GrayFoxPL
Member
Lobster said:I really can't believe they did this to gamers. Not only does this make Wii look bad, it makes gaming as a whole look bad.
Nah, just the Wii.
Lobster said:I really can't believe they did this to gamers. Not only does this make Wii look bad, it makes gaming as a whole look bad.
Thanks for taking one for the team, dude. I take it that the two hidden courses from the arcade version haven't been found yet. Any changes to the car lineup?falcinator said:Picked it up last night....
People at Game FAQ are saying it's a Fast and Furious port. Kinda looks it. The photos released have painted it a bit uglier than it really is. The frame rate hovers around 60fps as far as I can tell, but drops a bit here and there which kind of disappoints. Control is slippery as the series dictates. There is an overall lack of polish to the presentation, pretty barebones, that should have more appropriately placed this title at $20, but hey I guess Midway is in the business of making money huh?
Loadtimes can be excessive at over 10 seconds for each track. Only twelve of those it appears. Not much in the extra department, appears to be a straight port. Graphic quality is surprisingly decent fare for a Wii title, not embarrassing other than the odd shininess to the cars which I would imagine was in the arcade version as well. It feels just a bit too naked to be a full release and at this price, compared to Ghost Squad which locked in the price and home conversion PERFECTLY.
I also remember F&F Arcade having the Toyota MR2 Spyder, Nissan Silvia S14, Pontiac GTO, Pontiac Firebird, lookalikes of the Mercedes CLK and Ford Mustang, and I remember the copyright screen suggesting a Hummer H2. If the gameplay was fine, then it just needed more variety. A shame, really...falcinator said:I was looking ACTUALLY forward to this game, as much as most people considered this a joke, I dig the ridiculous gameplay.
Ripped from Gamefaqs...
Toyota Supra
Mitsubishi Eclipse
Mitsubishi Lancer Evolution
Toyota Celica
Nissan 350Z
Nissan Skyline
Dodge Charger
Chevy Corvette
I have no clue myself, all car models are so covered with slippery shine, and are a bit blobby to begin with......so the point of them using licensed cars falls a bit moot.
And in typical Cruis'n Style gameplay, they all seem to pretty much handle the same.
Haven't found any hidden tracks.....like I said earlier, the presentation is the most embarrassing part of this game, aside from the load times.
The control comes off a bit slippery, but I assume that's just the Cruis'n way.
If they had locked the framerate.....it actually wouldn't come off half bad in regards to visuals, certainly for a Wii Racer. Could be the sharpest I've seen yet. It certainly looks slicker than Excite Truck, (not saying much), and while having a similar feel to that game, the gameplay sorely lacks in comparison.
A mixed bag, pretty much what everyone expected.....oddly enough, barring the visual disgust.
Heh, thanks. Can you take some screenshots and post 'em?falcinator said:Well the cars seem to slide very wide with little movement of the wii controller, I have yet to use the digital option for the directional pad. There are actually options to tighten up the controls, have yet to try those either as my initial playtest lasted maybe a half hour, and I was pretty sleepy due to fatigue, and well the excessive loading screens didn't help.
They seem to be accurate, it just feels as if the car is constantly on ice, literally.
It would be nice to see other Cruis'n games ported in a manner that this one has as they all seem to be older relics, and this version a fairly recent port. But, once again, the presentation is so lackluster it can be a bit offputting.
Just played some Geometry Wars Galaxies, and in comparison that title is much more grounded in production value for being kind of a budgety game.
Oh, BTW, in the credits they actually do refer to the team that developed F&F.
I was playing Cruis'n yesterday and I stumbled upon, possibly the first motion based cheat codes. I hope you enjoy them.
Here's how to do em:
Definition of neutral position Hold the Wiimote level with both hands, parallel to the ground.
Note Do not enter these codes too quickly or the system my miss some of the inputs. Allow for about a 1/2 second between each of the commands.
Unlock All Tracks
On the main menu screen follow these steps with the Wiimote held like a steering wheel with Wiimotes pointer end in your left hand and the butt end in your right hand.
1) Position the Wiimote below the neutral position as if steering slightly to the left.
