In that context it should be noted that DS3 was sitting at 950k before any sale at all. And it's priced at $60.inb4 "but how many of those were sold at $2?"
Ds3 just steamworksMGSV uses Denuvo?
And Dark Souls III doesn't?
What's with people trying so hard to put down the sales and pretend these are not successes?
Its price was permanently lowered by half not so long ago. Or was that only for Europe?It hasn't received any particularly big discounts yet. I wonder how high it can go after big price drops.
These aren't mine either. So it doesn't explain EA's claim.
Good to know Dark Souls 2 failed to bypass the first game even with the rerelease, it's something they should always keep in mind so we don't end up with a game as shit as that ever again.
Why every PC sales succeed thread needs to be derailed to the revenue argument?
Internet so there are always haters.What's with people trying so hard to put down the sales and pretend these are not successes?
MGS does, but an old "cracked" version.MGSV uses Denuvo?
And Dark Souls III doesn't?
What's with people trying so hard to put down the sales and pretend these are not successes?
It's how these threads go around here nothing unusual. Some people somehow feel threatened by the success of typical console games on PC but that's as far as I can go cause I don't get their motives.
http://www.eurogamer.net/articles/2011-01-10-where-does-my-money-go-article
You also made assumptions about sales without any fact whatsoever and thinking that shipping means sold so lol
And i'll let you know, PS4+Xbox One are not a single platform. They're actually two completely different consoles. Amazing
It's a proven fact that digital has a higher cut going to the publisher. Most PC games are sold entirely through digital platforms. Most console games are sold on retail on physical platform. If a game has sold a equivalent number of units between platforms, PC will be the one with the most revenue. This is pure hard fact.
It got outshipped by 3-1 not 2-1. Also combining platforms, it is because it is the same business deal for Bamco lol. They still get the same share.But it wasn't outsold 2 - 1. It was outshipped 2 - 1 if anything. Let alone the fact that you're still doing this nonsensical thing of combining xbox with playstation numbers.
Between the license fee that Microsoft and Sony charge for each disk manufactured, the retail cut, and the manufacturer/shipping costs publishers make less then 70% of the retail sticker price on a game sold in a store. With a Steam release you also don't have issues like overproducing a game and having stock rot in a warehouse or shelves, and have to pay back retailers for lost revenue for returns or price drops.
You clearly don't understand revenue very well.
Edit: Here's an article on it, Publishers make less then 50% of the cost of a game sold a retail.
Good to know Dark Souls 2 failed to bypass the first game even with the rerelease, it's something they should always keep in mind so we don't end up with a game as shit as that ever again.
These aren't mine either. So it doesn't explain EA's claim.
It's ridiculous that people claim that publishers are basically gifting their games to the retail market.
Will PM Nirolak that he writes bullshit.
Hasn't been on sale as long dude.
Because it might outperform precious Bloodborne. What a travesty for the public to prefer a Souls game. And a non-exclusive one at that!What's with people trying so hard to put down the sales and pretend these are not successes?
No one is claiming that though. Also, no need to be patronizing.
http://www.neogaf.com/forum/showthread.php?t=1141490&page=1
Instead of trying to claim I'm saying someone writes bullshit, maybe we could try, you know, think how can EA arrives to such numbers.
If EA refers to the own digital store only than 2x isn't that far away. 55-60% to close to 100% is quite close at doubling the margins for the own games.
Possible it also includes DLC and microtransactions to some degree.
Over twice more though. And considering how they talk about consoles digital too, I doubt they only talk about Origin.
Now maybe there are datas we dont have, maybe retailers takes a smaller margin on big publishers because of negociations or they just habe a different way to get the calculations done.
Also combining platforms, it is because it is the same business deal for Bamco lol. They still get the same share.
Ubisoft stated that they get 55% from a game sold through retail. EA claims 60%.
Steam itself isn't that a big deal for such publishers. The jump from 55% to 70% isn't that big, especially if you also add other positive effects of the retail market. There is a reason why Ubisoft and EA are pushing their own digital stores because the jump from 55% to close to 100% is big.
It got outshipped by 3-1 not 2-1.
Again: Combining the numbers of a game from Xbox and PS makes no sense ever. Especially not if you're on whic platform a game is getting the best sales. Consoles aren't a platform.
Because it might outperform precious Bloodborne. What a travesty for the public to prefer a Souls game. And a non-exclusive one at that!
Is it just me, but this numbers are bad, especially for DS3? I expected more.
And this is why we'll have another arpg in dark souls style.
And i'm so happy.
The only reason it's a discussion is because DS3 wasn't an exclusive. Unlike BB, which many on this board think pales in comparison to DS3.Wth? This seems like a you problem.
I thought this thread turned into PS4's (or maybe combined consoles') greater sales vs PC's greater cut.
Where did the Bloodborne angle come from?
Eh, so long as Azure Revolution gets released on PC I think everything's kosher.
Well, it's quite simple.
More successfull PC ports means less console exclusive games, especially for third party games. If you browse Japanese centric gaming websites like Gematsu and Siliconera, you can easily spot angry console (only) folks in PC ports announcement articles. The mods even have to ban people and close the comment section at times. That's basically it.
Well bb is better than ds3 but that has nothing to do with the pc sales of ds3.The only reason it's a discussion is because DS3 wasn't an exclusive. Unlike BB, which many on this board think pales in comparison to DS3.
But if you have the infrastructure and range you don't do that but you set up an own digital shop. There is a reason you can't find Overwatch on Steam.
While I know that this thread is primarily about day-and-date releases, looking at the numbers for these games and really solid ports like Valkyria Chronicles and Dragon's Dogma, it's absolutely baffling to me that PC doesn't have stuff like Yakuza and Monster Hunter, or ports of classics like Okami and Vanquish.
I doubt it's happening.
845k (Margin of error 24k) sales on Steam as-per Steamspy.
How much have the console versions sold in the west? I mean, considering neither VC1 nor Remastered have ever charted on NPD.
If Azure Revolution doesn't come to PC and Sega Europe isn't cleared to port it themselves, I can assure you, that won't be happening without Sega of Europe protesting such a decision.
Well, it's quite simple.
More successfull PC ports means less console exclusive games, especially for third party games. If you browse Japanese centric gaming websites like Gematsu and Siliconera, you can easily spot angry console (only) folks in PC ports announcement articles. The mods even have to ban people and close the comment section at times. That's basically it.
I'm pretty sure we had confirmation of the remastered version of VC1 doing terrible numbers on NPD.
We had a recent discussion of the sales of the PS3 version of Valkyria. I don't remember what the actual number was, but I'm pretty sure if was between 200-300k in the US. The Steam version is sitting at ~320K in the US.