but when you witness the outer shell of a building slowly being blown away, to reveal girders and gas pipes (the latter of which promptly explode) its a magical sight.
It was only the first proper day of Gamescom today, but Crackdown 3 was easily the most impressive thing we saw and that included a hands-off demo of Fallout 4 and the destruction-filled Just Cause 3 (well write those previews up later). In fact amongst our excited demands for the final game we insisted that Jones and his team licence the tech out so we can finally get a decent Superman and Godzilla game.
But what really has us so excited is that this is not technology for technologys sake. Developer Reagent Games havent spent years inventing ways to make slightly more realistic looking moustaches (yes, that was a dig at The Order: 1886), theyve used it to create something that wouldve been completely impossible in the previous generation. Thats what weve been waiting for, and we couldnt be more excited to see Crackdown 3 finally destroy any lingering disappointment with the current generation.
Read more: http://metro.co.uk/2015/08/05/crack...he-xbox-one-killer-app-5329378/#ixzz3i2YOaEyx
Really hope MS uses this tech on other future projects that aren't just Crackdown sequels.
Up the destruction in Phantom Dust? How about a Chromehounds sequel with huge online battles where landslides and avalanches can be triggered, and the walls of stone-valleys can be shot-out and collapsed to halt pursuit or retreat? Straight-up MechAssault battles through cities, strafing right through collapsible buildings. So many amazing possibilities for the tech.
That's the plan. They built the console and the sdk with stuff like this as a way to leverage it fairly easily. According to Kampf (RIP), there are numerous other projects underway at MS using the tech, this is just the first out the door as development is being led by the team that helped create the tech
Really hope MS uses this tech on other future projects that aren't just Crackdown sequels.
Up the destruction in Phantom Dust? How about a Chromehounds sequel with huge online battles where landslides and avalanches can be triggered, and the walls of stone-valleys can be shot-out and collapsed to halt pursuit or retreat? Straight-up MechAssault battles through cities, strafing right through collapsible buildings. So many amazing possibilities for the tech.
While it does look pretty awesome, Crackdown games have never really been about leveling buildings for me. As a peace keeper, why would you want to do that? Seems silly that this is what they were focusing on, beyond just showing "hey, you can do this in the game"
David Jones talks about this starting at 04:17:30.
http://www.twitch.tv/twitch/v/9889827
Short answer is we won't be destroying the city in the single-player, since you're supposed to be saving the city. But he's still working on justifying the destruction from a lore perspective in multiplayer.
what happened to Kampf?That's the plan. They built the console and the sdk with stuff like this as a way to leverage it fairly easily. According to Kampf (RIP), there are numerous other projects underway at MS using the tech, this is just the first out the door as development is being led by the team that helped create the tech
Really hope MS uses this tech on other future projects that aren't just Crackdown sequels.
Up the destruction in Phantom Dust? How about a Chromehounds sequel with huge online battles where landslides and avalanches can be triggered, and the walls of stone-valleys can be shot-out and collapsed to halt pursuit or retreat? Straight-up MechAssault battles through cities, strafing right through collapsible buildings. So many amazing possibilities for the tech.
Ive said it countless times, but i think Cloud will be the thing we take away from this generation. We have seen it used effectively in other games like Forza Drivatar and Killer Instinct Shadows, but Crackdown is the first real view of all the crazy stuff you can do with it by using Cloud Computing.
I mean, what theyhre doing is not improving the graphics, although im sure they could if they wanted, but theyre actually using it in such a way that actually improves the game by amping the physics and destruction.
I think it will show devs what you can do with Cloud if you want, so just imagine what other devs can do with it. It could be endless. And even more so, Reagent did it in such a way that it doesnt effect the game if you want to play offline. However if you want, you can enhance that experience.
Very excited to see what devs decide to do with it moving forward.
While it does look pretty awesome, Crackdown games have never really been about leveling buildings for me. As a peace keeper, why would you want to do that? Seems silly that this is what they were focusing on, beyond just showing "hey, you can do this in the game"
I think what's so surprising is how skeptical people are of it. Cloud computing is the next big thing. Even on a smaller scale, business is moving from personal pcs at a desk to a thin client linking to a vm. The whole mainframe/dumb terminal architecture is coming back, or making a good case to come back at least. Having servers do work for you is nothing new.
