No conspiracy theories. To my NEOGAF family and friends, some details:
1- Me, Scott,and the core ESP team are STILL on TM crunching bugs, working on balance, POURING over message boards (including this one) for likes/dislikes for us to put into future TM patches, and making numerical vehicle and weapons tweaks. And ALL of us will be doing so at least untill end of March and then SOME of us will be doing it most likely a bit beyond (and you KNOW even once I officially leave, I'll be playing the game daily and sending ESP and Sony my notes and desires...I'm one of TM's dad's- no WAY I'm abandoning this kid!)
And it is our kid! This is our baby, we are passionate about it, we LOVE the great demo response (save for the shitty matchmaking issues that I am promised will NOT be on the retail game and will even improve for the demo potentially as early as today). We have no intention of abandoning Twisted Metal. I still work for ESP and will continue to do so up until end of March.
2- DLC- I've been saying for near over a year there are no DLC plans unless the game is a big hit. Trust me- if the game is a big hit, do you think Sony would NOT go to ESP and say 'DLC- stat!'? But right now- as I've been saying- no DLC plans. I've lied to you guys only once and that was for entertainment (i.e. E3 Surprise)...no other time. Including all the times I've been saying NO DLC. But again, if it's a huge hit, it still remains a possibility for sure.
3- Layoffs suck. Breaks out heart to no longer be working with some of our colleagues and friends. It was sad for me and triply sad for Scott as he worked with this crew for a long time and saw them every day, face to face. It has to suck for them- and my hearts and thoughts and well wishes for a smooth, soft landing are with all of the folks we had to let go.
4- I remain a passionate fan of Sony and Sony Playstation and am eternally grateful to them for the wonderful career I've had so far. They have given me - professionally and personally- SO MUCH and if the games our new company make are fortunate enough to have a PUBLISHED BY Sony logo on them, I'd consider it an honor.
5- But no decisions have been made as ALL of my focus (and Scott and the team's as well) is Twisted Metal. Again, the wonderful love the demo has gotten on this site has us fucking OVER THE MOON. You have no idea! Cause look: some of the folks- on this very site- who say stuff like 'Jaffe is not a next-gen designer', well that shit hurts,man,because all we can do is the best we can and follow our own internal GPS and gut, and Twisted Metal on PS3 represents the BEST game- in our minds- we've EVER made and it's sure as fuck relevant to US and we just LOVE it!
So the fact that it seems there are a nice size crew out there who played the demo and also seem to be feeling the same? Man, just makes our day. And as I've said in the press, if it sells 2000 copies or 2 million, we got to make a big budget, full featured game that we love and that we want to play. And we have Sony to thank for that. And if being 'relevant' in the console space in 2012 means you have to fall in line and just make flavor of the year style games (or even make totally original games that are NOT appealing to us, the folks who are making them) then, yeah, perhaps I am no longer relevant cause I would not want to live a creative life like that and I would not want to model such soul crushing behavior for my kids.
6- No conspiracies why I'm leaving once TM duties wrap (again, that is NOT today or next week...we are STILL working on our baby and will be doing so post launch)- I just want to get back to doing development internally as games are more complex and it's just getting too hard to direct and/or co-direct from a remote location. I also miss the energy of being with a crew and making something day in/day out together. No conspiracy- I just was not getting that with ESP because of location. Also: Scott's been wanting to do iphone and ipad style stuff for a looooong time and I think once ESP begins small game dev (and again, to beat a dead horse- we are ALL STILL ON TM!, the mobile/pad games they make are gonna be amazing! They have my sword, and my axe, and all my love and support moving forward.
Ok- tons to do- but I wanted to clear that shite up! Thx ya'll- and looking forward to seeing a lot of you guys/gals online with TM next week!
David
TM demo was bad. Not unexpected
The market for PSN titles is a drop in the bucket compared to iOS though. It isn't even comparable. I mean it could be cross platform and get released on PSN too like a number of titles are but going PSN only over iOS would seem like an odd idea.
