Undead Areas(burg, parish, etc) - I'm grouping these because they all just flow together so well, that I don't actually recall when they even split! This was a great starting area, full of alternate paths leading to good treasure(and tough enemies). Kicking the ladder down to the first bonfire you find here was one of my first moments where I knew I was playing something special regarding world design. I thought the taurus demon was a good first boss, you have an easy out with the ladder to do a plunge attack but it isn't needed at all, so there's many ways to take this on. Not a fan of that dragon cheapshot afterwards, but the rest of this area is ace. The caped knights around the church were insanely fun to fight, parry, and backstab for me. The gargoyles only bested me two-three times but I feel like they're probably one of the hardest bosses in the game overall...which is a good and bad thing.
When you get down to the parish, you get to fight those dickhead assassin people. I thought they were fun, though my lockon would mess me up a couple times here. I never really like dog enemies so the ones here aren't really any different from Demon's Souls to me. It had another amazing world link with that door across from the merchant unlocking straight to firelink, looove it.
The shitstain on this area is the Capra Demon. I would say he's the worst boss in the game if it wasn't for some later game stuff. This area is downright cheap, and is all determined in the first 5 seconds. There is literally no consistency, which I noticed first hand. Roll to the right to avoid his overhead attack, dog lunges at me on the recovery and I get stuck in the corner and killed. Roll to the left, make a running leap to the stairs. The dog once JUMPED to the left and blocked me in midair, the other dog attacked me and I died from the capra demon after that. Try to block the capra demon at the start, all my endurance was wiped and I was killed before I could do anything. Roll to the left again, run to the stairs...hey look, the dogs didn't come this way, I could now kill them and beat the boss easily. The people who beat this on their first try and wonder why people have issues with it...well, that's why. The fight itself is damn easy, it's just designed horribly in that room and the way you get immediately ganked from the door.
Depths - But after this, the game once again started shining. I honestly think the depths were the highlight of the game to me, I love the clever as hell design here. An early trap with an item to your left, and a slime leaps off the ceiling to hump your life away. You start being extremely cautious of the whole area after that. Slowly going through after this, seeing that GIANT rat, and knowing you're going to fight that asshole. The rats would lure you around a corner while another busted out of a box behind you...actually caught me off guard with that one. Another rat is staring at you down a hall, you want to stab the fucker in the face, but there's acutally a HOLE right there. I saw that shit, fuck you rat. Keep going, there's a fogdoor and a random mage guy. Didn't think that much of it until I read that he snipes you in the boss fight, meaning if you go after that rat earlier and fall down the hole, you can easily go to the boss and have this pain in the ass to deal with. There's holes all over this area, ambushes by rats, it's great. I went to fight the giant rat and didn't actually realize there was a waterfall there, slid off and thought I was fucked. Then there's another whole area here with those crazy looking curse frogs, a few more rats and slimes. Then after you're just getting your bearings, the first NPC phantom invades. Aww shit. Sitting on so many souls at this point, the boss is coming up. The gaping dragon is probably one of the most memorable in the game for me because of those elements coming together. Sitting on a TON of souls, I completely missed the door that heads up to unlock the bonfire, so I didn't want to mess up at all. I beat it on my first try, and it really is a super easy boss, but the whole thing just stands out to me.
Blighttown - Ah yes, the infamous blighttown. Immediately the framerate tanks, some orc guy rushes me and falls right off the floor trying to hit me. Wonderful! I really didn't have that much problem with this part aside from it being plain annoying because of the awful frame drops. The design has a lot of dead ends leading to treasure, but since it's all going down you can speed through the place damn quick. The real trouble hits at that swamp, where they have bug enemies, the framerate is in the teens, and infinite spawning mosquitos to boot. This is definitly a place where starting as a pyro shined, because that starting gear has crazy poison resistance, so I avoided it for almost the entire area. However, the whole area down there is unfun to navigate with all that shit at once. I completly missed the bonfire here, ran across to the torches, and was actually climbing up without realizing you actually need to go the other direction across the swamo. I ended up actually dying here, when I got to the side area with all the poison dart shooters and fire dog things. I missed the ladder and thought this was the only path, there's a water wheel at the bottom I tried to jump on and found out that you can't! So I died, was back at the top of blighttown. This is the first time I actually lost a bloodstain in the game, because I tried to rush back down and just got killed by those normal enemies.
