CODE RED
MOVE MOVE MOVE
It has taken Sony more than an hour to figure out what is a Vita. Tomorrow they will have an answer, they will apologies for the inconvenience of temporarily making these games available and will double their effort to make sure those games don't work.
Has the original MGS been confirmed yet? About to buy it on the webstore if also is working...
The emulator didn't need improving. These games always worked, its just that they weren't available due to licensing issues. Most companies didn't bother updating the license for the Vita store because they didn't find it worth their time and money.
#believeThat's not the response of someone who's pissed off. I just think it was supposed to be released tomorrow but got accidentally launched today!
That's not the response of someone who's pissed off. I just think it was supposed to be released tomorrow but got accidentally launched today!
#believe
Think about it. If they launched this tomorrow and announced it to everyone, PSN would crumble under the downloads of older PSP/PS1 games. SO perhaps Sony have done this to ease the strain?
[/B]
The amount of Vita owners isn't even enough to make this happen
Kappa
The demo for Arctic Edge seems to have no audio in-race.
Full game too?
Another inherently fucked up flaw with an all digital future. Sony should just release an APP for the PS3/PS4 that lets you convert your Actual PS1 discs into usable Eboots for PS3/PSP/PSV. If the game doesn't work with emulation, oh well. (Might as well include an option for the different PoPs versions too as some games may work better on one than another)
Not like every PS1 game worked on the PS2, especially the later revisions.
/Problem Solved
Another thing, make an adapter for UMDs, let people download PSP games to their Vita Memory Card. Tie the game to that system only. (Making it so you can't copy it, or share it) And if you have a second vita, all you need to do is use your UMD again. (Or Tie games vita PSN account or someshit, I don't know)
The whole way PSP-PS1 to > Vita was handled was not very good. One of the many reasons I held off initially.
Wish they would fix the problem with that god damn "Download List" too. Seriously, FFS sony this is 2014. We need a "LIBRARY" function if you want us to even remotely consider digital seriously.
Straight up copy Steam, I don't care. I can't be bothered to do shit with my PSN stuff half the time because the download list is a joke, congested up with demos, and all kinds of crap.
"But BRB I gotta download my games first.""Nice!" aka "Thank you for notifying me of this problem so that I can make sure it gets fixed ASAP. I love snitches!"
Shuhei Yoshida ‏@yosp 3h
To play Spyro 1, I assigned R2 to "Right Analog Stick <" and L2 to "Right Analog Stick >", so I can control the camera as I usual do.
Shu being Shu on Twitter. Sounding more and more official to me now.
How do you think that they would be able to "lock" unwritable discs to a particular system exactly?
Not the discs, but the image made from the disc. (Think like how PSP downloadable games were initially "Keyed" to your account. But in this case you know, no Native Vita hacking I guess. Write protect the game image,/encrypt it or whatever) I'm sure it'd be possible with some kind of key mechanism based on the hardware serial built into the firmware or someshit.
But I mean, really come on. It's not "Impossible" is it? The worst that happens with a scenario like this, is that people share their UMDs with their friends in Real life, or people copy the game, then sell their UMD on the second hand market and rebuy it if they ever delete it. (Or perhaps a timed function, where the game image is only good on the memory card for X amount of time at a time. At such point it expires, or something. A warning of course should be included with something like this.)
None of which affects Sony in the least, not to mention considering UMD is a dead format and market pretty much. Same thing with PS1 games.
The worst is people pass around PSP and PSone games and then copy them over and over.
That's also a complicated system that would require R&D, asking third parties to loose out of revenue, and then you'd need to explain the software and make it fool-proof.
Oooor, people can buy PSone games for 99 cents or $6, PSP games for $5-15 ea, then have them future proofed on the PSN.
Where is the lost money in people being able to buy an Adapter (That will probably cost them pennies to make), download an app to the system to initiate it, and the games being locked to a system and +/or being timed where you have to re-do the process every so often to keep the game on your system.
No one can copy it from one memory card to another. Sony sells an adapter for 20-40$ makes money, people with massive UMD collections are not left out in the cold. People who still want to buy digital buy digital.
It's nearly the same scenario as with PS1/PS2 games on PS3 and PSN. People still buy Digitally. People still use their real discs. I've re-bought many of my PS1 games on PSN to support the company even though i'll never download the game. And just play my disc on my PS3, or i'll make an Eboot for my PSP and play it on there.
PS1 games don't have demos.How do I find the demos? Want to try Crash Bandicoot.
I have a problem when i try to save on crash. On the bonus stage crash just disappears but it doesn't take me to the actual save point.
Any suggestions?
How do I find the demos? Want to try Crash Bandicoot.