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Crackdown 3: 10 minute pre-alpha gameplay demo

I think it's more to do with the amount of servers per player of SP vs MP. If you have a cloud destruction in single player, each person will have their own world instance that one or more cloud servers will need to handle.

Across the overall Azure infrastructure this is peanuts. Azure is absolutely massive. It's the cornerstone of MS going forward. Xbox live is just along for the ride
 
Sorry if it's already answered, but is this still both single and multiplayer? Why did the trailer say Multiplayer starts 2016
 
I'm glad this was revealed last year, and that it is coming. Hopefully it'll get rid of the sour taste that was Crackdown 2, one of the lazier sequels of all-time.
 
I'm glad this was revealed last year, and that it is coming. Hopefully it'll get rid of the sour taste that was Crackdown 2, one of the lazier sequels of all-time.

Lazy? They literally had 6 months to make it. Yet despite that, made some pretty significant changes (both good and bad) and even made the game feel different to play.

I personally really liked it, bit even if you didn't, it was a good effort for a 6 month turnaround.
 
Lazy? They literally had 6 months to make it. Yet despite that, made some pretty significant changes (both good and bad) and even made the game feel different to play.

I personally really liked it, bit even if you didn't, it was a good effort for a 6 month turnaround.

I didn't know it was made in that short of a timespan.
 
I didn't know it was made in that short of a timespan.
Yeah it was absurdly short.

It was the main reason why they had to use the same city from the first game but with a few small changed around sections. There was literally no time to even think about building a new city or environment. Just enough time to introduce some new weapons, basic mechanics, enemies that sort of thing.
 
Yeah it was absurdly short.

It was the main reason why they had to use the same city from the first game but with a few small changed around sections. There was literally no time to even think about building a new city or environment. Just enough time to introduce some new weapons, basic mechanics, enemies that sort of thing.

Okay. I stand corrected. Thanks for the info.
 
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Be considered just 2x this

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Are we in the same planet?

I'm still amazed Red Faction: Guerilla could do this on last-gen without the power of the cloud or the debris disappearing :o


Crackdown 3 still amazing though but we have to see how it performs offline.
 
Wow a crackdown dev! What are u guys working on now?

I'm looking forward to seeing what mission types they focus on. The CD1 style assassination gameplay works perfectly with full city destructibility, but the beacon and platforming challenges in CD2 wouldn't really work. Very curious what will be added for variety if anything is added at all; maybe it doesn't even need it.
 

I'm looking forward to seeing what mission types they focus on. The CD1 style assassination gameplay works perfectly with full city destructibility, but the beacon and platforming challenges in CD2 wouldn't really work. Very curious what will be added for variety if anything is added at all; maybe it doesn't even need it.

From the footage it looks like they are trying to deepen the faction stuff. If I can blow up the weapons section of the gang, they will be lower powered but something else might go up. I would also like to see more of the gang warfare and actually see gangs gets stronger and take over if you don't work fast enough.

I am sure they will probably have challenges that are linked to destruction but they always have to have Orbs in there. Its what makes Crackdown Crackdown! The destruction probably means there might be Orbs hidden in buildings. :D
 

I'm looking forward to seeing what mission types they focus on. The CD1 style assassination gameplay works perfectly with full city destructibility, but the beacon and platforming challenges in CD2 wouldn't really work. Very curious what will be added for variety if anything is added at all; maybe it doesn't even need it.

The cd1 enemy layout would work really well with a nemesis type system? Where you see the overall pattern, but to achieve objectives you need to perform multiple activities? The cd2 beacons wouldn't be needed with the lack of zombies though?
 
I'm still amazed Red Faction: Guerilla could do this on last-gen without the power of the cloud or the debris disappearing :o

nah a huge chunk of the debris did disappear, they just left a small bunch of them for show. I replayed it recently and when you collapse one of those big towers by having it "fall into itself" vertically, it's pretty clear most of it just vanished into the ground :P

Still an amazing game of course.
 
Red Faction Guerrilla just got competition and that game is still insane when it comes to detailed destruction.
 
True, but aren't these the kinds of tasks the GPU's were given additional compute specs/processors etc to handle in the first place?

GPU's can do a lot of things... This is one less thing it has to do, which allows it to do more of something else...

Also there's no way the xb1 GPU could handle anything like this...
 
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That's the best possible decision they could have made.

But now I'm left wondering whether the "100% destruction only available in online co-op" part is accurate. To me, 100% destruction only makes sense in a round-based gametype.
Might be a story related thing where city repairs every day night cycle
 
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That's the best possible decision they could have made.

