Negotiator
Member
I'm a 1080p user, I have both consoles and I can barely notice any SSAA benefits.
Gimme an option to disable it, kthxbye.
Gimme an option to disable it, kthxbye.
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Good Lord that .gif is... amazing! LolEvery time i see a thread of his hit multiple pages, i think
I can barely notice any SSAA benefits.
Props for the informative post.the jaguar CPU may not be the best available back then but its performance is not bad for the aplication and the rest of the specs of xbox one or ps4, I dont want to offend anybody but most people dont really understand how a game works and because of that they make clueless opinions about specs and how they affect game performance, so just because "most people" think something not make it right
lets say you replace the jaguar with a CPU 2 times faster, do you really believe the GPU is going to draw 2 times more frames per second?, sure it can improve performance here and there, but is not going to make the GPU draw in less time than it does, shader performance is not going to improve, today is very common to see games with dynamic resolution compared to the beginning of the generation and resolutions under 1080p, that is a GPU problem not a CPU one, and lets not forget that CPU have more free time now than at the beginning of the generation because physics are now calculated in the GPU and sound is calculated in their own processors
The FP16 debate is silly.
No one said that it's going to be used for pixel shaders (the bulk of processing in modern game pipelines), so bringing up banding issues from 2004 GPUs is irrelevant and disingenuous to say the least. Get with the times.
It's going to be useful for AI applications like neural networks and stuff like that. Next-gen AI will be great on PS5/XB2!
Example:
Hell, you could even argue that 16-bit precision is overkill:
https://arxiv.org/abs/1812.08011
https://venturebeat.com/2018/12/02/...o-four-times-faster-while-retaining-accuracy/
https://petewarden.com/2015/05/23/why-are-eight-bits-enough-for-deep-neural-networks/
Do you think it's a coincidence that the latest compute-focused GPUs (Vega/Turing) support acceleration of INT4, INT8 aside from FP16/FP32?
Yes, Sony tends to add niche features (forward-thinking philosophy, same as AMD) that almost no one is going to use to their fullest in current-gen machines (like Cell SPUs, Blu-Ray capacity and now FP16).
Do you think Cell SPUs were useless? Look where we are now with GPGPUs (every console has one, including Nintendo Switch). Do you think Blu-Ray was useless? Look at Wii U (25GB SL BD-ROM) and XBOX ONE...
The same will happen with FP16 and INT8 next-gen (be prepared for absurd INT8/FP16 metrics if FP32 specs are deemed too low for PR/marketing purposes). Have some patience folks and don't start silly system/console wars!
Props for the informative post.
Regarding the audio part, do you mean that they use the TrueAudio DSP? Not sure if it supports 3D audio though...
Or is there a possibility that they're using GPGPU/Compute shaders for processing 3D audio? RE2 Remake and Hellblade actually support 3D audio everywhere (including OG consoles), but they don't mention how they do it.
https://www-sop.inria.fr/reves/projects/GPUAudio/
Btw, this is supposed to be a Polaris exclusive feature according to AMD: https://gpuopen.com/gaming-product/true-audio-next/
OG consoles are GCN 1.1, while X/Pro are Polaris-based.
Jesus Christ, they are really milking this demo to the very last view!
Let me guess, if onQ123 posted it , then it is probably something positive about the PS4 Pro. Even if it is running on poorly optimized unfinished code that runs poorly even on PCs.
Yeah...I don't like milking stuff at all but, alas, sometimes you have to do what the people want (and lots of people were begging for info on the base consoles). :\Jesus Christ, they are really milking this demo to the very last view!
Let me guess, if onQ123 posted it , then it is probably something positive about the PS4 Pro. Even if it is running on poorly optimized unfinished code that runs poorly even on PCs.
Yeah...I don't like milking stuff at all but, alas, sometimes you have to do what the people want (and lots of people were begging for info on the base consoles). :\
I'd love to but we don't have the hardware to do it. Monitors are one of those things that is tough to buy since they take up a lot of space. Since we work out of our homes mostly, it's tough one. If I needed a new monitor I'd find one that fits the bill. My current monitor supports FreeSync but it doesn't work with HDMI and the range is well above 60hz but only slightly below so it wouldn't help with Xbox One X anyways. Hopefully at some point one of us will get a better FreeSync display.A bit off topic but will you guys be revisiting freesync analysis on x again? Perhaps a bit more in depth and more games to test out would be much appreciated.
