So, this is probably a question that will be asked alot, and is likely difficult to answer since it's subjective and all, but... Would I like these games? I've, uh, never played Crash (well, I think I played like 5 minutes of Crash 1 years ago when it was free with PS+, back on PS3, but I turned it off pretty quickly cuz it was fugly). I do have a fondness for platformers of all kinds though, and loved plenty of 'em back in the day. Do y'all think these games hold up, Crash fans? Also, are they, like, collectathons ala Yooka Laylee, Banjo, etc. or more about straight platforming?
So, this is probably a question that will be asked alot, and is likely difficult to answer since it's subjective and all, but... Would I like these games? I've, uh, never played Crash (well, I think I played like 5 minutes of Crash 1 years ago when it was free with PS+, back on PS3, but I turned it off pretty quickly cuz it was fugly). I do have a fondness for platformers of all kinds though, and loved plenty of 'em back in the day. Do y'all think these games hold up, Crash fans? Also, are they, like, collectathons ala Yooka Laylee, Banjo, etc. or more about straight platforming?
This may have been answered somewhere but I didn't see it, but please tell me that they fixed Crash 1's awful save system in this remake. That really soured me on the game back in the day.
Any differences mechanically or feel when compared to Crash?Coco plays really well too.![]()
They did. Automatic saves
Amazon moved my ship date to July 4th wat
Time to contact them >.>
They are point A to point B platformers focused on the enemies and platforming. There are collectathon elements (the secondary goal in each stage is to smash every single crate) but that's not the focus. If you are a fan of 2D platformers and you'd like to see that in 3D then I think you'd like Crash.
Do you like the structure of 2D Mario, aka run from point A to B jumping over pits and hazards, stomping enemies, and collecting coins? If yes, then I think you'd like Crash. If you prefer more roaming/collectathon/adventure style platformers, then you may not like Crash as much.
Crash Bandicoot is basically 2D Mario but in three dimensions, except for Warped, which has a much larger emphasis on tertiary game mechanics.
Damn, that "Road to nowhere" level really got me sweating!
At E3 Jason Rubin talked about the level (he designed it) and how they had to tune down the difficulty several times before release and it still ended up being one of the harder levels.Damn, that "Road to nowhere" level really got me sweating!
So, linear stage based 3D platforming, kinda like Super Mario 3D Land/World? I could be down with that, definitely. Also, I gotta say, as someone who was turned off from the originals because of their dated visuals, Vicarious Visions has done a tremendous job updating these games and bringing them up to modern standards. Yeah, I think I'm gonna give this a shot, y'all. I'll report back with impressions tomorrow. It should be interesting to see what a Crash noob thinks of these games, some 20 years later.
Damn, that "Road to nowhere" level really got me sweating!
Gotta put the gemapad to rest for today, with 45% completion in the first game.
Only issue i have with the game so far are the loading screens. They aren't exactly huge, but still just a bit too long.
Haven't done any time trials yet, but i already appreciate that there are leaderboards for them.
The look and feel of the game is 100% nailed and exactly what i'd hoped for.
I haven't made any experience with the remaked gimmick levels yet, but going by CB1 i'm absolute certain VV could make an entirely new game if they wanted to.
The biggest challenge for that would probably be for them to make actually new, interesting levels that don't come off as entirely derivative. I'm thinking of ideas like the ball levels in wrath of the cortex.
Anyhow, looking forward to finish and hopefully round up 100% in CB1 tomorrow and the rest on the weekend.
One question tho, at the spot where you picked up coco, you also have the possiblity of leaving her there when you come back to it, is there any point in doing that?
Jealous. How's The Lab level?
Seems cruel to poor Coco (and Crash) that after I frantically outrun another boulder stage they get bombarded with boxes as post stage punishment, I picked up everything I could! I don't know what these wireframe platforms denying me more boxes meeeaaaaan!
(I assume coloured gems to unlock them?)
So I guess I might as well ask here.
My GS is confirmed to be launching the game at 9 p.m. local time, & from what I've heard, they're only getting 8 of those pre-order keychains (which just baffles me, if they knew pre-orders were high, why not make/ask for more to meet customer demand?), and my friend, who also pre-ordered but won't be able to get his copy tonight, REAAALLLYYYY wants the Aku Aku keychain.
I'm honestly debating going an hour early to see if there's a line & to ensure I can get one in case he doesn't. I don't live in TOO big of a town & I can't imagine a ton of people lining up at 8 p.m. at a Thursday for this, but considering how much my best friend has been looking forward to this & was told they changed it to "first come first serve" instead of everyone getting one, I wanna do my best to help him get that keychain.
I'd hate for neither one of us to get one only to find out that eBay is selling them for an insane price.
Damn, that "Road to nowhere" level really got me sweating!
I heard in one of the reviews that the game gives you extra lives or something if you die a couple times in a level. Can you disable that stuff?
I heard in one of the reviews that the game gives you extra lives or something if you die a couple times in a level. Can you disable that stuff?
So, for collecting coloured gems in Crash 1 you have to beat the level and get all boxes without dying, right? Do "deaths" in the bonus stages count as well?
The review thread is far too long, so I thought I might ask here. Were those complaints mentioned about input lag legit or without merit?
Just one more hour until it's unlocked
Mine shows 8 hours to go
Why!?
Just one more hour until it's unlocked