twinturbo2 said:
To me, the problem with the Crusi'n series was that it wasn't all that challenging, aside from dodging the traffic. There was an attempt to up the challenge with the catch-up AI, but that was more irritating than anything else. Of course, as I mentioned earlier, Daytona USA was released several months before Crusi'n USA, so that might have tainted my initial impressions of the latter...
It was intentionally made with easy tracks and traffic as the main obstacle, I'd say. Which is why the 3-4 player mode in N64 World/Exotica was flawed... they removed the traffic for framerate reasons.
Actually, the call for an SF Rush remake would have been MUCH better received than this tripe.
Rush and Cruis'n do not and never had any significant staff in common, either in their arcade or home console incarnations. Rush/Rush: The Rock/Rush 2049 were made by Atari Games/Midway Games West. Cruis'n USA/World/Exotica were made by Midway's own arcade division. F&TF (Cruis'n Wii) was made by Raw Thrills, founded by some people who left Midway when it shut down its arcade division. Rush is harder to pin down... evidently according to this thread the four people behind arcade Rush 2049 went to another arcade game developer and made a NASCAR arcade racing game, but I have no idea what happened to the Midway staff that ported the game to (Atari Games/Midway Games West's porting staff, I believe... looking at MobyGames lists, no staff is listed as working on both Rush and Cruis'n, either in their arcade or home incarnations. Midway may have bought Atari Games, but they were in different places and had different staffs... (Atari Games' home-console development team(s), of course, being what was once Tengen/Time Warner Interactive -- they already had staff to port the games, they didn't need other Midway teams to do it for them...)
That is, expecting the Cruis'n team to be able to make a Rush game is not realistic. They've just made Cruis'n style racing games. Similarly, expecting today's Midway -- shed of both its Midway and Atari Games arcade divisions (Atari Games/Midway Games West closed in 2003) -- to be able to make either a Rush or Cruis'n style game is equally unrealistic... this game is only possible because the core Cruis'n people didn't break up after leaving Midway. Rush, which had significant influences from both home and arcade teams (Rush 1 tracks 4-6 were originally designed for the N64 version of Rush 1, for instance; they were later ported into Rush: The Rock before the second arcade version's release. And of course Rush 2049 had stunt, battle, and obstacle course modes added, wings added, and redesigned courses. Compared to that the home Cruis'n games pretty much just added a few new course variants (like the lap race, drag race, etc) that just mix up the courses that are already present... the Rush home games definitely added more when compared to their arcade counterparts than the Cruis'n home games did, though the later home Cruis'n games did do a decent job in having a whole bunch of unlockable cars.
GameFAQs and Wikipedia list Midway San Diego as being the studio that is developing Cruis'n for the Wii. (Raw Thrills has nothing to do with this port as far as I know, remember. They just made the original arcade game...) The dead Atari Games/Midway Games West and its staff have nothing to do with it either.