Jaffe isn't wrong for the most part and says a few good points. Funny, cool attitude. Some points from me (on his speech and this thread):
1. Videogames are not completely equivalent to sports (or many board games). They are more trying to be (lucid) dreams. It should be obvious why atmosphere matters in that case (whereas atmosphere in sports is pretty much happenstance). And this is where story comes in (and story could very well mean dialogue and cutscenes too, it is a vague term around these parts). It is just a tool to establish atmosphere, no different from music or art. This should also explain why stories, even "non-player authored" ones, are useful and why developing them isn't a bad idea. All things considered, feeling like you are in an hollywood action movie isn't bad at all... as long you don't feel like you are
watching one, even outside of cutscenes.
2. With that in mind: It shouldn't be a question of "This medium can't do this" or "this medium isn't good at this". Videogames can and does hold every other medium in its palm. It is the highest form of art (which is another way of saying "entertainment"). However since it is more focused on interactivity you are not going to get movies or novels. Comparing
pieces of videogames to movies and novels is straight up stupid, though a common practice on this forum. People should be paying attention to the function of stories in games (which still doesn't excuse a lot of games which use their stories poorly, but at least should stop people from saying bullshit like "there are no good videogame stories, cept for, like, Portal 2"). Same applies to movies vs novels.
2. "Trailer to a movie that doesn't exist" lol that's a good way to put it.
3. Jaffe missed the opportunity to really elaborate on why people wanting "more" is bullshit and why one should write a book for their messages. I rather not really get into it here, but movies are shitty ways to communicate philosophy just like political cartoons are shitty ways to communicate political theory. If you want to pass on a message then use the medium which doesn't feature plot twists, boss fights, and flashy distractions... just fucking say it in plain english, and in far more detail! You wouldn't tell your wife to pick up milk on the way home via a maze, then why do it for the human condition? Messages are best used as flavoring or inspiration when you are trying to build an illusion (an "experience") for an audience.
4. Jaffe list of special games (MW multiplayer, Angry Birds, etc) fucking sucks lol. Angry Birds doesn't embrace what makes gaming great, it lowers it and then commodifies it as a time waster, empty calories. The "more" in videogames are the challenging, complex, and immersing set of mechanics which build on the foundation of the classics of our past. The best power fantasies and brain teasers, etc.
I find myself gravitating towards games that allow me to play and jump out on time. If I have an hour to spare, I'm going to be more likely to fire up FIFA or MW3 rather than Catherine or Uncharted.
Catherine isn't like Uncharted (singleplayer) at all, lol. Especially if you unlock some of the other modes. Uncharted also has multiplayer (just like MW3 has a campaign and FIFA has management modes).