I am quite confident Twisted Metal will sell 2 million+ before year end. Of course it depends on how well Sony promotes it, anyone from the US seen ads for the game and such? Well anyway Heavy Rain came out around Feb in 2010 and was a surprise hit(selling 2+mill), and TM which has more gameplay and is genuinely entertaining will of course be a hit with the gamers all round. BELIEVE!
I'm sure Jaffe and ESP will bounce back in no time![]()
I am quite confident Twisted Metal will sell 2 million+ before year end. Of course it depends on how well Sony promotes it, anyone from the US seen ads for the game and such? Well anyway Heavy Rain came out around Feb in 2010 and was a surprise hit(selling 2+mill), and TM which has more gameplay and is genuinely entertaining, no gamer will be able to resist. BELIEVE!
I'm sure Jaffe and ESP will bounce back in no time![]()
David Jaffe posted in tm thread -
He has been living in San Diego while Eat Sleep Play is based in Utah. So he was doing remote development. (Telephone conferences, video meetings, all that jazz)I don't understand what Jaffe means when he says he "wants to go back to internal development". Did ESP not develop TM? Or did SSM do the brunt of the work? I don't get it.
I don't understand what Jaffe means when he says he "wants to go back to internal development". Did ESP not develop TM? Or did SSM do the brunt of the work? I don't get it.
He has been living in San Diego while Eat Sleep Play is based in Utah. So he was doing remote development. (Telephone conferences, video meetings, all that jazz)
He wants to go back to being there day to day. And obviously he can't go living in Utah with him loving the chronic so much.
I don't understand what Jaffe means when he says he "wants to go back to internal development". Did ESP not develop TM? Or did SSM do the brunt of the work? I don't get it.
I've been following the demo impression thread very closely and it's overwhelmingly positive.after the demos reception, hearing there is no DLC planned and this news I get the feeling they have zero fate in Twisted metal.
Do people all of a sudden have tons of disposable income?
Word of mouth for this. Word of mouth for Starhawk. Word of mouth for The Reckoning.
Word of mouth for Vita hardware and games.
I'm going to be interested in seeing final numbers for TM.
It'll probably sell a lot more than I expect, but I can also see why it would only sell 200k-400k.
Hey...maybe that's what Jaffe and Sony are expecting.
I see, I had no clue ESP was based in Utah.
I have my preorder, and I'm still skeptical of it. I'm guessing that it sells in the sub-300k range when it's all said and done.
well I wasnt fallowing it closely but I heard enough comments from friends to think it was a bit busted.I've been following the demo impression thread very closely and it's overwhelmingly positive.
Unless you count the people that bitch about the matchmaking, the actual gameplay demo impressions are 8-2 or 9-1 on the positive side.
You seem to imply it was negative.
I just don't think there is the huge market for TM anymore.. the demo is great, but it's still just TM.. been there/done that. I played the shit out of TM1, and my son and I played the crap out of the XBLA V8 game that came out, so eventually I'll probably get this as well.. it's just not got me all that hyped.
I cared about TM 5 years ago. Now? Not so much, I've moved on from vehicle combat.
What? He's absolutely right. I've played the demo and found a huge list that could be improved or edited.
I feel like other developers only want my money, and that they look down on everyone who buys their products.
Sounds good. Doesn't sound like he's fixed on casual stuff at all.
I tell you what Mr Jaffe, PSV needs a God of War...
I just don't think there is the huge market for TM anymore.. the demo is great, but it's still just TM.. been there/done that. I played the shit out of TM1, and my son and I played the crap out of the XBLA V8 game that came out, so eventually I'll probably get this as well.. it's just not got me all that hyped.
I cared about TM 5 years ago. Now? Not so much, I've moved on from vehicle combat.
TM demo was bad. Not unexpected
If Apple ever creates a d-pad/button attachment for their iOS devices, the mobile gaming world will fucking tremble before them.
Mario Kart?Good to see they know where the real money to make is at.
i hope tm sells 800,000 in it' first month at the least