I think we could have done it if we were creating the game on Xbox 360
Lastly, we had also wanted to create maps to be used exclusively for multiplayer, but creating stages took longer than expected. Including normal-mapping took longer than expected, then getting designers to be comfortable with the development took a lot of time, so map creation was quite difficult.
Roxas said:
:lol brilliant.Balb said:According to an old 1up Yours podcast, Fable 2 used to have more consequences when the player got hurt.
David Jaffe (I think) talked about how God of War almost had a Navi (from Zelda OoT) like character for the first level, and Kratos would kill him/her off immediately.
Leckan said:KOTOR 2 ending is an obvious one that was cut due to time constraint I believe. Also the second disc of Xenogears anyone?
:|tass0 said:Seems like Valve have run out of ideas since they are bringing back the Borealis for Episode 3.
TheSeks said:Code Veronica was the original Biohazard 3, as well.
It went-> CV->Bio3->DMC1->Fog (announced at Nintendo World 2000, IIRC)->Dolls (or was it Hookman?)->Hookman (or was it Dolls?)->Bio4.
tass0 said:HL2 lovers will like this.
In 2002/2003 a nice German man hacked into Valve's network and stole the source code of HL2+HL1 Source+CSS+Team Fortress 2 and stole every single HL2 map they had, maps even dating to 1999.
Funny that looking at this map pack, HL2 was basically and entirely different game, here are some nice shots of what could of been..
Air Exchange:
http://images1.wikia.nocookie.net/half-life/en/images/b/b5/Airex_reactor_inside_1.jpg[img]
[img]http://images4.wikia.nocookie.net/half-life/en/images/thumb/7/78/Airex_inside.jpg/750px-Airex_inside.jpg[img]
[img]http://images3.wikia.nocookie.net/half-life/en/images/thumb/e/e7/AirEx_reactor_pistons.jpg/750px-AirEx_reactor_pistons.jpg[img]
[img]http://images2.wikia.nocookie.net/half-life/en/images/thumb/e/ed/Proto_docks_fixed0006.jpg/750px-Proto_docks_fixed0006.jpg[img]
[img]http://images3.wikia.nocookie.net/half-life/en/images/thumb/a/a7/D2_airex_060011.jpg/750px-D2_airex_060011.jpg[img]
Here is the first test level ever shown to the media:
[img]http://images3.wikia.nocookie.net/half-life/en/images/c/c5/Get_Your_Free_TVs.jpg[img]
[img]http://images2.wikia.nocookie.net/half-life/en/images/thumb/4/45/City_test03010.jpg/750px-City_test03010.jpg[img]
^ rebuilded from the map pack
[img]http://images3.wikia.nocookie.net/half-life/en/images/thumb/4/46/City_test03_005.jpg/800px-City_test03_005.jpg[img]
Borealis:
[img]http://images2.wikia.nocookie.net/half-life/en/images/thumb/f/fb/Borealis-ice.jpg/750px-Borealis-ice.jpg[img]
[img]http://images2.wikia.nocookie.net/half-life/en/images/thumb/a/ab/D3_borealis_020000.jpg/750px-D3_borealis_020000.jpg[img]
[img]http://images3.wikia.nocookie.net/half-life/en/images/thumb/1/18/Borealis_worker.jpg/229px-Borealis_worker.jpg[img]
^ Crew member alive, every crew member was originally supposed to be murdered
Seems like Valve have run out of ideas since they are bringing back the Borealis for Episode 3.
Some random stuff:
(Bullsquids were in HL2
[img]http://images3.wikia.nocookie.net/half-life/en/images/f/f7/Bullsquids_canals.jpg[img]
Stalkers(for some reason these guys would fire red laser beams from their eyes)
[img]http://images1.wikia.nocookie.net/half-life/en/images/thumb/4/46/Stalker_beta.jpg/315px-Stalker_beta.jpg/img]
Combine guard
[img]http://images2.wikia.nocookie.net/half-life/en/images/thumb/7/78/Combine_guard.jpg/346px-Combine_guard.jpg/img]
Old menus:
[img]http://images1.wikia.nocookie.net/half-life/en/images/0/0d/HL2_background_Dark_Messiah.png/img]
[img]http://images4.wikia.nocookie.net/half-life/en/images/thumb/4/4d/Playable_beta_menu.png/800px-Playable_beta_menu.png[img]
[B]and many, many, many, many more stuff...[/B][/QUOTE]
I'm a huge Half-Life freak and I love shit like this. Is there anywhere one could read up on more stuff about this leak and original scenarios?
Shawn128 said:I'm a huge Half-Life freak and I love shit like this. Is there anywhere one could read up on more stuff about this leak and original scenarios?