2) Press the + button to start the cheat code
3) Rotate the Wiimote clockwise pass the neutral position
4) Rotate the Wiimote counter-clockwise pass the neutral position
5) Rotate the Wiimote clockwise pass the neutral position
6) Rotate the Wiimote counter-clockwise pass the neutral position and keep it pointing there while you input the following button commands
7) Press A
8) Press B
9) Press A
10) Rotate the Wiimote clockwise pass the neutral position
11) Rotate the Wiimote counter-clockwise pass the neutral position
12) Rotate the Wiimote clockwise pass the neutral position
13) Rotate the Wiimote counter-clockwise pass the neutral position
14) A fire works sound should be heard if you entered everything correctly and didnt go too fast
If you entered the wrong input you should hear a slam sound and youll have to start all over again by pressing the + button and redoing all the steps
Unlock All Cars
On the main menu screen follow these steps with the Wiimote held like a steering wheel with Wiimotes pointer end in your left hand and the butt end in your right hand.
1) Position the Wiimote above the neutral position as if steering slightly to the right
2) Press the - button to get the cheat started
3) Press A
4) Press B
5) Press B
6) Press A
1) Rotate the Wiimote counter-clockwise pass the neutral position
2) Rotate the Wiimote clockwise pass the neutral position
7) Rotate the Wiimote counter-clockwise pass the neutral position
8) Press B
9) Press A
10) Press A
11) Press B
12) You should hear Nice Ride if youve entered everything correctly and didnt go too fast
If you entered the wrong input you should hear a slam sound and youll have to start all over again by pressing the - button and redoing all the steps
Also note that you can start the cheats over by pressing either the + or - button and then doing all the commands again.
I was playing with the buttons on the main menu to test out the button functions and I noticed that pressing the + and - buttons would sometimes cause a slamming sound to play for some reason. As I tried to figure out what was causing the slamming sound effect, I noticed that certain buttons and movements would not cause the slamming sound so I figure there must be some sort of pattern. After a long process of experimentation and button/movement combination elimination I figured out those two codes. I'm not sure if there are more, but I figured I'd post the two I found so far.
That... is actually pretty awesome. Nice idea.twinturbo2 said:Someone over at GameFAQS by the name of "Timberoth" claims to have found two cheat codes.
[...]
twinturbo2 said:Heh, thanks. Can you take some screenshots and post 'em?
If I made a Cruis'n game, it would...
Include all of the tracks from USA, World and Exotica, with updated graphics that actually look decent on the Wii without any snide comments from critics.
A drifting model more like the recent Ridge Racer titles- wheelies, popping up on the side wheels and Car Vaults should stay.
A challenge mode, like the one from Out Run 2006: Coast 2 Coast.
Enemy AI that isn't pull-your-hair-out frustrating.
Licensed cars- why not?
What would you put in?
An arcade perfect port of Rush 2049 with Wii controls would be nice.falcinator said:Sounds a bit like you're asking for Rush 2049.
The ones that do usually get laughed out of the threads, and rightfully so. The Wii is not built with that in mind (e.g. framebuffer), and releasing a Wii HD with different hardware would be stupid, to put it politely. It's not feasible, at all. Expect HD support from Nintendo with their next(gen) console, at the earliest.falcinator said:Does anyone here think that Nintendo could do a firmware upgrade that would allow for 720P...?
falcinator said:I'm not sure quite yet, as my two previous favorite games of this sort, Rush 2049 for the Dreamcast, and San Francisco Rush for the N64.....well, were not REALLY Cruis'n titles.
I'll have to play a bit more to determine whether I'd actually recommend this, a statement in and of itself I think.
falcinator said:I'm not sure quite yet, as my two previous favorite games of this sort, Rush 2049 for the Dreamcast, and San Francisco Rush for the N64.....well, were not REALLY Cruis'n titles.
I'll have to play a bit more to determine whether I'd actually recommend this, a statement in and of itself I think.
Guybrush Threepwood said:[DEFENSE]Hey guys, remember that gameplay is the only thing that matters. Don't be graphics whores.[/DEFENSE]
Guybrush Threepwood said:[DEFENSE]Hey guys, remember that gameplay is the only thing that matters. Don't be graphics whores.[/DEFENSE]
Mr. Spinnington said:http://www.amazon.com/exec/obidos/ASIN/B000SFK0T8/ref=nosim/cheapassgam08-20
On sale at amazon for $15. Am I really the only one buying this?
