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David Jaffe leaving Eat Sleep Play for new studio (Browser games?); ESP->iOS/Android

Not at all.
Working on a very long project drains a lot of energy (And therefore creativity). The chance of working on several (Albeit small) project is more exciting for a creative person.

So how come I had more fun and sense of accomplishment working on Drakensang (full fledged PC RPG) than on any iOS/facebook game I have worked on? Am I not creative enough? :(
 
Jaffe is the Kevin Smith of video games.

This thread is getting too ugly for me.



Calling either God of War or Twisted Metal casual is very misguided. Like most uses of the word casual. The term is best used on players (the less dedicated ones) and when you saying a game is so simple/bad only casual users could like it (which I personally don't do often, I'd just call them simple and bad). I think God of War on the harder difficulties and Twisted Metal in general/in multiplayer will only alienate casual players - no matter where they fall in quality compared to the best in their genres.
 
You go from making a series like God of war to some overly saturated casual iPhone game, just doesn't seem like there's a whole lot of motivation there outside of cashing in on the casual market.

I'm still really bummed about what this means to Twisted Metal, but I'm going to see where this goes.

If Jaffe has in mind the type of thing that Double Fine has been doing the last few years, maybe it's not all bad.
 
Not at all.
Working on a very long project drains a lot of energy (And therefore creativity). The chance of working on several (Albeit small) project is more exciting for a creative person.

And as a lot of developers age and realize their lives and careers aren't permanent, a lot are coming to the realization that it'd more fulfilling to be able to create say, 15 more projects each taking a year before retirement rather than 3 or 4 each taking 3 to 4 years.
 
This thread is getting too ugly for me.

That wasn't necessarily an insult at all. Just that his greatest stuff is a decade old and the things he does outside of development seem more interesting at this point. I still always check in to see what he's up to, but the expectations of greatness are kind of mellowed.

He's more interesting as a person than the works he creates, basically.
 
So how come I had more fun and sense of accomplishment working on Drakensang (full fledged PC RPG) than on any iOS/facebook game I have worked on? Am I not creative enough? :(
Because not everyone is the same? And as i said im just talking by personal experience! dont take it personal man!

Hey i would pay to work on a fighting game ... and those arent short projects at all.


And as a lot of developers age and realize their lives and careers aren't permanent, a lot are coming to the realization that it'd more fulfilling to be able to create say, 15 more projects each taking a year before retirement rather than 3 or 4 each taking 3 to 4 years.
Yup i know some cases.
 
That wasn't necessarily an insult at all. Just that his greatest stuff is a decade old and the things he does outside of development seem more interesting at this point. I still always check in to see what he's up to, but the expectations of greatness are kind of mellowed.

He's more interesting as a person than the works he creates, basically.

That's not a backhanded compliment...that's just a straight up back hand. :P
 
I have played iOS games for over 2 years now and as I stated before, the only one I still play is Drop7. I think the form factor for both the iPad and iPhone are not optimal for gaming. And I am really dissatisfied with a lot of interaction possible on the devices. Plus, most games downright bore me because of their basic interaction. There are of course some notable exceptions, but not enough to make me thing of my iOS devices as reasonable gaming machines.
Fair enough. I feel much the same way myself, I was just arguing against the idea of someone finding no entertainment in any iOS/mobile games.
 
Jaffe is the Kevin Smith of video games.

damn. this is fairly accurate for me, personally, in that the work he's famous for appealed to me when I was 16 and not so much anymore.

Whatever he works on next, I hope it's something he feels inspired by.
 
I glanced over most posts in here and didn't find anything about TM's support. Has there been a statement released about the possibility of lack of support after release? I suppose they will support the game accordingly, but you never know.

Just curious.
 
Who would you consider a hardcore developer?

Twisted metal is so casual it had a good contingent of GAF posters struggling with the learning curve and complaining about the difficulty.

Anyone who calls tm or god of war casual must only consider dwarf fortress a true game. Or they're ignorant. Or a troll. Either way it's clear they have no clue what they're talking about.

so much anger. Some people just have different ideas of what casual is. That should be obvious by now.
 
Sounds to me like Jaffe is straight up denying that he's going into casual games development. He's paraphrasing a common misquote of Mark Twain: "Rumors of my demise have been greatly exaggerated" (which was turned into a song, I think). The actual Twain quote was a response to reports of his dying at sea, and his actual response was: "The report of my death was an exaggeration." Long and short, Jaffe is having fun at our expense.
 
Because not everyone is the same? And as i said im just talking by personal experience! dont take it personal man!

Hey i would pay to work on a fighting game ... and those arent short projects at all.



Yup i know some cases.

I responded before your edit. No worries, guy!
 
Eh I'm not really cool with this. After playing the new TM demo I was hoping to see more from Jaffe and ESP along the same lines as Twisted Metal because it appears to be very good. Anyway, best of luck David.
 
Of course it is, it took a existing genre & tried to make it more accessible by changing the focus from mechanics to spectacle.

"More casual than before" doesn't mean "casual." Regardless of your personal pet ideas of what constitutes a "casual" game, sometimes you have to speak to a wider audience and use the popular definition whether you want to or not. God of War, to the vast majority of people, is in no way shape or form considered or labeled as a casual game for casual game players.
 
The "AAA" market won't disappear but you'll see fewer and fewer of those kinds of games as the competition and budgets get so incredibly fierce. It's unsustainable. A few things need to change in Console World:

- MS & Sony need to ease control of their online networks and allow publishers to control their digital pricing and sales.

