The only thing that ties it to the older Castlevanias is that your main weapon is a whip and it has a horror theme. That's a very loose connection, so in my eyes it's only Castlevania by name.
Because the story was awful. Beyond the fact that it was awfully told (time for 30min exposition!) it was just a predictable mess with pretty much one of the of the most forgettable leads this gen. I would say the rest of the characters were forgettable, but I don't remember who they were. Other then that it was predictable and honestly I just don't care if we ever see them again. The only memorable thing was a twist ending that didnt even make sense with the shipped game. So no I'd be perfectly fine with this developer just making a Castlevaninia that had no story connections to LoS, it wouldn't be a big loss. They obviously have the game part down though.What the fuck would be the point of doing a sequel if they entirely dropped the plot? That would be beyond stupid.
Also, the story was awesome. It was the braindead narration and the way by which they told the story that was awful.
Looks like the SOTN fanboys have found this thread!
inbf bitching about framerate
Less japanese story.
Fix these and shit would be golden.
Spoiler for the ending of the first game:
I hope it will be in modern day, like it was hinted in the scene after the credits. It could be interesting.
Totally it would be only bitching and not a legit reason to point out a game that couldn't even maintain 20 FPS.
inbf bitching about framerate
The game, in very few areas, actually runs at 60 FPS. Just most of the time it's running at like 24.
Please, no. Castlevania doesn't need to be Devil May Cry.
Fix the framerate.
Less japanese story.
Agree with these two your spoiler recommendation makes me want to punch you.
Sweet LoS was enjoyable and I'd like to see MS refine their skills with another crack at the franchise.
Hopefully this signifies the end of IGAvanias.
Hopefully this signifies the end of IGAvanias.
They aren't gonna call it that, are they? I've always liked Castlevania's subtitles, think of something!
ain't gotta be an SOTN fanboy to not dig reskinned god of war games, though.
DMC1 was more Castlevaninia then LoS.
Hopefully this signifies the end of IGAvanias.
LoS at it's core doesn't play anything like God of War does; it's much more defensive based. God of War basically boils down to "mash bread'n butter all day and occasionally dodge". It's very shallow and uninteresting combat. LoS is more about reacting to what your opponents do with counter attacks. The problem with this is, is a lot of the enemies attacks aren't telegraphed to the player nearly as well as they should be. The low framerate doesn't help either.
Also, I find it odd you'd lambaste LoS for being a "reskinned god of war" when the majority of the IGA games are nothing more than reskinned versions of SotN, which in turn was a reskinned version of Super Metroid with worse level design, tons and tons of reused assets, and a literally copy/pasted second half of the game.
Not that I don't find SotN good, but I find siting there and pretending it's some beacon of ingenuity to be highly disingenuous.
LoS at it's core doesn't play anything like God of War does; it's much more defensive based. God of War basically boils down to "mash bread'n butter all day and occasionally dodge". It's very shallow and uninteresting combat. LoS is more about reacting to what your opponents do with counter attacks. The problem with this is, is a lot of the enemies attacks aren't telegraphed to the player nearly as well as they should be. The low framerate doesn't help either.
Also, I find it odd you'd lambaste LoS for being a "reskinned god of war" when the majority of the IGA games are nothing more than reskinned versions of SotN, which in turn was a reskinned version of Super Metroid with worse level design, tons and tons of reused assets, and a literally copy/pasted second half of the game.
Not that I don't find SotN good, but I find siting there and pretending it's some beacon of ingenuity to be highly disingenuous.
but when i say reskinned, i simply mean it's taking an engine that has little to nothing to do with the franchise and sort've dumping it in, more than critiquing the details.
Wait huh? I am missing some sort of joke here or something? It didn't feel japanese at all. Can you give a reason why you felt it was "japanese"?
I hate GoW and have trashed the series plenty but this is still complete and total bullshit.
Moving beyond the standard difficulty system mashing square or Triangle will get you killed very fast.
including moves that look almost Identical when performed by Gabriel
as things like the slow down when hits connect are handled almost identically to the GoW system.
s very similar in use to the Rage System with only very small added elemtents to it that doesn't do much to add all that great of vareity.
quite right on the defensive bit, i only played the first few hours but that much was evident - it's got more depth (felt a bit more difficult, too) to combat than GOW, fair enough. but it's still not much of a castlevania in my opinion.
