DiatribeEQ said:
There's a difference between what a small dev team can do vs. what a small & crappy dev team can do.
Treasure > These guys
Jeff Minter > These guys
iD Software > These guys
My left buttcheek > These guys
Oh come on, comparisons like that are stupid. Raw Thrills is making arcade games, not PC or home console games. That's a crucial, crucial difference! In America's current arcade market, you simply couldn't sell something that pushes hardware graphically. There's no way the market could support those kinds of prices. There are very, very few Western arcade game developers for a reason, you know... there used to be plenty, but as the market died so did the developers. Raw Thrills (Eugene Jarvis's company, that is) is one of the very few still doing it... Japanese companies can make much higher-end arcade games, because the arcade game market there is still healthy, but in the US it's nearly non-existant, and that reflects on the games. Why make a game with high-end graphics when you know it would simply not sell? That's be pointless... besides, arcade games are as much about the experience as they are about the graphics, as stuff like the huge popularity in recent years of Ms. Pac-Man/Galaga proves. Sitting on a seat, with a wheel and the whole arcade experience... who cares if that 2004 game (F&TF here) doesn't exactly push hardware graphically? I mean, 1999's Cruis'n Exotica is still a fairly popular arcade game... arcade games in the US aren't about pushing graphics anymore. Games like these reflect that.
Treasure? They've got to be a lot bigger than Raw Thrills, who claim to have 25 people on their website and produce one arcade game a year. Treasure makes a lot more games than that.
Jeff Minter? He employs himself and one other person and makes amazing stuff, relying on highly stylistic graphics to get by there... I love his stuff, but again, it's not a fair comparison at all. He's never had to deal with the arcade market.
iD... yeah, right. Like that comparison makes any sense at all.
Honestly, the reaction this game has gotten doesn't surprise me. The Cruis'n games have been getting bad press from console gamers from day one, after all -- even Cruis'n USA was criticized in its N64 port for being too simplistic for a console game. The series did okay on N64, but never approached its arcade popularity... if you don't know, Cruis'n USA was one of Midway's biggest hits ever in the arcade, selling a huge number of units for an arcade machine, and its sequels did very well as well. It's just a series that was designed as an arcade game that works best in that setting. The F&TF games are Cruis'n games by another name, so it makes sense that they'd be hit with some of the the same complaints, particularly when, thanks to the massive decline of the Western arcade market, they can't advance much graphically like the home console industry has lest Raw Thrills price themselves out of the market. So yes, the criticisms make sense... it's a simple game with mediocre graphics. Those facts don't bother me much, but they bother a lot of people.
The problem for that negative view is, it's also FUN! The Cruis'n and F&TF games have done well in the arcades for a simple reason: they are fun. That's why they were worth playing in the arcades, and that is why they are worth playing at home too. It may not take long to finish each Cruis'n game, but while it lasts it's quite entertaining... and isn't that all that really matters? (okay, unlocking all the cars in Cruis'n Exotica on the N64 wasn't fun, thanks to the huge numbers of miles required to do it, but you didn't need to do that, and in the course of beating all the tracks the game had to offer you unlocked more than enough interesting vehicles to make it not matter much at all that you didn't get them all...
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