nkarafo
Member
Not a huge fan of letters and numbers floating on the screen. And Cyberpunk seems to have plenty of those so far. Top right corner has text, top center has a compass, there are mission indicators that go around the screen and you also get indicators above NPCs... I know it's still a WIP but so far the UI looks very Ubisoft-ish. Stuff like this take me out of the game, especially one that has a first person perspective.
I know there will be options to remove/hide UI elements. But that's not a good solution. If the game is build around having those elements it means you are making it harder by removing them. Sure, you could only hide some like the mission text which doesn't need to be all over the screen at all times (i'm looking at you Witcher). What i would prefer is another way to display the crucial elements though. Like having a wristwatch displaying all the things you need, that you can bring with the press of the button. Or a projection/holographic menu similar to that in Dead Space (that game handled the UI amazingly well).
Any other ideas are welcomed.
I know there will be options to remove/hide UI elements. But that's not a good solution. If the game is build around having those elements it means you are making it harder by removing them. Sure, you could only hide some like the mission text which doesn't need to be all over the screen at all times (i'm looking at you Witcher). What i would prefer is another way to display the crucial elements though. Like having a wristwatch displaying all the things you need, that you can bring with the press of the button. Or a projection/holographic menu similar to that in Dead Space (that game handled the UI amazingly well).
Any other ideas are welcomed.