Durante's fix shots are clearly an improvement, but yeah, there's definitely something else going on. Very understandable if that something else (looks like some edge softening action? I'm not caught up on all this fake AA stuff) is a pain/too tough to get rid of, though.
PC gamers have come to expect more on the technical side of games. It's fine if things like low resolutions and terrible frame rate don't bother a person, though.
You're assuming that I don't play a ton of games on my PC and that I'm not bothered by low resolutions or horrible framerates! They do bug me, for sure. Initially. There's a period where I'm almost distracted by how much I want more, where I wish the game would just be running on my beast of a PC at 60fps and drenched in AA. But if there is no choice, I get over it quickly enough. I won't miss out on masterpieces due to having to blow up, say, a 720p Platinum game to my monitor's resolution. The fact that a great game is on a console is ultimately a flaw, but not one that has, on its own, ruined a game for me. And it should be obvious that if someone would ignore a game due to its resolution, they weren't all that interested in it in the first place.
Why is it still blurry?
I don't know at this point in time. It's already clear that there is a lot more detail and less aliasing using an increased framebuffer resolution -- as you would expect! -- but there is some residual blur. I'm trying to work out if this is due to my method or something inherent in the game. I will certainly continue working on this.
Well, I know at least one article from Gamescom claimed that's why FROM said they locked it, so I'm just going by that. I forgot about the limited patches with GFWL, though, so I think we're probably safe. Thanks, Durante, Namco owes you some compensation if this leads to more sales.
Durante, do you have an eta to when the first version will be placed for download? Hopefully within the next 10 hours right, at least for the US people like me who have to wait midnight pst for the game.