When I got back to the swamp I found the bonfire this time, tried the other area and was in quelaag's domain. This was another good boss fight to me, she can cover a lot of ranges and my heart was beating pretty fast near the end even though you can semi cheese it by staying in her face so her sword swipes miss, it's still a tense fight due to the ranges she can cover when you back off.
After this, I found the secret area with the stupid ass egg guy that I killed, which fucked over me and pyromancy for the rest of the game.
Sen's Fortress - Another great area. The snake enemies are fun to fight, the place is loaded with traps(that you can use to kill enemies off), and the design of it is loaded with secrets. I completely missed a ton of stuff here and returned later in the game surprised at just how much was actually here. Getting to the top of the fortress and seeing the nice view from being so high up felt great, and the boss here was another decent one. I busted out laughing at the part with the elevator rising, I noticed the blood as I got on and IMMEDIATLY rolled off, looked up and saw the spikes. Assholes. Then I took it down, opened the chest and got eaten. Double assholes!
Anor Londo - This place looks AMAZING. Really loved the art design in the whole game, but this place especially. The area where you fight the painting guardians on the highbeams was tense, but it was the kind of narrow fighting I actually like in DS. They can't push you off with super powerful attacks, they're nimble and are likely to jump to their deaths. This area was also good with shortcuts, like raising the middle floor to be able to run straight through. The weird enemies with the lighting spears here were kind of annoying with the way they always jumped away, but I was able to make them kill themselves a lot, which is always good. Then the other infamous part, the double archers. I already knew to just book it here, but I think it's a pretty stupid part. If you don't use ranged at all this is literally the only thing you can do, and is the kind of narrow stuff I don't like in DS, where you block and get knocked way back to an instant death. The rest of the level is a lot of combat with the knight enemies, which I also loved fighting. A ton of doors, items to pick up, finding the awesome Havel armor in the basement, etc. All this leads to the bigass room with 2 giant knights, and the big double door you open for another shortcut. Then the boss, which I would say is THE hardest fight in the game. I died a couple times because of camera freakouts, but I think it's a great fight otherwise. I'm not a fan of the way the enemies clip through eachother, like the spear guy getting me through the fat guy on multiple occasions, but once you take one out it's all up to you to not fuck up, because either way you're fighitng a beefed up enemy that does CRAZY damage. You need to be on point for this whole fight.
Forest - Combining all the parts here, I'm not really sure when you're "supposed" to go here but I was piece by piece through most of the game. I like the visual diversity the place brings, and it all loops together nicely. The enemies were all decent, there's some traps with snake guys on the trees, and the popular farming/invading spot past the door. The moonlight butterfly is an eh boss(loved the music though), but Sif was GREAT. Another one of my favorites, just a gorgeous big room with you and a giant wolf. Limping him at the end made me sad, fuck you From. The hydra is pretty eh to me, but as a melee focused character there's really nothing to do aside from stay close in the water, roll back and slowly slice each head off. Not hard, just tedious.
Catacombs - Another area I really liked. You either go in with a divine weapon to kill everything off, or you're pretty much racing through the area to kill the guys reviving the skeletons. There's a few pitfalls here leading to secret areas, a lot of statues that stab you, and if you get in too big of a hurry at the end the pinwheel skellies can fuck you up. This all leads to Pinwheel. I don't even know what to say, I killed him in 4 hits. THey didn't plan this out that much, I guess? I'd also like to mention that this was the first instance of something the game does multiple times later that I dislike, FALLING into the boss room and losing HP. Get out of here with this shit. I know there's a spell for falling safely or something, but I didn't have INT and that's a lame way to add difficulty to anything.