- Games need to be sold day-and-date with their retail counterparts on these networks

- The "$60 game" needs to disappear, developers and publishers should be allowed to price their titles at what they expect them to sell at
 
i wonder how many people will cancel TM, cause uh, i guess dlc aint happening then like he said in the interview that it WOULD if the game sells well?
 
SmokyDave said:
Those people would do well to find a different hobby then. Good job they weren't around during the C64 / Spectrum / CPC464 era or they'd never have started gaming in the first place.

I've worked on published, commercial titles on both C64 and iOS. Its a very different situation now compared to then.

While the smartphone market will develop long-term in some ways comparable to the way the 8-bit scene developed (big companies will push out the indies/amateurs through sheer marketing muscle), the nature of the product -insofar as what sells in volume- are pretty much polar opposites.
 
I'm still really bummed about what this means to Twisted Metal, but I'm going to see where this goes.

This. I have been anxiously awaiting for Twisted Metal since its reveal at E3 2010. Hearing this shit really knocked the wind out of me. For the Short-Term concerns I wounder how this will affect support for the Twisted Metal community.
 
Double Fine achieved what Eat Sleep Play was supposed to become. Rather than committing to those smaller sized game projects, the lure of another TM has seen Jaffe kinda botch that and now he's bailing out?
 
Wasn't this man the "hardcore hero"? Doomed industry indeed.

Not really. I have a lot of respect for him because when I was younger I really liked TM 2 and Black, but god of war is where he really hit the big time for me...but then he left. Even though I think GOW2 was better I wish I could see some alternate universe where he made the whole trilogy, because I think it would have been better.

But to get back on track, even though him going to ios would upset me, I can't say it would be a huge blow to my current gaming. I don't have too much interest in the new TM, so really to me he hasn't done much for me since the first god of war. It's not like this is Obsidian going to ios (which btw if that ever happened you would probably see an epic meltdown from me).
 
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A little more reassuring.
 
I thought they had a multigame deal with Sony. I guess not?

Why would he leave to make casual games if ESP is gonna make casual games? Very weird. I think he must be doing something else.
I was just going to ask this too. Anybody know? Because looking at Sony's past deals, usually it's a three-game first look deal.
 
series of tweets from @davidscottjaffe formatted for your convienence
I have zero plans to make games like FARMVILLE and ANGRY BIRDS. I never said what I was doing post TM (and I'm still on TM along with ESP for the next months as we launch it and balance it in real time and make sure it's a perfect game and continue to support it.

At the same time I will be opening a game studio here in San Diego because I really miss internal game development. Happy to share more details later
but rite now: kids need they damn waffles! :)

But if I may clear this up: I was not laid off. I co-own the company. There were a few lay offs and they were very painful to do for all
involved. I'm leaving because- again- games are just getting2big to direct from 300 miles away&I miss the day2day of working direct w/team.
 
Jaffe is not leaving ESP. He co-owns the company. It's likely he'll partner up with another company right now while ESP focuses on ipad/android/etc.
 
I just wonder if it's iOS, PSN, or what. We know he's been pretty loyal to Sony most of his career. Hope that relationship hasn't soured.
 
While this prob means TM DLC isn't going to happen (if it ever was), I'm sure ESP is still under contract with Sony to update/patch/work on TM when/if necessary to improve the online.

So I'm not expecting this to affect the TM experience at all.
 
I've worked on published, commercial titles on both C64 and iOS. Its a very different situation now compared to then.

While the smartphone market will develop long-term in some ways comparable to the way the 8-bit scene developed (big companies will push out the indies/amateurs through sheer marketing muscle), the nature of the product -insofar as what sells in volume- are pretty much polar opposites.

I may have misunderstood, but I don't think that conversation was focused on market or sales.
 
Yeah, not sure if this was mentioned, but Eat Sleep Play is in Utah and Jaffe lives in California. I'd bet after this experiment he'd rather live where his studio is instead of teleconferencing and traveling to Utah all the time.

That's a very good point. Sounds like that might be the genesis of this whole thing.
 
Jaffe still has it in my opinion. Twisted Metal PS3 is freaking awesome (based on what I played of the demo).
 
"More casual than before" doesn't mean "casual." Regardless of your personal pet ideas of what constitutes a "casual" game, sometimes you have to speak to a wider audience and use the popular definition whether you want to or not. God of War, to the vast majority of people, is in no way shape or form considered or labeled as a casual game for casual game players.

Well the "vast majority" of Gaffers seem to think a "casual game" is a game that isn't aimed at them, which is not a particularly useful definition. I believe a "casual" game is one that can be enjoyed by someone casually picking up the game without needing to know any deeper mechanics that may or may not be in the game.

More like it took the mechanics and spiced it up with spectacle and didn't bother to match the depth and quality of better games.

To be fair, I'm pretty sure that Jaffe had no intention of competing with those games on those levels (also the influence of GoW did spread back to those games, Ninja Dog mode(NG), Easy Automatic(Bayonetta) & DMC).
 
While this prob means TM DLC isn't going to happen (if it ever was), I'm sure ESP is still under contract with Sony to update/patch/work on TM when/if necessary to improve the online.

So I'm not expecting this to affect the TM experience at all.

Jaffe has said numerous times that he would love to make DLC if the game is successful. This move was probably planned for a very long time and I doubt it effects any plans concerning their current title.
 
It seems he wanted to be more hands on games, but didn't want leave/move his family. I like the guy, so I'll give him the benefit of the doubt he'll make games which at least interest me. I pre-ordered TW because of his attitude and I wasn't disappointed with the demo in the slightest.
 
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