I know that its super unlikely, but I would love for a dev to speak about it. Like why not drop the resolution for a better performance? Hell, I bet that the xb1x could run the game at 60fps in 1080p. Maybe some parity clause from sony or a resolution mandate for the 1x from microsoft? Maybe some custom solution is in place on the ps4 pro?It sure would be nice to get the developer to weigh in on Xbox 1X performance specifically, and how they plan to fix it. Whether they lock at 1800p, or implement dynamic resolution scaling, or just change post processing or shadows or AA or something to even out the frame rate - they have to do something. It's not about console wars, it's about the user experience they are presently delivering.
Probably hasnt seen the dead or alive stats that came out today. 1080p on pro and up to 4k on 1x
I'm still going with the SDK update because even at a higher resolution Base PS4 is running a lot better than base Xbox. It's either that or these games are using techniques that PS4 is best suited for vs Xbox One.
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Sony is probably more aggressive trying to squeeze the juice out of PS4 so that games like Days Gone & Last Of Us 2 will run smoothly when they are released.
How about they just can't be bothered with the Esram anymore, to much hassle.I'm still going with the SDK update because even at a higher resolution Base PS4 is running a lot better than base Xbox. It's either that or these games are using techniques that PS4 is best suited for vs Xbox One.
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Sony is probably more aggressive trying to squeeze the juice out of PS4 so that games like Days Gone & Last Of Us 2 will run smoothly when they are released.
I disagree.. its definitely not the SDK update, it's the work of FP16 I'm sure of it.
Yeah...I don't like milking stuff at all but, alas, sometimes you have to do what the people want (and lots of people were begging for info on the base consoles). :\
Every time i see a thread of his hit multiple pages, i think
I imagine this is Mod of War whenever he reads through this forum.
ATD, Attention to detail? This should not be guesswork, like forumners do
I know y'all would love to make this thread about fp16 so y'all can derail it like always
Come on EL, this guy (TLW) stirs the pot so much he may as well use a spoon branded “Sony”. Never once have I seen him post anything worthwhile without bigging up Sony and putting everything else down, each time without listening to facts, reasoning or common sense.
He’s a pain, and is talked about not just here, but other forums, Twitter etc. He’s well known.
There’s fanboys, then there’s... whatever THIS is. It’s not healthy, it’s actually embarrassing, and he has derailed too many threads and baited too many users now...
I think this is a little hyperbolic. You’ve never once seen him post something backed up by facts and posted informatively? Literally not once?
I think this is a little hyperbolic. You’ve never once seen him post something backed up by facts and posted informatively? Literally not once?
Facts? No. He posts useless information that is a fact, but has nothing to do with the topic at hand. You can sit down and tell him the Xbox has more flops than the Pro and he will spend the next 4 hours talking about how that’s wrong, quoting whatever way he can, to make his point. Even though the original question will never be answered.
I could say right now the damn plastic is of higher quality on an Xbox, and he would find me 17 scientists who each tell him that no, the plastic actually contains devils blood, and so it’s not actually higher quality.
Not a single time have I ever seen him just act like, well, a person.
It is hyperbolic, but there's still some truth to what he's saying. In recent days, there have been conversations regarding shills and anti-xbox/pro-sony bias. I believe The Last Word epitomizes this.
Another question, do you really follow him on twitter? How did that start? What are these other forums he has laid waste to? I’m honestly curious to research it myself, never knew he had such a following and such an audience.
I never said there wasn’t truth to it. Not what I said at all. You don’t need to tell me this.
I'm sure there were updates done to the SDK, and I'm sure some resources have gone back to devs, but I'm not sure that alone constitutes better performance, yet, the consoles are customized differently, moreso on the PRO, so every bit helps, but I'm still thinking the XBONEX should be on top........I'm still going with the SDK update because even at a higher resolution Base PS4 is running a lot better than base Xbox. It's either that or these games are using techniques that PS4 is best suited for vs Xbox One.
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Sony is probably more aggressive trying to squeeze the juice out of PS4 so that games like Days Gone & Last Of Us 2 will run smoothly when they are released.
Yeah...I don't like milking stuff at all but, alas, sometimes you have to do what the people want (and lots of people were begging for info on the base consoles). :\
I'd love to but we don't have the hardware to do it. Monitors are one of those things that is tough to buy since they take up a lot of space. Since we work out of our homes mostly, it's tough one. If I needed a new monitor I'd find one that fits the bill. My current monitor supports FreeSync but it doesn't work with HDMI and the range is well above 60hz but only slightly below so it wouldn't help with Xbox One X anyways. Hopefully at some point one of us will get a better FreeSync display.
