read the first page.
Ok, so only their video game branch may be a bubble, good for their engine licenses and military vr stuff... i guess it makes sense when Yerli says that crazy things about the industry dying and f2p been the salvation.
read the first page.
Crytek is just freaking loaded. They have studios everywhere. At this point I wouldn't be surprised if they are the largest independent studio in the world.
Achieved with CryEngine 3...
Maybe, even if I find that unlikely.
Should we hope for that? Nope.
More action adventures, please.
1. Epic Games
2. People Can Fly
3. Chair Entertainment
4. Epic Games China (Yingpei Games)
Titan Studios (Defunct)
5. Epic Games Korea
6. Epic Games Japan
7. Epic Games Baltimore
They're about equal in size.
There's also a new Seattle studio. Though I don't thing China one counts as their studio now.
http://www.polygon.com/gaming/2012/3/7/2852141/epic-games-china-now-ying-pei-games-no-longer-part-of-epic-games
I'm wondering how this works. Lets say Vigil's IPs and rights are bought by some company (e.g. EA), aren't the employees legally binded by a contract? Patrice was part of the contract; I'm sure whatever company acquires Vigil's assets would want to continue the work on Crawler with the same team.
The Darksiders intellectual property has not yet been auctioned off, Rubin told Polygon.
They don't have the Darksiders IP (yet?)
Source: http://www.polygon.com/2013/1/28/39...stin-studio-with-former-darksiders-developers
Do we even know what the military does with cry engine? Is it all simulators or something?
I'm not sure how to feel about this. Crytek isn't a company in good terms with Nintendo.
Like I said before, I assume Crytek made this move so they can have the Vigil guys work on something new. The Darksiders IP is not all that lucrative, anyway.
Well, maybe the person I talked to spoke too soon. Or maybe they're not ready to announce anything yet. Who knows?
nah, crytek UK (free radical) is doing that already.
How big was the original Vigil team?
People keep mentioning their lucrative military contracts, but I've only ever seen the 57M contract they (RT Immersive) signed with the US Army in 2011. I suppose they have low-key visualization projects with various people, but enough to float all these Crytek projects? Seems optimistic.
Well they had over 180 employees at the beginning of 2012. Then that layoff early in the year happened, laying off an addition 79. Considering any additional declines, they were probably somewhere between 80-100 employees at the very end.
In Early 2012 they were also working on Darksiders 2 and the Warhammer 40k MMO. I think when they layed off those guys the rumor was that the MMO will be turned into a SP game.
That was the official statement regarding DMO actually.
In reality it seems they canned that as well eventually and worked on an FPS called Crawler for the last two months of their existence.
By their own admission they hardly made money on C1&2."Did Crytek even make money on the Crysis franchise - they are just tech demos after all?"
Crytek, I love you! That Jason comment on Twitter made me think on something. Vigil could have been overlooked in this auction because every other company thought that others would outbid them for sure.
By their own admission they hardly made money on C1&2.
I still find it hilarious that they consolized Crysis 2 in an attempt to get more sales, and then the game ended up selling about the same across all three platforms as Crysis 1 did as a PC only game
Actually, that's not what they claimed at all.By their own admission they hardly made money on C1&2.
Not unexpected, but I actually don't care about the Darksiders IP.
DAT Dubai and US money.