New Londo Ruins - Another place where you can either fight everything head on(with curse/transient curse) or run through it and have them all chase you.
I was fine with the ghosts, they showed up through walls in ways that you could atleast anticipate. After you get the key and drain the area, the place gets better. First off, that's fucking disgusting to see what is actually under the water! The darkwraiths were good enemies that I greatly enjoyed backstabbing the shit out of, and it was cool to see the door open straight to the valley. A lot of slowly moving around here to not aggro too many darkwraiths at once, and a few ghosts. At this point I found a weapon I could just kill them with so I didn't need transient curses anymore. I put on the ring, jumped down, aaaaand got my ass handed to me from multiple directions. On my return trip I noticed you could fall off the one side and basically run past all the enemies left to quickly return to the boss, so I started doing that. The Four Kings are an eh boss, literally just a DPS race where you tank on them so you don't get overwhelmed. Then you place the lordvessel, and despite being light on story/dialoge the entire game, I feel like this is the point where the game just shifts. Theres suddenly no more dialog aside from talking to the same merchants and seeing the end of some of the NPC paths, even the final boss doesnt even say a word. Its odd, and the game in general focuses a lot more on warping around, so I no longer got the cool inworld shortcuts, because these end game areas are all deeper in.
Dukes Archives A pretty good area. Theres a lot of enemies that take shots at you from above with arrows and magic, but that just makes it all the more satisfying to get up there and kill them. When youre down below you have a lot of room to avoid this, and the basic enemies are good backstabbing fodder. The area is fairly confusing to navigate but eventually I was able to learn it pretty well. I actually think visually this is one of my favorite areas in the game, I really loved the purple sheen you could see at times with the lighting on the tiles. Not really a fan of the forced death, but with a ring of sacrifice that wont really matter on repeat plays.
Crystal Caves I hate this area. Once you know what to do, you just run straight on the two mandatory invisible paths, but the first time through it can be a nightmare. Theres not many ice golems here, but they are all on narrow as hell platforms and even if you block you can get push blocked to an instant death. If you try to evade you can roll right off. I wasnt able to stun them with the R2 attack of my best weapon at the time(I was using the gravelord sword), so I basically wasnt able to interrupt them at all
very very annoying. I ended up at a dead end and had to go backwards on the invisible paths again, because the mandatory route is actually really weird. On the area you climb up and fall onto, I was SLIDING OFF as I walked to this. If youre not dead center on the crystal, it makes it look like theres an invisible wall there, so I didnt go that way. I looked at a map and thats the only way I realized I missed the path there
bleh. Then its just clams ahead, never tried fighting the butterflies because I did not want to be in that area anymore than I had to be. Seath is an alright boss, nothing really memorable. Its weird how theres no initial fog door here, because those clams can follow you in(repeating the fight has a fog door so you can run past).
Tomb of the Giants Hahahahaha. Either way I look at it this area is downright BAD. I farmed for souls to boost int, I wasnt a magic user at all but wanted cast light for this spot, which helps with the sight but doesnt help with the fact that the enemies are just annoying as hell. Giant skeletons, skeletons shooting giant arrows from some pitch black area somewhere else, pitfalls, etc. Its just so damn annoying. Get kicked in the hole, get the lantern(props to anyone who uses that, not being able to block while you can see would be awful against the huge damage the enemies do here). It wasnt even that bad until you get to those fucking skeletons on all 4s. That multi lunge attack that rapes your endurance and is damn near impossible to dodge out of the way due to the narrowness and the size of them, their high hp/lack of being able to be interrupted, just fucking annoying through and through. Then you get to Nito, who I think is a shitty boss. If you fight him like the four kings as a DPS race, then you just put on iron flesh, double hand your weapon, and go to town while the rest of the fight doesnt matter. If you fight him normally you deal with skeletons that will not die unless you use a divine weapon, while hes attacking you. He has an AoE attack that hits a big range, and damages the skeletons. If THAT inflicts the killing blow, they get back up with full health, which sucks. This also has a drop to the boss which takes like half your life, which I mentioned before is lame as hell. When I died here I just sprinted past everything there, I didnt enjoy a second of it at the end of the day. Oh, I did like how you see the Ash Lake area from the side here. Thats something.
