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Dead Rising 3 |OT| Welcome to the After Party

Creaking

He touched the black heart of a mod
Looks great. Probably the best next-gen launch exclusive in terms of versatile fun. Hoping I'll get a chance for some next gen Dead Rising action with Dead Rising 4.
 

derFeef

Member
Drop me a PM (or post) with your GT and we'll have some co-op shenanigans. That goes for anyone who wants to co-op for some epic times...

I should warn you, I rarely play by the rules when it comes to co-op. Crackdown co-op, for example, was just hours of me and friend chasing each other through the city and blowing shit up...

Well that's how coop in this games always work ;)
 

ChrisV

Member
Sorry if this was posted already:
http://www.gamasutra.com/blogs/Bren...campaign=Feed:+GamasutraNews+(Gamasutra+News)
Heading into the development of the Dead Rising 3 SmartGlass app, we were not experts on second-screen development and perhaps that is why the Dead Rising 3 SmartGlass app ended up being what it is.

We weren't burdened with realities that others developing for a second-screen had already encountered. We knew little to nothing about what other developers were planning for the next generation of SmartGlass Companion apps, or what would be expected, but we wanted to do something unique that matched the personality and spirit of our studio. We didn't throw away common sense and we decided to support Dead Rising 3 with many of the expected SmartGlass experiences, a map and access to game and background information.

But that definitely wasn't enough for us. We may not have been experts at second-screen development, but we are good at making games, games with an excess of personality, and fun to be had around every corner. We wanted to make the SmartGlass app for Dead Rising 3 more than just an extension of the game's UI on a second-screen --we wanted it to have a life and personality of its own.

One of the initial development pillars of the Dead Rising 3 SmartGlass Companion app was that ‘Your cell phone is a cell phone’. We wanted the player using our app to look at their own smart device and feel that they had just plucked it off a rotting corpse in Dead Rising 3, just as Nick (Dead Rising 3’s hero) has. We wanted players to enable SmartGlass and access apps as though they were using the device Nick had just picked up in the game. But of course it wouldn't be a phone unless players could have the experience of having the phone, or tablet, call them up! That meant we needed a living, breathing character that could phone or text the player at any time to offer advice, new missions or tempting prizes.

The concept of a dedicated character interacting with the player through phone calls and texts helped guide the early development of the Companion app towards embracing the second-screen as a holistic part of the experience rather than an external device that only exposed information on the game. SmartGlass was given a voice and a personality for DR3. Sure the SmartGlass App could be used to help navigate the world and the storyline but the unique character who phones you comes with his own background and that he is injecting his own motivation and interests into the experience. This character comes with missions that you can only access by receiving calls or texts on your smart device.

As we developed a unique storyline that can only be accessed from a second-screen, and a character that could literally phone you at any moment, we also needed to create new rules for how and when these interactions could take place. With some procedural rules in place, it began to feel like your phone in the real world was actually the phone the character carried with him in the game world. Simultaneously, we developed apps that fit the concept of a contemporary smart phone, like a map, a news feed with unique news stories, a hint app and mission tracker, and even a settings app to customize the player’s ring tones and background wall paper.

So now we had a character, a unique storyline along with unique quests and we were creating the expected apps that would help you navigate the world. The NPC who calls the player (and Nick) even unlocks special locations in the DR3 world as the relationship between him and the player deepens. But what good is personality and character if this device doesn't let me expand on the primary experience of the game – to kill zombies in fun and exciting ways? And the team was always itching to find new and fun ways to kill, mutilate, or humiliate. With the common sense suggestion: why don't we let the player blow up shit?, our course was set.

We looked towards features that were already possible in the game – specifically to debug features that we as developers had access to but that no common sense developer would give to the player. We started to delve into what a player, in the Dead Rising universe, would want to do if they had access to outside help. We didn’t limit our imaginations. Heck, we had an excuse to go even crazier than usual and we were not going to waste it.