Shalashaska161 said:Adding to this, don't forget that RE2 was getting close to being completed when the team completely scrapped what they had and started again. It was to take place in the Police Station and starred Leon and a new character named Elza.
Some footage of RE 1.5:
http://www.youtube.com/watch?v=1qAlyZXJm8Y
Inafune explained the reason why is because of "...what went into the game and what was behind the release of the game." He also stated that he was forced to put the game out before he thought it was ready and during the game's production, the developers lost the main planner, so Inafune had to take over that job for completing the game. Inafune concluded, "I knew that if we had more time to polish it, we could do a lot of things better, make it a better game, but the company (Capcom) said that we needed to release it. The whole environment behind what went into the production of the game is what I least favored. Numbers one and two - I really wanted to make the games; I was so excited about them. Number three - it just turned very different."
DMeisterJ said:What's the story behind the Fable content?
Shawn128 said:I'm a huge Half-Life freak and I love shit like this. Is there anywhere one could read up on more stuff about this leak and original scenarios?
Really?NIN90 said:Large portions of MGS2's tanker scenario.
dygiT said:Resident Evil 4 Hook Man:
http://www.youtube.com/watch?v=0e3qYoR6m8o
Resident Evil 4 Fog Version:
http://www.youtube.com/watch?v=TjnEkGcvTmA
tass0 said:Seems like Valve have run out of ideas since they are bringing back the Borealis for Episode 3.
I agree.Dax01 said:
Shut-up. You don't know. Maybe he's played Episode 3.Botolf said:I agree.
One recycled ship name and an arctic theme means Valve has run out of ideas? Really? That's a fairly big assumption.
Number 2 said:"You can bump into a tree and knock an acorn off. The acorn will then grow into a new tree over the next few years. Birds that would not have been born will be born just because you bumped into a tree. The now living birds will lead to more cats being prevelant and a quest will open up 15 years after the tree bumping incident where you can help a woman look for her cat. If the tree wasnt bumped she never would have become a creepy cat lady and you could have wed her."
Leckan said:I hate Peter Molenuex. Did he even believe this horse shit himself?
It's kind of depressing hearing all the great content games like these never had. I wonder if any good 3D game ever had all the content developers wanted in it.bernardobri said:A lot of content in MGS2, you can see the original plan on this PDF
Some tidbits:
- The Ninja on the Plant Chapter was supposed to be a female robot that would change her voice & personality based on whoever was closer (Snake->Meryl, Otacon->Sniper Wolf)
- The player would have been given the choice of saving either Emma or the President, and Snake would rescue the remaining one.
- Johnny Sasaki was intented to be killed after making contact with Raiden and giving him a keycard.
- The original Codec staff of Raiden where intented to be more people (everyone being an AI), with similar roles of the MGS1 crew. Most of them were references to the New York book series "City of Glass", and later where mixed with the main ones.
Is it true, tass0? Do you hide beneath Gabe Newell's desk and eavesdrop on his phone calls? Do you sneak a glance or two at the cabal whiteboards? Do you pilfer the odd page from Marc Laidlaw's story bible?Dax01 said:Shut-up. You don't know. Maybe he's played Episode 3.
Wait what?Zenith said:They are. Haven't you seen the RE5 director's cut pics?
Zenith said:http://half-life.wikia.com/wiki/Half-Life_2_Beta
that's a sort of central overview. Follow the hyperlinks for detailed breakdowns.
play restored content (including upcoming Episode 3's Borealis) with the Missing Info 1.5 mod.
http://www.love-tub.net/
footage of restored enemies (including that tentacle which does look fun to fight), weapons (classic Tau and Gluon guns as well as the conventional weapons seen in early HL2 screens) and walkthrough of restored levels on youtube.
http://www.youtube.com/watch?v=Cs-z8-RnRrs
What in the hell...Confidence Man said:
I heard that the only original part of Half-Life 2 episode 3 is the Borealis, and then the rest of the game is just Anticitizen One through Dark Energy with 1337, updated graphics.Botolf said:Is it true, tass0? Do you hide beneath Gabe Newell's desk and eavesdrop on his phone calls? Do you sneak a glance or two at the cabal whiteboards? Do you pilfer the odd page from Marc Laidlaw's story bible?
Confess your crimes.
I guess the manual for Sonic 2006 proves further still that is how SEGA do things. Print/create manual before game/localisation is complete and pray all features are included in final product.Thank you for your e-mail.
As I remember correctly there was a revision to the game after the manuals were printed and unfortunately the option to change to Japanese voices was omitted from the final release.
We hope that information is of use to you,
Best regards
Product Support
SEGA Europe
www.sega.co.uk
Dax01 said:I heard that the only original part of Half-Life 2 episode 3 is the Borealis, and then the rest of the game is just Anticitizen One through Dark Energy with 1337, updated graphics.