I'm sure there were updates done to the SDK, and I'm sure some resources have gone back to devs, but I'm not sure that alone constitutes better performance, yet, the consoles are customized differently, moreso on the PRO, so every bit helps, but I'm still thinking the XBONEX should be on top........
I still think people overestimate XBONEX's power.....I remember PS4 vanilla used to run games at a higher framerate, with more effects and a better framerate consistently, unless it was a crapshoot like RE-R2 and parite titles or gimped titles like Witcher 3...Yet we can't say anything like that about Anthem because it has the marketing with MS.....So yes, there's a possibility it gets fixed and runs better on XBOX, but so far, the stats/results are what it is..........
Just finished watching the latest Anthem video from DF, and Leadbetter said "PRO runs higher, but not necerssarily smoother", When XBONEX hits 30fps it feels better because it is capped, but the game barely runs at 30fps on XBONEX, ha ha.....
What kind of PS4 SDK changes do you guys expect in 2019?
AFAIK, it's still 6.5 Jaguar cores, 4.5GB RAM and god knows how much GPU % is free for games (XB1 during the Kinect era was like 90%).
Have they released any more resources than that?
Elaborate plz?Maybe better utilizing of the CPU's vector units
Elaborate plz?
Jaguar CPU supports AVX assembly since... day 1.
And this isn't even a PS4 exclusive feature to begin with.
The amateurs at Microsoft of course don't know about Jaguar CPU features, they still use the 32 bit mnemonics, only Sony is able to use all features of their hardwareElaborate plz?
Jaguar CPU supports AVX assembly since... day 1.
And this isn't even a PS4 exclusive feature to begin with.
I don’t think any GPU resource is used except for gaming while gaming.What kind of PS4 SDK changes do you guys expect in 2019?
AFAIK, it's still 6.5 Jaguar cores, 4.5GB RAM and god knows how much GPU % is free for games (XB1 during the Kinect era was like 90%).
Have they released any more resources than that?
That was indeed the staff member i had in mind when linking that gifI imagine this is Mod of War whenever he reads through this forum.
The only thing that I can see is the technical proficiency from DICE and their frostbite engine. Their is nothing of evidence at hinting anything else.Yet somehow they can't tell the difference , so did Sony make checkerboard rendering better on PS4 Pro?
In what way has DF given inaccurate information which suggests its a consistent thing they are doing? DF provided a guided level of analysis based on available information at the time. This means that they may end up being incorrect, as they were in the Redout situation. And that was only because Redout employs a unique resolution every 30 metres or so on the track, similar to a snapshot system really.What's all this hoopla about, can't we see the real elephant in the room........? Originally, Leadbetter said it was 1800p on both, I didn't get to watch that video much later on from when this thread was posted, but I would surmise that most of the arguments centered around that......
The problem here, is that here again DF has guessed wrongly or given inaccurate information and they may still be doing it now......It's the reason why I said this on page 5 in this very thread....
I am so glad that one of your own predictions came true and you felt the need to quote yourself for it.Like clockwork lol & people still trying to derail the thread
Too bad your conclusions have little in the way of actual evidence. I am not fond of TLW either, especially in the way how one arrives at conclusions, but if i was going to accuse him of being a mod in disguise, i better have something to show for it.Also, I am convinced that he is related to one of the mods. People get banned here for MUCH less than TLW's horse-crap postings.
Can we just add that Pro's unlocked framerate in 1080p mode is not really that amazing either, that neither console platforms delivers a really stable performance and that base XBO has atrocious performance outdoors? I am literally talking FC3 last-gen quarrels here with near consistent 20 fps.I'm sure there were updates done to the SDK, and I'm sure some resources have gone back to devs, but I'm not sure that alone constitutes better performance, yet, the consoles are customized differently, moreso on the PRO, so every bit helps, but I'm still thinking the XBONEX should be on top........
I still think people overestimate XBONEX's power.....I remember PS4 vanilla used to run games at a higher framerate, with more effects and a better framerate consistently, unless it was a crapshoot like RE-R2 and parite titles or gimped titles like Witcher 3...Yet we can't say anything like that about Anthem because it has the marketing with MS.....So yes, there's a possibility it gets fixed and runs better on XBOX, but so far, the stats/results are what it is..........
Just finished watching the latest Anthem video from DF, and Leadbetter said "PRO runs higher, but not necerssarily smoother", When XBONEX hits 30fps it feels better because it is capped, but the game barely runs at 30fps on XBONEX, ha ha.....