Fixed1979
Member
What? He's absolutely right. I've played the demo and found a huge list that could be improved or edited.
You found a huge list of what? What does this even mean?
What? He's absolutely right. I've played the demo and found a huge list that could be improved or edited.
You expect COD, Halo, GeOW, Killzone to be XBLA/PSN games too?
Halo and Gears campaigns are longer than 5 hours.
What? He's absolutely right. I've played the demo and found a huge list that could be improved or edited.
What? He's absolutely right. I've played the demo and found a huge list that could be improved or edited.
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Barely. Single player in both are seen as an after thought these days like COD.
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Barely. Single player in both are seen as an after thought these days like COD.
Avatar quote to insinuate bias, oh how you've shot me down! You do know that Peter Moore has been at EA for some years now?
Each Halo and Gears game has been around the 8-12 hours mark (though as I said, ODST was a bit shorter), I know this because I've played them all.
You expect COD, Halo, GeOW, Killzone to be XBLA/PSN games too?
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Barely. Single player in both are seen as an after thought these days like COD.
I consider all of those to be rip offs at $60 since I prefer singleplayer games. Whatever lights your candle, though.
Let me try this another way. Twisted Metal as a brand is not in the same league as the titles you listed above, and trying to turn it into a CoD style retail release was not a good idea, IMO.
I consider all of those to be rip offs at $60 since I prefer singleplayer games. Whatever lights your candle, though.
Let me try this another way. Twisted Metal as a brand is not in the same league as the titles you listed above, and trying to turn it into a CoD style retail release was not a good idea, IMO.
I consider all of those to be rip offs at $60 since I prefer singleplayer games. Whatever lights your candle, though.
Let me try this another way. Twisted Metal as a brand is not in the same league as the titles you listed above, and trying to turn it into a CoD style retail release was not a good idea, IMO.
Thats not true at all.
Wrong! Try playing them before making comments.
I consider all of those to be rip offs at $60 since I prefer singleplayer games. Whatever lights your candle, though.
Let me try this another way. Twisted Metal as a brand is not in the same league as the titles you listed above, and trying to turn it into a CoD style retail release was not a good idea, IMO.
Halo and Gears campaigns are longer than 5 hours. Maybe Halo 3: ODST would be around that, but that's about it.
i prefer single player games too, that's why i more than likely won't buy TM, and don't buy COD etc. Doesn't completely blind me to the fact that there is a hell of a lot of content there though and it certainly isn't a PSN game.
BroHuffman said:Such all MP focused games be DD only?
I understand there's a lot of content. I said before they should have cut out some of that content to get it down to download expectations. I think that's where the brand should be.
I understand there's a lot of content. I said before they should have cut out some of that content to get it down to download expectations. I think that's where the brand should be.
If the game is a moderate success for Sony and ESP, would you still say that it should have been a download game?
Sounds like they aren't expecting Twisted Metal to be very successful.
Way many people mentioning iOS here with no reason.
Never understood otherwise. Id expect a new ip shooter to outsells it.
Ideally, yes. Cut out the singleplayer that CoD fans don't play anyway, and charge $30 for the download.
This is indeed true if you have played them.Avatar quote to insinuate bias, oh how you've shot me down! You do know that Peter Moore has been at EA for some years now?
Each Halo and Gears game has been around the 8-12 hours mark (though as I said, ODST was a bit shorter), I know this because I've played them all.
Ideally, yes. Cut out the singleplayer that CoD fans don't play anyway, and charge $30 for the download.
This game can sell well below other shooters and still be considered a success.
The obsession with this man never ceases to amaze me.
Barely. Single player in both are seen as an after thought these days like COD.
I understand there's a lot of content. I said before they should have cut out some of that content to get it down to download expectations. I think that's where the brand should be.
Ideally, yes. Cut out the singleplayer that CoD fans don't play anyway, and charge $30 for the download.
200,000 units? Ok I guess. I'm not seeing it move more than that on the PS3
Did you not read the thread title or OP?
ESP is for certain going to iOS, and Jaffe hasn't denied it.
200,000 units? Ok I guess. I'm not seeing it move more than that on the PS3
The obsession with this man never ceases to amaze me.
but Jaffe won't be with ESP, and has reiterated that he won't be making "casual" games
BroHuffman said:What about single player only games, should they be full price?
Read what I responded to again.
Tobor in just this thread alone you've made a few bad posts and then clarified/changed your point to be less dumb. It's annoying.
You said TW's campaign made it "like" a downloadable title (the ones which exist in reality, not the cut-downed retail releases). That means you are talking about the difference between PSN/XBLA games and retail games, not whatever you feel like you should be paying for some of the most financially successful games to retail at 60 dollars. TW being a weaker brand is more of an issue, though a completely different one.
..and how many will be sold at full retail, and how many at the ever quick bomba price drops?
It wisely skipped the holiday window, had a solid demo, and seems to be getting decent buzz.