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Dark Souls III [unmarked Spoilers Thread]

Yeah I think so, most melee weapons are more quality (str/dex), but if you want to focus on Dex you can infuse most weapons to make them scale with dex only. There's the typical selection of katanas and daggers and some cool new dual wield weapon types.

Thanks! Thats good to hear, il go pure melee on my first playthrough with either a quality or dex build.
 
Yeah I think so, most melee weapons are more quality (str/dex), but if you want to focus on Dex you can infuse most weapons to make them scale with dex only. There's the typical selection of katanas and daggers and some cool new dual wield weapon types.

I missed that from Demon's Souls so, so much...
 
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I don't know if this specifically qualifies as spoilers but could anybody that has played the game give me a summary of how it's laid out? From watching some videos it seems to me like the layout of this game more resembles Dark Souls 2 with its individual, linear levels that branch off a main hub than Dark Souls 1 which was more organically interconnected. I'm I right in this?

Looking forward to playing it either way, but I was hoping with the director back on this they would have gotten back to the brilliance of that first game's level design. In a video they did on Giant Bomb previewing the start of the game I noticed that the first location they visited they just straight up warped to at the bonfire. They didn't even walk to it. If the entirety of that game is like that I'm going to be mega sad.
 
I don't know if this specifically qualifies as spoilers but could anybody that has played the game give me a summary of how it's laid out? From watching some videos it seems to me like the layout of this game more resembles Dark Souls 2 with its individual, linear levels that branch off a main hub than Dark Souls 1 which was more organically interconnected. I'm I right in this?

Looking forward to playing it either way, but I was hoping with the director back on this they would have gotten back to the brilliance of that first game's level design. In a video they did on Giant Bomb previewing the start of the game I noticed that the first location they visited they just straight up warped to at the bonfire. They didn't even walk to it. If the entirety of that game is like that I'm going to be mega sad.

It's more like Bloodborne than anything. The hub is separate from the rest of the world, and the game's areas flow together organically. Not as interconnected as DaS1, but a big step up from DaS2's hub-and-spoke design.
 
I don't know if this specifically qualifies as spoilers but could anybody that has played the game give me a summary of how it's laid out? From watching some videos it seems to me like the layout of this game more resembles Dark Souls 2 with its individual, linear levels that branch off a main hub than Dark Souls 1 which was more organically interconnected. I'm I right in this?

Looking forward to playing it either way, but I was hoping with the director back on this they would have gotten back to the brilliance of that first game's level design. In a video they did on Giant Bomb previewing the start of the game I noticed that the first location they visited they just straight up warped to at the bonfire. They didn't even walk to it. If the entirety of that game is like that I'm going to be mega sad.

The areas are organically connected. You see something in the distance you'll probably end up going there. You have lees looping around to earlier areas but the areas themselves are more complex/have more shortcuts. The game expands like a tree with some occasional shortcuts back to other areas.
 
Oh I got hype for nothing, how does it have a bonfire?

After you bring back the lord heads you just sit next to the fire for what I assume is a very long time. After that you wake up and everything's in ruin and covered in ashes. The bonfire has gone out and you can light it back on (I don't think it affects the ending). I think the reason you can warp back to the other bonfires is purely for gameplay reasons, you are supposed to be far in the future.

And then you face the most amazing final boss in the series :)
 
also unequip your armor

Just wanted to say this made me laugh. Thanks for brightening up Monday morning :)

You guys are doing a killer job tearing up the juicier parts of the game.
Speculations around one character in particular are extremely cool to me, and I'm happy to see people making those connections.

I keep saying it, but man, I really hope no one who's waiting for the official worldwide release caves, or stumbles in here, because...wow. Haha.
 
What. Is there another ending? Because my final boss was a knight on fire that was pretty boring.

Are you serious? It's a great bossfight both mechanically (lots of variety in the fight, different attacks and timings to learn) and thematically, the setting is great and it's challenging.

Are you telling me False King Allant, Gwyn or Nashandra are better? No freaking way, the Soul of Cinder is a much more thrilling bossfight. I could see an argument being mode for Gehrman (which is an amazing fight too) but that's about it.
 
any good early game ultra or great swords (dex/str)?

and are there any worht while infusions?

The Hollow Greatsword from
Curse-rotted Greatwood's soul
is pretty useful. I've been using it for a while now, and only just starting to pull away from it. The only downside is it's a boss weapon.
 
