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David Jaffe leaving Eat Sleep Play for new studio (Browser games?); ESP->iOS/Android

Halo and Gears campaigns are longer than 5 hours.

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Barely. Single player in both are seen as an after thought these days like COD.
 
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Barely. Single player in both are seen as an after thought these days like COD.

Avatar quote to insinuate bias, oh how you've shot me down! You do know that Peter Moore has been at EA for some years now?

Each Halo and Gears game has been around the 8-12 hours mark (though as I said, ODST was a bit shorter), I know this because I've played them all.
 
Avatar quote to insinuate bias, oh how you've shot me down! You do know that Peter Moore has been at EA for some years now?

Each Halo and Gears game has been around the 8-12 hours mark (though as I said, ODST was a bit shorter), I know this because I've played them all.

I've played them all too (with exception of Halo 1 and 2) and none of them was even close to 12 hour mark. But once again this is very subjective...
 
You expect COD, Halo, GeOW, Killzone to be XBLA/PSN games too?

I consider all of those to be rip offs at $60 since I prefer singleplayer games. Whatever lights your candle, though.

Let me try this another way. Twisted Metal as a brand is not in the same league as the titles you listed above, and trying to turn it into a CoD style retail release was not a good idea, IMO.
 
Again, it's 5+ hours (might even be more, I just remember 5 being used in an interview) for each of the three characters.

Each character has their own live action cutscenes, boss fights, and story-driven events.


I consider all of those to be rip offs at $60 since I prefer singleplayer games. Whatever lights your candle, though.

Let me try this another way. Twisted Metal as a brand is not in the same league as the titles you listed above, and trying to turn it into a CoD style retail release was not a good idea, IMO.

The sales expectations for a TM game are also much lower.

There's no reason for this game not to be a retail release if the audience is there. Obviously we don't know if there is an audience at this point in time, but based on the strong sales of the series in the past, I expect the game to be a moderate success.
 
I consider all of those to be rip offs at $60 since I prefer singleplayer games. Whatever lights your candle, though.

Let me try this another way. Twisted Metal as a brand is not in the same league as the titles you listed above, and trying to turn it into a CoD style retail release was not a good idea, IMO.

i prefer single player games too, that's why i more than likely won't buy TM, and don't buy COD etc. Doesn't completely blind me to the fact that there is a hell of a lot of content there though and it certainly isn't a PSN game.
 
I consider all of those to be rip offs at $60 since I prefer singleplayer games. Whatever lights your candle, though.

Let me try this another way. Twisted Metal as a brand is not in the same league as the titles you listed above, and trying to turn it into a CoD style retail release was not a good idea, IMO.

Jaffe himself said that if TM is a multiplayer first experience, despite having the deepest SP in the series's history. Probably not going to be your choice of game to buy. Jaffe would recommend renting if you don't want to dig into the MP.

Such all MP focused games be DD only?
 
I don't think I have ever played a Twisted Metal in single player. Always played in local multiplayer with my bro and mates.
 
Thats not true at all.

Wrong! Try playing them before making comments.

Nice set pieces and flashy visuals don't negate the fact that Epic and Bungie would both rather make multiplayer-centric games. They add SP because if they didn't everyone would throw a shit fit, but it's not something they genuinely care about anymore (Epic has always been MP-centric though so at least they're consistent).

There's nothing wrong with being MP-centric but you can't act like Gears 2 SP was a product of a dev yearning to create a great long lasting/rewarding singleplayer experience.
 
I consider all of those to be rip offs at $60 since I prefer singleplayer games. Whatever lights your candle, though.

Let me try this another way. Twisted Metal as a brand is not in the same league as the titles you listed above, and trying to turn it into a CoD style retail release was not a good idea, IMO.


Perhaps not in the same league but 5+m total sales is nothing to brush off. It has it's fans and it sounds like they budgeted the game accordingly. The problem is not the game itself but your attitude towards multiplayer games. If you don't like them then don't play games that have a large portion of their design devoted towards multiplayer, complaining about it is just silly.
 
i prefer single player games too, that's why i more than likely won't buy TM, and don't buy COD etc. Doesn't completely blind me to the fact that there is a hell of a lot of content there though and it certainly isn't a PSN game.

I understand there's a lot of content. I said before they should have cut out some of that content to get it down to download expectations. I think that's where the brand should be.

BroHuffman said:
Such all MP focused games be DD only?

Ideally, yes. Cut out the singleplayer that CoD fans don't play anyway, and charge $30 for the download.
 
Lots of big name devs leaving hardcore/traditional gaming for mobile gaming these days.

Apple really kicked the gaming industry in the balls, and I'm loving the reaction.
 
I understand there's a lot of content. I said before they should have cut out some of that content to get it down to download expectations. I think that's where the brand should be.

If the game is a moderate success for Sony and ESP, would you still say that it should have been a download game?
 
I understand there's a lot of content. I said before they should have cut out some of that content to get it down to download expectations. I think that's where the brand should be.

And then you'll have people whining about them ripping people off with mass amounts of DLC.
 