But now I'm left wondering what this online co-op mode that he's referring to consists of. It would have to be a separate, round-based mode for full destruction to make sense.

coop means multiplayer, means multiplayer only map, if I would have to guess.
 
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That's the best possible decision they could have made.

But now I'm left wondering what this online co-op mode that he's referring to consists of. It would have to be a separate, round-based mode for full destruction to make sense.

That's good probably be buying now if good reviews.
 
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That's the best possible decision they could have made.

But now I'm left wondering what this online co-op mode that he's referring to consists of. It would have to be a separate, round-based mode for full destruction to make sense.

online co-op mode campaign in?
 
This looks absolutely incredible, and to be honest I legitimately believe that the CD3 team aren't lying about their intentions to deliver this kind of experience.

I think there will be growing pains in the overall execution and it might have a messy launch, but otherwise this is the realest sense of a next gen experience we've had in this new generation, and it's certainly going to take off in other open world titles if done properly.

Does anyone know if this game will feature a campaign + cp-op like CD2?
 
After Crackdown 3 is released showing off Xbox Live Compute (the cloud), background music happens, and Family Sharing makes its debut, the future will have arrived.
 
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That's the best possible decision they could have made.

But now I'm left wondering what this online co-op mode that he's referring to consists of. It would have to be a separate, round-based mode for full destruction to make sense.

Great news. When Xbox One was announced I was worried that cloud computing might mess up single player gaming as we know it. The game is back on my radar.
 
I think it's clear that we'll have co-op for the main campaign, since that's always been in Crackdown. It's just unclear to me whether that's what he's referring to in that tweet.

Co-op can only happen when you're online and online is when the destruction is turned on to the max.

I think hes saying play the campaign with the friend 100 per cent destruction is turned on.
 
So happy about this. It doesn't make up for making Fable Legends online only, but it definitely eases the pain.

I'm in for both offline campaign and cloud-based multiplayer in CD3 now. The cloud doesn't sound so scary when the game gives me a choice if I want to use it or not.

Fable Legends will be released as F2P. Daved Eckelberry told me that they might consider a physical release at some point, so maybe it`s hope.
 
Co-op can only happen when you're online and online is when the destruction is turned on to the max.

I think hes saying play the campaign with the friend 100 per cent destruction is turned on.

But that's something we've been discussing for a while in here: how does full destruction fit in with the traditional Crackdown formula? If you blow up a building, you can't very well get those agility orbs at the top of it. And how much fun would it be to walk around in a town that's just piles of rubble? Either full destruction takes place in a separate round-based mode or the town magically repairs itself every so often. Or maybe it's really hard to knock down buildings and you do so at your own peril. Or there's a crazy repair-o-gun that puts everything back where it was.
 
But that's something we've been discussing for a while in here: how does full destruction fit in with the traditional Crackdown formula? If you blow up a building, you can't very well get those agility orbs at the top of it. And how much fun would it be to walk around in a town that's just piles of rubble? Either full destruction takes place in a separate round-based mode or the town magically repairs itself every so often. Or maybe it's really hard to knock down buildings and you do so at your own peril. Or there's a crazy repair-o-gun that puts everything back where it was.

They mentioned that the weapons were overpowered to take down buildings, so I am assuming it would takes ages and ages to take a building down with conventional weapons etc.

I guess the option to get the orbs via agility should always be rewarded but if it takes ages and ages to blow up the building just to get the same orb, it seems logical to just jump up there.

The destruction could end up like Battlefield Bad Company did. Near the end of the match, you have no space to hide. Everything is utterly destroyed. Crackdown is obviously going for a bigger scale but if you can take down building fairly quickly, maps will be barren very quickly.

Smaller maps that are PvP focused could be interesting but the focus have always been a co-op mode.

Damn I cannot5 wait for the beta because they really need to live test this destruction etc in real world conditions.
 
posted?
ou'd think this would require an immense internet connection to keep it rolling, not least when four players (this is the current maximum size for a multiplayer party, although it could increase) are doing the same thing in four separate corners of the city, but the relative ease of swapping information between Xbox and server means the strain is fairly small. Jones says that his team are optimising the game for a 2-4mbps connection.
http://www.gamesradar.com/crackdown...our-xbox-one-most-powerful-console-ever-made/
 
Honestly, I rolled my eyes the first time they said everything will be destructible, but this is really cool! I love Crackdown to death and can't wait to collect agility orbs.

Took me 3 years to get them all in the first game.
 
No, the single player game is playable with friends. It's the same map.

Just to be clear (since I'm assuming you work at Sumo Digital), the game has:

- a single-player campaign that can be played with friends (no or limited destruction)
- a multiplayer mode with full destruction

Is that accurate?
 
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