What. Is there another ending? Because my final boss was a knight on fire that was pretty boring.
Yeah...ill forever ignore your opinion. Youve never played Dark Souls 1? Because I teared up during the fight when Lord of cinder started playing in the background.
 
The Hollow Greatsword from
Curse-rotted Greatwood's soul
is pretty useful. I've been using it for a while now, and only just starting to pull away from it. The only downside is it's a boss weapon.

thanks!

i really want to do strength/dex build with great sword
 
Hard 0_o.
Also how is that fight event noticeably good outside gwyn nostalgia.

Gwyn nostalgia is what makes this fight. Though I'd rather have fought Gwyn. This guy had me on the verge of tossing my controller.

And yes, he was a bitch for me. Maybe because I was under-leveled. Though several told me to get summons help, which wasn't an option.
 
How varied are the areas? Whenever I see someone playing it seems like they're in the same 3 or 4 zones.

Pretty varied.

You have the demo area which is what most people have seen, then you've got a forest area, swamp area, cathedral linked to a graveyard, catacombs, lava area, magnificent snow area with aurora borealis, some underground ruins, a dark area, dragon shrine-type area, a castle/library area, and probably something else I forgot. There's some good variety.

Hard 0_o.
Also how is that fight event noticeably good outside gwyn nostalgia.

How is he not good? What's a good bossfight?
 
Get gud scrub.

Boss is extremeley fast and punishing. Uses moveset for PC in Dark souls before becoming the GOAT boss during the second phase.

Greatest souls boss ever

I defeated him on my first try. Using a black knight shield completely trivialized a lot of the fight. It was underwhelming to say the least. Bloodborne's DLC spoiled me for Souls bosses. Nothing gave me the kind of fight like Maria or the Orphan, or Ludwig. Hell even Gherman was a way better fight than this. I liked the idea but it was just... easy.
 
I defeated him on my first try. Using a black knight shield completely trivialized a lot of the fight. It was underwhelming to say the least. Bloodborne's DLC spoiled me for Souls bosses. Nothing gave me the kind of fight like Maria or the Orphan, or Ludwig.

We'll probably get harder bosses in the DaS3 DLC, it's a theme with these games. But Maria was easy, you could stun-lock her for 90% of the fight. Ludwig and Laurence were where the challenge was at for me.
 
We'll probably get harder bosses in the DaS3 DLC, it's a theme with these games. But Maria was easy, you could stun-lock her for 90% of the fight. Ludwig and Laurence were where the challenge was at for me.

Yeah I know, and I hope you're right. But it was just a bit of a bummer that there were so many really cool bosses in this game, but they were just too easy. They kind of feel like they have half the HP they should have. Making the fights longer would force you to be more on-point in learning their movesets and executing better.
 
Yeah I know, and I hope you're right. But it was just a bit of a bummer that there were so many really cool bosses in this game, but they were just too easy. They kind of feel like they have half the HP they should have. Making the fights longer would force you to be more on-point in learning their movesets and executing better.

I don't know, a couple of the bosses gave me a pretty hard time (the main path is definitely harder than in any other games in the series imho). Maybe you just happened to make a very strong build haha
 
I defeated him on my first try. Using a black knight shield completely trivialized a lot of the fight. It was underwhelming to say the least. Bloodborne's DLC spoiled me for Souls bosses. Nothing gave me the kind of fight like Maria or the Orphan, or Ludwig. Hell even Gherman was a way better fight than this. I liked the idea but it was just... easy.

Curious, what level were you?
 
Curious, what level were you?

I think 90-something? I was using a high stability shield but not a greatshield (first the Lothric Knights shield, and later the Black Knight shield, which at +4 has like 67 stability which is nuts, as well as like 85% fire defense), and the weapon I was using I actually don't know what it's called. I used greatswords and ultra greatswords for most bosses. The one I ended up using that carried me through the endgame was physical/lightning based Str/Dex scaling UGS, it dropped from the knights in Lothric Castle who use said UGS. I made it quality-scaling (C/C) and it does a fuckton of damage.

The only exception was I used a rapier, which I used early on but most abandoned as soon as I got the claymore, for Pontiff, because his attacks were just too fast for UGS swings. That's the only fight that really got my heart pounding, it came down to the absolute last hit, I had no HP or estus left. That fight was pretty amazing.
 
I defeated him on my first try. Using a black knight shield completely trivialized a lot of the fight. It was underwhelming to say the least. Bloodborne's DLC spoiled me for Souls bosses. Nothing gave me the kind of fight like Maria or the Orphan, or Ludwig. Hell even Gherman was a way better fight than this. I liked the idea but it was just... easy.

