They are definitely taking their sweet time porting the classics.
Okami is the one I absolutely cannot understand as there isn't a great Zelda-like on PC.
They are definitely taking their sweet time porting the classics.
A same day PC release for FFXV would be great.
Atlus, Level-5 and to a smaller extent Square-Enix.
845k (Margin of error 24k) sales on Steam as-per Steamspy.
How much have the console versions sold in the west? I mean, considering neither VC1 nor Remastered have ever charted on NPD.
If Azure Revolution doesn't come to PC and Sega Europe isn't cleared to port it themselves, I can assure you, that won't be happening without Sega of Europe protesting such a decision.
Hasn't been on sale as long dude.
PS3 Valkyria Chronicles shipped over 1 million.
LMAO. You come trying to say stuff without backing it up any evidence whatsoever and you tell the others they are doing the same? Lmao.If games on consoles sold more than the revenue will be in favor of consoles, especially when the difference is huge. The fact is they PC version did not sell as much as cosnole, and that is a fact. First of all i did not assume anything, the other guy did. Publishers still get money from shipment to retailers FYI, it seems you are oblivious to this fact. Also supply = demand.
A lot of PC games are sold for very cheaply which hugely effects revenue, which you are conveniently ignoring. Also Souls game on the PS4 sell more copies than PC, based on the info that we have. Also console gamers buy digital copies as well, FYI.
Unless you and the others bring hard facts that the revenues on PC are higher, than you have no leg to stand on in this discussion.
It got outshipped by 3-1 not 2-1. Also combining platforms, it is because it is the same business deal for Bamco lol. They still get the same share.
And revenues take a huge hit when you sell games very cheaply, and that is also assuming that these games don´t sell digitally on consoles. It´s you and others that are trying to push a fact that Bamco has not made by saying that PC has more revenues than consoles for these games without backing it up with any evidence whatsoever.
845k (Margin of error 24k) sales on Steam as-per Steamspy.
How much have the console versions sold in the west? I mean, considering neither VC1 nor Remastered have ever charted on NPD.
If Azure Revolution doesn't come to PC and Sega Europe isn't cleared to port it themselves, I can assure you, that won't be happening without Sega of Europe protesting such a decision.
PS3 Valkyria Chronicles shipped over 1 million.
Same day isn't happening for Square-Enix. They have a pattern for releasing FF games, a PC version of XV (and XII) will come eventually. But they won't prioritize it, and they'll leave it 6-12 months to snatch up double dippers, require a smaller porting team, whatever. They've got so many titles and many platforms to choose from, so they'll just drip feed as they go. I expect FF8 and FF9 on PS4 eventually, but there's not really a need to rush for SE.
It's just a matter of patience with SE. The game you want will be on your platform of choice eventually. I'm looking forward to native FFX on mobile within a decade.
This is why X HD on Steam outsold by a good margin Type-0 HD, Lightning Returns and XIII-2 when you compare first month sales.
Ya, I have no idea why Square-Enix is delaying Final Fantasy XV on PC (to the point that they aren't even announcing a port, even though they have ported every other Final Fantasy game to PC leading up to this).
If FFXV released on PC the same day as console, it would easily to Metal Gear Solid Numbers before price cuts. If their strategy is to drop the game 6-12 months late, they are going to have a hard time moving full priced copies unless launch price is $39. Even then, a lot of people will just wait another 6 months monts for the inevitable 50% off sales to start (similar to what we are seeing with the FF13 trilogy).
Pretty good numbers, though MGSV had 6 million LTD last time iirc. Most on PS4 it seems.
DS3 is doing as expected on PC. Looks like the SKU split is PS4 > PC > XB1.
I guess they are banking on there being enough double dippers that make late release more profitable (GTA V is the best example).
Ya, I have no idea why Square-Enix is delaying Final Fantasy XV on PC (to the point that they aren't even announcing a port, even though they have ported every other Final Fantasy game to PC leading up to this).
If FFXV released on PC the same day as console, it would easily to Metal Gear Solid Numbers before price cuts. If their strategy is to drop the game 6-12 months late, they are going to have a hard time moving full priced copies unless launch price is $39. Even then, a lot of people will just wait another 6 months monts for the inevitable 50% off sales to start (similar to what we are seeing with the FF13 trilogy).
Battle.net was set up way before Steam though. Them making their client just so happened to happen after Steam, but most players already knew they had to make a different account.
Your argument would be better with Steam versus Origin or Uplay.
GTA V is almost the only significant example if we are talking about months late ports that sold over 500k copies full ($60) price, and that's a game that has sold/shipped like 60M copies on consoles. I think you could probably argue that the PC version would be even higher than it is now if it was released with the PS4/XB1 versions.
Okami is the one I absolutely cannot understand as there isn't a great Zelda-like on PC.
Yeah, it's really obvious.Double dippers are a smaller audience than day one sales. For ports of older, it's reasonable to expect 6 months 1 year delay. But you may notice that for late ports, it'll be the quality of the original game that will matter, and it's success. This is why X HD on Steam outsold by a good margin Type-0 HD, Lightning Returns and XIII-2 when you compare first month sales.
Yeah, it's really obvious.
But S-E clearly doesn't make informed platform decisions based on observable facts
Uh, supply != demand.If games on consoles sold more than the revenue will be in favor of consoles, especially when the difference is huge. The fact is they PC version did not sell as much as cosnole, and that is a fact. First of all i did not assume anything, the other guy did. Publishers still get money from shipment to retailers FYI, it seems you are oblivious to this fact. Also supply = demand.
What sold more overall, MGSV or Witcher 3?