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Crackdown 3: 10 minute pre-alpha gameplay demo

The cloud-based destructibility is said to only work in multiplayer mode. We're still not sure how much destruction will be allowed in single-player.

Possibly something akin to what Infamous 2 had. Probably more considering the better hardware, although with better hardware comes higher res, better effects, AA, etc.
 
Every game ever presented will always be shown in the best light possible, that's just the nature of the game. Seems like every month there's a new downgrade thread over a game that came out. What they showed is cool but we have a long way to go before it all pans out. That's all I'm saying, what's wrong with healthy skepticism until we see more?

Half of those downgrade threads are preemptive with little to no actual evidence and filled with people who have no idea what they are talking about. A studio changes the time of day and every armchair dev on this site starts making an expert analysis. There have been quite a few very real downgrades this gen for sure and we all know what they were but there were far more things accused of being downgraded than actually were because many posters post without knowing what they are talking about.


And there is nothing wrong with skepticism if it's warranted and I certainly don't think it's necessarily unreasonable in this case, but there is a big difference between healthy skepticism and blatant cynicism. One of those things is displayed a hell of a lot more than the other in general. Microsoft don't exactly have a long history of showing off BS demos. They tend to not have a demo unless it's very playable from what I have seen.

Sometime a company has earned the benefit of the doubt and this one doesn't have a long history of misleading with game demos that I can recall.

To be clear, I have no issue with what you're saying. It's just that while you're expressing a reasonable point of view, there are many others here who are doing anything but.
 
Crackdown is one of my favorite series on the 360, has it been confirmed that it can be played offline? I just ask since I do return to these sometimes and it would suck if it ended up as an online required game. Though the experience of blowing up that stuff looks really impressive.

I wonder what extent normal bullets will do in the retail build?
 
Crackdown is one of my favorite series on the 360, has it been confirmed that it can be played offline? I just ask since I do return to these sometimes and it would suck if it ended up as an online required game. Though the experience of blowing up that stuff looks really impressive.

I wonder what extent normal bullets will do in the retail build?

Pretty sure it's been said that you will just have far less of a destruction system offline but you can still play it that way.

I imagine it will actually be pretty damn rare to see a building topple unless you and a bunch of others are really trying. It took quite a few shots with a rocket to bring them down in the demo.

It'll be interesting to see. The first thing many are going to do is see how hard they can push this system and what it's limits are in an attempt to break it. I know I will.
 
I have to say, huge crackdown fan, but when the cloud (hate that word) came into the conversation I was very sceptical.

That video however gave me some serious nerd wood. I do programming as part of my day job so it's just amazing to see the tech and imagine the god like coding that must have went into getting this working.

Dying to see more :)

They should have had this demo, albeit shorter in one of the media briefings.
 
It's looking great - seems to be in good hands.

Feels odd to not be a part of it anymore, but I know none of you liked that last one anyway :p
 
It's looking great - seems to be in good hands.

Feels odd to not be a part of it anymore, but I know none of you liked that last one anyway :p

Nah, it was a good game. Just didn't move things on enough really. But then if I remember correctly didn't you guys have to make the entire game in under a year? Cos for that sort of timespan it was impressive!
 
Seriously impressive. This demo (maybe shortened to 3-5 mins) should have been shown at the conference.

As much as enthusiasts would have liked, it needed to be explained in detail, and it would have stopped the conference cold and bored many. And if it wasn't explained, it would have been met with "More cloud bullshit from MS" and the moment would have been lost.
 
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I never played Crackdown or was ever interested in it, but wow, do they have my attention now. That's the most impressive live gameplay tech demo I've seen this current gen. My worry really is if the servers can keep up with the amount of computation this game is going to need especially if it does well. Don't need another Halo MCC or SFV Beta fail.

So if single player can be played offline, does that mean the destruction is only available online?
 
I never played Crackdown or was ever interested in it, but wow, do they have my attention now. That's the most impressive live gameplay tech demo I've seen this current gen. My worry really is if the servers can keep up with the amount of computation this game is going to need especially if it does well. Don't need another Halo MCC or SFV Beta fail.

So if single player can be played offline, does that mean the destruction is only available online?

This level of destruction? Yes. I'm sure the engine they've built is still capable of pulling off a decent level of destruction when offline though.
 
Quick question - was this demo connected to Azure via an outbound phone line, or running off an Azure rack behind the stage?
 
Quick question - was this demo connected to Azure via an outbound phone line, or running off an Azure rack behind the stage?

Seeing as how they wouldn't want to have any mistakes during presentation, I wouldn't be surprised if they brought servers with them and had them behind the stage working the computations.
 
I was never a huge fan of Crackdown in general, but I really gotta applaud MS and the devs for what they're doing here. A lot of hard work and taking a chance on something so new and innovative. Great to see - here's to hoping the game delivers. Either way, it's looking great.
 
Do we know that we are getting the destruction stuff in campaign co-op mode and not some other smaller scaled multiplayer mode?
 
I imagine the destruction is limited in SP because it's more open. Essentially the MP would be a little tighter like BF. Smaller maps and destruction reset between rounds.

Sad, but understandable. Having a building reset when I got x distance from it would be a tad jarring.
 
Shiiiiiit. This is like the next gen Red Faction: Guerrilla sequel we never got....except combined with Crackdown. Looks awesome.

yah, If it doesnt come to PC, this is a game Id get a bone for (hurf!). It was Killer Instinct, and Dead Rising 3, but those came (or are coming).

Only 2 qualms I have about the online is the latency and the sad face when they eventually turn off the servers and I have to go back to red faction guerrilla.
 