That's what challange runs are there for. Use different weapons you wouldn't normally use and try dodging things instead of using shields. People using different tactics result in different perceptions in difficulty.
 
That's what challange runs are there for. Use different weapons you wouldn't normally use and try dodging things instead of using shields. People using different tactics result in different preceptions in difficulty.

Yeah I know, but even given that it was just disappointingly easy. Blocking everything on Gwyn or Artorias definitely was not as effective, if my memory serves, as just blocking almost everything except the most heavily telegraphed moves by DS3 bosses. Overall I thought Dark Souls 3 was plenty hard, but it was more the normal enemies than the bosses. The lack of poise on the player, but the enemies being impossible to stunlock even with a UGS, made it much harder to deal with crowds in this game, and not really in a super fun way imo... idk, my early impression is that for normal enemies, faster weapons are way more preferable than large, slow weapons, which may hold true for the game in general.

Anyway I started a new character today and I'm pretty much only using the good ol' grass crest shield and dodging everything. Just got past Abyss Watchers without blocking and it was still really easy. But I expect Pontiff and some other late-game bosses will give me more trouble.
 
How is he not good? What's a good bossfight?

He didn't do anything interesting,the gwyn gimmick is it.
I think most the bosses are good in 3, but SoC left me feeling empty as usual.

Standout bosses for me our pon, nameless king, dragonslayer armour and aldritch.
I think lots of them are really good though.
 
Soul of Cinder may be the best final fight in the history of the franchise

Wow, even better than Gehrman? Part of the reason I liked him was that unlike the other Souls bosses, he was an NPC that you actually encountered and conversed with in the game... all the other final bosses, this one included just seem to come out of left field.

I heard the OST, I like the callback of Gwyn's OST kicking in but... thats about it. I haven't played it yet (obviously) so maybe I cannot trust judge just yet, but right now I would rank it as the 3rd, maybe fourth best final Souls boss (depending on which version of Allant you count, the False King or that toad-thing).
 
He didn't do anything interesting,the gwyn gimmick is it.
I think most the bosses are good in 3, but SoC left me feeling empty as usual.

Standout bosses for me our pon, nameless king, dragonslayer armour and aldritch.
I think lots of them are really good though.

I find it weird to say he doesn't do anything interesting and then list nameless king and dragonslayer armour, which have less varied movesets (they are still great though), as better.
 
Wow, even better than Gehrman? Part of the reason I liked him was that unlike the other Souls bosses, he was an NPC that you actually encountered and conversed with in the game... all the other final bosses, this one included just seem to come out of left field.

I heard the OST, I like the callback of Gwyn's OST kicking in but... thats about it. I haven't played it yet (obviously) so maybe I cannot trust judge just yet, but right now I would rank it as the 3rd, maybe fourth best final Souls boss (depending on which version of Allant you count, the False King or that toad-thing).

Gehrman wasn't even tough. This boss is 100x better, and the fight is a lot more fun imo. Took me quite a few attempts.

But besides that... Gehrman being an NPC that you talk to and turns out he's the final boss was cool, but it's been done before. Soul of Cinder being everyone who's ever linked the flame and having movesets from all the various classes was way more epic.

The whole final part was just amazing!
 
Boss difficulty is a rather subjective thing when you have so many people having nearly opposite opinions on this matter in every game. It depends how experienced they are in souls games and how they generally play.
They wouldn't want to make speedrunners and complete madmen testers for this game to make it more difficult , don't expect to be catered to when you aren't the majority. I don't believe for a second that people will go with the game being baby's first Dark Souls or whatever.
Final Boss for the first phase was a good hearty laugh for me, they did exactly what fans wanted for some time, they might as well put an actual Armored Core in as a boss fight somewhere down the line.
 
Boss difficulty is a rather subjective thing when you have so many people having nearly opposite opinions on this matter in every game. It depends how experienced they are in souls games and how they generally play.
They wouldn't want to make speedrunners and complete madmen testers for this game to make it more difficult , don't expect to be catered to when you aren't the majority. I don't believe for a second that people will go with the game being baby's first Dark Souls or whatever.
Final Boss for the first phase was a good hearty laugh for me, they did exactly what fans wanted for some time, they might as well put an actual Armored Core in as a boss fight somewhere down the line.

:D :D

Fair points as well.
 
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