CadetMahoney
Member
It's just really weird how inconsistent everything is. You have a bunch of things that look nice and a recurring statement of "that looks okay" and then a "what the fuck is that?" at least twice an image.
this.
It's just really weird how inconsistent everything is. You have a bunch of things that look nice and a recurring statement of "that looks okay" and then a "what the fuck is that?" at least twice an image.
I'm still super hyped about this game, and pretty pleased with the quality of the PC port. But I still hold out hope that there's some way to mod back in some of the lighting.
The original version looked great... this version looks like ass. It looks nothing like an artistic choice, it just looks like all the colour was removed.
I'm still super hyped about this game, and pretty pleased with the quality of the PC port. But I still hold out hope that there's some way to mod back in some of the lighting.
Even a little more tlc would be good. The west has basically given this series life as it doesn't make the impact even in Japan so they should really start considering catering to our needs as we're the ones who've supported them and made the franchise into what it is thanks to word of mouth and even support for shoddy port jobs like DS on PC.
Weapons look really pretty now, as do the armor sets and shields (the uncapped wooden textures look gorgeous, [URL="http://dl.pcgamer.com/LPC/darksouls2/darksouls2-full-16.png"]as do the metal reflections on swords and accessories.[/URL]).
if games like TES: Oblivion have mods to enhance the atmosphere of its caves and other interior areas, I don't see why such graphical tweaks wouldn't also reach DS2 eventually (and the sooner it happens, the better for everyone).
Arguing about this without actually being able to post everything I could to argue about it is excruciating, so let's pick this up again tomorrow.
That looks like shit, are you kidding me?
It looks like a tinfoil texture on a sword...unless this sword has a buff on it or something.
That looks like shit, are you kidding me?
It looks like a tinfoil texture on a sword...unless this sword has a buff on it or something.
Also something I noticed, every single particle effect or I guess the speculars in the dof lighting, is just a different color of a tiny little texture? in the shape of an fps crosshair. Go look at the 4k pictures. I'll wait.
TES (and Fallout) series offer unparalleled modding support for the community with their mod SDKs, you don't see many other games getting even close to that level. Sure, you can have stuff like texture replacement mods even without modding tools, but replacing lighting (which I'd argue is even more important than textures) is often impossible without them.
This is great. I seemed to just jump from denial to acceptance immediately though. Lmao
- Denial - PC version won't look that shitty, they said it's developed for PC this time.
- Anger - It fucking better not be downgraded or people will just boycott them. PC can handle the lighting ffs. I'm not supporting lying devs.
- Bargaining - If the PC version has lighting in-tact then it'll sell well. In fact if it's not downgraded I'll buy two copies.
- Depression - Guys, please tell me the rumors are all untrue and it'll still look like it did in the demos. Please? Anyone? FROM? Namco?
- Acceptance - It looks better than the console version, but nothing like the demos.
I think most PC gamers feel the same (I do). Clean and smooth framerate is all I asked for and it will be delivered.This is great. I seemed to just jump from denial to acceptance immediately though. Lmao
It's 9am, chill.Went to PC Gamer, article is not there yet.
Not happy.
ETA, anyone?
Arguing about this without actually being able to post everything I could to argue about it is excruciating, so let's pick this up again tomorrow.
I think most PC gamers feel the same (I do). Clean and smooth framerate is all I asked for and it will be delivered.
- Denial - PC version won't look that shitty, they said it's developed for PC this time.
- Anger - It fucking better not be downgraded or people will just boycott them. PC can handle the lighting ffs. I'm not supporting lying devs.
- Bargaining - If the PC version has lighting in-tact then it'll sell well. In fact if it's not downgraded I'll buy two copies.
- Depression - Guys, please tell me the rumors are all untrue and it'll still look like it did in the demos. Please? Anyone? FROM? Namco?
- Acceptance - It looks better than the console version, but nothing like the demos.
The PC version offers a very solid ground for future modding since it's basically a Durante'd release; if games like TES: Oblivion have mods to enhance the atmosphere of its caves and other interior areas, I don't see why such graphical tweaks wouldn't also reach DS2 eventually (and the sooner it happens, the better for everyone).
Pretty much my feeling too, like Dex815's pictureIt's just really weird how inconsistent everything is. You have a bunch of things that look nice and a recurring statement of "that looks okay" and then a "what the fuck is that?" at least twice an image.
You go hey that's pretty nice ( flat, but nice ), and then you see the texture of the triangular fortification and just go "Ewww".
It's just really weird how inconsistent everything is. You have a bunch of things that look nice and a recurring statement of "that looks okay" and then a "what the fuck is that?" at least twice an image.
You go hey that's pretty nice ( flat, but nice ), and then you see the texture of the triangular fortification and just go "Ewww".