Ranger X said:Wokay. The game really sounds like a huge pile of dog shit.
Cruisin' USA controls aren't "sliddy at all even if you can powerslide.
I'm suprised nobody bothered to put up a customer review...Mr. Spinnington said:http://www.amazon.com/exec/obidos/ASIN/B000SFK0T8/ref=nosim/cheapassgam08-20
On sale at amazon for $15. Am I really the only one buying this?
twinturbo2 said:I'm suprised nobody bothered to put up a customer review...
Hey, next time you see him tell him I have a few ideas about another Cruis'n game...Golden Darkness said:Gah, I just got word that Andy, one of the devs, wanted to thank me in being their 'defense' in regards to this game.
I thought he wouldn't be so... amused I posted such things here, much less that I actually post things and not just lurk.
I'll be awkward for me for sure the next time I go over to his place for a barbecue. Heck, I only know him because he was college buddies with my brother.
twinturbo2 said:Hey, next time you see him tell him I have a few ideas about another Cruis'n game...
I'm not bitchy when I'm critical, I'm constructive!Golden Darkness said:I think I said this before, but they really don't care what forum goers things, something to with the posters more or less bitchy nature when they are critical.
I don't know, that conversation has been a while.
slasher_thrasher21 said:Well played through most of the whole game and its a crusin title through and through. Its got the crazy flips, the two wheel riding, nitro boosting, and silly jumps. Its nothing worth running out to pick up, but for a crusin fan (and I admit the series, when you think about it, is pretty damn lame in its ownright but for some reason just a guilty pleasure of mine and others apparently) I had fun with the game. It makes me feel like I'm playing an old arcade game... which is probably because it was an old arcade game... but yeah the digital girls that start the race at the begining just remind me of the silly days of gaming when digitized people were the latest and greatest craze. Find it for cheap and your a crusin fan? Pick it up. People might laugh at you, but you'll still have fun and thats all that matters right!?
Golden Darkness said:Gah, I just got word that Andy, one of the devs, wanted to thank me in being their 'defense' in regards to this game.
I thought he wouldn't be so... amused I posted such things here, much less that I actually post things and not just lurk.
I'll be awkward for me for sure the next time I go over to his place for a barbecue. Heck, I only know him because he was college buddies with my brother.
Youch. :-(hyonoid said:do want:
3.0 Presentation
Pretty painful overall. Static images make up the interface complete with dated car models and effects. It's The Fast and the Furious minus the license; no more.
2.5 Graphics
Easily one of the worst offerings on Wii. Models are low poly, there are countless frame drops and glitches, tons of pop-in, and visuals stolen from first-gen GameCube.
3.0 Sound
The classically bad Midway VO is there be it good, or bad but is mixed with generic tunes and broken sound effects.
5.0 Gameplay
It's entirely dated overall, but the motion control is tight and responsive, and makes for some simple entertainment for a few tracks at least. Load times and tech issues kill it though.
1.0 Lasting Appeal
The circuit mode lasts about an hour, and when it's over there's little left to do. Skip this one.
Bad OVERALL
3.0 (out of 10 / not an average)
http://wii.ign.com/articles/840/840362p1.html
lol-tasticAnasui Kishibe said:
If true, this applies to Midway...dalin80 said:have heard rumour that a couple of the cars are 7k poly's
gt back on the psx cars were 4k with gt5's being 200k. even with the wii's weak hardware that just scream laziness.
you have to wonder if it annoys nintendo that so many poor 3rd party games are coming out and putting the system in a bad light or if they are just grateful for the extra money to count?
Exactly what I thought. Defiantly a rental now. It has that trashy, cheesy feel to it that's trademark Midway :lol[Nintex] said:Damn, the vid on the IGN review page looks pretty awesome.
CTLance said:The ones that do usually get laughed out of the threads, and rightfully so. The Wii is not built with that in mind (e.g. framebuffer), and releasing a Wii HD with different hardware would be stupid, to put it politely. It's not feasible, at all. Expect HD support from Nintendo with their next(gen) console, at the earliest.
So... not gonna happen.
Edit: Wow, I sound like a condescending asshole. Sorry. Didn't mean it that way.
minus_273 said:720p it is possible but hard as hell and would be 2D not 3D. I dont know that it is worth it for a 2D game.