Dictator93
Member
Btw people, crysis 3 will have a great AA solution on consoles this time around (SMAA S2x)
Btw people, crysis 3 will have a great AA solution on consoles this time around (SMAA S2x)
T2X, S2x would be impossible, because it uses hardware MSAA.
T2X ?? what is that?
Turd 2 x ?
jordanlaugh.gif
New. consoles.
Look at all this bullshit and hoops devs have to jump through because the PS360 are so far behind the natural tech curve.
This, honestly.I'd rather they strive to get it running at a decent framerate instead.
Linear boring shooter is how I would describe Crysis if I'd never played Crysis. At least other trolls have the decency to research the game they're trashing.
I just hope that they can get a smooth framerate and a not stretched resolution on PS3 this time. T2x SMAA on consoles will be pretty cool if it isn't too much of a performance hog. At least that will eliminate the annoying ghosting from 2.
T2X ?? what is that?
Turd 2 x ?
I think it uses the previous frame for samples.
A improved version of TAA you know the kind that creates ghosting in Crysis 2 and Halo:Reach. But Crytek improved it so no more ghosting.
SMAA is not Crytek's research, but those guys.
http://www.iryoku.com/smaa/
And one of the guys is principal rendering tech guy at crytek.
Its good to want things.
Yep, but he 'joined' late in and help with some functions and examples, most of the works is made by guys from Universidad de Zaragoza.
If they're similar then Rein has massively over-hyped their UE 4.0 demo.Should be interesting to compare Unreal Engine 4 screenshots against Crysis 3 "DX11" console screenshots... if they look similar, they'll have achieved something really amazing.
Should be interesting to compare Unreal Engine 4 screenshots against Crysis 3 "DX11" console screenshots... if they look similar, they'll have achieved something really amazing.
T2X, S2x would be impossible, because it uses hardware MSAA.
Crytek focuses on dated consoles
Unreal team looks on the next step
Højengaard provided a concrete example of this: parallax occlusion mapping, while pointing out that it was not a feature confirmed to be in the console version of Crysis 3.
"I'm not saying this will be in the game, but they managed to make parallax occlusion mapping work, which is an advanced form of bump mapping where you get silhouettes as well, and you have self-shadowing even though you have absolutely no polygons," he explained.
"That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360."
because we don't want the experience to be different between the platforms
Lots & lots of bitter tears of DX11 users posting here.
Lots & lots of bitter tears of DX11 users posting here.
I'm not getting my hopes up for a full 720p or even a constant 30 but if they can get it so that the shotgun crosshair isn't an oval because of scaling and keep the framerate average significantly higher than 2 it'll be a huge upgrade. I wonder if they could get 1280x704 to work like DICE did with BF3. The balck bars are hardly noticeable and it maintained a solid IQ.720p with SMAA T2x and stable 30fps in such demanding like Crysis 3 would be mindblowing finish for current gen consoles.
I'm not getting my hopes up for a full 720p or even a constant 30 but if they can get it so that the shotgun crosshair isn't an oval because of scaling and keep the framerate average significantly higher than 2 it'll be a huge upgrade. I wonder if they could get 1280x704 to work like DICE did with BF3. The balck bars are hardly noticeable and it maintained a solid IQ.
Linear boring shooter is how I would describe Crysis if I'd never played Crysis. At least other trolls have the decency to research the game they're trashing.
"Nostalgic for N64 games? So are we, so we're reviving the experience as you remember it on modern consoles!"Guess 22fps was too high. 15fps must be the new 24fps.
If they're similar then Rein has massively over-hyped their UE 4.0 demo.
I'm not getting my hopes up for a full 720p or even a constant 30 but if they can get it so that the shotgun crosshair isn't an oval because of scaling and keep the framerate average significantly higher than 2 it'll be a huge upgrade. I wonder if they could get 1280x704 to work like DICE did with BF3. The balck bars are hardly noticeable and it maintained a solid IQ.
I feel this is either attributable to diminishing returns [although I personally], or consoles sapping some of that development talent and slowing down PC development in these areas.Eh, I'd say what they are achieving here is more impressive than what developers delivered on the original XBOX when it was more recent. I mean, Doom 3 and Half-Life 2 were equivalents back in 2004 yet both of those games were heavily compromised on XBOX.
Crysis 1 and 2 were much more accurate on 360 and PS3 than those games were on XBOX. Of course that ignores the fact that Doom 3 and HL2 would have been impossible on PS2 or even Gamecube.
So, despite their age, I'd say the current consoles are still pretty capable.
Eh, I'd say what they are achieving here is more impressive than what developers delivered on the original XBOX when it was more recent. I mean, Doom 3 and Half-Life 2 were equivalents back in 2004 yet both of those games were heavily compromised on XBOX.
Crysis 1 and 2 were much more accurate on 360 and PS3 than those games were on XBOX. Of course that ignores the fact that Doom 3 and HL2 would have been impossible on PS2 or even Gamecube.
So, despite their age, I'd say the current consoles are still pretty capable.
Another game of give and take, the consoles have nothing more to give, whenever they add something pretty another thing always suffers.
If I see what a handful of European low budget devs can produce by completely focusing on PC, I can't help but feel that all this effort of bringing console graphics to a level that's not a generation behind PC visuals by the big "AAA" houses are resources misspent.
edit: not from a business perspective, but purely as someone who wants to see the medium's tech driven forward.
I don't know why they don't just delay the game six months and release it on the next gen consoles, which are probably launching in late 2013.
Maybe we'll get 720/PS4 versions that are more based on the PC version.
I don't know why they don't just delay the game six months and release it on the next gen consoles, which are probably launching in late 2013.
Maybe we'll get 720/PS4 versions that are more based on the PC version.
I feel like having some of the big PC guys on consoles primarily could be a mistake partially for this reason. These are people who are used to pushing new hardware as well as they can, and rather than trying to make the best with what you have like some titles from prior generation (or hell, now that I think about it maybe CoD) they seem to want to act as if it were a modern PC anyway and push technology at the expense of FPS or smooth playing.If I see what a handful of European low budget devs can produce by completely focusing on PC, I can't help but feel that all this effort of bringing console graphics to a level that's not a generation behind PC visuals by the big "AAA" houses are resources misspent.