For the naysayers, nobody is saying this will replace the gpu or act as a second gpu.
what happened to Kampf?
While it's true, the "Peacekeepers" in the game were more about breaking havoc than peace keeping. After all you wouldn't want to trigger chain explosion, drive on walls or pin people to cars with a harpoon and drive them around.![]()
It was only the first proper day of Gamescom today, but Crackdown 3 was easily the most impressive thing we saw and that included a hands-off demo of Fallout 4 and the destruction-filled Just Cause 3 (well write those previews up later). In fact amongst our excited demands for the final game we insisted that Jones and his team licence the tech out so we can finally get a decent Superman and Godzilla game.
But what really has us so excited is that this is not technology for technologys sake. Developer Reagent Games havent spent years inventing ways to make slightly more realistic looking moustaches (yes, that was a dig at The Order: 1886), theyve used it to create something that wouldve been completely impossible in the previous generation. Thats what weve been waiting for, and we couldnt be more excited to see Crackdown 3 finally destroy any lingering disappointment with the current generation.
Read more: http://metro.co.uk/2015/08/05/crack...he-xbox-one-killer-app-5329378/#ixzz3i2YOaEyx
So he never played rfg.
So will orbs topple with buildings or if you blow up a building before you collect the orb will it just be suspended in mid air?
Single player is limited destruction for this reason.
Multiplayer is full destruction.
DaveJ came out and said that we should all ignore everything that he says as he isn't working on the game. While he likely wasn't at Reagent he is likely at Sumo Digital.
Kampf was verified to be working on the game, but DaveJ likely came in to put the kibosh on anything he said.
As we see from the previews and how they are constructing the game with the separate modes, Kampf was about 95% correct on just about everything from earlier this year so he is obviously working on the game, but was essentially told that all commentary must come from DaveJ and not others.
Wow.
I wonder what it'll be like to be one of the players on a bridge when it comes tumbling down.
You know that "oh shit now you're falling" moments cinematic games are so fond of?
Imagine being able to inflict those on your friends!
EDIT: IGN player is quite possibly The Worst Thing. I'm not opposed to them running their own player, but FFS at least make it watchable!
Wow.
I wonder what it'll be like to be one of the players on a bridge when it comes tumbling down.
In the real world? Probably laggy.
Holeee Sheeeet!
In one of the videos, they have explained that damage in the demo was turned off and that the guys falling from the bridge would have totally been smokedI wonder if there will be fall damage this time around. Knocking someone off a bridge is less coo impactful if he just lands on his feet.
I know its a video game but a machine guns taking out building, I understand rocket launchers and such.
Did you miss the part where he said the machine gun was way overpowered for the demo?I know its a video game but a machine guns taking out building, I understand rocket launchers and such.
Ye of little faith.
The Crime Lords are more difficult than ever to beat in Crackdown 3. They're not putting themselves out there in harms way for you to just find and kill. Instead, you have to draw them out, and that's where the Hate System comes in. You'll need to target their businesses, their runners, essentially cause trouble for them and make them hate you. It's not a static measure, either, and hate will drop after a while if you don't keep plugging away. Once the hate bar reaches 100%, the boss comes out and you get your chance. The one we saw in the demo was protected by an exo-suit that bullets couldn't penetrate. So, you have to be more creative, using destructible elements in the world around you to help finish them off.
Something that adds to the futuristic look and feel of Crackdown 3 is what they're calling "Digital Fabric." It's cast over the whole city and allows for digital signs to be projected around you. But the Crime Lords can also hack into the Fabric and use it to track you as you move about the city. Digital Fabric is also present on vehicles, and fans will be pleased to know that transforming vehicles are back, redesigned for the new generation experience.
While it does look pretty awesome, Crackdown games have never really been about leveling buildings for me. As a peace keeper, why would you want to do that? Seems silly that this is what they were focusing on, beyond just showing "hey, you can do this in the game"
Straight-up MechAssault battles through cities, strafing right through collapsible buildings.
Yeah.. Sounds like it was born out of necessity, seeing as how you're able to destroy any wall.. You don't want people to think the building is one solid piece and has no rooms in it! HahaI love how he's specifically talking about making all the rooms and stuff in each building. It sounds like they're more than just props to be destroyed, but can actually be walked around in.