A part of me is thinking that the pre-release upgraded Dark Souls 2 extras are still within the game and are waiting for a 3rd party modder to unlock them. They're just releasing the PC version to be the same as the console version for parity, but with the graphic extras which change the game lighting being classed as unofficial and unsupported.
I don't have to hunt them in most of those pcgamer.com 4k-screenshots it's just simply there almost every time.If you literally spend your time in the game hunting for textures that aren't as good as other textures, yes, you're likely to have this reaction a few times. If you're a normal person you're not going to notice because you're actually playing the game.
I'm pretty positive that some of you enjoy making yourselves miserable.
That's mid-budget PS3/360 games for you.
If you literally spend your time in the game hunting for textures that aren't as good as other textures, yes, you're likely to have this reaction a few times. If you're a normal person you're not going to notice because you're actually playing the game.
I'm pretty positive that some of you enjoy making yourselves miserable.
Do you mean the beta assets?
LOL. . . That wasn't ever meant to be a full game. It was just a fake demo to generate hype and land pre-orders. What you see is what we got.
Then Durante is the most miserable here because he write an article about the graphics and texture in DKII
Pretty sure that article will be positive about the PC version and its graphics.
No. I mean the reduction in ambient lighting levels, the slightly different and more polished rendering with decent AO and blur, object self shadowing, the specular and environment reflections on enemies like those Turtle knight things and Mirror Knight, specular reflections on the wall textures and floors, the extra dynamic shadows etc.
It's all engine related and not game asset related.
Durante gets off on that stuff, I'm sure he's enjoying it.Still, instead of playing the game, he spend some time watching the environment, texture and graphical aspect. So miserable, really really miserable.
This has probably been asked before a hundred times but how do you say Durante?
lol
Dat GAF hyperbole, people. Do you even realize how much you invite ridicule by such absurd statements?The washed out look of more than half of the game kills all the immersion. Couple that with locations that rival a mid/low-budget PS2 (sometimes PS1) game + the use of N64 fog effects and you're left with a visual disaster. [...] A fucking beta released at full price.
I didn't feel insulted. I'm still playing 1 month later and having a blast.The first week (which is the only one I experienced) was an insult to the consumer.
Nuh-huh, it's totes a PS1 game. It is known.That's mid-budget PS3/360 games for you.
So much truth.If you literally spend your time in the game hunting for textures that aren't as good as other textures, yes, you're likely to have this reaction a few times. If you're a normal person you're not going to notice because you're actually playing the game.
I'm starting to think so too.I'm pretty positive that some of you enjoy making yourselves miserable.
This has probably been asked before a hundred times but how do you say Durante?
lol
It's 9am, chill.
Durante said its supposed to be up sometime today.
It's an entire pallete color and tonally mood change. I don't get the part about people being upset. It seems arbitrary and stupid.
Yes the original version is more of a technical accomplishment. But it isn't like the second version is just a downgraded version. The washed out pallet clearly indicates a different tone and feel. It's not just like they removed some effects. They changed the tone and feel of the area. That's an artistic decision as much as a technical one.
It's pretty blatantly obvious that the transition from a sepia tone to a grey tone is not a technical one. It's a choice.
This is the biggest load of nonsense that I've read with regards to the glaring instances of Dark Souls II's visual downgrade. I've played through the campaign twice now and there are many examples where it's extremely apparent they just cut back on effects or environmental dressing in order to get the framerate running at a relatively smooth pace for ageing consoles and not due to an artistic change-of-mind.I'm not even disagreeing with you that the original version looks better. It is definitely more eye popping. I think that much is objectively true. But the question is whether or not they wanted the area to look eye popping. I wonder what the area would look like if they had kept the original color pallete and just took out the dynamic lighting. I definitely don't think it would be as dramatic as a difference.
I'm kind of reminded of FPS games where everything looks all shiny reflective. It's certainly more eye popping, but sometimes, that's not what you want, you know? I haven't played this area in context so I don't know. My only point is that there are a lot of changes being lumped into the "downgrade" category where in this case at least it seems clear to me the difference isn't just a matter of technical capability but literally changing the color pallete and the feel of the area.
Yep, that's correct (both the pronunciation and the etymology).Doo-Run-Teh. (assuming it comes from Durante "Dante" Alighieri).
If I got my timezones right, the targeted release time for the first article is 1 hour and 11 minutes from now.
Yep, that's correct (both the pronunciation and the etymology).
Fair enough. It shouldn't be long now.Start to consider that not everyone lives in the same timezone. When I posted my comment it was 1pm in Westeros.
I have no idea what you're saying. What does the west need? And they are catering to the audience that has "made" the franchise into what it is -- console gamers.
Where the hell is the article?