I agree with this. also you've got the fact that these guys seem to have actually released a game before. but wow, it really didn't take much to outdo sadness did it. heheAvrum said:I think this may have the upper hand though. We actually have a box art and screens at least.
Matt said:I don't understand what your arguing here. The game is clearly one for Wii. Why are you trying to say otherwise?
pffft, you really are grasping for straws here aren't you. i will admit it looks nice, but the screens are miniscule and you can tell they're using alot of fog effects to hide the probably terrible draw distances. could be a good thing for atmosphere, but you can tell that grass is ass and the character models could end up really shitty too. i mean, EVERYTHING looks good at 288x173.Zenith said:the models look exactly the same quality as HL2 (wonder why...). even those tiny-ass shots don't look possible on Wii. PS360 sounds more plausible.
Oh please, it doesn't look nearly as good as you're making it out to.Zenith said:the models look exactly the same quality as HL2 (wonder why...). even those tiny-ass shots don't look possible on Wii. PS360 sounds more plausible. remember these are BUDGET developers. you really think their game is going to top all else on the Wii graphically?
Kandogames.com said:Deadline is an action/adventure game which provides the player with a unique film-like playing experience.
Everything that is mise-en-scene is playable and everything that is playable is mise-en-scene".
The hero, at the head of a small team of highly trained agents and armed with powerful means, is thrown into an adventure full of twist and turns and in which no one really is who they seem to be.
Kandogames.com said:The First Storyboard Simulator?
Kando Games, a small developer french founded notably by former figures Darkworks (Alone in the Dark - The New Nightmare), simultaneously produces two titles for the PlayStation 2. Deadline, which its authors hope to make one of the big surprises of E3 2004, is the largest project under construction. What's wrong tunes Metal Gear Solid do not cheat, Deadline will be a very different kind. Based on the staging increasingly cinématiquedes games today Kando Games hopes to offer players a relatively unique experience in organizing the handling of the title with a script and a set of modular cameras, which would not yet not threaten maneuverability, through a process they jealously kept secret for the moment. Basically, the game is truly a film (by virtue of its scenes and framing) playable. Hopefully they will take their goals and to come back in that capacity in a few months for a more successful and practical concept so special.
MACHINE: PlayStation 2
DEVELOPER: Kando Games
RELEASE DATE: Winter 2004 / Early 2005?
GDGF said:So did this game ever come out for the PS2? Should be easy enough to find out.
Thunder Monkey said:Can't decide anything about the game based on those screens.
I get that...Linkup said:Will even if the screens are just mock-ups we can still tell that they are planning on a darker mood than most wii games, though the boxart could tell you that also. Maybe it will be an fps, maybe they didn't bother to take the hud out of the screens. We shall now refer to this game as IGN Dark Game.
Thunder Monkey said:I get that...
I just didn't want to say anything about a game when we don't even have a game to say anything about yet...
Did that make sense?
doomed1 said:wait, did this PS2 Deadline game ever come out? if it still is in that first person perspective from the screens, i doubt this is the same game they showed off back in '04. they may have retooled the game into an FPS for the Wii. I'd like to hear more about this...
renegade_of_funk said:bigger boxart
Reminds me of The Dig , dont know why.
doomed1 said:oh, and funny thing about the shotgun guys, the HL shotgun is a real one called the Franchi SPAS-12. they have it in games like R6V. if this is anything military related, then having the SPAS-12 in there wouldn't be too far out of the ordinary...
jeeze, only saying. i thought i've seen the model somewhere before that isn't HL. anyway, it's not unreasonable to assume that they've rebuilt the game since they pseudo-canned it back in the ps2 era. wouldn't surprise me too much if it ended up being that "IGN dark game" either. deadline is a rather interesting title. wouldn't be too much of a stretch to say that the only thing that this and the PS2 MGS rip-off has in common is the title. course i'm skeptical since Rebel Raiders isn't the greatest thing since sliced bread, but hey, Geist wasn't that bad of a game, it just lacked the proper tech behind it. this could end up pretty cool too in the end.Zenith said:the PS2 one never saw release.
WOW. really? tell us more, o great one.
doomed1 said:jeeze, only saying. i thought i've seen the model somewhere before that isn't HL.
EDarkness said:I've been looking for more information, but can't find anything on the PS2 version. Makes me wonder if they started it on the PS2 and later decided to change systems to something else. Hard to tell what to think about the game without more information.
Max Payne had the Jackhammer as far as I remember. I wonder, though, why we don't see the HK CAWS, though. Maybe because it never entered mass production...NoirYuki said:The SPAS is, like, everywhere. I'm guessing you mean "model of gun" and not "in-game model" because no way they would be allowed to copy that without some cash flowing out.
It's basically the shotgun to use when you need something "cool" looking. The question is, how long before they discover the Pancor Jackhammer for that role?
Until then, everyone loves the SPAS.
RiZ III said:tiny screens are tiny. more shovelware for the win.