Ideally, yes. Cut out the singleplayer that CoD fans don't play anyway, and charge $30 for the download.

Sure, take a chance on alienating parts of the existing fan base by removing single player and then then take a chance on getting ripped apart in some reviews for not including some sort of single player aspect to the game.
 
Avatar quote to insinuate bias, oh how you've shot me down! You do know that Peter Moore has been at EA for some years now?

Each Halo and Gears game has been around the 8-12 hours mark (though as I said, ODST was a bit shorter), I know this because I've played them all.
This is indeed true if you have played them.

Furthermore there is a lot of care put into the Gears and Halo campaigns. Often it is a discussion point, rather then an after thought.
 
The obsession with this man never ceases to amaze me.

I understand why you feel that way, but I'd like to give you some perspective as to why this obsession exists, at least from my view.


First, Jaffe has created some great games. I think the first few twisted metal games were some of the most fun I've ever had playing multi-player games growing up. I think a lot of people feel that way that played them. They were simply pure distilled game play and fun.

His work on God of War is a little different. While I can see why a lot of people dislike god of war, it was an industry changing game that still has ripples in a lot of action games today, not to mention that in my opinion at least, it did the whole adventure and puzzles thing better than most installments to the Zelda series. It's still a very important game and really wow'd the industry when it came out, there really wasn't anything like it.

What's most important about Jaffe though really isn't the games he's worked on, it's who he is. Jaffe is humble. He's down to earth. He never boasts about his own products, he constantly gives credit to competitors and colleagues. Jaffe is kind of a symbol of what every game developer should be, bar the language use. He is about the game, and making sure his fans enjoy it. For Jaffe, it seems, making games is still about fun.

For me, I guess it's that Jaffe seems like the kind of guy I could sit down and have a meal with and talk about all the great games I've played, without ever feeling like he was looking down on me. He's right there with me, and his only goal is to make everyone happy. I feel like other developers only want my money, and that they look down on everyone who buys their products.

It's not unreasonable for someone like this to have such a following, he really is extremely charismatic, and sometimes very entertaining to follow.
 
the possibility of Jaffe coming back to action game is very exciting, especially if he's trying to push the core game mechanic like he did with Twisted Metal, making it very deep, balanced and very fun to play.
 
Wonder if this is the end for his and Sony's relationship. He's always been so happy and proud to have worked with them. Would be odd if he abandoned that relationship altogether, especially given that Sony are more or less everywhere now:

Consoles - PS3/PS4
Handheld - Vita
Phones/Vita - PlayStation Suite
Facebook/steam - Sony Online Entertainment
 
I understand there's a lot of content. I said before they should have cut out some of that content to get it down to download expectations. I think that's where the brand should be.



Ideally, yes. Cut out the singleplayer that CoD fans don't play anyway, and charge $30 for the download.

What about single player only games, should they be full price?
 
200,000 units? Ok I guess. I'm not seeing it move more than that on the PS3

There's no way sales will be that low. TM 1-4 and Black were over 1m. I'm not sure if this game will reach that level but I think you'll be surprised how many copies are sold. From what I hear, the game is getting a very high amount of pre-orders.
 
Read what I responded to again.

yes i know, i edited my post to make it a bit more relevant since it was just the title, but the first part of the title is still false.

which upon reading again, has very little to do with the post as well. Never mind
 
Tobor in just this thread alone you've made a few bad posts and then clarified/changed your point to be less dumb. It's annoying.

You said TW's campaign made it "like" a downloadable title (the ones which exist in reality, not the cut-downed retail releases). That means you are talking about the difference between PSN/XBLA games and retail games, not whatever you feel like you should be paying for some of the most financially successful games to retail at 60 dollars. TW being a weaker brand is more of an issue, though a completely different one.

EDIT: Also the person you were quoting originally made it sound like there were four 5+ hour campaigns.
 
Tobor in just this thread alone you've made a few bad posts and then clarified/changed your point to be less dumb. It's annoying.

You said TW's campaign made it "like" a downloadable title (the ones which exist in reality, not the cut-downed retail releases). That means you are talking about the difference between PSN/XBLA games and retail games, not whatever you feel like you should be paying for some of the most financially successful games to retail at 60 dollars. TW being a weaker brand is more of an issue, though a completely different one.

Agreed. I don't like going back to edit old posts, though, so I'll leave it all there.

Posting before ive had my coffee always gets me in trouble.
 
..and how many will be sold at full retail, and how many at the ever quick bomba price drops?

Twisted Metal will only be bought by people who actually appreciate stuff like depth, complexity, fluid combat mechanics, countless hours of replay value, elaborate challenging gameplay. As well as great net-code that reduces latency/ping/lag to a minimum as well great weapon/vehicle balance.

I suppose if your not interested in such things then I could see why your not interested.
 
Calling TM a DL title is pretty ridiculous, it's a fully featured multiplayer shooter with high production values and a solid SP story mode. It wisely skipped the holiday window, had a solid demo, and seems to be getting decent buzz. It's no Rayman Origins.
 
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