Dark Souls internal rendering resolution fix (DSfix)

Nov 27, 2007
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Ottawa, Canada
If FROM intentionally locked the frame buffer to deliver an "equal experience" across all platforms, is there any chance they could douchily patch the game to break this fix?
I doubt it. I'm pretty sure it was just incompetence.

Only if they really want to pay the Microsoft fee.
See guys! GFWL was a good thing after all!
 
Aug 16, 2009
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Only if they really want to pay the Microsoft fee.
ms to the rescue lol

now that its been deemed playable i do want to pick this up, but i sure as hell am not giving FROM anywhere near full price for this game

and i dont know if FROM will participate in steam sales for a while, so i guess i'll wait until retail slowly brings the dvd price down

good job again durante
 
Oct 1, 2006
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peter.metaclassofnil.com
I'm flabbergasted (in a positive way) that two or three people donated before I even put up a download. Thanks a lot, you are awesome.

If FROM intentionally locked the frame buffer to deliver an "equal experience" across all platforms, is there any chance they could douchily patch the game to break this fix?
I really don't think they did that, you're a bit too paranoid.

And even if they did, I believe that trying to prevent this would be more effort than they'd care to put into it.
 
Jul 12, 2007
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Made a donation too. The thing may not be perfect yet but it's already a huge improvement and I appreciate the effort.

Another proof that PC gaming is fantastic. Or its community. Or both.
 
Jun 13, 2004
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Durante's fix shots are clearly an improvement, but yeah, there's definitely something else going on. Very understandable if that something else (looks like some edge softening action? I'm not caught up on all this fake AA stuff) is a pain/too tough to get rid of, though.

LastWindow said:
PC gamers have come to expect more on the technical side of games. It's fine if things like low resolutions and terrible frame rate don't bother a person, though.
You're assuming that I don't play a ton of games on my PC and that I'm not bothered by low resolutions or horrible framerates! They do bug me, for sure. Initially. There's a period where I'm almost distracted by how much I want more, where I wish the game would just be running on my beast of a PC at 60fps and drenched in AA. But if there is no choice, I get over it quickly enough. I won't miss out on masterpieces due to having to blow up, say, a 720p Platinum game to my monitor's resolution. The fact that a great game is on a console is ultimately a flaw, but not one that has, on its own, ruined a game for me. And it should be obvious that if someone would ignore a game due to its resolution, they weren't all that interested in it in the first place.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Apr 23, 2010
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Looking forward to some more direct comparisons to point out more clearly.

Respect, Durante. Hobbyists doing what salary-men seemingly can't should often be far more of a wake up call to the industry than it ever really is. Congrats.
 
Jul 11, 2012
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backloggery.com
Someone should try to force MSAA (not FXAA, does not need more blur) on the top instead of the downscale we are seeing in the OP.
Might be able to force MSAA and SS in Nvidia Inspector with Dirt profiles, same engine.

That is probably what is causing some of the blurry textures in those shots, maybe a mix of motion blur and FXAA.
 
Oct 1, 2006
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peter.metaclassofnil.com
Added one more FAQ entry to OP:
Why is it still blurry?
I don't know at this point in time. It's already clear that there is a lot more detail and less aliasing using an increased framebuffer resolution -- as you would expect! -- but there is some residual blur. I'm trying to work out if this is due to my method or something inherent in the game. I will certainly continue working on this.
Also:
Won't this make some areas look worse? I can't imagine a lot of the game's textures looking great at 2990x1900 or whatever.
The textures will never look worse. They may not look much better though.
 
Aug 23, 2005
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twitch.tv
I really don't think they did that, you're a bit too paranoid.

And even if they did, I believe that trying to prevent this would be more effort than they'd care to put into it.
Well, I know at least one article from Gamescom claimed that's why FROM said they locked it, so I'm just going by that. I forgot about the limited patches with GFWL, though, so I think we're probably safe. Thanks, Durante, Namco owes you some compensation if this leads to more sales.
 

Revenile

Neo Member
Mar 27, 2012
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Durante, do you have an eta to when the first version will be placed for download? Hopefully within the next 10 hours right, at least for the US people like me who have to wait midnight pst for the game.