From a series of team brainstorms we ended up crafting a handful of military apps that can call down devastating air strikes, a hail of bullets, or flares that will cause a city block worth of zombies to go stumbling off in the direction the player chooses. We also came up with convenience apps such as store finders, and items finders because they fit the theme, and they were just a heck of a lot of fun to have on hand. Everyone grooved on the idea of being able to 'call' up your nearest safe house and have a survivor you had previously rescued run to your aid.

Now the apps were feeling realistic and meaningful to the player experience and the device itself felt like it had a life of its own, but there was more the concept could support. Not only does our NPC ask you to help him out occasionally but he also provided a special reward found nowhere else in the game, access codes. The player can earn this currency by completing specific missions only available from the Companion device, the second-screen. The codes provide a way to unlock the military apps and expand their use. They are also useable as keys to open special lockboxes found around the world. The lockboxes are of course themed to the government agency responsible for this wonderful smart device Nick had found, with its military apps and specialized maps. We hid collectible USB sticks around the world to promote both exploration and to hint at the SmartGlass experience for those who had not yet turned it on. The USBs provided additional pages for the hint app or new ringtones and wallpapers. All of it fit together to make a complete experience.

I'll start off with this list the next time I work on developing for a second-screen;

Make the second-screen experience not only functional, but fun
Create a unique experience for players who use the second-screen
Emphasize the game’s character and theme on the second-screen
Provide in-game functionality that can only be accessed from the second-screen
Create a second-screen experience not only in the player’s living room, but in the game itself (if it suits your game’s context)
 

Grisby

Member
I keep wondering if any old faces might show up from the past games. Wouldn't mind seeing how Chuck and his daughter have been doing.
Can't wait for this game, got it paid in full. That woman is hot!!!
Olivia Wilde is indeed sexy. I need Tron 2 (er,3) to come out, like, yesterday.
 

zainetor

Banned
I keep wondering if any old faces might show up from the past games. Wouldn't mind seeing how Chuck and his daughter have been doing.

Olivia Wilde is indeed sexy. I need Tron 2 (er,3) to come out, like, yesterday.
Somebody from the old games , will definitely show up.
 
Well that's how coop in this games always work ;)

Hehe, yep. If anyone's expecting for campaign progression when playing co-op with me is in for a very nasty surprise...

I just can't help causing mayhem and going out of my way to wreck the other player...it's just so much fun.
 

Sub_Level

wants to fuck an Asian grill.
9592780769_f2b3ac4cc6_o.gif

VIDEOGAMES
 

wbarreda

Member
I am so hyped for this game. This game and KI is the only reason I am getting the Bone day one. I think the DF article killed the hype for some people and that is a shame.
 

madmackem

Member
Wow that smart glass content is pretty stacked, i feel sorry for folks who dont have access to that stuff it sounds fucking cool.
 

madmackem

Member
What time does the review hit? Pretty anxious to see if the issues raised in DF footage are in the retail build as well...

They will be the df build will have been very recent build as it was taken from a ms event in london that happened a day or so before the df went up. id just accept at times the framerate is going to jump down the bog but i dont think its going to detract from the fun.
 
They will be the df build will have been very recent build as it was taken from a ms event in london that happened a day or so before the df went up. id just accept at times the framerate is going to jump down the bog but i dont think its going to detract from the fun.

Yeah, I expect some frame-rate issues, but the ones in the video were pretty shocking and I'd hope they'd at least be able to keep it in the high twenties...

We'll find out soon enough...

Shouldbe in around 6 hours iirc.
I guess that build is what's the review build is.

Thanks.
 
Rev3's review was brutal. Hearing that the open world is not interesting is quite bad, as is the odd design choices about items, and a terrible story along with the grimdark colour palette. Oh well.
 
Welcome to the after party indeed. Reviews seem fairly good and the framerate issues seem to have been overblown by Digital Foundry... (thanks for building up negative hype)
 

derFeef

Member
Rev3's review was brutal. Hearing that the open world is not interesting is quite bad, as is the odd design choices about items, and a terrible story along with the grimdark colour palette. Oh well.

