Just to be clear:
1- I'm super excited to be part of this project as a creative advisor. Very excited to be doing some press and talking about it in that capacity and- of course- contributing to the design and the game itself. But I'm not Lead Designer, I'm not directing it. Best to think of my role more like one of several exec producers or creative consultants on a movie. But this is not the game I'm currently directing and lead designing with our new company.
2- Our new company is not Pixelbionic (the folks developing Motorguns). They are up in Orange County. Our new company- called The Bartlet Jones Supernatural Detective Agency- is the dev we making the game (unannounced) upon which I serve as Lead Designer and Director. We are down in the Gaslamp district of downtown San Diego.
Thanks for letting me clear that up! And please: consider tossing a few bucks towards Motorguns! It's gonna be fun!![]()
Thanks!
David
I take it Twisted Metal for PS3 didn't do so well then.
I was a Vigilante 8 guy but I liked Twisted Metal as well.
shit was Vigi 8 the one im thinkin of? is it like twisted metal?
Interstate 76 is the franchise that spawned Vigilante 8 right ? I loved that game as a kid.
Yep, the two games were massively different though. If Vigilante 8 was an arcade style game, Interstate '76 was a simulator.
It's a shame. Twisted Metal 2012 was flawed, but it had a lot of great things going for it. Me and friends still like to play it when we can.
Because of budget? Twisted Metal is made on modest budget, it made it's money back in the end, not a flop, although not a big success either.I have no facts to back this up, but I get the feeling that Jaffe had a lot of ideas for the new Twisted Metal and Sony stepped in and squashed the majority of them. I think he went in excited to be making it, and then it turned into a crappy job with generic requirements and a lack of creative input.
Because of budget? Twisted Metal is made on modest budget, it made it's money back in the end, not a flop, although not a big success either.
I never really see sony as publisher who mess around with specific gameplay mechanic, usually their meddling is broad stroke like 3d, move, etc
This kickstarter is not jaffe's game.Budget was the reason Jaffe had no creative input? I guess Sony didn't even put up $650k then.
I have no facts to back this up, but I get the feeling that Jaffe had a lot of ideas for the new Twisted Metal and Sony stepped in and squashed the majority of them. I think he went in excited to be making it, and then it turned into a crappy job with generic requirements and a lack of creative input.
Yet another vehicular combat game.
C'mon... Think outside the box a little
That's the only real area they dropped the ball on the game.
Again, we have a promising Kickstarter hobbled by a $20-$25 minimum pledge level. That's simply too much money to ask for a project like this.
Again, we have a promising Kickstarter hobbled by a $20-$25 minimum pledge level. That's simply too much money to ask for a project like this.
When two one hit wonders collide... Sorry Jaffe and Norman, but I have zero confidence in this game. Especially after the disappointment that was Twisted Metal PS3.
Twisted Metal PS3 was amazing (online). Best game of 2012.
Twisted Metal 2
Twisted Metal Black
Twisted Metal 2012
All fantastic games. One hit wonder? Let's not forget the guy made God of War too.
Twisted Metal PS3 was amazing (online). Best game of 2012.
Twisted Metal 2
Twisted Metal Black
Twisted Metal 2012
All fantastic games. One hit wonder? Let's not forget the guy made God of War too.
Yet... another? We get like one every 5 years.
Don't forget the awful, rushed single player mode that nobody liked. The game should have stayed multiplayer only, maybe it would have worked properly and the community wouldn't have died out.
When two one hit wonders collide...
And I'm pretty sure you'd be wrong. David has been proud of that game since day 1. He's said time and time again that Sony was very awesome to him while making it and that they were supportive as hell and gave them a ton of creative freedom. It showed too. If you ever get a chance check out his blog. You'll see how he loves the game.
The only place I feel Sony dropped the ball on the game was the online servers and how they never fully fixed them. That's the only real area they dropped the ball on the game.
More Interstate 76 and Autoduel, and no Twisted Metal please.
We've had a billion arcade physics Twisted Metal iterations and clones over the past two decades. And zero Interstate 76/Autoduel realistic physics games.
I want individual armor quadrants on every car, blown tires, smoke screens, firing arcs on all weapons.
Please don't make this another 8 guys with one health bar each, locked in a refrigerator hitting each other with hammers game again.
Just to be clear:
1- I'm super excited to be part of this project as a creative advisor. Very excited to be doing some press and talking about it in that capacity and- of course- contributing to the design and the game itself. But I'm not Lead Designer, I'm not directing it. Best to think of my role more like one of several exec producers or creative consultants on a movie. But this is not the game I'm currently directing and lead designing with our new company.
2- Our new company is not Pixelbionic (the folks developing Motorguns). They are up in Orange County. Our new company- called The Bartlet Jones Supernatural Detective Agency- is the dev we making the game (unannounced) upon which I serve as Lead Designer and Director. We are down in the Gaslamp district of downtown San Diego.
Thanks for letting me clear that up! And please: consider tossing a few bucks towards Motorguns! It's gonna be fun!![]()
Thanks!
David