Crazy story that makes little sense.
long, awkwardly directed cutscenes.
Super clunky lost in translation dialog, especially half the stuff baldy had to read between each chapter.
Its castlevania, they don't need some crazy plot, just have a vampire pop up in the beginning and go "blah I'm a vampire look at me sparkle" and then have bob belmot chase after it for 12 hours.
So it's like every video game ever.Crazy story that makes little sense.
long, awkwardly directed cutscenes.
Super clunky lost in translation dialog, especially half the stuff baldy had to read between each chapter...
The combat was much closer to Ninja Gaiden than God of War. And as for being a Castlevania, i loved all the references to the previous games. They even tell how the Vampire Killer weapon is created!
Crazy story that makes little sense.
long, awkwardly directed cutscenes.
Super clunky lost in translation dialog, especially half the stuff baldy had to read between each chapter.
Its castlevania, they don't need some crazy plot, just have a vampire pop up in the beginning and go "blah I'm a vampire look at me sparkle" and then have bob belmot chase after it for 12 hours.
Actually, it isn't. The game often punishes you for experimenting whit it's combat system due to how horribly telegraphed your opponents moves are.
Funny, because I beat God of War 1 on hard mode without much difficulty when was released doing nothing but mashing the bread and butter combo (squarex2 triangle iirc) while occasionally dodging. I never went back and did the hardest because I didn't find the game appealing enough to run through it again.
Actually, I'd say they ripped quite a bit of moves from DMC as opposed to the God of War games.
Either my memory is failing me, or this doesn't happen in LoS at all. Link to video?
I'm pretty sure the light/dark system has been used in a lot games prior to the RAGE system >.>
So you were joking after all about it being too japanese lol? Some ridiculous reasons you mentioned especially like someone said, the story was made by David Cox and comic book writers.
Cut the length of the game down by 70%
it was fucking terrible and had way to many awkward cutscenes.
Have we heard from IGA at all recently?
what is he up to?
I kind of miss him.
Have we heard from IGA at all recently?
what is he up to?
I kind of miss him.
3DS title at E3
Really? I am constantly perplexed by this criticism. Many action games are short, and when a notably longer one comes out, the problem with the game is it's too long? I may not love the game in and out, but outside of Bayonetta, Lords of Shadow is the only other action-adventure game that I thought was worth full price. Enemy and location variety sold me on the length.
Oh I know cox did all the story, it just reminded me of a JRPG more then anything, like cox was apping the style because he was trying his hardest to please kojima. Maybe "too japanese" is not the right way to put it, how about, it was fucking terrible and had way to many awkward cutscenes.
Well, I'd imagine that a reason to complain about the length is because certain arcs felt like filler and were bad. The location variety and all that was good to me, but like I said earlier in the topic if I do not find the levels good then length doesn't mean shit to me really. There were really a lot of areas that just felt like they were there to make the game longer and it was annoying and boring. I'd hope in the sequel they can do a better job at this and have better pacing.Really? I am constantly perplexed by this criticism. Many action games are short, and when a notably longer one comes out, the problem with the game is it's too long? I may not love the game in and out, but outside of Bayonetta, Lords of Shadow is the only other action-adventure game that I thought was worth full price. Enemy and location variety sold me on the length.
The quality of the arcs was what one can argue about. The vampire arc, without much shock here, is the best part of the game. The beginning has a very slow buildup, and the end is...well, the trope of modern games one being shade of brown.
Seriously, are people crazy? In this gen of 6-8 hour no replay value campaigns being standard, I'd much rather a game be too long (which LoS WASN'T btw) than too short.
: RevengeanceCastlevania: Lords of Shadow Rising
Loved the first, problems and all. Didn't think it was a success though. Or maybe they're trying to make a profit with the second one when they can reuse the engine, assets etc?
LOS was awful, I've voiced my disliked for it before.
If it didn't have the name Castlevania attached to it, it would just be some generic fantasy(and it is) GOW-clone.