You can exchange DR3 with any other Dead Rising game there and it would fit, imo.
Not too worried about that game now, hope it downloads fast while playing some KI :)
 
You can exchange DR3 with any other Dead Rising game there and it would fit, imo.
Not too worried about that game now, hope it downloads fast while playing some KI :)

Do you know if we can download any game while playing? Or is it specific to download only titles?
 

derFeef

Member
Do you know if we can download any game while playing? Or is it specific to download only titles?

I assume you can do that with everything now, because even the 360 can do that.
DrDogg wrote in his Killer Instinct impressions that he played DR3 while waiting for a match to come up, but it closed DR3 then after he joined (only one game at a time, etc...)

edit: I will add reviews today to the OT, sorry for the delay.

edit2: Launch trailer - get some hype guys!
https://www.youtube.com/watch?v=CvV8C4_zZ7A

this thread is sad :(
 

p3tran

Banned
Rev3's review was brutal. Hearing that the open world is not interesting is quite bad, as is the odd design choices about items, and a terrible story along with the grimdark colour palette. Oh well.

I really had fun watching this review... who's the girl doing it?

I mean, I really like the pretty girl and gaming combo, but I kind of laughed at her "BAD DESIGN" critique..

here, check this from where I marked it until maybe half a minute more, to see what see finds as "bad game design" (and in a very serious tone too!) LOL
http://www.youtube.com/watch?v=G2x6xAheJgo&feature=youtu.be&t=4m46s
OMG dem applez! lolol


p.s. pretty awesome OT derFeef 8)
 

hyperlogic18

Neo Member
Anyone else considering playing this in Nightmare mode right off the bat? I'm a bit concerned about the removal of the timer as I loved the constant pressure in the last games so might go straight for it
 
Anyone else considering playing this in Nightmare mode right off the bat? I'm a bit concerned about the removal of the timer as I loved the constant pressure in the last games so might go straight for it

I was considering it, but my friend who has never played the series really wants to play co-op with me as well. So might just have two different files.
 

Daffy Duck

Member
Anyone else considering playing this in Nightmare mode right off the bat? I'm a bit concerned about the removal of the timer as I loved the constant pressure in the last games so might go straight for it

You can't. You need to complete it first from what I remember reading.
 

Alfredo

Member
So, in the Giant Bomb Quick Look, it looks like there's still a timer counting down the days til the bombing, even on normal mode. What the heck happens when that timer expires? Game Over?

And the dude on the radio that gives you side missions, are those random, or are they based on the timer like in the old Dead Rising games? So many questions...
 

Papercuts

fired zero bullets in the orphanage.
So, in the Giant Bomb Quick Look, it looks like there's still a timer counting down the days til the bombing, even on normal mode. What the heck happens when that timer expires? Game Over?

And the dude on the radio that gives you side missions, are those random, or are they based on the timer like in the old Dead Rising games? So many questions...

The game still has multiple endings and I would imagine that one of them is just a failstate of getting blown up when the days run out.

I was surprised to see side missions still run on a timer. Still, I'm going to go for hardcore mode.
 
So, in the Giant Bomb Quick Look, it looks like there's still a timer counting down the days til the bombing, even on normal mode. What the heck happens when that timer expires? Game Over?

And the dude on the radio that gives you side missions, are those random, or are they based on the timer like in the old Dead Rising games? So many questions...

I was just about to say this. Did they change their minds and re-introduce the timer for some missions in normal mode? Maybe the missions themselves are timed, but the overall 72hr countdown timer is gone?

I'm glad there's at least some tension to completing missions, but why remove the 72hr timer if they always intended to have missions running on a timer?
 

dreamfall

Member
Great OT!

Once I do get an XBO, I can't wait to play this. Those amazing weapon combinations!

Even if does have some technical issues, it looks rad.
 
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