Just to clarify a few things we've been reading:
Why is there another bug? wtf?
There is no "new bug", but we do need to verify the old bugs were actually fixed and that something hasn't been missed.
We can handle the alpha! it works!
We understand people want to play the game and we understand the majority of people can "handle" the alpha.
Also, we need to verify its not going to be a giant, unmitigated, disaster. It's unprofessional, unethical, and pretty immoral to simply push a button without at least attempting to ensure what you are selling works at least on a basic level.
Why don't you just say "it's not coming out today"?
I can't say things like "it won't be released X day" because instantly it makes people think "it will be released the next day". Essentially, it is the same as announcing a release date.
Why not announce a release date?
because things happen, and they already have. Not just bugs, but production issues, business issues, power outages, legal issues - any million number of things can come up to delay an intended release (let alone a late discovery of a showstopper bug).
What is happening with server hosting
This is something I discussed at length with the DayZ community development in the skype chat. We have no firm policy on this but are taking a cautious, tiered approach that centers on two things:
maximum security
maximum effect for minimum effort
This means we are going to try meet initial demand for game slots, and also ensure that we have minimum exposure of our systems externally. This gives us a small extra protective measure against security and hacking.
It's not a firm policy, and at any time if the issue of performance became bigger than security we would simply let the floodgates down. Currently our sole aim was to work with a few people to try and ensure we got a good process setup. We simply don't have the resources to deal with anyone who wants to host something, as we are still creating the system, figuring out how to connect everything.
Conclusion
I hope that clears up some confusion. And a small plea, I do think that it would be good for people to realize the game is being developed by human beings. We all love the game, but we're not perfectionist. Each day we haven't released has been a crushing blow for us, working extremely long hours for months. We want it to release too!
We thought that streaming might be a fair way to keep people posted, it's honest because it's live and it's something we can do even when we are tired because it requires no production value - and it's a bit of fun too. I fear some people think of it as cruel to "stoke the hype train" but really, we just felt that providing some regular information was good for us and the community. I'm open for feedback on that one.