Demon Ruins From Software discovered copy + paste! Ceaseless Discharge is the worst boss in the game
maybe. Either a gimmick fight where you just run to the end and knock him off, or you wait for him to slam his tentacle, hit it, wait, repeat. Or get hit, attack him, drink flask, outlive him. Its just really damn boring.
I dont mind refighting old bosses as enemies, the gargoyles were fine in Anor Londo. But here...its just so lazy. Theres no thought to the placement, literally 7 taurus demons all by eachother in a clump, then 7 capra demons all in a straight line down a path, then 2 more Taurus demons just leading you to 3 centipede things that dont move blocking an ember. Theres nothing really hidden here, shits just randomly placed. Then the kicker is you go fight the boss which is
a reskinned Stray Demon! Having a harder version in the return to the tutorial was alright, but I didnt need to see this guy a third time. The centipede demon was alright, but it made me realize that the jump in this game sucks, or it wasnt fully tested. Why on earth do I take damage when I JUMP over a small patch of lava? Its like the game thinks you just ran right over it. Theres specifically a really small patch of lava on the left side of the area you need to go over, I tried jumping each time and you always take damage.
Lost Izalith Jesus fucking Christ. Theres a room with the same enemy placed
30 times. THIRTY TIMES. WHY?! You can lure them to get stuck on shit and boringly chip them with arrows, but good luck fighting them with melee, because their stomp attack has INSANE AoE range that hits you each time even when youre nowhere near it, a buttslam where you need to run like hell to avoid, theyre easily the worst enemies in the game. And like Demon Ruins, they have random placements that make zero sense. At the end of this area(which is ALL LAVA, blinding you so you can barely see, and making the framerate take a dive), theres two groups of 3 of these enemies in both corners. The one corner, theyre all facing away from you. I thought this was the way to go, but its actually a dead end. And theres no treasure over there
why the fuck are they there? You never go near them to engage them otherwise, they are just placed all over this room like crazy for zero reason. Im looking at the map in the guide and literally half of them arent in places they need to be, they arent guarding anything aside from the ones in the bottom right.
The rest of the level is alright, but its essentially
20 statues, and like 4-5 Chaos Eaters. I like the design of them, but both of these enemies were really easy to just run behind and kill due to the slow attack. Theres a poison pit where you can fight some more, but it just leads up to the Bed of Chaos. Which is another contender for worst boss in the game, another complete gimmick fight. Run to the left, hit once, run to the right while the floor falls, hit once, run to the middle and jump. Win. When you die here it actually saves the progress, the floor stays destroyed
its weird. The middle comes back, and you NEED to run and jump at the thing. I missed the jump twice, finally made it, then you just run up and stab the thing once. Then a bonfire spawns right where it was, which is where I was standing, and shot me to some unknown hell where I died instantly! Yay QA.
So after all those fun areas, you finally get to The Kiln of the First Flame. I really loved the look of the area but it feels like wasted potential. 4 enemies, straight path to the boss, couldve done a lot more with the end of the end, but its pretty much nothing. I cant say much on the last boss because Iron Flesh + 2 handing a weapon also destroys him, but it was weird he had no cutscene at all(even if was just a 3 second clip, ANYTHING wouldve been nice), you kill him, get a 10 second ending, then it just throws you in NG+ again. Super weird.
Oh, I actually forgot to talk about the Painted world! I really loved this area, especially as a break inbetween the above things. Secret paths are back, the enemies were fun, and I liked fighting Priscilla. It felt tightly designed through and through.
Im not going to really mention the Hollow, Ash Lake, or the Valley of the Drakes because theyre all basically filler and dont amount to anything.