Even more amazing to me than the simple destructibility is the fact that all of what falls down and lands in the game world will remain there. It's totally persistent. They have all this memory and server power necessary to make sure it stays there.
 
It would be really interesting if the singleplayer felt functionally like a different game than the online co-op campaign (or what-have-you). For instance, the singleplayer could have gameplay aspects that aren't really destruction focused (platforming, assassinating bosses, getting orbs, more old-school improved Crackdown classic gameplay) while the online focuses on creating gameplay centered on destruction.
 
I wish they explained it in greater detail in how it works exactly. The video in OP is so incredibly general and vague that it's hard to understand the technical undergoings of it.
 
I was never a huge fan of Crackdown in general, but I really gotta applaud MS and the devs for what they're doing here. A lot of hard work and taking a chance on something so new and innovative. Great to see - here's to hoping the game delivers. Either way, it's looking great.

There is the chance that they won't pull it off. Or it will work but will have lots of technical issues. Still, it's going to be interesting to see if this game doesn't fly, how will other games use the tech.
 
There is the chance that they won't pull it off. Or it will work but will have lots of technical issues. Still, it's going to be interesting to see if this game doesn't fly, how will other games use the tech.

I think this is probably the one shot Microsoft has to prove that the cloud is more than just PR talk. However, if Crackdown succeeds with few (if any) technical problems, then this game is really set to be the path for other games to follow as far as using things like this. It could be a change in direction for many games. On the other hand, if Crackdown fails this type of tech likely won't be used in many more games because of the risks involved. With that said, Microsoft really has the chance to differentiate themselves if it is successful since not many other companies could deliver tech like this. Crackdown 3 could very well be the Halo/Gears that Microsoft needed this generation, but only time will really tell. Failing is still a very real possibility for Crackdown 3, but it's exciting that this kind of thing is at least being attempted.
 
Definitely many generations ahead of any traditional game destruction physics. Impressive.

The cloud-based destructibility is said to only work in multiplayer mode. We're still not sure how much destruction will be allowed in single-player.

Won't be difficult to simply offer a private mode for solo-players while being connected to the cloud. IIRC, the bandwidth requirements are pretty low.
 
This. is fucking. genius.

The most impressive part to me isn't so much the cloud stuff, which is really cool that it's letting them do stuff like this, but the fact that a developer was smart enough to realize that city wide destruction is applicable to their pre-existing artstyle.

I laughed off people who thought you could apply realistic destruction like in Red Faction Guerrilla(where tons of the buildings were super angular in design and had chunks of building material that looked like they were pre-fab) to a city-like environment like Saints Row.

But this completely works for something like Crackdown where the art style means that the buildings always looked angular and not overly ornate like realistic skyscrapers which would make destruction unfeasible.

Genius. GENIUS.
 
Won't be difficult to simply offer a private mode for solo-players while being connected to the cloud. IIRC, the bandwidth requirements pretty low.

I think it's more to do with the fact that an "online only game" is still hard to sell, and a dedicated singleplayer game may require a lot more direction than 100% destructibility will allow. I imagine that if this is successful, then we may see a Crackdown 4 that has 100% destructibility across all modes, but Crackdown 3 has to prove why this is worth it against whatever drawbacks there could be to an online-only game.
 
I think it's more to do with the fact that an "online only game" is still hard to sell, and a dedicated singleplayer game may require a lot more direction than 100% destructibility will allow. I imagine that if this is successful, then we may see a Crackdown 4 that has 100% destructibility across all modes, but Crackdown 3 has to prove why this is worth it against whatever drawbacks there could be to an online-only game.
I don't think online-only games is a hard sell anymore for most of the market a current console targets. Maybe last gen, sure, but today's consumer is online with everything including their social presence for their consoles. If they lose some customers to being online, then I think it's perfectly sustainable given the advantages that cloud computing offers. When they go beyond even this first step, with even more physic simulations and wider open worlds with more connected NPCs and persistent states happening remotely to improve the game's gameplay and look, people will be cool with it.
 
I really hope they pull this off without making much sacrifices in the final build. I like how ambitious this seems to be.

I also hope too much time isn't spent just on all these physics. Seems like it would be a nightmare. The physics are amazing but they need the gameplay to match it. Just go full Just Cause over the top, action fun.
 
So the trailer set-piece was 6x an Xbox One's power, and they've hit 13x as their record, so 20x seems like tales from their ass. 'Hypothetically it can reach this, but in reality? Probably not'.

That's more believable. But it doesn't seem like that much of an advancement from RFG tech. Nothings bending or twisting. It's just bigger things falling.

Well idk if you watched but those slabs and the megastructures actually deform and bend when they hit the other building.......

The pices also don't disappear after a certain amount hit the floor like in RFG. If RFG you see falling pieces land on other pieces then suddenly they are flat with the ground. Also the pieces in crackdown break apart into rubble as show and are still interact able with the player. In reality it's a big step up.
 
Goddamn thats fuckin' insane.
I have to have this game.
 
I think it's more to do with the fact that an "online only game" is still hard to sell, and a dedicated singleplayer game may require a lot more direction than 100% destructibility will allow. I imagine that if this is successful, then we may see a Crackdown 4 that has 100% destructibility across all modes, but Crackdown 3 has to prove why this is worth it against whatever drawbacks there could be to an online-only game.

I think it's more to do with the amount of servers per player of SP vs MP. If you have a cloud destruction in single player, each person will have their own world instance that one or more cloud servers will need to handle.
 
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